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10 under-discussed things that make Cyberpunk 2077 an incredible game (x-posted from the other sub)

Consensus on Reddit about 2077 seems to be that certain features are great (graphics, art design, music, and for most people at least, NPC dialogue and storyline writing) but that most of the gameplay and open world itself is poor-to-mediocre, unimmersive and half-baked. While I recognize the game definitely has issues (especially on console), I pretty strongly disagree, and I think the game has a ton of incredibly smart, well-designed, and genuinely groundbreaking features, and I wanted to put together a list of some of the really cool parts of the game I don't see getting much attention.
  1. Combat. Perhaps least-controversially, in my opinion, combat in this game is amazing. There are so many great features it's hard to list them all; on the netrunning side, my favorite has to be installing a weapon glitch daemon. Every time an enemy notices you, they pull out their gun, aim, pull the trigger... and nothing happens (or the gun explodes in their hands, with a higher level quickhack). Listening to them swear and scrabble around for a backup pistol is gold. Taking over a camera network and picking off an entire building with the suicide quickhack is about as pure a cyberpunk power fantasy as I can imagine. Tossing a flashbang into a group of enemies and then picking them off with three consecutive headshots feels pretty cool; much cooler is waiting for one of them to throw a grenade at you, then shooting it out of the air so it explodes in their face (smart weapons make this really easy). Or you can go entirely down the reflexes/Sandevistan path, leading to gameplay like this or this.
  2. Immersion in the setting. I know not everyone feels this way, but for me, driving slowly through Japantown in the driving rain, watching the neon-soaked puddles form on the ashpalt as Delicate Weapon plays on the radio, is about as close to feeling like I'm in a fictional world as I've ever experienced. Also, just realizing how much the devs thought of and included to flesh out the world — has anyone tried calling Jackie's phone after he dies? Such a authentic-feeling, touching moment, and so well-written.
  3. World coherence. So many little details tie the world together, and even the gigs you expect to be throwaways pop back up in unexpected ways. For example, in Clouds during the mission Automatic Love, you find an e-mail from Jotaro Shobo asking for more dolls to use in his club. I was trying to remember why the name sounded familiar, and then I remembered — he was the sadistic pimp you took out during the gig Monster Hunt. What's more, if you did that gig before talking to>! the pimp at Clouds (Woodman)!<, you even get a unique dialogue option to persuade him — "want to end up like Jotoro Shobo?" Stuff like this comes up constantly throughout the game, making even those 'question mark' activities feel like they're part of the same world and tying the entire experience together. This even extends to the loot and combat — anyone who used the free Tyger Claws smartlink from Wakako, and then realizes none of their smart guns will work against Tyger Claws, knows what I mean.
  4. World reactivity. Similarly, the way NPCs keep popping back up, even from small throwaway jobs, makes the world feel so much more real. I rescued the monk in Sacrum/Profanum, and randomly ran into him and his brother in Japantown hours later. We had an entire dialogue about whether a construct like Silverhand was a real, sentient person and whether they might reincarnate according to Buddhism. No quest marker, nothing planned, just heard someone call out 'hey, it's you - thank you!' on my way to the ripperdoc. Similarly, even random NPCs in small gigs react to choices you've made in other missions and quests - one very brief interaction went totally differently the second time I played through it. Two thugs who had attacked and killed me the first time I did a small gig were about to go after me, but this time as one pulled out his gun, the other recognized me: "oh shit, it's that merc; do you even know how many bodies he's dropped?" and both ran away.
  5. Player freedom. The single biggest example for me: I'm still not over a mission where you fall through a crumbling floor,>! leaving an NPC to die at the hands of incoming Arasaka goons.!< I had a brainflash, used double-jump to climb back up from the hole in the ceiling,>! and found him fighting a couple troopers - I killed them and together we fought our way out of the building through waves of incoming troops!<, leading to one of the hardest and most exciting combat missions I've ever played (mostly because you're fighting through narrow hallways against enemies from multiple directions). And the rest of the game was different as a result!
  6. NPC interactivity/dialogue. I don't think I've ever played a game where, after you finish a conversation with a key NPC, as you're walking away they call out 'hey, come back for a second,' and you can go back to continue the conversations (or not, if you don't want to). Those little organic touches make conversations feel so much more real; even small NPCs react to what you do while they're talking to you. One gig saw me held at gunpoint by a twitchy PTSD-ridden veteran, and moving too much would lead to him seamlessly breaking off his dialogue to shout "I said freeze!" before the conversation resumed. None of this stuff is inherently groundbreaking, but it's all executed to so seamlessly and believably that it feels more like a real interaction with real people than probably any RPG I've played before. And of course the body language and facial expressions contribute a ton to that, as well.
  7. Mission design. So many of the gigs are really cool and unique, even leaving the full side missions aside; trying to sneak an asset out of a motel when two cars full of gangoons pulled up looking for him was such a cool moment. The gigs also react to your choices - the mission to kill Jotaro totally changes if you knock him out instead, and it becomes a challenge to carry his unconscious body out to a waiting car without getting detected. On the same note, so many of these gigs have hidden paths available through rooftops or exterior balconies; I'll never forget the moment where I figured out I could break a glass window in order to get out onto the balcony of a skyscraper penthouse, double-jump onto the roof, and bypass the security of an entire level. One weakness here, I think, is that if you just approach every side mission with a frontal assault, they start to feel pretty repetitive - and once you get strong enough, it's a little too easy to just shoot your way out of every situation - but if you choose not to play that way, they really do start to feel unique and exciting. Also, one other note - the level design became approximately 250% more interesting after I got double-jump.
  8. Interiors. On that note, can anyone else remember a game with this many unique interior spaces? It's almost a cliche that every open world game ends up having most of their missions take place entirely outside (maybe with the exception of main story content), because it's so time-consuming to make unique feeling interior spaces. But in this game, at least half the gigs feature an entirely unique-feeling inside space, from penthouse apartments to seedy motels to corporate offices. And most of them are really thoughtfully designed, too, with multiple routes through and often full of NPCs having unique conversations to eavesdrop on.
  9. The apartment arsenal. I mean, it's just cool watching the gun wall fill up with the unique guns you acquire as you go. I agree that the apartment is underused, but this is definitely satisfying for my magpie-like tendencies.
  10. Performance. OK, this one is going to be controversial, but for me... performance has been incredible for a game that looks this good. Rock solid 60 fps with all settings maxed and raytracing on psycho, though I'm playing at 1080p. I have a pretty good system, but not a 3000-series card (GTX 2080ti and i7 i9-9900k), and I've had maybe 2-3 noticeable bugs (the worst being one where subtitles would get stuck at the bottom of my screen, which got patched yesterday), but yeah.... really solid performance overall. I know that's not the case for everyone, and I'm not trying to dismiss anyone else's experience — it just hasn't been mine. Honestly, I had more bugs in Skyrim.
Lastly, on a purely personal note, it feels like a lot of the complaints people have are about how the game isn't an open-world sandbox like GTA or RDR2 - but as far as I can tell, it's not trying to be. It's trying to be an open-world RPG, like the Witcher, in a sci-fi urban setting, and in my opinion, it pulls that off incredibly well.
Sure, stuff like the police don't work well, but honestly... I think I aggro'd the police once in the last 50 hours, by accident, and I just ran away until they stopped chasing me. I don't remember a particularly deep wanted system in Novigrad or Skyrim, either, is my point; similarly, I'm not sure why people expected or particularly wanted features like gambling or dynamic body changes from working out at a gym (and I really don't get why those features seems so important to so many people).
If 2077 isn't the game you were looking for, that's totally fair, but I just don't agree that means it's a bad game — it's just not the one you wanted.
submitted by justamblingon to LowSodiumCyberpunk [link] [comments]

Los Santos Summer Special FAQ, Links and Discounts!

Rockstar has released their brand new Summer Special DLC including a ton of brand-new vehicles, missions and clothing items available for purchase.
Some previous links to get you sped up on the DLC:
This thread will become a host for all the further official announcements by Rockstar, reputable datamines and user-made content by our very own members such as R* Editor clips, screenshots, guides and the like! FAQ will be included here as well. So if you're busy at work and can't play yet anyway, give these links a look!

General Information

As of about 10AM UTC the update is out now on consoles - it seems to be about 2GBs in size. Will update soon! Edit: Now available on all platforms from what I can tell.
Feature Updates & Improvements

New Content and Discounts

New Content:
Legendary Motorsports:
Southern San Andreas Super Autos:
Benny's Original Motorworks:
Kudos to klegnut for the upgrade costs.
Clothing:
Thank you to Cpt_Foresight and Azarenas for the new clothing info!
Podium Vehicle:
Double GTA$ and RP Activities:
Discounted Content:
Time Trial:
RC Bandito Time Trial:
Thanks to Biomixels for the time trials.
Premium Race:
Twitch Prime Bonuses:

Links

FAQ

When will the DLC drop?
Soon. Rockstar usually pushes updates around 3:30AM EST or 9:30AM UTC. Check this helpful map showing all the timezones.
Does the DLC cost money, how can I get the DLC?
The DLC will be made automatically available through whatever launchestore you have the game on. Those using the Rockstar Launcher can expect to see their games updated first, so be ready for that.
What can we expect?
Judging by Rockstar's announcements and timelines, this DLC won't be massive. They've confirmed new business battles and yacht missions, probably comparable to the previous client jobs we've gotten with the Terrorbyte.
Additionally they've teased some cars, of which we've gotten images of a new supercar, a musclecar and an F-1 car. Some new race modes have been mentioned as well. It's safe to assume that the content will be dripfed in stages, especially the more interesting items might be left for later.
Have the Acura NSX and new Toyota Supra been added?
Some images of the Toyota Supra and Acura NSX being converted at Benny's have been floating around - these are fake and have been put into circulation by a clickbaity asshole who shall not be named.
Are weekly updates on Tuesdays starting now?
Probably not. Rockstar always goes a little off their usual schedule with DLC drops and this is probably the same thing. It's hard to say if the sales will already change this Thursday, but I'd recommend y'all reek the benefits of the sales before you regret it.
What's going to be on sale next? / When will the next sale be up? / What's going to be in the next DLC?
If any Rockstar employees are on this sub, we'll let you know.

User Submitted Content

Informative:
Snapmatics:
We're also hosting a Summer Special DLC Discussion Megathread which will be unlocked once the DLC has dropped to keep discussions related to the release of the DLC and first wave of content in one place. Have fun playing everyone!
submitted by Dan6erbond to gtaonline [link] [comments]

List Of Working Glitches! [Mod Post]

This is the Working Glitches Thread! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in italics, it means it is unsure. Strikethrough means it is patched, and no longer works.
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Money & RP Glitches:
Facility Heist Glitch - PS4, Xbox, PC - Solo 3 Card Poker Glitch - PS4, Xbox - Solo Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo
Slight RP Glitch - PS4, Xbox, PC - Solo AFK Money Job - PS4 - Non-Solo Re-supplying MC/Bunker Glitch - PS4, Xbox, PC - Solo
Replay Heist Glitch - All Platforms - Non-Solo (Not) A Great Money Glitch - PS4, Xbox, PC - Solo Casino Replay Glitch - PS4 - Non-Solo
Daily Vault Glitch - PS4, Xbox, PC - Solo Double Money When Robbing Stores - PS4, Xbox - Solo Change Casino Vault Target Glitch - PS4, Xbox, PC - Solo
Duffel Bag Glitch - PS4, Xbox, PC - Non-Solo 3 In 1 - RP and Money Glitch - PS4, Xbox, PC - Non-Solo Bogdan Easier Way - PS4, Xbox, PC - Non-Solo
Same Vault Contents As Last Heist - PS4, Xbox, PC - Solo Floating RP Glitch - PS4, Xbox, PC - Solo Stop The Bunker Sale Countdown - PS4, Xbox - Solo
Sell Any Arena War Vehicle For 3.8m - PS4, Xbox - Solo 100k from AW Discount - PS4, Xbox , PC - Solo Insurgent Duplication Glitch - PS4, Xbox, PC - Solo
Cerberus Arena Money Glitch - PS4, Xbox - Solo MOC + CEO Office Dupe Glitch - PS4, Xbox, PC - Solo Cerberus Money Glitch - PC - Solo
4m With The Apartment Money Glitch - PS4, Xbox, PC - Solo 5.15m From The Apartment Money Glitch - PS4, Xbox, PC - Solo RP Glitch - PS4, Xbox, PC - Solo
Arena War Race RP Glitch - PS4, Xbox, PC - Non-Solo

Player Based Glitches:
Clothing Transfer Glitch - PS4, Xbox, PC - Solo TP Glitch - PS4, Xbox - Solo TP During VIP Work Glitch - PS4, Xbox, PC - Solo
Duffel Bag Glitch - PS4, Xbox, PC - Solo Any Outfit From Doomsday Heist Glitch - PS4, Xbox - Non-Solo Illuminated Flashing T-Shirt Glitch - PS4, Xbox - Semi-Solo
Coloured Duffel Bag Glitch - PS4, Xbox, PC - Solo Paramedic + Noose Outfit Glitch - PS4 - Non-Solo Topless Character Glitch - PS4, Xbox, PC - Solo
Free Appearance Change - PS4, Xbox - Solo Invisible Arms Glitch - PS4, Xbox, PC - Solo T-Shirt Over Bodysuit Glitch - PS4, Xbox, PC - Solo
RP Glitch - PS4, Xbox - Solo Make It Rain Action Without Losing Money - PS4, Xbox, PC - Solo Up'n Atomizer In Any Car Glitch - PS4, Xbox, PC - Non-Solo
Outfits And Duffel Bag Guide - PS4, Xbox, PC Thermal Vision In Any Vehicle Glitch - PS4, Xbox, PC - Solo Stab City Survival Glitch - PS4, Xbox, PC - Solo
Stand Up While Driving - PS4, Xbox, PC - Solo Alien Outfit Without The Mask - PS4, Xbox, PC - Solo Duffel Bag Glitch - PS4, Xbox, PC - Solo
Floating Glitch - PS4, Xbox - Solo Topless Character Glitch - PS4, Xbox - Solo Yellow Rebreather Glitch - PS4, Xbox, PC - Non-Solo
Inside Of FIB Building Glitch - PS4, Xbox, PC - Solo Low Poly Graphics Glitch - PS4, Xbox, PC - Solo Off The Radar Glitch - PS4, Xbox - Solo
Save SecuroServ Outfits Glitch - PS4, Xbox - Non-Solo Free Appearance Glitch - PS4, Xbox, PC - Solo Outfit Glitches - PS4, Xbox - Non-Solo
Weapons In Casino Heist Glitch - PS4, Xbox, PC - Solo Any Color Helmet Glitch - PS4, Xbox, PC - Solo Frozen Action Glitch - PS4, Xbox, PC - Solo
Powerful Sawed Off Shotgun Glitch - PS4, Xbox - Solo Can't Fall Off Bike Glitch - PS4, Xbox, PC - Non-Solo Yellow Rebreather Glitch - PS4, Xbox - Solo
"IKEA" Duffel Bag Glitch - PS4, Xbox - Solo Transfer Duffle Bag - PS4, Xbox, PC - Solo Topless Glitch - PS4, Xbox, PC - Solo
Easy Duffel Bag Glitch - PS4 - Solo CEO Outfits in Casino Heist - PS4, Xbox, PC - Solo Easy Wall Breach Glitch - PS4, Xbox, PC - Solo
Duffel Bag Glitch - PS4, Xbox, PC - Solo Cop Outfit Glitch - PS4, Xbox, PC - Non-Solo

Miscellaneous:
Out Of Map Glitch - All platforms. - Solo LS Water to Gruppe Sechs Glitch - PS4, Xbox, PC - Solo Inside The FIB Building Glitch - PS4, Xbox, PC - Solo
KERS On The PR4 Glitch - PS4, Xbox, PC - Non-Solo Hydra Speed Glitch - PS4, Xbox, PC - Solo Same Approach Glitch - PS4, Xbox, PC - Solo
Wall Breach Glitch - PS4, Xbox, PC - Solo Tank Launch Glitch - PS4, Xbox, PC - Non-Solo Guns In Casino - PS4, Xbox, PC - Solo
Wallbreach Glitch - PS4, Xbox, PC - Solo Opp MK II Unlimited Smoke Glitch - PS4, Xbox, PC - Solo TP To Aircraft - PS4, Xbox, PC - Solo
Tuning From RC to Car Glitch - PS4, Xbox - Solo Trailer Dupe Glitch - PS4, Xbox, PC - Non-Solo Name Any Vehicle Glitch - PS4, Xbox, PC - Solo
Weapons During Casino Heist - PS4, Xbox, PC - Solo Matte With Pearlescent Glitch - PS4, Xbox, PC - Solo - {Deleted} Own Guns During Motor Wars - PS4. Xbox, PC - Solo
Skip Heist Setups Glitch - PS4, Xbox - Solo Corrupted Save Glitch - PS4, Xbox, PC - Solo Fun Launch Glitch - PS4, Xbox, PC - Non-Solo
Teleport Glitch - PS4, Xbox - Solo Casino Heist Free Optional Preps Glitch - PS4, Xbox, PC - Solo Dead Body BMX Glitch - PS4, Xbox, PC - Solo Very Useful :)
Guide To Becoming A Dupe God Out of Map Glitch - PS4, Xbox, PC - Solo Matte Pearlescent Glitch For Planes - PS4, Xbox, PC - Solo
Revolver Spam Glitch - PS4, Xbox - Solo Atomizer In Turreted Vehicle Glitch - PS4, Xbox, PC - Solo Atomizer In Jobs Glitch - PS4, Xbox, PC - Solo
Atomizer In Jobs Glitch - PS4, Xbox, PC - Solo Solo Cargo Sale - PC, PS4, Xbox - Solo 3 Person Merge Glitch - PS4, Xbox, PC - Non-Solo
Get Noose Outfit As Exit Disguise - PS4, Xbox, PC - Non-Solo Vigilante Teleportation Glitch - PS4, Xbox, PC - Solo Store Terrorbyte In Any Garage - PS4, Xbox - Non-Solo
Solo Public Session With AHK - PC - Solo All Vault Layout Plan - PS4, Xbox, PC - Non-Solo Friendly Headhunter Glitch - PS4, Xbox, PC - Solo
Car To Car Merge Glitch - PS4 - Solo Re-Roll Vault Content - PS4, Xbox No Kick Glitch - PS4, Xbox, PC - Solo
Store BMX In Car Slot - PS4, Xbox, PC - Solo Flame Shooting Op Mk 2 - PS4, Xbox, PC - Solo Lucky Wheel Glitch - PC - Solo
Picard Manoeuvre - PS4, Xbox, PC - Solo Kinda Bypass Sell Limit - PS4, Xbox, PC - Solo Free Special Weapons - PS4 - Non-Solo
Bunker Research Glitch - PS4, Xbox, PC - Solo Frozen Bunker Timer Glitch - PS4, Xbox - Solo Solo God Mode Arena Glitch - PS4, Xbox, PC - Solo
GCTF Glitch - PS4, Xbox - Non-Solo
———————————————————————
Some Helpful Tips About This Subreddit:
• Please read the rules before you post.
• Please stay civilised, and do not be rude towards others.
• Please do not comment stupid things such as “I didn’t use this glitch”. Seriously, what’s the point?
• Please do NOT post gamer tags anywhere on this subreddit. If you need to tell someone, just PM the person.
• If you see anyone breaking rules, make sure to report the post so we can get on it ASAP!
• If you’re desperate to ask a question, just ask on the weekly questions thread.
• We also have a chat which is quite helpful, and you can ask questions there and get a response.
• There is a very helpful scammer list for B2B Bogdan by YoGamer1044, make sure to check it out here before hosting one for someone.
———————————————————————
Have a Question about a Glitch?:
Ask the poster of the glitch inside the post, rather than this main page. People there created it, found it, or at the very least have been using it recently, and are far more likely to give you the correct answer.
———————————————————————
Have a Glitch That Isn't Linked Here?:
Make/Link a post and send me a PM and I will put the post here. (We appreciate your contribution!)
———————————————————————
| Need any help? Message the mod team. |
submitted by Najmul190 to gtaglitches [link] [comments]

10 under-discussed things that make Cyberpunk 2077 an incredible game

Consensus on here about 2077 seems to be that certain features are great (graphics, art design, music, and for most people at least, NPC dialogue and storyline writing) but that most of the gameplay and open world itself is poor-to-mediocre, unimmersive and half-baked. While I recognize the game definitely has issues (especially on console), I pretty strongly disagree, and I think the game has a ton of incredibly smart, well-designed, and genuinely groundbreaking features, and I wanted to put together a list of some of the really cool parts of the game I don't see getting much attention.
  1. Combat. Perhaps least-controversially, in my opinion, combat in this game is amazing. There are so many great features it's hard to list them all; on the netrunning side, my favorite has to be installing a weapon glitch daemon. Every time an enemy notices you, they pull out their gun, aim, pull the trigger... and nothing happens (or the gun explodes in their hands, with a higher level quickhack). Listening to them swear and scrabble around for a backup pistol is gold. Taking over a camera network and picking off an entire building with the suicide quickhack is about as pure a cyberpunk power fantasy as I can imagine. Tossing a flashbang into a group of enemies and then picking them off with three consecutive headshots feels pretty cool; much cooler is waiting for one of them to throw a grenade at you, then shooting it out of the air so it explodes in their face (smart weapons make this really easy). Or you can go entirely down the reflexes/Sandevistan path, leading to gameplay like this or this.
  2. Immersion in the setting. I know not everyone feels this way, but for me, driving slowly through Japantown in the driving rain, watching the neon-soaked puddles form on the ashpalt as Delicate Weapon plays on the radio, is about as close to feeling like I'm in a fictional world as I've ever experienced. Also, just realizing how much the devs thought of and included to flesh out the world — has anyone tried calling Jackie's phone after he dies? Such a authentic-feeling, touching moment, and so well-written.
  3. World coherence. So many little details tie the world together, and even the gigs you expect to be throwaways pop back up in unexpected ways. For example, in Clouds during the mission Automatic Love, you find an e-mail from Jotaro Shobo asking for more dolls to use in his club. I was trying to remember why the name sounded familiar, and then I remembered — he was the sadistic pimp you took out during the gig Monster Hunt. What's more, if you did that gig before talking to the>! pimp at Clouds (Woodman)!<, you even get a unique dialogue option to persuade him — "want to end up like Jotoro Shobo?" Stuff like this comes up constantly throughout the game, making even those 'question mark' activities feel like they're part of the same world and tying the entire experience together. This even extends to the loot and combat — anyone who used the free Tyger Claws smartlink from Wakako, and then realizes none of their smart guns will work against Tyger Claws, knows what I mean.
  4. World reactivity. Similarly, the way NPCs keep popping back up, even from small throwaway jobs, makes the world feel so much more real. I rescued the monk in Sacrum/Profanum, and randomly ran into him and his brother in Japantown hours later. We had an entire dialogue about whether a construct like Silverhand was a real, sentient person and whether they might reincarnate according to Buddhism. No quest marker, nothing planned, just heard someone call out 'hey, it's you - thank you!' on my way to the ripperdoc. Similarly, even random NPCs in small gigs react to choices you've made in other missions and quests - one very brief interaction went totally differently the second time I played through it. Two thugs who had attacked and killed me the first time I did a small gig were about to go after me, but this time as one pulled out his gun, the other recognized me: "oh shit, it's that merc; do you even know how many bodies he's dropped?" and both ran away.
  5. Player freedom. The single biggest example for me: I'm still not over a mission where you fall through a crumbling floor, leaving an NPC to die at the hands of incoming Arasaka goons. I had a brainflash, used double-jump to climb back up from the hole in the ceiling,>! and found him fighting a couple troopers - I killed them and together we fought our way out of the building through waves of incoming troops,!< leading to one of the hardest and most exciting combat missions I've ever played (mostly because you're fighting through narrow hallways against enemies from multiple directions). And the rest of the game was different as a result!
  6. NPC interactivity/dialogue. I don't think I've ever played a game where, after you finish a conversation with a key NPC, as you're walking away they call out 'hey, come back for a second,' and you can go back to continue the conversations (or not, if you don't want to). Those little organic touches make conversations feel so much more real; even small NPCs react to what you do while they're talking to you. One gig saw me held at gunpoint by a twitchy PTSD-ridden veteran, and moving too much would lead to him seamlessly breaking off his dialogue to shout "I said freeze!" before the conversation resumed. None of this stuff is inherently groundbreaking, but it's all executed to so seamlessly and believably that it feels more like a real interaction with real people than probably any RPG I've played before. And of course the body language and facial expressions contribute a ton to that, as well.
  7. Mission design. So many of the gigs are really cool and unique, even leaving the full side missions aside; trying to sneak an asset out of a motel when two cars full of gangoons pulled up looking for him was such a cool moment. The gigs also react to your choices - the mission to kill Jotaro totally changes if you knock him out instead, and it becomes a challenge to carry his unconscious body out to a waiting car without getting detected. On the same note, so many of these gigs have hidden paths available through rooftops or exterior balconies; I'll never forget the moment where I figured out I could break a glass window in order to get out onto the balcony of a skyscraper penthouse, double-jump onto the roof, and bypass the security of an entire level. One weakness here, I think, is that if you just approach every side mission with a frontal assault, they start to feel pretty repetitive - and once you get strong enough, it's a little too easy to just shoot your way out of every situation - but if you choose not to play that way, they really do start to feel unique and exciting. Also, one other note - the level design became approximately 250% more interesting after I got double-jump.
  8. Interiors. On that note, can anyone else remember a game with this many unique interior spaces? It's almost a cliche that every open world game ends up having most of their missions take place entirely outside (maybe with the exception of main story content), because it's so time-consuming to make unique feeling interior spaces. But in this game, at least half the gigs feature an entirely unique-feeling inside space, from penthouse apartments to seedy motels to corporate offices. And most of them are really thoughtfully designed, too, with multiple routes through and often full of NPCs having unique conversations to eavesdrop on.
  9. The apartment arsenal. I mean, it's just cool watching the gun wall fill up with the unique guns you acquire as you go. I agree that the apartment is underused, but this is definitely satisfying for my magpie-like tendencies.
  10. Performance. OK, this one is going to be controversial, but for me... performance has been incredible for a game that looks this good. Rock solid 60 fps with all settings maxed and raytracing on psycho, though I'm playing at 1080p. I have a pretty good system, but not a 3000-series card (GTX 2080ti and i7 9900k), and I've had maybe 2-3 noticeable bugs (the worst being one where subtitles would get stuck at the bottom of my screen, which got patched yesterday), but yeah.... really solid performance overall. I know that's not the case for everyone, and I'm not trying to dismiss anyone else's experience — it just hasn't been mine. Honestly, I had more bugs in Skyrim.
Lastly, on a purely personal note, it feels like a lot of the complaints people have are about how the game isn't an open-world sandbox like GTA or RDR2 - but as far as I can tell, it's not trying to be. It's trying to be an open-world RPG, like the Witcher, in a sci-fi urban setting, and in my opinion, it pulls that off incredibly well.
Sure, stuff like the police don't work well, but honestly... I think I aggro'd the police once in the last 50 hours, by accident, and I just ran away until they stopped chasing me. I don't remember a particularly deep wanted system in Novigrad or Skyrim, either, is my point; similarly, I'm not sure why people expected or particularly wanted features like gambling or dynamic body changes from working out at a gym (and I really don't get why those features seems so important to so many people).
If 2077 isn't the game you were looking for, that's totally fair, but I just don't agree that means it's a bad game — it's just not the one you wanted.
submitted by justamblingon to cyberpunkgame [link] [comments]

List Of Working Glitches! [Mod Post]

This is the Working Glitches Thread! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in italics, it means it is unsure. Strikethrough means it is patched, and no longer works.
———————————————————————
Money & RP Glitches:
Facility Heist Glitch - PS4, Xbox, PC - Solo 3 Card Poker Glitch - PS4, Xbox - Solo Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo
Slight RP Glitch - PS4, Xbox, PC - Solo Money Making Guide - PS4, Xbox, PC - Non-Solo Facility Duplication Glitch - PC - Solo
AFK Money Job - PS4 - Non-Solo Re-supplying MC/Bunker Glitch - PS4, Xbox, PC - Solo Replay Heist Glitch - All Platforms - Non-Solo
$500,000 Per Hour Glitch - PS4, Xbox - Solo (Not) A Great Money Glitch - PS4, Xbox, PC - Solo Casino Replay Glitch - PS4 - Non-Solo
Freeze Time Glitch - PS4, Xbox, PC - Solo Daily Vault Glitch - PS4, Xbox, PC - Solo Replay + Gold 2.0 Glitch - PS4, Xbox, PC - Solo
Double Money When Robbing Stores - PS4, Xbox - Solo Casino Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo Change Casino Vault Target Glitch - PS4, Xbox, PC - Solo
Duffel Bag Glitch - PS4, Xbox, PC - Non-Solo 3 In 1 - RP and Money Glitch - PS4, Xbox, PC - Non-Solo Bogdan Easier Way - PS4, Xbox, PC - Non-Solo
Gold Glitch 2.0 Improved - PS4, Xbox, PC - Non-Solo Same Vault Contents As Last Heist - PS4, Xbox, PC - Solo Floating RP Glitch - PS4, Xbox, PC - Solo
Stop The Bunker Sale Countdown - PS4, Xbox, PC - Solo Time Trial Money Glitch - PS4, Xbox, PC - Solo Cashing Out Glitch - PS4, Xbox - Non-Solo
Gold Glitch 2.0 - PS4, Xbox - Non-Solo RP Exploit - PS4, Xbox, PC - Solo Car Duplication Glitch - PS4, Xbox - Solo
Apartment Money Glitch Workaround - PS4 - Solo PC Apartment Money Glitch - PC - Solo Xbox Apartment Money Glitch - Xbox - Solo
Ultimate Casino Heist Guide - All Platforms (Mainly PS4) - Non-Solo Sell Any Arena War Vehicle For 3.8m - PS4, Xbox - Solo

Player Based Glitches:
Clothing Transfer Glitch - PS4, Xbox, PC - Solo TP Glitch - PS4, Xbox - Solo TP During VIP Work Glitch - PS4, Xbox, PC - Solo
Duffel Bag Glitch - PS4, Xbox, PC - Solo Any Outfit From Doomsday Heist Glitch - PS4, Xbox - Non-Solo Illuminated Flashing T-Shirt Glitch - PS4, Xbox - Semi-Solo
Coloured Duffel Bag Glitch - PS4, Xbox, PC - Solo Paramedic + Noose Outfit Glitch - PS4 - Non-Solo Godmode Helicopter Glitch - PS4, Xbox - Solo
Topless Character Glitch - PS4, Xbox, PC - Solo Free Appearance Change - PS4, Xbox - Solo Invisible Arms Glitch - PS4, Xbox, PC - Solo
T-Shirt Over Bodysuit Glitch - PS4, Xbox, PC - Solo Special Cars To Friends Glitch - PS4, Xbox - Non-Solo RP Glitch - PS4, Xbox - Solo
Make It Rain Action Without Losing Money - PS4, Xbox, PC - Solo Up'n Atomizer In Any Car Glitch - PS4, Xbox, PC - Non-Solo Outfits And Duffel Bag Guide - PS4, Xbox, PC
Thermal Vision In Any Vehicle Glitch - PS4, Xbox, PC - Solo Stab City Survival Glitch - PS4, Xbox, PC - Solo Stand Up While Driving - PS4, Xbox, PC - Solo
Alien Outfit Without The Mask - PS4, Xbox, PC - Solo Duffel Bag Glitch - PS4, Xbox, PC - Solo Floating Glitch - PS4, Xbox - Solo
Topless Character Glitch - PS4, Xbox - Solo Radio On Foot Glitch - PS4, Xbox - Semi-Solo Yellow Rebreather Glitch - PS4, Xbox, PC - Non-Solo
Inside Of FIB Building Glitch - PS4, Xbox, PC - Solo Low Poly Graphics Glitch - PS4, Xbox, PC - Solo Off The Radar Glitch - PS4, Xbox - Solo
Save SecuroServ Outfits Glitch - PS4, Xbox - Non-Solo Off The Radar Glitch - PS4, Xbox - Non-Solo GCTF Workaround - PS4, Xbox - Non-Solo
Free Appearance Glitch - PS4, Xbox, PC - Solo Outfit Glitches - PS4, Xbox - Non-Solo Launch Glitch - PS4, Xbox, PC - Non-Solo
Weapons In Casino Heist Glitch - PS4, Xbox, PC - Solo Any Color Helmet Glitch - PS4, Xbox, PC - Solo Get Inside Celebration Garage Interior - PS4, Xbox, PC - Solo
Frozen Action Glitch - PS4, Xbox, PC - Solo Get Inside Of Franklin's House In GTAO - PS4, Xbox, PC - Solo DM Outfits Glitch - PS4, Xbox, PC - Solo
Powerful Sawed Off Shotgun Glitch - PS4, Xbox - Solo Cant Fall Off Bike Glitch - PS4, Xbox, PC - Non-Solo Yellow Rebreather Glitch - PS4, Xbox - Solo
"IKEA" Duffel Bag Glitch - PS4, Xbox - Solo Transfer Duffle Bag - PS4, Xbox, PC - Solo How To Save MC Club Outfits - PS4, Xbox - Solo
Topless Glitch - PS4, Xbox, PC - Solo

Miscellaneous:
Out Of Map Glitch - All platforms. - Solo LS Water to Gruppe Sechs Glitch - PS4, Xbox, PC - Solo Inside The FIB Building Glitch - PS4, Xbox, PC - Solo
KERS On The PR4 Glitch - PS4, Xbox, PC - Non-Solo Hydra Speed Glitch - PS4, Xbox, PC - Solo Same Approach Glitch - PS4, Xbox, PC - Solo
Wall Breach Glitch - PS4, Xbox, PC - Solo Tank Launch Glitch - PS4, Xbox, PC - Non-Solo Guns In Casino - PS4, Xbox, PC - Solo
Wallbreach Glitch - PS4, Xbox, PC - Solo Opp MK II Unlimited Smoke Glitch - PS4, Xbox, PC - Solo TP To Aircraft - PS4, Xbox, PC - Solo
Tuning From RC to Car Glitch - PS4, Xbox - Solo Trailer Dupe Glitch - PS4, Xbox, PC - Non-Solo Name Any Vehicle Glitch - PS4, Xbox, PC - Solo
Weapons During Casino Heist - PS4, Xbox, PC - Solo Matte With Pearlescent Glitch - PS4, Xbox, PC - Solo Own Guns During Motor Wars - PS4. Xbox, PC - Solo
Skip Heist Setups Glitch - PS4, Xbox - Solo Corrupted Save Glitch - PS4, Xbox, PC - Solo Fun Launch Glitch - PS4, Xbox, PC - Non-Solo
Teleport Glitch - PS4, Xbox - Solo Casino Heist Free Optional Preps Glitch - PS4, Xbox, PC - Solo Dead Body BMX Glitch - PS4, Xbox, PC - Solo Very Useful :)
Guide To Becoming A Dupe God Out of Map Glitch - PS4, Xbox, PC - Solo Matte Pearlescent Glitch For Planes - PS4, Xbox, PC - Solo
Revolver Spam Glitch - PS4, Xbox - Solo Atomizer In Turreted Vehicle Glitch - PS4, Xbox, PC - Solo Atomizer In Jobs Glitch - PS4, Xbox, PC - Solo
Atomizer In Jobs Glitch - PS4, Xbox, PC - Solo Solo Cargo Sale - PC, PS4, Xbox - Solo 3 Person Merge Glitch - PS4, Xbox, PC - Non-Solo
Get Noose Outfit As Exit Disguise - PS4, Xbox, PC - Non-Solo Vigilante Teleportation Glitch - PS4, Xbox, PC - Solo Store Terrorbyte In Any Garage - PS4, Xbox - Non-Solo
Solo Public Session With AHK - PC - Solo All Vault Layout Plan - PS4, Xbox, PC - Non-Solo Friendly Headhunter Glitch - PS4, Xbox, PC - Solo
Car To Car Merge Glitch - PS4 - Solo Re-Roll Vault Content - PS4, Xbox No Kick Glitch - PS4, Xbox, PC - Solo
Store BMX In Car Slot - PS4, Xbox, PC - Solo Flame Shooting Op Mk 2 - PS4, Xbox, PC - Solo Lucky Wheel Glitch - PC - Solo
Picard Manoeuvre - PS4, Xbox, PC - Solo Kinda Bypass Sell Limit - PS4, Xbox, PC - Solo
———————————————————————
Some Helpful Tips About This Subreddit:
• Please read the rules before you post.
• Please stay civilised, and do not be rude towards others.
• Please do not comment stupid things such as “I didn’t use this glitch”. Seriously, what’s the point?
• Please do NOT post gamer tags anywhere on this subreddit. If you need to tell someone, just PM the person.
• If you see anyone breaking rules, make sure to report the post so we can get on it ASAP!
• If you’re desperate to ask a question, just ask on the weekly questions thread.
• We also have a chat which is quite helpful, and you can ask questions there and get a response.
• There is a very helpful scammer list for B2B Bogdan by YoGamer1044, make sure to check it out here before hosting one for someone.
———————————————————————
Have a Question about a Glitch?:
Ask the poster of the glitch inside the post, rather than this main page. People there created it, found it, or at the very least have been using it recently, and are far more likely to give you the correct answer.
———————————————————————
Have a Glitch That Isn't Linked Here?:
Make/Link a post and send me a PM and I will put the post here. (We appreciate your contribution!)
———————————————————————
| Need any help? Message the mod team. |
submitted by Najmul190 to gtaglitches [link] [comments]

The Current State Of RDO For Veterans, Casuals & Newcomers Alike.

I've seen a lot of back and forth between veteran players, casuals & newcomers alike about this update, Rockstar and the game in general. Some are against thier actions, some defend them and some are neutral. Personally I love the game I played during BETA and now on PC, but I also despise it for it's issues. This latest update feeling like one big warning to stop playing altogether. For now, I'm taking a break from playing. So I've compiled and left a list of issues, general facts and lack-of for people to better judge & talk about the current situation of the game below:
•Online was first released in BETA November 2018, during BETA they introduced Microtransactions with a very scarce amount of content.
•Online later came out of BETA in May 2019 still scarce in content, and then in September it's first major update introducing 3 core roles.
•As a comparison to GTA Online, RDO lacks the Rockstar Editor, Creator Mode, Private Free Roam, aim locked Free Roam/PVP Modes (Free Aim or Auto Aim) & even text chat on PC.
•There was a 7 month period with no news or any information about an update alongside the community protesting as clowns to garner some communication from Rockstar to no avail.
•The collector role was nerfed/randomized due to how rockstar underestimated the ingenuity of the community, one of the main reasons being it was the best paying and easiest to do with a player guided map. Rather than also balancing other roles to make them equal. Such as bounty targets/target rewarding a measly $2
•Naturalist update releases, a sort of rehash of the collector role that lacks in useful content such as re-skins of the exact same legendary coat, being punished for killing animals despite a separate role & dailies that depend on it, pumping animals full of 20 rounds of sedative ammo just to take a sample, overpriced tonics & gold pamphlets that allow you to become an animal in a limited area for a limited amount of time for seemingly no purpose.
•We get outlaw passes, limited time content that relies solely on purchased or earned Gold along with XP or gold rank ups. This taking up a decent portion of content that people tend to get fixated on. This tactic alongside limited time stock clothing is just to put pressure on the purchase of Gold Bars (If you're running low) and to keep player numbers afloat for a longer period. (Fallout 76 has a similar tactic with Atomic Shop Items only being available for a limited time and the Legendary Run) We even have/had legendary bounties, emotes and legendary animals drip fed to us to drag out the update.
•Most of the new content that is added is either locked behind a Role or the Outlaw pass, hair styles, clothing, skills, horses, weapon styles, even emotes and walking styles. So essentially, we have to pay to unlock content so we can then buy or earn said content in game. Sounds a lot like buying a DLC pack with extra steps (As a comparison to GTA Online they can get 200+ new clothing options, hair styles, multiple vehicles, emotes, weapons, walking styles and tattoos immediately available to purchase or are free such as emotes and walking styles)
•There was a period after a botched update for about 1 to 2 days where the game was utterly broken and couldn't actually be played on consoles, they eventually reverted to a previous patch. People lost hard earned streaks and got no compensation for their screw up unless directly reported on an individual basis.
•There is often rampant hacking with modders even being able to stop themselves from being reported and being able to crash your system or boot you from a session, alongside bad Peer to Peer connection rather than dedicated servers. Hackers have even gotten players banned for tricking people into opening nearby illegitimate spawned treasure chests.
•There are many bugs and glitches that still haven't been patched to this day. Not to mention new bugs that come with new updates. For instance: (Not being rewarded XP & money, gold bar coupons not being rewarded, the infamous hanging gun bug, black screens, crashing, not being rewarded money for sales, NPC's suddenly firing their whole clip at you within less than a second, cloth wraps reverting to a different colour, gun belts floating, UI Errors such as not being able to use coupons or browse the full selection of bar decor and much more)
•Next to no advertising or info about this latest update before it released besides a small paragraph at the end of a social club post about the $5 Sale Of RDO. GTA Online on the other hand getting 3 in-game teases and 2 separate video teasers and a main post introducing a new island to a game that has been around for 7 years and 3 console generations now.
•We now have the daily challenge nerf that not only resets your streak automatically but is also rewarding half as much gold. As an example, with the old system if you did 5 daily challenges a day for 4 weeks you'd end up with 49 gold. If you did the same with the new system you'll get 24 gold. If you were to stay at the same pace and do 5 challenges a day with the new system you'd have to do it for 8 weeks straight or alternatively 10 challenges a day for 4 weeks to earn the same as the old system.
•With this latest update, technically they've added time limited pay-to-win skills/benefits behind an outlaw pass. Standard Ammo Capacity Upgrades, multiple meat cooking and wilderness camp fast travel (Outlaw Pass 5 has also leaked and is in the game files and has further ammo skill upgrades included such as arrows and varmint ammo) That's a slippery slope that could potentially lead to bigger and better things being P2W.
•We have to pay an extra 15 Gold towards the "Prestigious Bounty Hunter License" despite having already bought a license for the role.
This update alongside the standalone sale of RDO is nothing but a way to draw in and nickel & dime new unaware players of thier money. All the new players lured in by a cheap game will most likely know nothing of what the game was previously like. I saw one post of someone on here who bought it and spent £45 on gold bars to get the pass, roles and also advance the pass. And he didn't yet receive his free gold bar benefit tokens back from it. Don't forget that everyone before this had paid upwards of £45 or £89 for the base game or ultimate edition which includes Online benefits.
"It's free content bro, quit complaining" Just because it's technically free does not mean it's exempt from criticism. Especially being a live service game & the way they market and dish out their content. Might as well BE a paid DLC pack.
"You're just entitled gamers who want everything free and easy" At the end of the day it's a game, we play it because we want to have fun or to escape from the realities of day to day life. Not to feel like we're working a minimum wage job to survive. Why would you defend a nerf that makes the game harder not just for veterans but newcomers alike and sucks the general enjoyment out of the experience?
"They need money to give us free content bro" If that's the case, then the online content and live service they're currently providing people is pretty lacking and crap, plain and simple. If anything spending money towards the game in it's current state is only going to encourage them to stick with their new strategy. That being said, not everything they do is terrible. Some changes are good, such as the new $$$ bounties.
At the end of the day, we shouldn't be FORCED into a harder grind experience just to HOPE for some good future content. You can clearly see what title Rockstar & Take Two favor most, GTA Online their cash cow. If the content they put out for RDO was actually decent and bug free there wouldn't be this much uproar from everyone. People might actually be more inclined to buy gold bars if the content was good and consistent. If we're expected to further fund the content online they should at the very least listen and communicate with the community. They're a multi million/billion dollar studio, not a small indie dev team. I'm sure they can afford to produce better content and live services than what's currently available for a AAA experience.
The game is a bit like a slot machine, you can pay little for lesser reward but loose less cash (Grind) or double down for improved reward but bigger loss (Pay for gold) Either way when the wheels stop (Content Update) You're gunna get something, but it doesn't mean it's going to be what you wanted or what you were hoping for no matter what option you choose.
submitted by Gurtrude22 to RedDeadOnline [link] [comments]

List Of Working Glitches [Mod Post]

This is the Working Glitches Thread! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in italics, it means it is unsure. Strikethrough means it is patched, and no longer works.
———————————————————————
Money & RP Glitches:
Facility Heist Glitch - PS4, Xbox, PC - Solo 3 Card Poker Glitch - PS4, Xbox - Solo Slight RP Glitch - PS4, Xbox, PC - Solo
Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo SP To MP - Expensive - PS4 - Solo Money Making Guide - PS4, Xbox, PC - Non-Solo
Facility Duplication Glitch - PC - Solo AFK Money Job - PS4 - Non-Solo Guide To Duping - All Platforms
Re-supplying MC/Bunker Glitch - PS4, Xbox, PC - Solo Replay Heist Glitch - All Platforms - Non-Solo $500,000 Per Hour Glitch - PS4, Xbox - Solo
(Not) A Great Money Glitch - PS4, Xbox, PC - Solo Casino Replay Glitch - PS4 - Non-Solo Freeze Time Glitch - PS4, Xbox, PC - Solo
Daily Vault Glitch - PS4, Xbox, PC - Solo Replay + Gold 2.0 Glitch - PS4, Xbox, PC - Solo DMO Glitch + Frozen Money - PS4, Xbox - Solo
Double Money When Robbing Stores - PS4, Xbox - Solo Casino Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo Change Casino Vault Target Glitch - PS4, Xbox, PC - Solo
Duffel Bag Glitch - PS4, Xbox, PC - Non-Solo 3 In 1 - RP and Money Glitch - PS4, Xbox, PC - Non-Solo Bogdan Easier Way - PS4, Xbox, PC - Non-Solo
DMO Glitch (Freeze Money and Get Modded Cars) (SaveWizard) - PS4 - Solo GCTF Glitch - PS4, Xbox - Non-Solo Sp To Mp (No SaveWizard) - PS4 - Solo
Repeat Time Trial Glitch - PC - Solo Scuba Dupe Glitch - PS4, Xbox - Solo Gold Glitch 2.0 Improved - PS4, Xbox, PC - Non-Solo
Chips To Money Glitch - PS4 - Non-Solo Apartment Money Glitch - PS4 - Solo Office Car Dupe Glitch - PS4, Xbox - Non-Solo
Freeze Chips Glitch - PS4 - Solo Sp To Mp - Xbox - Non-Solo GCTF With Frozen Money - PS4, Xbox - Non-Solo
Dupe Glitch - PS4, Xbox - Non-Solo Apartment Money Glitch - PC - Solo Frozen Money + RP Glitch - PS4 - Solo
Car Dupe Glitch - Xbox - Solo Apartment Glitch - Xbox - Solo Apartment Money Glitch - Xbox - Solo
Same Vault Contents As Last Heist - PS4, Xbox, PC - Solo Solo Dupe Glitch - PS4 - Solo Faclity Dupe Glitch - PS4, Xbox - Solo
Casino Heist Replay - PS4, Xbox - Non-Solo Chip Glitch - Xbox - Non-Solo Frozen Money + RP Glitch - PS4 - Solo
Apartment Money Glitch - PS4 - Solo Bypass Money Wipe - PS4, Xbox, PC - Solo Bypass Chracter Reset - PS4, Xbox, PC - Solo
Floating RP Glitch - PS4, Xbox, PC - Solo Apartment Money Glitch Improved - PS4, Xbox, PC - Solo Dupe Glitch - PS4 - Solo
Stop The Bunker Sale Countdown - PS4, Xbox, PC - Solo Stromberg Duplication Glitch - PS4, Xbox, PC - Solo Time Trial Money Glitch - PS4, Xbox, PC - Solo
AFK Survival Job Glitch - PS4, Xbox, PC - Solo

Player Based Glitches:
Clothing Transfer Glitch - PS4, Xbox, PC - Solo Director Mode Glitch - PS4 - Solo TP Glitch - PS4, Xbox - Solo
TP During VIP Work Glitch - PS4, Xbox, PC - Solo Invisible Shoulders Glitch - PS4, Xbox. PC - Solo Duffel Bag Glitch - PS4, Xbox, PC - Solo
Any Outfit From Doomsday Heist Glitch - PS4, Xbox - Non-Solo Illuminated Flashing T-Shirt Glitch - PS4, Xbox - Semi-Solo No Wanted Level Glitch - PS4, Xbox, PC - Solo
Coloured Duffel Bag Glitch - PS4, Xbox, PC - Solo Paramedic + Noose Outfit Glitch - PS4 - Non-Solo Godmode Helicopter Glitch - PS4, Xbox - Solo
Topless Character Glitch - PS4, Xbox, PC - Solo Free Appearance Change - PS4, Xbox - Solo Car Merge Glitch - PS4, Xbox - Solo
Invisible Arms Glitch - PS4, Xbox, PC - Solo No Wanted Level Glitch - PS4, Xbox, PC - Solo Godmode Van Glitch - PS4, Xbox - Solo
T-Shirt Over Bodysuit Glitch - PS4, Xbox, PC - Solo Special Cars To Friends Glitch - PS4, Xbox - Non-Solo RP Glitch - PS4, Xbox - Solo
Make It Rain Action Without Losing Money - PS4, Xbox, PC - Solo Up'n Atomizer In Any Car Glitch - PS4, Xbox, PC - Non-Solo Outfits And Duffel Bag Guide - PS4, Xbox, PC
Thermal Vision In Any Vehicle Glitch - PS4, Xbox, PC - Solo Stab City Survival Glitch - PS4, Xbox, PC - Solo Stand Up While Driving - PS4, Xbox, PC - Solo
Alien Outfit Without The Mask - PS4, Xbox, PC - Solo Duffel Bag Glitch - PS4, Xbox, PC - Solo Floating Glitch - PS4, Xbox - Solo
Topless Character Glitch - PS4, Xbox - Solo Radio On Foot Glitch - PS4, Xbox - Semi-Solo Yellow Rebreather Glitch - PS4, Xbox, PC - Non-Solo
Inside Of FIB Building Glitch - PS4, Xbox, PC - Solo Low Poly Graphics Glitch - PS4, Xbox, PC - Solo Off The Radar Glitch - PS4, Xbox - Solo
Save SecuroServ Outfits Glitch - PS4, Xbox - Non-Solo Strip Club Godmode Glitch - PS4, Xbox, PC - Solo Off The Radar Glitch - PS4, Xbox - Non-Solo
GCTF Workaround - PS4, Xbox - Non-Solo Free Appearance Glitch - PS4, Xbox, PC - Solo Outfit Glitches - PS4, Xbox - Non-Solo
Launch Glitch - PS4, Xbox, PC - Non-Solo Weapons In Casino Heist Glitch - PS4, Xbox, PC - Solo Any Color Helmet Glitch - PS4, Xbox, PC - Solo
Get Inside Celebration Garage Interior - PS4, Xbox, PC - Solo Frozen Action Glitch - PS4, Xbox, PC - Solo Get Inside Of Franklin's House In GTAO - PS4, Xbox, PC - Solo
DM Outfits Glitch - PS4, Xbox, PC - Solo Powerful Sawed Off Shotgun Glitch - PS4, Xbox - Solo Cant Fall Off Bike Glitch - PS4, Xbox, PC - Non-Solo

Miscellaneous:
Out Of Map Glitch - All platforms. - Solo LS Water to Gruppe Sechs Glitch - PS4, Xbox, PC - Solo Hydra Speed Glitch - PS4, Xbox, PC - Solo
Inside The FIB Building Glitch - PS4, Xbox, PC - Solo Car to RC Bandito Merge Glitch - PS4, Xbox, PC - Solo KERS On The PR4 Glitch - PS4, Xbox, PC - Non-Solo
Hydra Speed Glitch - PS4, Xbox, PC - Solo Same Approach Glitch - PS4, Xbox, PC - Solo Car To Car Merge Glitch - PS4, Xbox, PC - Solo
Wall Breach Glitch - PS4, Xbox, PC - Solo Tank Launch Glitch - PS4, Xbox, PC - Non-Solo Arcade Dupe Glitch - PS4, Xbox - Solo
Wallbreach Glitch - PS4, Xbox, PC - Solo Opp MK II Unlimited Smoke Glitch - PS4, Xbox, PC - Solo TP To Aircraft - PS4, Xbox, PC - Solo
Tuning From RC to Car Glitch - PS4, Xbox - Solo Trailer Dupe Glitch - PS4, Xbox, PC - Non-Solo Name Any Vehicle Glitch - PS4, Xbox, PC - Solo
RC To Car Merge Glitch - PS4, Xbox, PC - Solo Matte With Pearlescent Glitch - PS4, Xbox, PC - Solo Aircraft Godmode Glitch - PS4, Xbox, PC - Solo
RC To Car Glitch - PS4, Xbox - Solo Skip Heist Setups Glitch - PS4, Xbox - Solo Corrupted Save Glitch - PS4, Xbox, PC - Solo
Guns In Casino - PS4, Xbox, PC - Solo Weapons During Casino Heist - PS4, Xbox, PC - Solo Own Guns During Motor Wars - PS4. Xbox, PC - Solo
Fun Launch Glitch - PS4, Xbox, PC - Non-Solo Teleport Glitch - PS4, Xbox - Solo RC To Car Glitch - PS4, Xbox - Solo
Casino Heist Free Optional Preps Glitch - PS4, Xbox, PC - Solo Unlimited Orbital Cannon Glitch - PS4, Xbox - Non-Solo Dead Body BMX Glitch - PS4, Xbox, PC - Solo Very Useful :)
Guide To Becoming A Dupe God - Yes. I have no clue what consoles I should put here. Out of Map Glitch - PS4, Xbox, PC - Solo Matte Pearlescent Glitch For Planes - PS4, Xbox, PC - Solo
Revolver Spam Glitch - PS4, Xbox - Solo Atomizer In Turreted Vehicle Glitch - PS4, Xbox, PC - Solo Atomizer In Jobs Glitch - PS4, Xbox, PC - Solo
Thermal Vision Glitch - PS4, Xbox, PC - Solo Solo Cargo Sale - PC, PS4, Xbox - Solo 3 Person Merge Glitch - PS4, Xbox, PC - Non-Solo
Get Noose Outfit As Exit Disguise - PS4, Xbox, PC - Non-Solo Vigilante Teleportation Glitch - PS4, Xbox, PC - Solo Free Casino Extras - PS4, Xbox - Solo
Store Terrorbyte In Any Garage - PS4, Xbox - Non-Solo 5 Glitches That Aren't Patched - PS4, Xbox, PC - Non-Solo Car To Car Merge Glitch - PS4, Xbox - Non-Solo
Give Cars To Friends Glitch - PS4, Xbox - Non-Solo Solo Public Session With AHK - PC - Solo God Mode Jet Glitch - PS4, Xbox - Solo
All Vault Layout Plan - PS4, Xbox, PC - Non-Solo

———————————————————————
Some Helpful Tips About This Subreddit:
• Please read the rules before you post.
• Please stay civilised, and do not be rude towards others.
• Please do not comment stupid things such as “I didn’t use this glitch”. Seriously, what’s the point?
• Please do NOT post gamer tags anywhere on this subreddit. If you need to tell someone, just PM the person.
• If you see anyone breaking rules, make sure to report the post so we can get on it ASAP!
• If you’re desperate to ask a question, just ask on the weekly questions thread.
• We also have a chat which is quite helpful, and you can ask questions there and get a response.
• There is a very helpful scammer list for B2B Bogdan by YoGamer1044, make sure to check it out here before hosting one for someone.
———————————————————————
Have a Question about a Glitch?:
Ask the poster of the glitch inside the post, rather than this main page. People there created it, found it, or at the very least have been using it recently, and are far more likely to give you the correct answer.
———————————————————————
Have a Glitch That Isn't Linked Here?:
Make/Link a post and send me a PM and I will put the post here. (We appreciate your contribution!)
———————————————————————
| Need any help? Message the mod team. |
submitted by Najmul190 to gtaglitches [link] [comments]

List Of Working Glitches! [Mod Post]

This is the Working Glitches Thread! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in italics, it means it is unsure. Strikethrough means it is patched, and no longer works.
———————————————————————
Money & RP Glitches:
Facility Heist Glitch - PS4, Xbox, PC - Solo 3 Card Poker Glitch - PS4, Xbox - Solo Slight RP Glitch - PS4, Xbox, PC - Solo
Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo SP To MP - Expensive - PS4 - Solo Money Making Guide - PS4, Xbox, PC - Non-Solo
Facility Duplication Glitch - PC - Solo AFK Money Job - PS4 - Non-Solo Guide To Duping - All Platforms
Re-supplying MC/Bunker Glitch - PS4, Xbox, PC - Solo Replay Heist Glitch - All Platforms - Non-Solo $500,000 Per Hour Glitch - PS4, Xbox - Solo
(Not) A Great Money Glitch - PS4, Xbox, PC - Solo Casino Replay Glitch - PS4 - Non-Solo Freeze Time Glitch - PS4, Xbox, PC - Solo
Daily Vault Glitch - PS4, Xbox, PC - Solo Replay + Gold 2.0 Glitch - PS4, Xbox, PC - Solo Double Money When Robbing Stores - PS4, Xbox - Solo
Casino Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo Change Casino Vault Target Glitch - PS4, Xbox, PC - Solo Duffel Bag Glitch - PS4, Xbox, PC - Non-Solo
3 In 1 - RP and Money Glitch - PS4, Xbox, PC - Non-Solo Bogdan Easier Way - PS4, Xbox, PC - Non-Solo Repeat Time Trial Glitch - PC - Solo
Gold Glitch 2.0 Improved - PS4, Xbox, PC - Non-Solo Apartment Money Glitch - PS4 - Solo Office Car Dupe Glitch - PS4, Xbox - Non-Solo
GCTF With Frozen Money - PS4, Xbox - Non-Solo Apartment Money Glitch - PC - Solo Apartment Money Glitch - Xbox - Solo
Same Vault Contents As Last Heist - PS4, Xbox, PC - Solo Solo Dupe Glitch - PS4 - Solo Floating RP Glitch - PS4, Xbox, PC - Solo
Apartment Money Glitch Improved - PS4, Xbox, PC - Solo Stop The Bunker Sale Countdown - PS4, Xbox, PC - Solo Time Trial Money Glitch - PS4, Xbox, PC - Solo
AFK Survival Job Glitch - PS4, Xbox, PC - Solo Gold Glitch 2.0 - PS4, Xbox - Non-Solo

Player Based Glitches:
Clothing Transfer Glitch - PS4, Xbox, PC - Solo TP Glitch - PS4, Xbox - Solo TP During VIP Work Glitch - PS4, Xbox, PC - Solo
Invisible Shoulders Glitch - PS4, Xbox. PC - Solo Duffel Bag Glitch - PS4, Xbox, PC - Solo Any Outfit From Doomsday Heist Glitch - PS4, Xbox - Non-Solo
Illuminated Flashing T-Shirt Glitch - PS4, Xbox - Semi-Solo No Wanted Level Glitch - PS4, Xbox, PC - Solo Coloured Duffel Bag Glitch - PS4, Xbox, PC - Solo
Paramedic + Noose Outfit Glitch - PS4 - Non-Solo Godmode Helicopter Glitch - PS4, Xbox - Solo Topless Character Glitch - PS4, Xbox, PC - Solo
Free Appearance Change - PS4, Xbox - Solo Invisible Arms Glitch - PS4, Xbox, PC - Solo T-Shirt Over Bodysuit Glitch - PS4, Xbox, PC - Solo
Special Cars To Friends Glitch - PS4, Xbox - Non-Solo RP Glitch - PS4, Xbox - Solo Make It Rain Action Without Losing Money - PS4, Xbox, PC - Solo
Up'n Atomizer In Any Car Glitch - PS4, Xbox, PC - Non-Solo Outfits And Duffel Bag Guide - PS4, Xbox, PC Thermal Vision In Any Vehicle Glitch - PS4, Xbox, PC - Solo
Stab City Survival Glitch - PS4, Xbox, PC - Solo Stand Up While Driving - PS4, Xbox, PC - Solo Alien Outfit Without The Mask - PS4, Xbox, PC - Solo
Duffel Bag Glitch - PS4, Xbox, PC - Solo Floating Glitch - PS4, Xbox - Solo Topless Character Glitch - PS4, Xbox - Solo
Radio On Foot Glitch - PS4, Xbox - Semi-Solo Yellow Rebreather Glitch - PS4, Xbox, PC - Non-Solo Inside Of FIB Building Glitch - PS4, Xbox, PC - Solo
Low Poly Graphics Glitch - PS4, Xbox, PC - Solo Off The Radar Glitch - PS4, Xbox - Solo Save SecuroServ Outfits Glitch - PS4, Xbox - Non-Solo
Off The Radar Glitch - PS4, Xbox - Non-Solo GCTF Workaround - PS4, Xbox - Non-Solo Free Appearance Glitch - PS4, Xbox, PC - Solo
Outfit Glitches - PS4, Xbox - Non-Solo Launch Glitch - PS4, Xbox, PC - Non-Solo Weapons In Casino Heist Glitch - PS4, Xbox, PC - Solo
Any Color Helmet Glitch - PS4, Xbox, PC - Solo Get Inside Celebration Garage Interior - PS4, Xbox, PC - Solo Frozen Action Glitch - PS4, Xbox, PC - Solo
Get Inside Of Franklin's House In GTAO - PS4, Xbox, PC - Solo DM Outfits Glitch - PS4, Xbox, PC - Solo Powerful Sawed Off Shotgun Glitch - PS4, Xbox - Solo
Cant Fall Off Bike Glitch - PS4, Xbox, PC - Non-Solo Yellow Rebreather Glitch - PS4, Xbox - Solo "IKEA" Duffel Bag Glitch - PS4, Xbox - Solo

Miscellaneous:
Out Of Map Glitch - All platforms. - Solo LS Water to Gruppe Sechs Glitch - PS4, Xbox, PC - Solo Inside The FIB Building Glitch - PS4, Xbox, PC - Solo
KERS On The PR4 Glitch - PS4, Xbox, PC - Non-Solo Hydra Speed Glitch - PS4, Xbox, PC - Solo Same Approach Glitch - PS4, Xbox, PC - Solo
Wall Breach Glitch - PS4, Xbox, PC - Solo Tank Launch Glitch - PS4, Xbox, PC - Non-Solo Arcade Dupe Glitch - PS4, Xbox - Solo
Wallbreach Glitch - PS4, Xbox, PC - Solo Opp MK II Unlimited Smoke Glitch - PS4, Xbox, PC - Solo TP To Aircraft - PS4, Xbox, PC - Solo
Tuning From RC to Car Glitch - PS4, Xbox - Solo Trailer Dupe Glitch - PS4, Xbox, PC - Non-Solo Name Any Vehicle Glitch - PS4, Xbox, PC - Solo
RC To Car Merge Glitch - PS4, Xbox, PC - Solo Matte With Pearlescent Glitch - PS4, Xbox, PC - Solo RC To Car Glitch - PS4, Xbox - Solo
Skip Heist Setups Glitch - PS4, Xbox - Solo Corrupted Save Glitch - PS4, Xbox, PC - Solo Guns In Casino - PS4, Xbox, PC - Solo
Weapons During Casino Heist - PS4, Xbox, PC - Solo Own Guns During Motor Wars - PS4. Xbox, PC - Solo Fun Launch Glitch - PS4, Xbox, PC - Non-Solo
Teleport Glitch - PS4, Xbox - Solo Casino Heist Free Optional Preps Glitch - PS4, Xbox, PC - Solo Dead Body BMX Glitch - PS4, Xbox, PC - Solo Very Useful :)
Guide To Becoming A Dupe God Out of Map Glitch - PS4, Xbox, PC - Solo Matte Pearlescent Glitch For Planes - PS4, Xbox, PC - Solo
Revolver Spam Glitch - PS4, Xbox - Solo Atomizer In Turreted Vehicle Glitch - PS4, Xbox, PC - Solo Atomizer In Jobs Glitch - PS4, Xbox, PC - Solo
Thermal Vision Glitch - PS4, Xbox, PC - Solo Solo Cargo Sale - PC, PS4, Xbox - Solo 3 Person Merge Glitch - PS4, Xbox, PC - Non-Solo
Get Noose Outfit As Exit Disguise - PS4, Xbox, PC - Non-Solo Vigilante Teleportation Glitch - PS4, Xbox, PC - Solo Store Terrorbyte In Any Garage - PS4, Xbox - Non-Solo
Solo Public Session With AHK - PC - Solo All Vault Layout Plan - PS4, Xbox, PC - Non-Solo Friendly Headhunter Glitch - PS4, Xbox, PC - Solo

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submitted by Najmul190 to gtaglitches [link] [comments]

CDPROJECTRED’s Adam Kiciński Q&A Transcript.

I believe a link was posted earlier on this sub by a gentleman but here it’s is again with text.
https://www.cdprojekt.com/en/wp-content/uploads-en/2020/10/trancript_en.pdf
Adam Kiciński (AK): Greetings, I’m Adam Kiciński, Joint CEO of CD PROJEKT. Thank you for joining today’s call which concerns the postponement of the Cyberpunk 2077 release date by 3 weeks - until December 10. We would like to briefly explain the reasons behind today’s decision and also answer any questions you may have. First and foremost, on behalf of the whole Board, I would like to offer an apology for breaking our promise and failing your trust. We underestimated the time required for the very final processes. The game is ready for the PC and runs great on the next-gen consoles, and could be shipped on the scheduled date on those platforms. However, even though the game has been certified on the current gens by both Sony and Microsoft, some very final optimization processes for such a massive and complex game require a bit of additional time. Moreover, while we are releasing on the PC and two console brands, we are, in fact, preparing and testing nine distinct versions of the game, for the following platforms: PC Xbox One Xbox One X PS4 PS4 Pro compatible releases on Xbox Series S and Series X PS5 compatible release ...and Stadia. And last but not least, despite all the effort taken to limit the impact of Covid-19 on our work, the current epidemiological situation at this final stage of the project is not making things any easier. We are fully aware of the consequences of this decision, but at the same time, we feel we have an amazing game on our hands and believe that the decision is the right one to take, and will be borne out in the long run. With that, I think we can go ahead with the Q&A session. I am at your full disposal, as are Piotr Nielubowicz, our CFO, and Michał Nowakowski -Member of the Board responsible for our publishing policy. Q1: Good evening. I’ve got 3 questions. My first one – going back to what you said in the middle of June when you last delayed the game – I think you specifically ruled out delaying it again beyond November 19. My question is – why is it different this time; why you’re confident that you can get this game out on December 10. Secondly, you mentioned in your comments that “we have an amazing game on our hands”. Could you provide some feedback that you’ve been getting from testing on how the game plays and we can get comfortable – when we actually get the game out – that it will be an amazing game and the quality will be as high as you expect it to be; some color on that would be very helpful. And thirdly – longer term, you’ve had some issues with getting this game out in the timeframe that you had set; you cited the complexity a number of times. But obviously you’ve got a very big project to come over the next couple of years, to get the multiplayer out – so, how confident are you that that you are going to be able to handle getting mutiplayer out in 2 years? Has your experience with single-player games increased your confidence or decreased it? Thank you very much. AK: Thank you for your questions. Starting with the first one – we are in a very different situation now; as I’ve said, we have the game ready on the PC and it plays great on both next-gen consoles. We’re
finalizing the process on the current gen. To be honest, releasing on the 19th was possible as well, but we believe that having these extra three weeks will enable us to get more things ready to our satisfaction. But we’re talking only about technical things at the very final stage. Our confidence now is even greater than before – we have the game and can play it. I don’t know how best to explain it, but the confidence is there – we’re glad to have more time and believe this is the right move. I know three weeks doesn’t seem like a long period, but it actually doubles our available time starting from the moment the decision was made; this can greatly help us with those technical matters regarding current-gen. I’ll pass the second question to Michał because he has recently been playing the game quite heavily, so perhaps he can share his own opinion too. Michał Nowakowski (MN): This is Michał Nowakowski – I’ll actually not share my own judgment; I’m not impartial, of course, but when it comes to feedback from testing, we have quite a bit of that by now. The feedback is actually quite lengthy and it would take us way too much time to pass it; a lot of it is very technical, we break it down into very minute answers on some points, but one thing has been recurring in all of the test we’ve done. We’ve had people complete the game – for example, just yesterday night we had people complete the game in Japan, and we heard from them – and we keep hearing that it’s unlike anything they had played before. And that comes from the mouths of people who are actually fans of videogames, and I can assume have seen quite a lot. So, that gives us a lot of confidence in the quality of the content we have prepared. It’s of the highest standard and we’re super happy with what we’re about to deliver. AK: And the third question, about future projects – it’s a hard lesson and we know that we have to make certain organizational changes on the technical side of the company, but we believe that we have resources, and – frankly – such a harsh lesson makes us better prepared for future challenges. We take this lesson seriously and we believe that future projects, on the technical side, will be carried out properly. Q1: Could you elaborate a bit about what you mean by “technical issues”? AK: I think we should have had the game playable at earlier stages. With such a big game, too many things may have been put together at a late stage. We should have had more playable builds earlier. Well, what can I add? We’re particularly focused on the content and on delivering the greatest games, but at the same time we believe we can organize the technical side by putting together playable versions earlier than before. Regarding multiplayer – it’s a different project; we actually have initial prototypes and will keep them running throughout the whole course of production. And of course there is one more thing: targeting future releases – probably – just for next-gen will help a lot. We are releasing a game which is, to be honest, a next-gen game, and we’re preparing it for fairly old machines, which poses certain unique challenges that won’t occur in future projects – at least in the next one. Q2: Hi everybody. Still looking forward to visiting Night City. I’ve three questions. One question is to take the opposite tack and ask for assurance from you that you’re confident that this is enough time – because one could worry that – let’s suppose – you needed 7 weeks, which would have implied the game comes out in early January, which, commercially, is not a good time, and it’s the next financial year, so – are you confident this is enough time? Secondly, I’m sure you’ll receive some criticism for the extended crunch – will this relieve any pressure? And does this therefore mean that cash receipts will fall into the next financial year? And finally, have any refunds been requested because of the delay and do you think this could provoke requests for refunds? Thank you. AK: We feel firm. As I said, the game is releasable on the 19th and having those 3 more weeks just gives us more changes to fix this and that – so we feel secure. Of course the decision was not easy, but we also know that the release only happens once. The first impression is crucial, and in the long run
having a few things done which wouldn’t have been done in time for the 19th will work in our favor. We feel – maybe not comfortable [chuckle], but confident and will are releasing on the 10th. Regarding crunch; actually, it’s not that bad – and never was. Of course it’s a story that has been picked up by the media, and some people have been crunching heavily, but a large part of the team is not crunching at all since they have finished their work; it’s mostly about Q&A and engineers, programmers – but it’s not that heavy; of course, it will be extended a bit, but we have feedback from the team; they’re happy about the extra three weeks, so we don’t see any threats regarding crunch. MN: I think the third question was whether the majority of revenues and cash collection would be moved to the next year – they’re actually separate things. When it comes to revenues, I wouldn’t go as far as saying that the majority of revenues would move – but of course we’re going to have less time during the current year, so a significant portion will move. For the cash I’m gonna allow Piotr to speak in a second; I’m just going to talk about refunds (Q2: I mean for people who have decided that December 10 is too long and they can’t stand to wait another three weeks. You can tell I’m not convinced it’s a big problem, but tell me.) – Well, we don’t think it is, to be perfectly honest; we think people will wait for the game. We see people are excited; I can’t imagine huge masses of people cancelling their preorders and collecting their money back. Whether someone’s gonna do it? Well, of course, whenever there is an event like that there’s always someone who’s frustrated and cancels their preorder. Sometimes these people do come back; sometimes they don’t. Of course we’re going to do everything we can by coming up with materials, previews and so on to convince these people to come back if this is the case – but we don’t see that as a mass problem. When it comes to cash, I will hand it over to Piotr. Piotr Nielubowicz (PN): Hello. There will be a couple of sources of cash inflowing into the company. First, installments due to us upon the release of the game. The release will still occur this year, so such installments should land in our bank accounts before the end of December. Next, with physical distribution reporting occurs in quarterly cycles, so regardless of the release date, whether in November or in December, reports will be delivered to us at the beginning of the next year, as will the corresponding payments. In the case of digital distribution, especially on PC, reports are delivered on a monthly basis, so this year we should collect payments for all the preorders generated in November; however December sales will be reported and paid for at the beginning of the next year, so we assume that release sales will shift from the November to the December window. In this case, the revenues will also move to the beginning of the next year. The net result is that the cash flow for the company may be delayed by 1 month, or, in cases where we generate sales via GOG – by 21 days, so it’s not a significant delay in terms of the time that is to be considered. Q3: Thanks and good evening. You mentioned that – not a majority of revenues, but a significant portion – would move to next year. Could you tell us roughly how significant that move is in your view? The second question concerns expenses: how will this impact expenses for the company; particularly marketing, but also any other expenses which are impacted – is there any impact on how you pay your physical distribution partners? And then – I didn’t quite catch the explanations on the different platforms that you just gave regarding revenues in cash moving into January for some of those platforms – could you go over that again please? PN: First of all, I referred to the question of the cash being postponed, not the revenues being postponed until next year. As far as cash is concerned and whether it will be partially postponed until next year in physical distribution, the situation will not change – in both scenarios (November and December release) the situation is that payments of our royalties will happen at the beginning of the next year. In the case of digital distributions, all royalties for PC preorders placed in November should be reported and paid to the company this year, while royalties associated with December sales will be reported and paid at the beginning of the next year. So, this does not change the whole system;
however, release window sales will occur – in the case of digital distribution – in December and not in November; only preorders on the PC will be paid for by the end of the current year – so this is the change I referred to. Secondly, you asked about revenues being moved to 2021. Yes; definitely, the time for the game to exist on the market this year will be shortened by 3 weeks, but we also performed an analysis of sales of The Witcher 3 post-release, and this exercise revealed to us that the vast majority of sales, approximately 90%, happened within the first four weeks following the release, the vast majority of the sales for TW3 in the quarter of release. All key events and circumstances stimulating sales will still occur this year – I’m referring to the release of the game and also the pre-holiday season which should also support sales. Thus, we believe that even though this year’s time window for the game is shorter, revenues may be slightly lower but will still be very much comparable to our initial plan. And what’s even more important – we are not developing the game with the idea of generating only single-quarter revenues. The entire project is designed to result in a game that will continue to sell and generate revenues for years, as in the case of The Witcher 3, The Witcher 2 and even The Witcher 1, which still continues to sell at levels comparable to its release window and provides high value. The same is true for Cyberpunk; obviously the current year is somewhat affected, but the decision to focus on quality should support long-term sales of the game. The second question was about expenses, so – definitely, we’ll need to rethink the marketing campaign and reschedule it a bit to cover the release window in December. Such rescheduling will most probably involve an increase in marketing expenses, but it’s too early to show exactly how the marketing budget will increase. The decision is really fresh and we are working on rescheduling the marketing campaign as we go. Q3: Could I just clarify two things – what happens to the cash flow from the digital console sales; when does that come in? And could I just double-check – you said that for The Witcher 3 90% of the sales came in when you released it, in the first four weeks? PN: We released The Witcher 3 in the middle of the quarter and it enjoyed exactly six weeks of sales before the end of the release quarter. Out of these six weeks, the first four weeks accounted for approximately 90% of total first-quarter sales – that’s what I wanted to say. As far as cash from digital console sales is concerned, it should arrive in our bank accounts at the beginning of the next year. Q4: Thank you and good evening everyone. My first question is: can you disclose anything in terms of the level of preorders for the game, either on PC or somewhere else? Does the delay change anything in terms of your unit expectations? My second question is: given your comments regarding the quality of the game, I’m curious what sort of Metacritic score would you be disappointed with. And my third question: in order to boost sales in December, would you consider offering a bit more aggressive discounts? Is there a risk that the average selling price is a bit lower than what people would imagine? Thank you. AK: I’ll take the first one. We can’t say too much about preorders, but what we can share is that the ratio between preorders of The Witcher 3 at the same stage and preorders of Cyberpunk continues to strongly satisfy. We’re happy with preorders and we’re looking forward to the final stage. The majority of preorders always occurs at the very final stage. Regarding Metacritic expectations – perhaps Michał can cover this, and as for sales – we believe that the 21 day shift shouldn’t change anything; it just moves sales and we really focus on the long-term perspective in terms of sales. This is secured by quality and nothing else matters, so – having better quality and a better initial reaction to the game always works in favor of sales; that’s why we are delaying. As I’ve said – we don’t have to, but we believe that having this extra time gives us a better assurance that everything is as it should be with the game which is coming on the 10th.
MN: So, when it comes to Metacritic, we continuously aim at a 90+ game, so nothing has changed here; this remains the goal and, as Adam mentioned, this is actually the main reason for postponing the release. We want to give the game an extra polish; we’d rather be slightly ashamed right now in front of you than be ashamed in front of the players once the game releases. In terms of average selling price, whether it’s going to be somewhat more aggressive – the answer is no. This was not the plan when we were planning to launch on November 19, and it’s still not the plan for the December 10 launch. We believe we have a premium title that’s coveted by the players and we don’t need to offer any extra incentives – I think everybody who is going to be working on selling this game, in retail and on digital platforms, is going to be happy with what the game can make once it starts selling. Q5: If I could just ask one follow-up: are you going to spend a bit more around advertising and marketing to perhaps cover for the “negative PR” caused by delays or will the marketing budget remain unchanged? MN: There is going to be some extra support in terms of budget, that’s for sure, to account for the changed date; yes. Q6: Good evening; couple of questions. It’s quite rare to get a delay after the gold certification for a game. With a lot of copies sold digitally, does this cause any logistical issues or is it just a question of having a bigger Day 1 patch? And the other question I had was on the changed release schedule for the Stadia version. I understand it has recently been pushed ahead to coincide with the launch on all the other platforms. You mentioned the challenge of launching 9 versions at the same time – so could you explain that decision in light of this delay? Thank you. MN: Just to be sure I understand the first question correctly – is it about whether the delay after gold have something to do with logistical issues? (Q6: No – whether it brings any logistical issues with it). OK, I understand. Yes, it brings certain issues because of course we’re not releasing the stock into retail as was planned, on November 19, but it’s not really a huge challenge – it’s more of a warehousing issue rather than anything else; no transports have been moved from the warehouses and so on. So, there is nothing complex going on in the background – such as making crazy calls, trying to do something about that – it’s really just about keeping the stock in the warehouses. So it is kind of an issue per se, but nothing really complicated or challenging. About the release on Stadia – could you rephrase? You broke up a little bit – I heard up until the point you said that we had moved it to occur on the same date as the regular launch, but I didn’t hear the actual question. Q6: Yes, in the context of what you said about the challenge of launching on 9 platforms at the same time, could you explain the decision to proceed with the Stadia launch a bit earlier? Why not postpone it until after the launch of the other versions to alleviate the strain on Q&A and engineering teams? MN: I understand. Stadia doesn’t really affect the complexity of the issues. The things we’re fixing in terms of performance are on a higher layer than Stadia. Stadia is kind of a PC build which, as Adam mentioned at the very beginning, is pretty much ready; so – it really doesn’t pile up. This is why we’ve been able to move it to coincide with the PC release, but the polish is needed to fix all the bugs and quality issues that we’re still facing, and we see that we can’t fix them by the 19th – that’s the only reason we’re moving the date to December 10. Q7: Good evening and thank you for taking my question. You said that the game is “kind of” ready for the next-gen consoles and the PC, and the issue concerns the current generation. Can you say whether you had considered splitting the launch into next-gen/current-gen? And the other question is: can you confirm whether it’s just about optimizing the game so that it runs efficiently on the current generation – or are there also glitches that need to be taken care of during the last three weeks before the launch?
MN: I’ll start with the release date: we have not considered splitting the release; we’re big believers in serving everything at the same time. It’s much more reasonable from the perspective of how the team operates and it’s also convenient from the marketing perspective. So the answer here is no. You also mentioned that the game is prepared for next-gen. I would instead say that it’s ready to be played on next-gen – that’s an important distinction because our true next-gen version is going to come later. But yes; the game can be played and I just wanted to make sure that’s not misunderstood. Now, about optimization and so on – games of such complexity and magnitude always have some bugs upon release. This is understood; it’s commonplace – anybody who has played any game out there, like GTA, RDR, The Witcher 3 – any of the big games – knows there are bound to be some bugs. It’s more about the scale and the quantity of these bugs, and it’s really the only issue we’re facing – so of course we’re going to continue improving and working on the game once it launches, as was the case with The Witcher 3 – as everybody knows – but when it comes to the launch moment, we want people to not be pestered by something that is going to be truly problematic for them; we want them to avoid those kinds of situations; we want them to enjoy their arrival in Night City – so, coming back to your question, yes, it’s basically optimization and all the challenges related to that. There’s no other “hidden story” here. Q8: Good afternoon. I just want to ask three questions. Do you have to pay any contractual fees due to delaying so close to launch – to distributors or marketing partners? The second question is about preorders: I wonder what happens to preorders in case of a delay. Are they automatically cancelled in some stores; are you aware of any channels that cancel preorders due to a delay? And the third question: you said that the ratio between preorders for Cyberpunk and The Witcher 3 is very satisfactory; I wonder if this justifies the threefold increase in the marketing campaign which you said was the case with Cyberpunk. MN: OK, I can take the first two. Regarding contractual fees – there’s no penalty in our contracts that we would be facing from any of our partners. The delay is really not that big; it’s three weeks – of course it’s going to impact the amount of time we’ll have to actively sell the game during this calendar year; that’s pretty obvious, but it really doesn’t change expectations towards the game – it’s still out there to be played, so, no. Not only are there no contractual penalties, but no one is demanding any kind of penalties. In terms of preorders being cancelled – this is highly specific to every channel; it depends on the channel’s policy. We don’t really control particular retailers or their policies; however, I know for a fact that there’s no retailer that would cancel all preorders automatically. Some retailers may offer the ability to cancel preorders until the moment of launch, but, frankly speaking, this is something you can typically do with a preorder even in the absence of a delay – if you wanted to cancel a preorder of our game on Amazon yesterday, before we released the news, you could have done it without any hassle whatsoever. So, this is something of a typical practice; you can cancel preorders at any moment in time before the game actually launches and ships. Nothing has changed in regard to that. Yes, there may be some people who would actually cancel preorders right now, because they’re tired, but I still think we can win those people back. I’ll hand over the third question to Adam. AK: The simple answer is – yes. All the data we have, both internal and external, justifies the scope of the marketing campaign, and perhaps we don’t sound very happy today, because – you know – it’s a tough decision, but on the other hand, we’re sure we have something really amazing on our hands and we truly believe that once the game is released, everyone will understand how difficult it was and how great the game is, and then all those bitter pills we had to swallow on the way will seem like a small thing compared to the satisfaction that we’ll enjoy. So – don’t get us wrong, we of course a little stressed internally; we would have preferred to release on the 19th, but on the other hand we feel very strongly about the game. Q9: Good evening everyone. My question relates to the momentum of console sales that may play a bigger role this time around. Do you think that the recent deterioration in economic outlook due to
the pandemic may have affected potential sales – with people perhaps less incentivized to buy as early as November, and maybe moving the date closer to Christmas would optimize potential sales? PN: It’s hard to reliably estimate the influence of the pandemic upon sales. We know from our experience in March and April that it offered something of a tailwind for the videogame industry – videogames were among the limited number of entertainment forms that people could enjoy at home, and this particularly boosted digital sales. So, if the situation repeats at the end of the current year, it might offer some support for the game, but I don’t think it hinges upon whether the release takes place in November or December. In any case, the course of the pandemic is not where we look for sales support in the case of Cyberpunk. Q10: Hi, just one question: some people would have thought three weeks before release is quite late for a delay, but as we work towards the new December 10 date – when do you really need to make a final decision that everything would be ready for that date? When do you believe it’s physically too late to delay a game further? Is it two weeks before, one week before...? When can we get comfortable that the game is definitely coming out? MN: We’re not really analyzing it this way because, to be honest, we don’t see such a thing happening. I do realize you’ve actually heard this from us before, but this is pretty close to the launch and – as we’ve mentioned several times – the game is ready; it’s there; you can actually walk through the whole game and a number of people around the world who were given access to the game, have done it. We need to be sure about the performance and that the glitches are gone, so – there is no such analysis at all; we just haven’t thought about that. Q10: Okay, so – basically – we can be comfortable now that the game is definitely coming out on December 10, is that what you’re saying? MN: That’s more or less what I’m saying, I guess – yes. Q11: Hello again. A couple of questions. One was just to clear up the next-gen point. As I understand it, the game will come out on the 10th, playable on, say, PS5, but the actual optimized next-gen version is still scheduled for the first quarter of the next year for both Xbox and PS5. The second question is: does this have a knock-on effect on DLCs? I guess large parts of the studio can be working on those, but still – the engineering and the Q&A guys will be very busy, and for longer than you had ever expected – so does this potentially affect the timing of DLCs, of which we can expect at least three – correct me on that. Thank you. AK: So, with next-gen: what we are releasing now is the current-gen version, which can be played on next-gen consoles thanks to backward compatibility, but without next-gen-specific features. Being strong machines, next-gen consoles are comparable to very strong PCs – they have more memory, much faster hard drive access and so on and so forth. So – the console version played on next-gen looks great; instantly. Next year we will be releasing a full-blown next-gen version – perhaps not optimized for next-gen, but with next-gen features implemented. It won’t be – like the current version – merely an emulation of the current gen. Regarding expansions – we expect no impact. Fortunately, those who are finishing the game and are now involved in those final processes, are not required at this stage of development of the expansions. We don’t expect that this will influence our further schedules. Q12: Hello. You mentioned that the problem was with the current-gen consoles. Is the problem different for Xbox and PS4, the latter of which is perhaps a bit stronger – or is it very similar for both consoles?
MN: Hi; Michał Nowakowski again. I wouldn’t say there is a “problem” because there’s nothing wrong with Xbox or PS4 versions – there is optimization to be handled, also because of how we were approaching things from the get-go in terms of development; so – there is no problem with Xbox or PlayStation 4, to be honest. Now, in terms of issues – I don’t think there’s much point in going there. Yes, there are some issues that are similar – I’m not going to go through a full bug report here; that’s probably pointless – but let’s put it like this: there are some issues which are common to both platforms and some issues which are slightly different; it’s a mixed bag, really. It’s something that can be handled, can be done and something that we’re currently working on. It’s a huge game, so there are a lot of things to be tackled – which is the underlying reason behind the conversation we’re having tonight. Q12: My question was related to the rumors form one year ago, I believe, which said that there were some problems with optimization for Xbox, but as I understand – this is not related? MN: This was a total hoax; a fake rumor. That I can say; otherwise – there’s just regular work to be done on both platforms. AK: And I’d like to add one more thing: having the game certified means it’s optimized and it works, but it’s a big game and what we’re going to do in those next couple of weeks is to make it as good as it can be on the current generation – so we’re trying to bump everything as much as possible. Moderator: Thank you; this concludes today’s Q&A session. Mr. Kiciński, I will hand it over to you for any closing remarks. AK: Thank you everybody; tomorrow we are available to take any follow-up questions you may have. Please contact our IR team directly via e-mail or phone. Thank you very much and tune in to our Q3 results. Bye bye!
submitted by Libby206 to cyberpunkgame [link] [comments]

We had a good run boys...

The gold glitch has been patched, there is proof on YouTube and on the gta glitches subreddit. Rip to the best source of income :(
submitted by YungHersh_1 to HeistTeams [link] [comments]

List Of Working Glitches [Mod Post]

This is the Working Glitches Thread! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in italics, it means it is unsure. Strikethrough means it is patched, and no longer works.
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Money & RP Glitches:
Facility Heist Glitch - PS4, Xbox, PC - Solo 3 Card Poker Glitch - PS4, Xbox - Solo Slight RP Glitch - PS4, Xbox, PC - Solo
Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo SP To MP - Expensive - PS4 - Solo Money Making Guide - PS4, Xbox, PC - Non-Solo
Facility Duplication Glitch - PC - Solo AFK Money Job - PS4 - Non-Solo Guide To Duping - All Platforms
Re-supplying MC/Bunker Glitch - PS4, Xbox, PC - Solo Replay Heist Glitch - All Platforms - Non-Solo $500,000 Per Hour Glitch - PS4, Xbox - Solo
(Not) A Great Money Glitch - PS4, Xbox, PC - Solo Casino Replay Glitch - PS4 - Non-Solo Freeze Time Glitch - PS4, Xbox, PC - Solo
Daily Vault Glitch - PS4, Xbox, PC - Solo I/E No Repair Fee Glitch - PS4, Xbox, PC - Solo Replay + Gold 2.0 Glitch - PS4, Xbox, PC - Solo
DMO Glitch + Frozen Money - PS4, Xbox - Solo Double Money When Robbing Store - PS4, Xbox - Solo Casino Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo
Duo Dupe Glitch - PS4, Xbox, PC - Non-Solo Change Casino Vault Target Glitch - PS4, Xbox, PC - Solo Duo Dupe Glitch IMPROVED - PS4, Xbox, PC - Non-Solo
2 Person Dupe Glitch - PS4, Xbox, PC - Non-Solo Duffel Bag Glitch - PS4, Xbox, PC - Non-Solo 3 In 1 - RP and Money Glitch - PS4, Xbox, PC - Non-Solo
Bogdan Easier Way - PS4, Xbox, PC - Non-Solo DMO Glitch (Freeze Money and Get Modded Cars) (SaveWizard) - PS4 - Solo GCTF Glitch - PS4, Xbox - Non-Solo
Improved AFK Money Job - PS4, Xbox, PC - Solo Car Duplication Glitch - PS4, Xbox - Semi-Solo Sp To Mp (No SaveWizard) - PS4 - Solo
Peyote RP Glitch - PS4, Xbox - Solo Peyote RP Glitch - PS4, Xbox - Non-Solo Repeat Time Trial Glitch - PC - Solo
Scuba Dupe Glitch - PS4, Xbox - Solo Gold Glitch 2.0 Improved - PS4, Xbox, PC - Non-Solo Freeze Money Glitch - PS4, Xbox - Non-Solo
Apartment Money Glitch - PS4 - Solo Chips To Money Glitch - PS4 - Non-Solo Office Car Dupe Glitch - PS4, Xbox - Non-Solo
Freeze Chips Glitch - PS4 - Solo Sp To Mp - Xbox - Non-Solo GCTF With Frozen Money - PS4, Xbox - Non-Solo
Dupe Glitch - Non-Solo Apartment Money Glitch - PC - Solo Frozen Money + RP Glitch - PS4 - Solo

Player Based Glitches:
Clothing Transfer Glitch - PS4, Xbox, PC - Solo Director Mode Glitch - PS4 - Solo TP Glitch - PS4, Xbox - Solo
TP During VIP Work Glitch - PS4, Xbox, PC - Solo Invisible Shoulders Glitch - PS4, Xbox. PC - Solo Duffel Bag Glitch - PS4, Xbox, PC - Solo
Any Outfit From Doomsday Heist Glitch - PS4, Xbox - Non-Solo Illuminated Flashing T-Shirt Glitch - PS4, Xbox - Semi-Solo No Wanted Level Glitch - PS4, Xbox, PC - Solo
Coloured Duffel Bag Glitch - PS4, Xbox, PC - Solo Paramedic + Noose Outfit Glitch - PS4 - Non-Solo Godmode Helicopter Glitch - PS4, Xbox - Solo
Topless Character Glitch - PS4, Xbox, PC - Solo Free Appearance Change - PS4, Xbox - Solo Car Merge Glitch - PS4, Xbox - Solo
Invisible Arms Glitch - PS4, Xbox, PC - Solo No Wanted Level Glitch - PS4, Xbox, PC - Solo Godmode Van Glitch - PS4, Xbox - Solo
T-Shirt Over Bodysuit Glitch - PS4, Xbox, PC - Solo Special Cars To Friends Glitch - PS4, Xbox - Non-Solo RP Glitch - PS4, Xbox - Solo
Make It Rain Action Without Losing Money - PS4, Xbox, PC - Solo Up'n Atomizer In Any Car Glitch - PS4, Xbox, PC - Non-Solo Outfits And Duffel Bag Guide - PS4, Xbox, PC
Thermal Vision In Any Vehicle Glitch - PS4, Xbox, PC - Solo Stab City Survival Glitch - PS4, Xbox, PC - Solo Stand Up While Driving - PS4, Xbox, PC - Solo
Alien Outfit Without The Mask - PS4, Xbox, PC - Solo Duffel Bag Glitch - PS4, Xbox, PC - Solo Floating Glitch - PS4, Xbox - Solo
Topless Character Glitch - PS4, Xbox - Solo Radio On Foot Glitch - PS4, Xbox - Semi-Solo Yellow Rebreather Glitch - PS4, Xbox, PC - Non-Solo
Inside Of FIB Building Glitch - PS4, Xbox, PC - Solo Low Poly Graphics Glitch - PS4, Xbox, PC - Solo Off The Radar Glitch - PS4, Xbox - Solo
Save SecuroServ Outfits Glitch - PS4, Xbox - Non-Solo Strip Club Godmode Glitch - PS4, Xbox, PC - Solo Off The Radar Glitch - PS4, Xbox - Non-Solo
GCTF Workaround - PS4, Xbox - Non-Solo Free Appearance Glitch - PS4, Xbox, PC - Solo Outfit Glitches - PS4, Xbox - Non-Solo
Launch Glitch - PS4, Xbox, PC - Non-Solo Chip Glitch - Xbox - Non-Solo

Miscellaneous:
Out Of Map Glitch - All platforms. - Solo LS Water to Gruppe Sechs Glitch - PS4, Xbox, PC - Solo Hydra Speed Glitch - PS4, Xbox, PC - Solo
Inside The FIB Building Glitch - PS4, Xbox, PC - Solo Car to RC Bandito Merge Glitch - PS4, Xbox, PC - Solo KERS On The PR4 Glitch - PS4, Xbox, PC - Non-Solo
Hydra Speed Glitch - PS4, Xbox, PC - Solo Same Approach Glitch - PS4, Xbox, PC - Solo Car To Car Merge Glitch - PS4, Xbox, PC - Solo
Wall Breach Glitch - PS4, Xbox, PC - Solo Tank Launch Glitch - PS4, Xbox, PC - Non-Solo Arcade Dupe Glitch - PS4, Xbox - Solo
Wallbreach Glitch - PS4, Xbox, PC - Solo Opp MK II Unlimited Smoke Glitch - PS4, Xbox, PC - Solo TP To Aircraft - PS4, Xbox, PC - Solo
Tuning From RC to Car Glitch - PS4, Xbox - Solo Trailer Dupe Glitch - PS4, Xbox, PC - Non-Solo Name Any Vehicle Glitch - PS4, Xbox, PC - Solo
RC To Car Merge Glitch - PS4, Xbox, PC - Solo Matte With Pearlescent Glitch - PS4, Xbox, PC - Solo Aircraft Godmode Glitch - PS4, Xbox, PC - Solo
RC To Car Glitch - PS4, Xbox - Solo Skip Heist Setups Glitch - PS4, Xbox - Solo Corrupted Save Glitch - PS4, Xbox, PC - Solo
Guns In Casino - PS4, Xbox, PC - Solo Weapons During Casino Heist - PS4, Xbox, PC - Solo Own Guns During Motor Wars - PS4. Xbox, PC - Solo
Fun Launch Glitch - PS4, Xbox, PC - Non-Solo Teleport Glitch - PS4, Xbox - Solo RC To Car Glitch - PS4, Xbox - Solo
Casino Heist Free Optional Preps Glitch - PS4, Xbox, PC - Solo Unlimited Orbital Cannon Glitch - PS4, Xbox - Non-Solo Dead Body BMX Glitch - PS4, Xbox, PC - Solo Very Useful :)
Guide To Becoming A Dupe God - Yes. I have no clue what consoles I should put here. Out of Map Glitch - PS4, Xbox, PC - Solo Matte Pearlescent Glitch For Planes - PS4, Xbox, PC - Solo
Revolver Spam Glitch - Ps4, Xbox - Solo Atomizer In Turreted Vehicle Glitch - PS4, Xbox, PC - Solo Atomizer In Jobs Glitch - PS4, Xbox, PC - Solo
Thermal Vision Glitch - PS4, Xbox, PC - Solo

———————————————————————
Some Helpful Tips About This Subreddit:
• Please read the rules before you post.
• Question posts are only allowed on weekends, and NOT weekdays. If you try to avoid this rule by using the glitch flair, you may be temporarily banned until the weekend.
• Please stay civilised, and do not be rude towards others.
• Please do not comment stupid things such as “I didn’t use this glitch”. Seriously, what’s the point?
Question posts MUST start with [QUESTION] in the title, otherwise they will get removed.
• Please do NOT post gamer tags anywhere on this subreddit. If you need to tell someone, just PM the person.
• If you see anyone breaking rules, make sure to report the post so we can get on it ASAP!
• If you’re desperate to ask a question but it’s a weekday, just ask on the weekly questions thread.
• We also have a chat which is quite helpful, and you can ask questions there and get a response.
• There is a very helpful scammer list for B2B Bogdan by YoGamer1044, make sure to check it out here before hosting one for someone.
———————————————————————
Have a Question about a Glitch?:
Ask the poster of the glitch inside the post, rather than this main page. People there created it, found it, or at the very least have been using it recently, and are far more likely to give you the correct answer.
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Have a Glitch That Isn't Linked Here?:
Make/Link a post and send me a PM and I will put the post here. (We appreciate your contribution!)
———————————————————————
| Need any help? Message the mod team. |
submitted by Najmul190 to gtaglitches [link] [comments]

is the gold glitch patched gta video

GTA V Cayo Perico Heist: Compound Door Glitch/Gold Glitch ... GTA ONLINE - UNLIMITED GOLD GLITCH *PATCHED* - YouTube Gold Glitch 2.0 Post Patch (Gruppe Sechs Hard) - GTA ... DIAMOND GLITCH !! - is it still possible to do the ... CASINO HEIST-HOW TO USE GOLD GLITCH 2.0 POST PATCHED (SLIENT&SNEAKY)(HARD) TWO PLAYERS GTA ONLINE **PATCHED** Gold Glitch 2.0 All Vault Layouts ... THE GOLD AND REPLAY GLITCH ARE STILL WORKING IN GTA ONLINE ... Gold Glitch - Casino Heist - GTA Online (Patched) - YouTube Has the gold glitch been patched GTA? (Emotional Video ...

A place to discuss and share GTA V glitches. Question posts and ACT II/Bogdan … Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Log In Sign Up. User account menu. 1.0k **GOLD GLITCH IS PATCHED** PATCHED. Close. 1.0k. Posted by 5 months ago **GOLD GLITCH IS PATCHED** PATCHED. 344 comments. share. save. hide. report. 98% Upvoted. Log in or sign up The diamond casino heist gold glitch has been patched! PATCHED. When you have 1 gold bar left and you back out, you are no longer able to press right on the d-pad to collect anymore gold. I’ve tried it twice and it didn’t work. However, the disconnection glitch to keep the finale is still working. The r/gtaglitches subreddit regularly posts a list of GTA: Online glitches that haven't been patched yet. With that in mind, let's take a look at glitches in the game that are yet to be fixed.

is the gold glitch patched gta top

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GTA V Cayo Perico Heist: Compound Door Glitch/Gold Glitch ...

casino heist how to use gold glitch 2.0 post patched (slient&sneaky)(hard) casino heist how to use gold glitch 2.0 post patched two players gta online gr... ***Check the Description! Check the Channel! Subscribe!!*** Ohhhh, so you thought the gold glitch might be patched huh?? Nah nah nah nah nah. Actually, I don... #200subscribergiveawayRockstar Games has actually patched the gold glitch after several months of it being in the game. This glitch wasn’t just something eve... Simple guide on how to do the gold glitch for the casino heist on GTA Online. Gold Glitch is one of the most efficient method of making money for GTA Online ... This video is to answer a comment left in my previous video claiming the Compound Door Glitch/Gold Glitch 3.0 has been patched in the latest update 1.36. Thi... Check the Description! Check the Channel. Subscribe!!how to get gold not diamonds!!GTA 5 - How To Get GOLD Vault Contents every time & MAX MONEY In CASINO HE... THE GOLD AND REPLAY GLITCH ARE STILL WORKING IN GTA ONLINE!! AFTER PATCH 1.50! (June 11th) In today's GTA Online video it is that time of... Gold Glitch 2.0 All Layouts GuideLayout Maps:https://imgur.com/a/7syOV1e Timestamps Layout 1 (And Gold Glitch Instructions): 0:10 - 1:52Layout 2: 1:53 - 4:... This is one of the best glitches we've had in heists since Bogdan and pays a whole lot more! Easily earn 20 - 24million dollars with max players on any of th...

is the gold glitch patched gta

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