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Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

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Story Mode

submitted by PapaXan to gtaonline [link] [comments]

Cayo Perico Heist Guide (Edited)

Cayo Perico Heist Guide (Edited)
PRESS START<
Hey everyone since the update in GTA this newest heist has been the most profitable and easiest way to make money. So I wanted to create a guide to help others master this heist, and to help those who are struggling with it.
Note: This guide is for new players, first timers, and anyone who is struggling to complete this heist. Please use this as reference to deepen your understanding of the heist. If you have a better strat, more power to you. This however is my strat, criticism is welcome.
So to begin, you will have to buy the Kosatka (submarine), which is located on warstock for 2.2mil. It also has upgrades you can buy but the most noteworthy upgrade is definitely the Sparrow upgrade (1.8mil) this upgrade will make traveling back and forth much easier since your sub is located in the sea.
Noteworthy things about sub:
  • If you hover above your sub with a sparrow you can instantly enter it.
  • You can get free snacks at the cafeteria
  • You can fast travel; if you never completed the heist its 10k, after completion its 2k
  • Your toreador vehicle can enter through the bottom
  • You can call dingy if you can not afford the sparrow
After you get the sub you’ll be introduced to characters and will have to go to LSIA, where you will travel to Cayo Perico, after you arrive everything henceforth is pretty straightforward. After you escape the party you will have to enter the main island through the checkpoint ( Google Boom Gate), PLEASE DO NOT SWIM AROUND THE ISLAND. You will waste so much time doing so, just run through the gated door next to the checkpoint and avoid entering enemy cones, watch for vehicles and watchtower cones. The biggest things to scope out are the infiltration points and exfil points; the airport strip is already marked, the biggest point to scope out after you hack the cameras is the drainage tunnel. This will require swimming, the drainage tunnel is located on the coast of El Rubio’s compound you can dive and find it, Pavel will give you a vocal cue when you find it. When you are looking through cameras after hacking make sure to cycle through every camera, turning to find secondary points, stop until you get back to the Panther Cage. Don’t bother scoping anything else like bolt cutter’s or grappling hooks, because you will not need them. I added a map of Cayo Perico to show where everything is, please note that there are many ways to do this heist this is just my way of doing so. After you found the drainage tunnel and finished your objective, get caught and make your way to the airport strip to leave. Also note there are different Primary targets the first time will always be the files the second will vary, look in the tips for scoping out to see the rankings.

Credit to Sportskeeda
Tips for Scoping out
  • On your second time doing the heist you will start at the air strip. There are 2 dirt bikes located at the strip one by the entrance to the strip and one by the solar panels next to the power station. You can take the bikes and drive up and over the checkpoint to get to the communications tower faster. At the checkpoint to the left there's a little stone wall in front of the guards tower. You can drive the bike up the ledge and get over it, for a quicker way you can also drive the bike up the ledge a little bit in front of the wall to also get over.
  • If you solo, scope out any important secondary point. There's a secondary point in the airstrip hangar, at the entrance of the hangar look right to see the box you can climb, use this to get to the second floor to get the secondary point. (To clarify check the targets spawns and only mark coke and weed; do not mark weed at the strip and north dock only coke, mark weed at the main dock)
  • When you are heading to the communications tower to hack, pay attention to the guard, if there is a guard, the box is located up the tower, if there is no guard it's on ground level.
  • You can kill yourself or get caught to go back to the airstrip.
  • You can also poison the guards water supply to weaken them but unless you're going aggressive don’t bother.
  • There are boats out in water you can steal but I would only do this to scope out the drainage tunnel the first time.
  • You only need to scope infiltration points and exfils points once, secondary targets and tools must be scoped out every time.
  • Secondary targets and tools are RNG based so if you're looking for tool and it’s not there it’s because of RNG
  • Secondary Targets Rank: Gold>Cocaine>Paintings>Weed>Cash
  • These also will fill your bag different
  • Gold=66% Cocaine=50% Paintings=50% Weed=37.5% Cash=25%
  • The price for secondary targets are RNG based but Gold, cocaine, and Paintings have the most value
  • Secondary Targets Values are RNG based.
  • Gold=332k, Cocaine=220k, Paintings=189k, Weed=147k, Cash=80k-90kCredit goes to u/FMT_WL1
  • Primary Targets Ranked: Panther Statue 1.9M>Pink Diamond 1.4M> Bearer Bonds 1.1M> Ruby necklace 1M> Tequila 900k
Preps
In order to start the heist you must do preps, for this heist you can do however many you want but for this guide you will only need to do 5. Keep your sub in Los Santos until the fifth prep mission, if you decide to do the longfin prep you can keep your sub at Los Santos.
Prep 1/ The Cutting Torch:
This prep mission is pretty straightforward, head to the construction site and land close enough. Before heading in, try to locate the yellow hard hat and put it on, this will make the enemy non-hostile, which makes for an easy mission. Your job is to locate the torch in a tool box. You can find it by looking in the box, it's a blue torch, search the box and head back to your sub. Also when searching for the box try to avoid staying in the enemy cones for too long and bumping into workers because this will make the enemies hostile if you do these.
Prep 2/ Safe Code or Plasma Cutter
There are two missions. The mission will vary on your primary, if you have the bearer bonds it’s the safe code, anything else it’s the Plasma Torch.
Safe Code Mission: Head to the casino at the entrance, after entering turn left and enter the elevator (if you have a penthouse you can go up without entering the parking garage). You will have to find a car in the parking garage. It's a yellow cheap car, it never changes. After finding it you will get the card which will allow you to head up into the penthouses, after getting up there search for two guards and head shot with a suppressed weapon. If done right you will calmly walk into the apartment, you can then search the penthouse for the target, he will never change. It's a guy with a cowboy hat, kill him and leave the penthouse, you will have to fight your way out. If you slam into the entrance of the penthouse you will have to fight your way in. After getting the code get back to your sub.
Plasma Cutter Mission: This is pretty straightforward, for ease take your oppressor instead of your Sparrow for higher mobility. You will have to head to the office to get the plasma cutter, but it’s not there. Pavel will instruct you to find the board and take a picture of it, the board is easy to find. Afterwards he will locate them and ping it on your map, they usually always spawn near Vinewood hills or the beach. Take them out with your oppressor missiles and fly over the bag and leave cause they will spawn two cars to shoot you.
Prep 3/ Fingerprint Cloner: This mission is simple, you will have to head to a location on your map, outside are two cameras, ignore them and walk into the garage, after entering take cover behind the box forward and blind shot everyone with your shotgun. After the enemies are dead hack the laptop in the back and head to the archives. Outside the archives are cameras, shoot them and go inside. Pavel will tell you that you're looking for a small card, it always spawns in the back in the desk square, grab it and head back.
Prep 4/ Weapon Load out: Always buy the suppressors, as for which load out I suggest the Conspirator due to the sticky bombs (there is a bug where you will get suppressors without buying them, just in case purchase it to be safe). There are two possible missions you can be given. One is in Los Santos in an office, for the other you will have to follow a Valkyrie up North.
Weapons Possible Mission 1: Pavel will send you to an office in Los Santos you can either go through the ground entrance or the roof, I suggest the roof entrance but no matter what you will have to fight inside. Once inside clear the office and head to the back to find the gun safe, it’s always located left of the desk on the wall, hack the laptop on the desk and open the safe. Grab the weapons and leave. If you enter on the roof you can fly back but two chopper’s will spawn, shoot their gunman on the sides and hellies will be useless. Another suggestion is to leave immediately, and snack up to restore health. On ground level the hellies will still spawn again shoot the gunman and head back to the sub.
Weapons Possible Mission 2: You will have to head to Elysian Island to find the Valkyrie you do not need to stay close to it. You can predict it’s direction and head North to clear the camp on foot, also avoid destroying the Avenger and the Valkyrie. Do not destroy the Valkyrie until it becomes a target on your mini map or you will fail the prep. After clearing the camp head into the Avenger and kill the enemies, afterwards parachute out and leave before more Merrywheather show up.
Prep 5/ Kosatka: ( You can also do the Longfin, but I prefer Kosatka as an approach vehicle.)
This is a simple mission, after starting it head into your sub driver seat and fast travel to the nearest location near the ping. After you arrive dive your sub over to the location, once you get near get on your periscope and missile the boats and the helli. You can sink your sub and engage auto-pilot under water giving you better access to the enemies sub. Try to avoid beaching your sub on shallow water and put it in the middle of the yellow circle. Leave the driver seat and exit your sub, dive into the water and look for the other sub with a yellow marker on top. After entering the enemies sub you must locate the jammer. You have two paths, one on the right, this is usually where it spawns, take the ladder down and watch your corners cause enemies are brutal in this mission. After entering the engine room look for a black box with a blue screen at the bottom of the stairs if it's not there head back the way you came. Take the left path and make your way to the control room WATCH THOSE CORNERS. If it's not there head to the back of the control room and take the stairs down, follow the path it will lead you into the torpedo room, that another spawn. Leave and head back to your sub.
Prep 5/ Longfin
This mission is located in Los Santos basically you can take a phantom (Semi-truck) to the police station to pick up a boat of which you can use as an approach for the heist. This mission is simple: you basically go and pick up a phantom, afterwards you drive to impound to pick up the longfin. You will be met with enemies. The one I did was the cop impound, you can enter with your phantom and drive out. It's best to clear the area, and let the cops kill you for an easier delivery (you can't call Lester). You can use your own Phantom wedge to clear vehicles out of the way.
(during the heist you can use this get loot before you enter the drainage tunnel , this can be quicker way if your loot is out the way)
This includes the scope out and the preps
This includes the scope out and the preps
Tips For Preps
  • The biggest tip is the Sparrow, this will make prepping a joke, the only time you won’t need it is during the plasma cutter and Kosatka missions, but that's due to mobility.
  • You can see the cutting torch it’s blue
  • You can blow up the Valkyrie and end the mission to get the office mission to save time, I highly suggest this ( I do this mostly because you have to follow the helli up North and wait for it to land.)
  • The preps are the same, they never change
  • Save the Kosatka heist for last so you can do all 4 preps in Los Santos
The Heist
Time to Start the Heist. Go to screen and tab to Finale and shift over to continue to start the mission. Once you get to the selection process pick your options. It should be Kosatka or Longfin, Drainage, Drainage, Main docks or Kotsatka, and Day Time (there's very little difference between day or night). If you're playing with others you must hurry through the selection screen because if you take too long the cuts will reset due to a bug.
Squad Run
When you begin the mission you will have to make your way to the drainage tunnel, if you chose the Kosatka you will have to swim to the tunnel, but if you chose the Longfin you will have to drive the boat to the tunnel. Once you arrive you will have to cut the bars at the gate, a suggestion to do this is to go in a circle three times and cut whatever remains. Afterwards swim through the tunnel and enter the compound.
Compound
Once you enter the compound you will have two directions to go, the left or the right. My way is to go to the left, up the stairs is a guard next to the storage staring out at the water, head shot him and make your way to the courtyard. If you followed my instructions the two guards at the pool will be to your left. In the courtyard there should be a guard coming, wait for him to stop and head shot him. After that, ready your shot at the two guards at the pool, choose your target. Since you're in a squad, ready your shot, as a suggestion one person can count down from three to one to shoot at the same time to eliminate any mistakes ( these two guards usually drop the gate keys). The next is to eliminate the juggernaut, the way to identify him is by his red cone and red skull icon. He can be killed by a single headshot, if you and your squad were quick with the guards at the pool he should be arriving, take him out. In front of the pool there are two separate guards, one will be in front of the office building to identify him, the camera is facing the pool, if you time it correctly he will be to the right of the camera making for an easy elimination. The other guard is North East of the front of the pool, or to the right of the guard you just killed. You can eliminate him if you want too, the reason I do so is because me and my mates can all access the storages without worry. Next are three guards at the office, to identify them they will have red cones. One of the guards will be moving North towards the main gate and then will move South towards the pool. You have two options, one is to wait for him to head North and take him out, or you can head shot him when he’s coming South. To achieve this there are stairs directly in front of the pool, if you take the stairs up to the right you now have enough elevation to see the guards head ( this is tricky to explain which is why I will also have a video example for visual clarification.) After taking the guard out you can head up the stairs into the office area, once up the stairs head to the right, for clarification the pool will be to the left and main gate to your right. Head down the corridor if you have done this correctly the guards back will be facing you, take him out. To your left are stairs that leads to the office, take them up, at this point the guard at the top will start to move. You have two options, one you can wait behind a corner and hit the guard or if you are quick enough the guard will stop for a brief moment, giving a chance for an easy headshot. At this point you can enter the office, where you can grab the second keycard, the first keycard is dropped by any guard you have killed ( it usually drops on the first kill, but this is RNG based). In the office there are three things you can do, one is you can hack the elevator which leads to the basement, ignore this hack. The other things are either a painting that can randomly spawn in the office, and a safe on the right wall in the back of the office. Open the safe to get anywhere between 50k to 100k, THIS DOES NOT TAKE SPACE. When you have everything, start to loot up and fill your bag by going to the storages located around the compound, to open the storages you will need the two keycards and two people. You and your squad mates will have to swipe your card at the same time to open the door, another suggestion is to use the three to one countdown to sync swipes. The South Storage will have a guard moving, the guard is located to the left of the two guards you killed at the pool, take him out and watch for the camera. After you are done, please make sure to save space for the basement storage, make your way to the basement gates, they are located beneath the office building to the left and right, it does not matter which gate you choose. Once you are in the basement you will be presented with a hack, it may look daunting but in fact it is rather simple, I suggest matching the top first and making your way down. Afterwards loot up and grab the Primary Target, it is really straightforward to do so. At this time Pavel will tell the players that more guards have arrived, if you have followed thus far, you do not have to worry. Exit the basement, and head North to the main gate there should two guards, one will be moving the other stationary. You can take the stationary guard, you can also take the guard moving but if you and your squad can make it to the gate without doing so, go ahead. The host will be prompted to select the escape route, select it and a cutscene will begin. After you will be located outside the compound.
Kill in this order
Outside The Compound
You and your squad will be outside, if you are satisfied with your loot head left to the coast, you can jump off the cliff into the water. Once in the water you can swim off the island ,just keep heading straight and eventually you will have escaped. You can also try to steal a boat; note that some have claimed that boats may not spawn but if you manage to grab a boat this can make getting to and from much quicker. If you are missing loot head forward and take the guard next to the bike out, one person will have to head left toward a guard near a helli take him out and plant four stickies on the chopper. At the same time the other members will turn right towards the checkpoint, there should be three guards two together and one separate, and a camera behind the two guards. Take the one separate out, then the two guards, and the camera. Around the checkpoint are three bikes plus the bike with the very first guard killed. One of the bikes is hidden to the left of the checkpoint booth the other is directly in front. Start making your way towards the main docks, turn right into the jungle the moment you leave the stopping checkpoint. Pay attention to the guard tower to your right and avoid his cone, at this time Pavel will tell the squad that El Rubio’s helli is on the move, activate the stickies and he will retreat away from the island. Once you are close enough to the docks go on foot, your objective is to loot and take the boat off the island. There are two secondary loot locations, one is a warehouse with a guard and camera outside, take them out and loot. The other is located to the right with two separate guards, please refer to Sportskeeda map to see the location. Take them out and loot. Afterwards there are 3-4 guards you have to take out at the docks, to leave without alerting the guard. Two guards standing next to the boat, and one or two stationary guards looking out at the water. After clearing the guards, grab the boat and escape Cayo Perico. Congrats you have now completed the heist.
Note: You can approach the compound in any way you choose, my way is a bit complicated but with practice you can clear the compound at the same time as other routes. Feel free to adjust the route in anyway, my route is just a reference to get an idea as to how to approach the compound.
Note: I do it the same exact way when I solo, but since I’m solo I can skip guards and head to my objective. For the Solo run I go for cocaine, you NOT have to do this. I do this to maximize my profit, and since I am competent in my abilities I can clear the mission without many mistakes.
Solo Run
The strat is the same except it will be harder to take out the two guards by the pool, the major difference is you can not open the storage's to get gold or loot, you might be lucky to get painting in the office but that's RNG. A good tip when taking on double guards is to find a good angle, after killing one the other will flinch, he will prop his head up giving you the shot. You can scope the rest of island to find the most profitable loot which is cocaine, if there is none then get weed and cash (by scoping out I’m referring to checking the spawns for coke, if there is none at North docks and the Air Strip I ignore them, I do not mark every item only Coke and any profitable items at Main Docks). After leaving the compound there will be a guard in front of you next to a bike, kill him. Turn left and head to the next guy next to a helli, kill him and plant four stickies on the heli, do not activate them yet. Go back the way you came, there will be three guards at a checkpoint two together, one standing away. Kill the one standing away and then prepare to kill the two guards, after their dead shoot the camera and jump over the stop rail. You will have to be quick because a car will drive towards the checkpoint so make sure to do all that quickly. You have two options: you can swim off the island and finish the heist, or you can head to Main Docks to fill your bag. If you chose the latter run North East into the jungle towards the guards tower, but far enough away so he can’t see you. On your way to Main Dock Pave El Rubio helli will show up on the map, wait for Pavels vocal cue when he tells you that Rubio is in his helli, and then activate your stickies, boom Rubio will retreat. Now you can make it to your objective in peace. You can loot at the Marijuana fields but you may have to take out three guard towers and a single camera, as well as two guards near the fields. I’ll leave this to your gut if you think you can make it to the warehouse without messing up please do so. If you want to head to North Dock and the Airstrip you either can swim there which will eat a lot of time or you can take the boat at the docks to get there faster. Trade off is that if you swim it will take up time, but if you take the boat you will have to clear out guards to safely remove the boat from the dock. If you are satisfied with anything you get then just clear the area with loot and swim or steal the boat. This is for the Airstrip if you do not plan on going here IGNORE this. The Airstrip is an easy place to navigate since a lot of the guards are far from each other so you can clear the airstrip easily. There are two loot spawns one at the hangar with one guard, and a warehouse with two separate guards. There's guard outside the hangar kill him, and go inside, if your loot is on the second floor, look for a forklift and pick up a box lift and it up then press the box against the back of the hangar below a blue tarp you can then climb the lift and the box to get access to the loot. The other airstrip loot spawn is an easy place to clear, one guard will be moving you can head shot him from the hangar, at the warehouse there’s a camera shoot it and inside the warehouse is a guard questioning his career choice, kill him. If you need to head to North Dock head there by bike or by foot, you can loot without killing any guard. After you're done just swim off the Island, or take the boat. Congrats, you have just completed the heist solo.
Note: I will be adding a second strat to clear the compound, the reason for this is because a Redditor provided the strat. I do not mind adding his strat, but I must remind everyone that you can tackle the heist in any way you feel comfortable with.
I missed that gate keys, so I killed more than I should have.
Solo Run Second Strat:
Essentially, it is the same as the other one, except for going left you go right. Your first target are the two guards at the pool. They should be to the right of you, find a good angle and head shot the first one, wait for the second guard to finish flinching and kill him. The juggernaut should be making his way towards you, wait for him to exit the camera’s view and kill him. If the gate key drops pick it up and kill the guard in front of the pool he should be past the camera. Take out the camera and wait for the moving red cone guard to turn his direction North, once he turns around go up the stairs and kill him. Move towards the second red cone guard his back should be facing you, hit him and ascend the stairs. The last guard on top should be moving. You can either wait behind the corner and hit him or speed around the corner to head shot him, it’s up to you. Loot the office safe and make your way to the basement. Finally, use the gate keys to open the basement, hack and grab the primary target. Afterwards head up towards the main gate, a new guard will spawn, you can wait for the moving guard to move out of range, and kill the stationary guard. From there you can run to the gate and exit the compound.
I had brain fart at the hacking lmao
Heist Tips
  • You can swim off the island from any direction
  • You can steal boats for faster escape but that's up you
  • You can sticky El Rubio’s helli for to get him to retreat
  • In the compound you can jump ledges after clearing the enemies
  • For double guards, get a good angle after you head shot one guy the other will flinch, you can get the shot slightly after, or you can risk shooting him until he’s dead.
  • Guards do not react to dead bodies, in day time their visibility is the same as night, an Isolated guard can’t alert if everyone is dead. You can run, guards will only react if you're close, if you miss a shot and it gets near a guard or makes noise this will alert.
  • You can jump into the ocean to die quickly if you alert inside the compound
  • If you find a key you can open the desk to get a golden gun
  • If your underwater and a patrol boats cone is on you, they can’t see you
  • Cones can be obstructed by objects
  • ? Civilians may be able to alert guard?
  • Solo is more profitable than playing with friends due to not sharing a cut
  • If you don’t have to kill don’t, less interaction is good
  • Being stealthy is the best way, if you alert restart
  • You can aim in and hold the sprint button to walk faster
  • To activate hard mode, you have to start the heist when it becomes available
  • Try to avoid killing guards near the camera cones, the reason being is because this can alert the guards if the camera sees the dead body. Ironically, guards do not alert they seem one.
Game Over>
That's it ladies and gentleman, I hope this guide has helped anyone. I’m aware I’ve definitely went too in depth in this guide but I enjoy making it, Happy Grinding -Leaus
submitted by Leaus- to gtaonline [link] [comments]

Cyberpunk at its core its an amazing game, despite its flaws and bugs

So, I just completed the game from A to Z, cleared everything apart from the baseball bat police icons. And while the game is not a perfect game, due to lack of polishing in many of the existing mechanics, bugs and "missing" features, it was an amazing emotional ride. I just feel like talking about all (since I feel I've exhausted the content but need more), the good and the bad, and what we could expect in the future.
I'll be talking about many things, especially story related. If you don't want spoilers, please stop reading now.
*SPOILERS AHEAD*
First off the bad.
Now on to the good.
Now to what they could add and refine to make the game we have now better.
Anyway, I just felt like talking about it even though only 3 person will take a look at this wall of text lol. Let me know how you feel and what you agree/disagree, etc!
submitted by Nightmare2828 to cyberpunkgame [link] [comments]

Weekly Updates and Discounts 12/22 - 12/28 or 12/29

Since PapaXan hasn't posted an update for this week's GTA Online (22 Dec)
it really is taking awhile for mods to post this weeks update out. I worry that not everyone would come onto last weeks post to find out this week's post in the comments. I've made this post so everyone could find it easier (hopefully)
Here's a list of what i've found so far,
SNOW IS BACK EVERYONE! THE MADLADS ACTUALLY DID IT
Podium Car: Progen Tyrus
New Vehicles
* based off my own game, unsure if it is also FREE if you have NOT completed the Cayo Perico Heist as a Leader (because rockstar do be like that sometimes) edit: can confirm even if you didn't complete Cayo Perico, you get it for free!
Vehicle Discounts
Property Discounts
Time Trial
RC Time Trial
Premium Race
Prime Gaming
2x Money and RP
Extras:
Sorry if I missed out on some stuff, tried my best to find out what I can to help everyone out hehe
Note:
Assuming Rockstar is now pushing out weekly updates on Tuesday's, this week's event should last until the 28th/29th December.
*Thanks for letting me know that I missed out on some stuff for this week everyone, much love and hope everyone is staying safe. Happy Holidays!
submitted by jazzeeen to gtaonline [link] [comments]

Just another lame post on stuff I would had love to see in CP2077, day dreaming.

I wrote this down earlier today while I was sitting around the house today as I wanted to jolt my thoughts down and I wanted to share. Nothing really to come out of it, just wanted to express what I think would had made CP2077 an even better game:
· Transportation
Full Subway system for night city. Multiple stops throughout Night City where you enter from the train station, and the trains are on a fix schedule to arrive at each once every hour and you can watch the scenery or you can choose to skip waiting and enter a cut scene that shows the train bringing you to your destination.
Self-driving cars / taxi services. Sit back and relax and again, view the nice sceneries of NC or press a button to execute a skip to your destination.
Both transportations costing a small amount of money for V.
· Romance Options
Although Judy, Panam, River, etc make for great romance options due how well we get to know these characters, it would be great to implement an option to romance random NPCs. i.e You go to a baclub in NC and you can chat up a NPC and that NPC has a been added to your list of contacts (Think Yakuza, or GTA). Now you can contact that NPC to meet you any time outside of missions and you can do some activities together, which brings me to my next section…
· Activities
Activities outside of missions/gigs around the city to keep V busy when he’s not only trying to make money but also trying to spend it. This would include the following…
· Underground fight clubs that meet up twice a week. Bare knuckle boxing, endless.
· Casinos, small (hidden and secretive) and big – for V to make some cash (or lose it).
· Arcades / Arcade center. Generic games to pass the time in.
· Netrunner card game – self-explanatory.
· Drinking/Drugs inside clubs/bars where V doesn’t get wasted after 1 drink.
· Concerts and shows to play music at club venues by NC artists.
· Eating/Drinking animations at food stands
· Ability to sit on any chair in the game world outside of missions or your apartment (i.e like sitting on a bench people watching).
· Customization; tattoos, cars, body mods, animation on getting cyberware, apartment.
· More streetwalkers.
· Just Things for the Hopeful…
· 3rd person view.
· More options for dialogue choices with random NPCs passing by.
· NC gets dark earlier or time goes slower during the night hours.
· Gang faction points.
· A ton of braindances, small and large to explore, some light and some super disturbing.
Although I’m sure CP2077 was never meant to be some kind of life sim, it is fun to think what kind of immersion could have really brought the world of CP2077 to life. When walking through Night City, it’s all I ever think about. The city is gorgeous. I love everything about the look of it but it always feels like something is missing.
I do enjoy the current state of the game to be honest and I’ve beaten it and it’s fun to come back to here and there in rotation with other games I’m playing right now but there is always this itch that isn’t being scratched with its current state.
The bugs have never really bothered me much (I’m sure a lot of you would disagree, and say that the bugs are really bad) I think the core of this game, if it had a lot more features, a lot of us would be able to look past the bugs a bit more.
I know most of these things will probably never come into fruition but it’s fun to think about and I’m sure some company will capitalize on the cyberpunk theme sometime down the road and try to do everything CP2077 did wrong – right. But only time will tell.
submitted by MaceWindu_Cheeks to cyberpunkgame [link] [comments]

Patch notes and changes [PSA]

Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

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submitted by YtBipolarGamers to gtaglitches [link] [comments]

GTA is missing something and here’s my solution

GTA is so fun because of your ability to cause chaos and start shit shows but I feel like it’s missing something, and I have an idea for how that can work.
Basically my idea is that the game has become more peaceful and true unadulterated chaos is more rare to see. You’ll see the occasional jet griefer but as a whole you don’t see people having fun just blowing stuff up anymore like you did in the old days.
So my idea is called chaos points
Chaos points are a weekly thing that rotate a wheel of redeemable items or abilities that can be purchased, so every week there’s a different thing available and that said thing will not be available again for some time until it goes back in shuffle.
Here’s how they work.
When you get a wanted level, every minute you survive is worth 10 chaos points, and this multiplies for every level of star you have.
Wanted levels from missions, sales, jobs, etc. DO apply, but only at 1/10 efficiency. So 1 minute in freeplay is 10 minutes of grinding, this is to encourage people to actually mess around and have fun the old fashioned way and not try to maximize earnings or whatever. You also get chaos points for kills, which are once again at 1/10 efficiency in jobs.
PVP jobs and heists are the exception, because these are meant to be fun activities. So kills on those specific jobs will award double points every other kill or every other minute, so you’d basically end up with about 1.5x chaos points.
Chaos points show up as a little number just like RP, it would be a little CHP bubble upon a successful trigger of a chaos point
You can store up some chaos points for the next week, but you can never have more than 5000 CHP at once. The reason is because the items you can redeem CHP for is about 3k CHP. So it protects people from over grinding if they can only have 5k. Which is exactly enough for 1 items and 2/3 of the way there for the next item them want to buy.
So here’s the various ways to get chaos points
NPC kills
Every hostile NPC kill you get will range from 1 to 4 points, needing 10 hostile NPCs to get a point if doing this in a mission or job or what have you. Points are awarded based on the “fun factor” of the kill. Only hostile NPCs that are currently aggroed onto you count toward this.
Anyway, that’s like 750 NPC kills to get 3000 points, which is achievable if you consistently are going on tank rampages or whatever but you’re unlikely to want to do that in one sitting.
Player Kills
These work the same way, except you’d receive 3, 6, and 12 points respective to the individual categories. This is to encourage player vs player interaction. Plus pvp against real players just requires more skill to begin with. You would not however receive points for killing players who are doing free mode events or sales or anything. I don’t think there should be any extra incentive to be mean to people who just won’t to grind.
This would mean 250 player kills to get 3k CHP. Which isn’t bad, I probably get 25 in a single playing session if I’m feeling like PvPing so if I wanted to grind that I bet I could get that done in a weeks worth of play
Some absolute bottom of the barrel cheap tactics will not award anything, like for instance orbital cannons, kills using the mk2 homing missiles (free sim missiles are fine), killing the same player more than 4 times in a 2 minute period, using a weaponized vehicle (aside from plane bombs) on players who aren’t, killing players on the AFK timer, etc.
I’m not saying to straight PUNISH these people, let them play the game how they want, but they just wouldn’t get to use those methods of killing to earn CHP. If they want free kills they can just fight npcs this way. If they just want the kill that’s fine but it should take some level of skill to grind out your CHP
PvP completion
After completing an adversary mode or death match, you will receive 100 chaos points as winner or 20 as loser.
This, as I mentioned, is 1.5x player kills, so you’d need about 167 high quality PVP kills in a week, plus the bonus you get for winning. So now reaching 3k points is seeming pretty achievable, because if you consistently win 50% of the time with an average 9 base level kills per round, that’s like 30 rounds of play to reach 3k points. That’s totally doable. Way more so than just free mode, so maybe people would actually play those pvp modes if it was good for grinding
Races
You get 1 point per checkpoint plus 50% of your score for finishing the race in its entirety without DNFing, and you double this amount for receiving first place with at least 2 other opponents finishing
So if you finish 67 of a 68 checkpoint race you get 67 points and that’s 45 of those races to get 3000.
If you finish that last checkpoint you’re looking at 22 races
And if you consistently finish first that’s only 11 races, perfectly doable
Heist completion
You will receive a bonus 50 chaos points per completion rank. So bronze gets 50, silver 100, etc.
Completing a heist challenges will double any and all points gotten on the heist. So if you got 200 points between the heist and the completion ranks, you’d get 400 when it’s all said and done if you did the elite challenge. Or 800 if you got a first time bonus with that. Stuff like that.
So in theory, just by setting up and finishing prison break with all platinum and an elite (thats 4 setups and an elite challenge finale) you get 1200, over a third of the way to 3k
That’s also perfectly doable
Be warned! You will not receive as much CHP if you are not playing with other players. The whole point of the idea is having fun with other players by competing or playing with them. So if you do a 1 man Cayo perico, that will only be 50 points as a completion award instead of 200 because there’s not 4. Plus casino and cayo only give completion awards for the finale anyway so grinding those is less efficient.
It’s a fair balance since those heists are so good for money but not chaos point grinding whereas doomsday and the apartment heists are really good for CHP
Spending
CHP spending would have about 5 items per week, they cannot be bought for money, ONLY CHP. Costing 3000 CHP each, which means it might take a long while to get it but you can certainly get it done in a whole weeks worth of time if you care enough
The types of things you’d see on the list would be in the same vein as the following, obviously there would be much more. Like 20x the amount of suggestions I have down below. But these are just some ideas I had for the types of things you’d buy.
The way these work is when you’re actually customizing an item you’d find an option that wasn’t previously there, kinda like how holiday horns will show up then disappear.
As you can see, these are all mainly free mode items that make messing around more fun:
This works by allowing you to put KERS on a zentorno for instance, or a kuruma, cars like that. This is not a strong boost like the f1 cars more like the Lectro KERS. It would be incompatible with the most elite cars of the division like the pariah in sports for instance, but in compatible cars like the T20 in supers for instance you’d be able to use this weak KERS boost in races.
This ONLY unlocks it on the car you buy it for, you have to buy it again to put it on another car
Like the previous suggestion, you pay the fee and then it unlocks the glass on that ONE specific car you bought it for. It’s the kind that takes several shots to break. You can put this on the specific armored cars that don’t have it, such as the insurgent or nightshark, or the side windows of the halftrack, or on arena wars windows, etc. not just any car only armored ones
These would be double whatever your hard mode pay is set to, so instead of how hard mode pays out 1.5x on the apartment heists this would be 3x, or on doomsday it pays 1.25x this would be 2.5x
Extreme mode would only be unlocked on the individual heist you pay for, and it would be incompatible with casino or cayo perico. Which is in part because that’s OP and also, you can’t really set the difficulty for those game modes in the first place.
as for difficulty, You’d have 0 lives, auto aim works like free aim assisted did back in the day, npcs have doomsday act 3 AI, and the weapon you choose to start with is the only gun you have in the entire heist unless the mission requires you to use something in addition such as a flare gun. No snacks or body armor.
As a cherry on top, all stats are reset to base levels regardless of if you maxed them out, and stats like gun recoil, bullet spread, aircraft turbulence, are increased
Your ammo resets back to max every check point reached, meaning that if you so choose to do this mission using special ammo types you won’t be screwed when you run low on ammo
Setups on extreme mode will pay the host as compensation for the difficulty, otherwise people would do setups on easy exclusively which wastes a lot of the point
This would be like a halloween week item. You’d have the jump, and the super punches like director mode. Just no invisibility, access to guns, or access to vehicles like you can in the free mode event. Your health is 3x normal and you heal double speed up to full health.
Fun thing to mess around with but you need to consider it’s not really OP, as some dude with a pistol could 1 hit you. It’s much more like being a walking arena war issi than anything.
You’d be able to buy these in the character appearance menu. They would be 99% cosmetic but a few animations might have some utility to them given the fact they make your character move different
You could buy, say a thief animation set which lets you have a Franklin lock pick animation, you could sneak in a full crouch.
You could buy a cowboy moveset, which replaces the animations with the red dead animations where they fit, so you’d do a slide rather than a roll, you run different, you have different fight moves. The tackle or choke animations wouldn’t transfer I imagine but maybe they could be used as the stealth takedowns for this moveset
Last item idea I have for you today will be:
This works kind like the skydive cheat animation mixed with the oppressor mk1 glide. Basically you hold your arms out, there would be flaps between your arms from the suit, and you’d be able to glide off of buildings and land in a roll. The suit would be unable to access certain vehicles such as motorcycles
So as you guys can see, it would be worth it to save up for the featured items, but at the same time it’ll be very difficult to buy more than 2 per week and you’ll have to wait a long time before it’s back in the CHP cycle
Impact
The most fun parts of the game, like pvp, or heisting would be played more. You’d see more people in planes fighting other people in planes rather than in planes getting cheap kills off level 2s. Sure you’d see some of that but it’s just gonna encourages more even playing field battles. Like maybe you’d see more tank fights and less jet griefing if the pvp community were focused on unlocking the new Chaos Point item instead of just leveling up their KD
Heisting would be more fun, having a goal behind it instead of just getting more money to buy more nothing.
Late game players would have something to grind toward, because they can’t just buy whatever items they want. They need to actually play the game, in fact it’s IMPOSSIBLE to save up a ton of CHP and you’re forced to play the game.
It also adds a bit of rpg mechanics, like unlocking the rare and exclusive special items and stuff. I feel like there’s a little bit of that like RP rank unlocks and stuff but it’s not enough to keep late game players interested. So having cycle based unlocks that it’s REALLY hard to unlock all at once could solve this issue
submitted by TheCoochieSnatcher69 to gtaonline [link] [comments]

Cyberpunk at its core its an amazing game, despite its flaws and bugs

So, I just completed the game from A to Z, cleared everything apart from the baseball bat police icons. And while the game is not a perfect game, due to lack of polishing in many of the existing mechanics, bugs and "missing" features, it was an amazing emotional ride. I just feel like talking about all (since I feel I've exhausted the content but need more), the good and the bad, and what we could expect in the future.
I'll be talking about many things, especially story related. If you don't want spoilers, please stop reading now.
*SPOILERS AHEAD*
First off the bad.
Now on to the good.
Now to what they could add and refine to make the game we have now better.
Anyway, I just felt like talking about it even though only 3 person will take a look at this wall of text lol. Let me know how you feel and what you agree/disagree, etc!
submitted by Nightmare2828 to LowSodiumCyberpunk [link] [comments]

Closing thoughts on Cyberpunk 2077 after getting my platinum. (Spoilers)

After 80 hours of playing on PS5, I got my platinum trophy.
Cyberpunk 2077 is really good, albeit pretty buggy, throughout my playthrough on PS5, my game crashed probably 50+ times but I wasn't too mad as I manually saved frequently and any progress blocking bugs were fixed after a quick load of a checkpoint.
I played as a Male Street Kid V and I didn't mind his VO, there were times where he came off as kind of a try-hard tough guy but It honestly felt charmingly dorky because of the moments where V is just being himself and isn't being that dorky try-hard; And while the life-paths ultimately didn't impact anything major, I enjoyed the flavor dialog you get when the life-path exclusive options pop up, some even opened up different way of completing certain quests, which I thought was pretty neat.
The gameplay felt good to me after some tinkering around with the sensitivity options, I mainly just used power weapons and only really used Skippy as a Smart weapon and I really liked how punchy the sound of guns were; melee was fine for an fps game, though I didn't like how magnetized some of the enemies attacks were, so regardless if you dodged, you still risked a hit; parrying felt weird, I feel like it only worked half the time and when it did, it was when I was nowhere near for a good hit; kinda wish there was some kind of grappling to mix things up between light and heavy attacks.
Looting, I felt had issues, I always grabbed something that was way far off to the side of the thing I was actually trying to grab, it was even worse when it was a gun under a body where you had to find a sweet spot to grab it.
I rarely dabbled in crafting if only to get Comrade's Hammer and Overwatch to Legendary but there are things I hope they add in the future, mainly batch crafting for things like ammo and grenades rather than holding square for 10 minutes just to have a decent amount, also a counter to see how much of that item you already have would definitely be helpful for things like ammo crafting.
I REALLY wished this game had more to offer in terms of customization, there was no customization options for vehicles, for guns you only really get scopes and muzzles for things that appear on certain weapons along with mods which are purely for stats, there's so many decent options for outfits but you tend to be forced into having clothes that look bad but have better stats and mod slots and not something that's cool to you, hopefully transmog gets added along with barber shops and plastic surgeons. Also, a little nitpick of mine, but the lack of cloth physics on coats for V was kinda sad, its definitely possible as River and Takemura's coats have physics applied to them, maybe its just a PS4 version issue and it'll be something they might add with the next-gen version but I honestly doubt it.
Cars handled fine for me and I really liked the look and feel of some of the cars, even the more luxurious cars that I tend to avoid in most open world games. In the beginning, the driving felt like a more manageable, better handling version of GTA IV but as I got better with it, it clicked to me, its JUST Saint Row 2's driving which I really liked because I feel like SR2 has the best driving controls in any open world game.
Night City and the Badlands were really masterfully created, each area had their own style that really appealed to me and I look forward to how much better they can look in the next-gen version; I can't say I have any areas that I would consider my favorite as I really enjoyed the map as a whole but there was nothing that really grabbed me like the West End in Vampyr for example.
The story was REALLY FUCKING GOOD! All of the characters felt real and really fit with the character of V, I really liked how much V grows throughout the story from being a cocky street kid to someone who cares about the people close to him but is scared of his situation.
Johnny starts as an obnoxious asshole but you can definitely tell that V changes him to be a better person (at least in my game), and you start to sympathize with his actions and reasonings and he becomes a really likeable and funny character in most of the side missions; And his ending where he takes over V is just sad, loses the guy he was trying to save and Rouge, I interpreted that ending as Johnny getting a second chance at life he didn't want and while he probably doesn't want to ruin this second chance, he's more than likely mentally checked out and is just waiting for his time to come. Keanu did a really good job with Johnny and I honestly can't think of anyone who would have done a better job.
I really like Judy, she such a bittersweet character, she loses Evelyn, who she definitely had feelings for, tries to help the workers at Clouds but gets screwed over by someone with ulterior motives and as an end result decides to leave NC, looking for her happiness, and judging from her texts and ending message, she does. (except the Suicide ending, loses the girl she had feeling for and one of her closest friends both to suicide, even though I romanced Panam, Judy's message hit the hardest and was incredibly sad)
Panam, in my opinion, on top of being a great character in general, has the best romanceable storyline in a video game, with Jack from ME2 being a close 2nd; the whole relationship dynamic between Panam and V felt natural and made you feel invested in the character, from two people reluctantly paired together by Rouge due to similar objectives and keeping things strictly professional even when V awkwardly flirts with her, and you start to get closer and become friends when you help her with Aldecaldo problems, but then "With a little help from my friends" happens, the "follow your impulses" comment that V makes that Panam follows through with later on was an interesting way of V giving her hints on his feelings, the biggest moment that completely sells the relationship, happens during the campfire; early in the mission, V can talk about Jackie to which Panam will say "I'll remember that" AND BOY DOES SHE REMEMBER THAT, during the campfire, you can toast to Scorpion, an Aldecaldo who died earlier in the questline, everyone, including V toast to Scorpion... except Panam who says "to Jackie", that moment sold me on Panam as a love interest, she cares about V so much that she toasted to a guy she never met just off of the basis that V told her how close he and Jackie were and that he missed him, everything before that was nice but that was just the cherry on top, after that everything is just heart warming and cute as they both completely go all in on their relationship, and the Nomad ending reinforces this but I'll touch on that later.
River was really cool, I dug his character and questline (which is insanely fucked up, but really cool), I laughed when his sister was flirting with V and Rivers like "Nope, bro-code", he's also got a SICK coat.
I didn't like Kerry at first, he seemed like a complete douche, gets you to hijack and burn an band equipment van because someone was covering his song, then drags us into helping him intimidate Us Cracks who where just trying to pay homage and respect to him, after the moment where he understood and accepted that, he became a much better character; trashing the yacht was a pretty fun moment too.
Vik was basically the Uncle character, he cares about V but isn't afraid to hit him with reality, I immediately payed my tab as he deserved it IMO, the fact he also gives V a tip during the final Beat the Brat fight was cool given his history in boxing.
Misty is an absolute sweet heart, you bond with her over Jackie's death and you can tell how important she meant to him and vice-versa, getting her to bond with Mama Wells was neat too, her telling you stories about Jackie while your trying to find something for his memorial was really cool.
Takamura was cool, I dug the moments you can tell V's attitude rubbed off on him, even though you can tell that he's 100% Arasaka, I felt that he would accept you as a friend even if you have different opinions on Arasaka than him (he doesn't, tells you to burn in hell). That parade mission was really cool and the selfie he sends you, 10/10.
I wish we had more time with Jackie, he seemed like a really cool character and experiencing those moments of growth between Jackie and V and meeting Misty and Mama Wells would have been great and really would have made that moment with Panam feel even better had we had more time with Jackie in the beginning as the bond between Jackie and V would have meant more when he does unfortunately die.
The endings vary from absolutely depressing all the way to heartwarming and hopeful.
The suicide ending fucking sucks in the best way, V believing that killing himself is the best way of keeping those he cares about safe and ending his situation with Johnny, but the messages speak otherwise; Misty telling Vik to send a message as a way of coping, Mama Wells praying for you as she probably felt like she just lost two sons in V and Jackie, Judy... fucking hell man, couldn't imagine what was going through her head during that message, Panam's rage at realizing that the man she loved killed himself even though she offered to help him with his situation, River understanding as his previous partner suffered the same fate but also knows its incredibly sad that there's one less good person in NC, Kerry being pissed that V felt that suicide was the right choice as he probably understood as Kerry was in a similar situation and was disappointed V didn't know better and Misty being mournful.
I already touched on the Johnny ending, but I honestly feel bad for Johnny because he didn't ask for a second chance and now he has to live with V and Rogue's deaths on his conscience, on top of probably burning any and all bridges with V's friends and loved ones.
The Arasaka ending is some borderline horror shit, being trapped in space with a corp who's researching your condition with probable ulterior motives, having nightmares because of the repetitive testing, calling your friends who tell you they miss you and to come back home (though, Panam was pissed when I called her) and in the end you have two choices, sell your soul and become an engram for an unknown amount time to Arasaka who probably wont give a shit about you after that or go back to earth and wait out the remaining time you have left.
Become a legend of Night City but ultimately feel you have nothing to lose as you'll die soon anyway and take an offer from Mr. Blue Eyes (Who's incredibly sketchy) to rob a space casino for info he wants.
Nomad Ending is the best ending IMO, not only because I romanced Panam which made the ending even better (and I know that if Female V romances Judy, she joins the Aldecaldo's as well and is also a really good, feel good ending) but also because it left more opportunity for a DLC Expansion than the other endings as well as a satisfying ending to V's story as a whole; the night before the raid was really nice, testing out the new systems on the basilisk with Mitch and the bottle challenge with Cassidy were cool but that's all I could do as the rest of the activities during this were glitched, cuddling with Panam on the overlook was nice, her getting some stress off her chest and V reassuring Panam that he cares about her and will be there for her no matter what was really sweet; the raid was cool, I was hoping Mitch didn't die when he went back to pilot the basilisk solo and I'm glad he didn't die as I grew to like him as basically a Nomad Vik, Saul dying kinda sucked as he seemed to be cooling down his ego and wanting to work things out with Panam for the betterment of the Aldecaldos but Adam stomping his head in was funny, at least Rouge got to blow him up before she dies in Johnny's ending; the moment at the Dam between V and Panam was nice, V saying that he's glad he met Panam and the Aldecaldos and that he has nothing left in Night City, and the moment with them on top of the basilisk was cute; the messages were nice during this ending, though I was kinda disappointed Judy has the same message for all of the non-suicide endings, Misty's Tarot reading message is incredibly important as to why I think Nomad is the best ending, there's already a bunch of threads that touch on that but it definitely says a lot when its the only ending that gives V a shred of a chance that he might cure his disease and survive.
Overall, I really enjoyed my time with Cyberpunk 2077, I'd probably place it as my second game of the year (with Tony Hawk's Pro-Skater 1+2 being my personal GOTY) due to bugs but I know In due time that the game will be something really great by the end of its life span and i hope that if a Cyberpunk 2 does happen, it'll be even better than Cyberpunk 2077; I haven't been able to get this game out of my head since I started playing it and I cannot wait to do this all over again when the PS5 version and all the DLC's come out.
submitted by R-176_36 to LowSodiumCyberpunk [link] [comments]

Tips for a returning (beginner) player

Hello all! First time posting here, just wanted to gain a little more insight on the now massive world of GTA online.
I've played enough of this game to fully grasp the basics of gameplay, story, and world. I've beaten the campaign multiple times on multiple systems as they've become available to me. Now I play on PC. My confusion arises from the sheer amount of content available to you upon starting a new online character. I've looked up some beginner guides in the past, however I still felt overwhelmed with the consistent calls from new characters, missions becoming available, and no real narrative direction.
With the new heist coming out I have become increasingly interested in rejoining online, but I'm still feeling like I have no place to start.
Currently, I'm a level 32. I have Twitch Prime, so I've cashed in on a million or two through those rewards. I invested my first million in to a small apartment, one nice car (the Entity EF which to my knowledge is among the fastest vanilla cars), and a medium sized warehouse (upon the recommendation of a beginner guide I found). I've done some moderate grinding; just trying to stock up my warehouse, a couple motorcycle club missions, daily spins at the casino etc. However I desperately feel like I'm missing out on the proper way to enjoy this content.
Should I be focusing on a single "business" to make money? (MC, CEO, etc.) Should I just start grinding out heists? Is there any particular order I need to do these heists? Are there any vanilla missions I should/need to do to progress? Is it even worth my time to complete missions for other NPCs? Or should I just grind out the 3x $ and rp playlists? Do I buy a nightclub? A yacht? A penthouse suite? Or am I just totally overthinking the degree of freedom here and I should just play however I feel like playing?
TL;DR I find this game so interesting and boundless but at the same time I feel like I have no direction or goals to achieve. Just looking for some advice or tips anyone is willing to share with a little ol busta like myself.
Any help is greatly appreciated! If you're one to celebrate, have a Happy Thanksgiving!
submitted by BonePhish98 to gtaonline [link] [comments]

Cayo Perico / End of 2020 De-Brief

Hello everyone, happy new year!
With recent release of Cayo Perico but not much else I wanted to touch base with the community holding out for GTA Online in Liberty City or Vice City, and debrief from the Cayo Perico DLC.
Even though Cayo Perico came out unexpectedly (to us), it is a small but welcome addition to the GTA Online world.
I believe that we still have reason to cling onto hope that that Liberty City will sooner rather than later, and Cayo Perico is a stepping stone to that demonstrating the map expansions are possible.
While I no longer think that we will see a remastered city come this generation of console, but we still have GTA V "Expanded and Enhanced" coming in 2021 which may have much more than just GTA V itself.

Reasons why I think that GTA V "Expanded and Enhanced" is more than just GTA V with updated graphics

  1. GTA V XB1 & PS4 versions already work fine in XBSX/XBSS/PS5. It looks and runs great, similar to a PC level of detail/performance. Why would a significant update be needed if it will be much the same if they didn't have big plans on top of that?
  2. Cayo Perico proves that Rockstar's idea of "Expanded" can mean land expansion
  3. Cayo Perico sounds like it was more a like a side project during COVID-19 WFH than something in the works for a long time. It is not unreasonable to think that Rockstar, with all their global studios now merged together, haven't been working on something big since the bulk of RDR2 was finished.
Source: https://www.gq-magazine.co.uk/culture/article/gta-online-cayo-perico-heist
  1. Why are they being so vague about the details, even to go as far as using a PS3 trailer for it... are they doing this because they are hiding something? Even being so far to be anticlimactic to take off the pressure from fans, and surprise us later.
What Cyberpunk 2077 has taught the overall gaming community lately is what happens when you overpromise and underdeliver. However Rockstar already learnt this lesson back in 2015 when they promised Heists in GTA Online, which kept being reworked and delayed until near the end of the PS3/360 generation and copped a lot of criticism for it.
Basically every social media comment was "Where are the Heists", fans were frustrated. From that time onwards they never released details until about 2 weeks out from launch for a DLC. RDR2 was a bit longer, but only because they had other partners to consider. For this they originally gave it 1 year from announcement to release date, but it was delayed to 2 years, with PC one more year after that (which also wasn't even announced until one month before that).
Here is a quote about what went wrong with Heists:
We aren’t ready to give an official release date yet, but we are confident they will be ready early in 2015. As you may have read on IGN, Heists were a much bigger challenge to create than we had originally anticipated. Early versions were simply not good enough and had to be scrapped more than once as we honed in on how we thought they should work. We’re happy to say that the pack we are now finalizing is something we are excited by and eager to release as soon as it is ready. We, as a company, have always been about trying to make something that is good rather than hitting a date. We apologize when this gets frustrating but firmly believe that rushing out second-rate content does not do anyone any favors. Hopefully you agree that yesterday’s new Trailer is a sign that Heists are shaping up nicely, but we still need some time to fine tune them. Because we need a little time to get Heists right, we are going to give you a small Christmas gift to keep you entertained until we are done with them.
Sources:
https://www.rockstargames.com/newswire/article/52366/asked-answered-gtav-first-person-experience-online
https://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed

Reasons why I think something related to Liberty City is most likely to be the next major GTA Online expansion to come

  1. GTA IV & EFLC is highly regarded as a masterpiece, it's fanbase is still strong - many still prefer it to GTA V for a variety reasons, so it is a good candidate for a remaster. They can always make the GTA IV car physics, ragdoll, etc. come back again, perhaps as a user configurable option. Having the map there is the gateway to bringing these highly valued games back to a new generation.
Their games always start with the map, source: https://www.mcvuk.com/development-news/inside-rockstar-north-part-1-the-vision/
  1. The availability of GTA IV is terrible. It is only a Backwards Compatibility title on Xbox One (non Enhanced), runs like rubbish on PC - performance wise (and multiplayer is now removed), and the PS4 & PS5 doesn't have it at all. Most other GTAs are available for purchase, at least on Mobile.
  2. GTA V is now 7 years old and the GTA fanbase is now bigger than ever thanks to GTA V & Online. A lot of new fans haven't had the opportunity to experience GTA IV because of the above availability issue. The new fans are desperate for a new (to them) GTA game, especially since it doesn't look like GTA6 is coming any time soon. Or maybe I'm wrong and 6 is coming soon as well?
  3. GTA Online is progressively getting new content referencing to Liberty City or content ported from Liberty City (i.e The Tugboat, QUB3D), so they are not above re-using GTA IV assets or dropping hints.
  4. It is clear that they have been taking the "lazy" route as far as making new content for GTA Online DLCs by re-using existing assets. Don't get me wrong there is still a lot of work involved, but still it is less work than starting from scratch.
But it would make sense that they will continue their more recent M.O. to re-use existing assets rather than start from scratch to save time, effort and cost.
  1. With high profile departures of the writers such as Leslie Benzies, Dan Houser & Lazlow there is no doubt going to be a brain drain. I'm sure they were working on stuff before their departures, and I'm sure that RockstaTake-Two with all their billions of dollars will be able to find other top talent to bring GTA into a new era, but this will take time, and they can get things out in the meantime. The story of GTA IV, Map & other assets are already made, so this gives them a head start to put out games while they rediscover their Mojo to make GTA6 using new talent.
  2. GTA Online is a Big Money Maker, it will make the GTA IV & ELFC remaster worth it because the remastered map will be used for both GTA IV & Online: LC (maybe slight map differences according to time period).
  3. Why did they put so much effort into issuing cease and desists to OpenIV team for OpenIV's LCinV project (even though it used original game files, no piracy) if they weren't planning on doing something in this space themselves.
  4. Cayo Perico aside (which is still quite small), Los Santos as the primary setting of GTA Online is still a bit stale after 7 years. They can't use 2013 Los Santos forever, surely. Not to mention that a new GTA release is already well overdue.

GTA IV Music Licensing speculation/hints

A little while back, a lot of music track licenses expired and they were pulled from the PC version, most notably Vladivostok FM was most affected with most songs removed.
They put in some new tracks to replace it, which wasn't quite as good but it seemed like that was as good as it's going to get.
But then they went ahead and relicensed the original tracks anyway so all the music is now restored again (about 16 months after being originally cut).
Why go though all that expense of relicensing all that music if they aren't planning to capitalise on it in a big way?

Cayo Perico speculation/hints

Not much here directly, but I have played with it a little bit.
The way that it's programmed is interesting. As far as I can tell, travel to the island is sharing a session with Free Mode rather than being a different game mode, which you can tell by seeing the player list stay the same as whoever is in the Freemode session you were in. There is no loading of a different game mode, it is just a cut scene. On PC you can even chat to people who are still in Los Santos.
When you look at the map, you are located South-East of LS (just past USS Luxington), and if you move the mouse you can get locations of LS show up, it's just the map itself which is hidden.
There is a glitch you can do to "free roam" the whole Island, or just go to the Beach Party standalone, it is clear that you are in Free Mode of an existing Los Santos based lobby.
When I was glitched, I was able to take a Dinghy back to LS, LS was visible. about halfway there, the whole Cayo Perico just de-spawned similar to how the USS Luxington does, and also the weathenight cycle changed instantly too.
When I was glitched but still on the Island, a whole bunch of functions were disabled like spawning cars, calling contacts, etc.
What this shows me is that perhaps they are experimenting with how integration with Future GTA Maps will look like.
Instead of loading a whole different game, or loading a different game mode, it could be one big Free Mode made up of all locations, the locations can not be directly accessed without triggering a cut scene, and the properties of how a Free Mode works can change depending on what location on the broader map you are in.
One challenge I anticipate is that they wouldn't want GTA$ earned in LS to be transferred to a totally new GTA Online area. It is well known that a lot of it glitched and they'd want us to start getting rich again. They have also been experimented with holding separate currencies such as Arena Points or Casino Chips. I could imagine that they come up with a storyline where all your GTA$ Cash gets deposited into Maze Bank but then can't be withdrawn to cash or moved to another bank, and in LC you are forced to use a competing bank like the Bank of Liberty. Basically LS = only get Maze Bank, LC = only get Bank of Liberty.
Cars/Planes etc. Can be not widely transferable (i.e. You MKII or Babushka holding a car has engine failure mid flight and crashes, or maybe you need to go to the Airport marker on food), and maybe some planes (i.e. Luxor) can enter on a visiting basis via. Cutscene of that vehicle but can't be saved at the destination into a personal hangar.

Final words

I hope this gives some good for thought.
Keep speculating! At least until we get some solid info
Here's to 2021.
submitted by SparkySpider to GTAOnlineLC [link] [comments]

My trophy rankings of GTAV on the PS4

Hi there, so I platinumed GTAV a while ago and I ranked them based on difficulty, how long they took, and just generally how fun they were to achieve. This also is kind of a walkthrough of some sorts and includes tips for some of the more difficult ones. Oh and keep in mind that this is just my opinion, some trophies can be achieved easier by other people.
And there is some swearing in this, but that shouldn't be a concern considering this is talking about GTAV Pick option C at the end of the game so you don't miss any achievements
  1. Pimp my sidearm- works on any gun, recommend beating the game and then fully mod a pistol for the cheapest results.
  2. Los santos customs- beat the game and take franklins car (trust me, do franklin's car) and go to a Los Santos customs and buy every option
  3. A lot of cheddar- When you finish the game go to one of the stock websites and purchase every stock you can, which means you should be able to purchase 40 million worth of stocks at a time, do this until you unlock the achievement. This should take around 2 minutes.
  4. Out of your depth- Purchase a boat or call a taxi (if you do the taxi achievement before this one the taxi skips are free) and go to the ocean, drive or swim to the very end and swim down to find a shark, annoy the shark so he will kill you. Depending on how you do it should only take around 5-15 minutes.
  5. Off the plane- nothing needed to be said here, just complete it.
  6. Clean sweep- Just stay behind cover and purchase snacks and body armor, and use a gun like a pump shotgun or a one-shot weapon, such as the revolver.
  7. Trading pure alpha- you can do this anytime within the game, just purchase a stock and then kill yourself repeatedly until next to your stocks a green arrow pointing up appears, sell it and you should get the achievement. Can take up to 5 minutes if stock prices don't go up quickly.
  8. Three-man army- Play as franklin and call Micheal and Trevor and pick them up, get a wanted level and stay in your car, kill a cop so you can get 3 stars, and start driving away but still have the cops on your ass. Do this for 3 minutes and you should get the achievement easily. Make sure your car has some armor upgrades though.
  9. Alls fare in love and war- After beating the mission Mr.Philips you are able to purchase businesses when you're able to play as franklin purchase the taxi business for 200k and then you should get a call after a while, do the job and you should get the achievement. The missions themselves don't take a long time, maybe around 5-10 minutes, if you don't get the achievement to try to do another one.
  10. Red mist- After completing the Trevor Philips industries mission this will just look like standard strangers and freaks, complete it, and then the others should pop up after you finish the one before. Complete all 5 and you should get the achievement. Can take up to 30 minutes to an hour if you're not good at it, I recommend trying to get the gold for all these for another achievement.
  11. Altruist acolyte- There are certain markers that will appear as you get close to them, play as Trevor and go to the "Domestic" random event, there are a few closer to the location such as the hitch lifts but I wasn't able to spawn them. Drive to the cult and you should get the achievement after the cutscene. Took me around 10 minutes if you use the domestic random event.
  12. Wanted: Dead or alive: This will also appear as Trevor strangers and freaks, after doing it you will get an email giving a picture of where he should be hidden, you can search it up on youtube as I did and capture him, don't kill the target no matter what, deliver him to Maude and you should unlock the achievement. Took around 10 minutes.
  13. Kifflom! Play as Micheal and go to the Epsilon Program website, and pay the 1000 dollars to start this, I recommend using another guide for this but whenever you need to do something like wear the robe for 5 days just go to Michael's house and sleep until you are able to go on another mission, and when you need to walk around the desert for 5 miles just walk in a circle. this can take up to 3 hours if not done correctly.
  14. San Andreas sightseer- Purchase a helicopter for the quickest results but can be done using a car or a boat. Travel around and get 95% of the map uncovered, you can tell if it's uncovered by it being transparent, meaning you can see through the map. The reason why I recommend a helicopter is you also need to uncover the ocean as well, which can be done with a boat but the helicopter is faster, you can either steal one or purchase a helicopter hangar and a helicopter. Took around 5 minutes because I already had a lot of the map uncovered.
  15. Multi-disciplined- You'll need to get a single gold in only one of the shooting range challenges, triathlon, a flight school lesson, a sea race, a street race (which only franklin can do), and an off-road race. Complete all of them anyway for 100% achievement. This can take up to 30 minutes to an hour if you aren't able to gold one.
  16. TP Industries arm race- After beating the mission Mr.Philips you need to purchase the hangar after beating the mission, it should cost 100,000 dollars. You get a special marker for the dune buggy and the airplane, there are 10 in total, 5 for the dune buggy (which is mainly just collecting supplies) and another 5 for the airplane (which is also mainly just supply drops) After doing the two quick save your game and reload it for the two missions to spawn. Can take up to an hour if doing the quick save method.
  17. Crew cut- To easily finish this you either need to make a crew for a friend to join or join a friends crew
and play a contact mission with them to get the achievement.
  1. A new perspective- Just leave one of the characters in the first person and just wait for the 15 hours or play some of
the story in the first person, I just recommend leaving it on overnight.
  1. Calling digits- reach rank 20 and have 5000 dollars, call up Merryweather and ask for a backup helicopter.
20- stick up kid- rob every store on the map, can take up to an hour depending on how fast you move to each store.
21- enjoy your stay- for this achievement you need to play golf, play tennis, play darts, arm-wrestle,
win a shooting range challenge, rob a store, buy a lap dance, buy any clothes, buy a tattoo and change your hairstyle. Make sure you win or lose the sports activities because if your teammate leaves in the middle of the match it won't count.
  1. Three-bit gangster- Pretty simple since ranking up is easy, just play 3x or 2x events or contact missions for the best RP. Can take up to an hour or two.
  2. American dream- You're most likely going to need at least 1,000,000 dollars for everything, grind the 3x or 2x event or play heists for money.
  3. 4-bit gangster- Same as a Three-bit gangster but more grinding is required. Can take up to 5 hours of pure grind.
  4. Full refund- After rank 50 have a friend call Lamar so he can call a thief on you, kill the thief and take back your money. Takes around 5 minutes.
  5. The midnight club- You can have a friend let you win 5 races by going to the menu-jobs-races and then
invite your friend and have you win 5 with a custom vehicle, depending on the map you play on
(I recommend taxiing, takes around 2 minutes to complete it) this can take up to 10-30 minutes.
  1. Backseat driver- Do this with a friend, wait for people to join or join a rally race, and then guide them through the map. Once again I recommend making the rally race so you can play on a map you are familiar with.
  2. Run like the wind- I did this in a solo match, I stole a car, got a bounty, and survived a GTA day (which is around 48 minutes) Move around and don't get kicked, you can die by anything but another player. You can do this with a friend where they have Lester give you a bounty.
  3. Show off- Use an upgraded vehicle (preferably franklin's personal car) and search up a guide for all locations, ill put a link to the guide I used in the description, while most are easy 10 of them are a complete bitch, and took me around 15 minutes just to do one of them because of the requirements. This can take up to 3-5 hours.
  4. From beyond the stars/a mystery solved- I can't really decide on which one is harder so I will group them up into one, both took me around 3 hours to do since there are so many. You can use the rockstar social club website or use a guide on YouTube as I did.
  5. Waste management- After the second heist Micheal or Trevor and purchase the old dock for around 250,000 dollars, while it can be confusing just follow the dot on the map. Took me around 2 hours to do.
  6. Close shave- Look up a guide, it's pretty much required for this. Buy the buzzard helicopter for the under the bridge and keep in mind not to do too much damage to your helicopter or it won't count, while most recommend stealing a jet from fort zancuddo I instead bought the mallard for 250,000. Took me around 3-4 hours.
  7. Decorated- In GTA online there are certain rewards for doing certain things such as killing people with a pistol a certain amount of times, every single platinum that I earned were headshot kills, sniper kills (not sure how to be honest) Kill people using melee weapons, kill people using sticky grenades, kill players in GTA online, kill psycho's (I recommend doing most of these in deathmatches) win 10 waves of survival, (it's painful and achievement on its own), rob 20 stores which is also an achievement, pay for 25 lap dances (all you need to do is pay for the dance and then exit it) buy 25 haircuts, have a friend drive you around for a few hours (sit in a car with your friend in it, pretty simple one) Flippin hell (go to a stunt race with a flying car, get high in the air and do the flips) steal vehicles (pretty simple) Achieve the fastest lap in a race (can be done with a friend) land jumps 300 feet in a road vehicles win every deathmatch and race mode (can be done with a friend) participate in 25 races, buy 25 pieces of clothes (just buy 25 shirts) get the most kills in a 4 player survival (not too hard unless you camp all game, can be done with a friend) get the most kills in a gang attack (also can be done with a friend) shoot cop choppers down (when you get 3 stars start shooting the choppers down with a homing missile) win every race mode at least once (needed for 2 achievements) get a tattoo on every body part, win a race in a custom vehicle (needed for achievement anyways) wheelie for over 2000 feet (I don't remember getting this one, but the best way is to do it at the airport) Activate a 2 person key switch (I did this on the diamond casino heist) Complete the fleeca heist finale, do the aggressive approach on the diamond casino heist and earn 1,000,000 dollars and use the elevator on the diamond casino heist.
  8. Solid gold, baby!- Do the heist setups and the strangers and freaks, every mission and strangers and freaks I got a gold in (not including prologue) was
Franklin and Lamar, Complications, Fatheson, marriage counseling, friend request, chop, the long stretch, daddy's little girl, the good husband, carbon rifles, Mr.Philips, Trevor Philips industries, Deadman walking, did somebody say yoga, by the book, Tow truck, boiler suits, masks, The multitarget assassination, Mr.Richards, Hang ten, Fresh meat, The ballad of Rocco, reuniting the family, Architects plans, doting dad, fire truck, meltdown, stingers, every gauntlet, something sensible, the times come, every Pulling favors, every rampage, shift work, Grassroots Micheal, grassroots the drag, Paparazzo, paparazzo the sex tape, Paparazzo the highness, every vinewood souvenirs expect Al Di Napoli, Exercising demons-franklin, liquidy risk, minute man blues, exercising demons Micheal and Trevor, targeted risk, uncalculated risk, a starlet in vinewood, chasing the truth, the last one, delivering the truth.
I may have missed a few but those were the ones I counted, this can take up to 5-10 hours unless if you already have quite a few on gold. You don't have to do every single challenge at once, so you can try to beat the level as fast a possible, reload it and try to get as many headshots as required for example.
  1. Career criminal- This one requires pure fucking grind, let me tell you everything I did for the 100% completion. for hobbies and pastimes, I did Stunt plane time trials, 3 medals in every shooting range challenge, won every race (meaning offroad, street, and sea,) won every sport, got par or under in golf (getting par or under is required,) Bail bonds quarry and farm, every flight school mission, every arms traffic race (required for an achievement anyways,) got a private strip club dance, hunting, yoga and parachuting. Only franklin's strangers and freaks are required, my random events were the ATM robbery, Bike theft 1, construction accident, gang imitation, mugging 1, 2, and 3, security van 3, 4, and 6, sportbike theft, a countryside gang fight, a deal went wrong, and the drunk driver. To find out the spawn points of the random events go to the rockstar social club. All 30 misc were buying a haircut, weapon, any clothing, a car mod, a tattoo, and 5 properties, a vehicle from a website, ride the cable car, use the car wash, go on the rollercoaster, friend activities (meaning call up Micheal, Trevor, or franklin as any of the 3 characters) Visit the cinema, bar, play tennis, darts, golf, go to a strip club, 25 stunt jumps, 8 knife flights, rob a store, purchase stocks, watch T.V. (do at Micheals) complete a booty call (Play as Trevor in a strip club and get one of the girls like the bar to the max and drive them to their apartment) 25 under the bridge, walk and play fetch with chop, get 30 submarine pieces (one of Micheal's strangers and freaks) 30 nuclear waste (it's an achievement anyway) get all 50 spaceship parts and letter scraps (both achievements.) This can take up to 10-20 hours, it's a fucking pain.
  2. Unnatural selection- Holy shit, this took me so fucking long to do, me and 2 other friends grinded for 10 hours straight and couldn't even beat it. Buy max snacks and body armor and the best map to do is the nuclear silo,
there is a certain hiding spot near the stairs and the stairwell that if you hide behind it's super difficult to get shot unless you peak for too long. Use the combat MG, does a lot of damage and can shred through enemy health, be careful at the beginning when getting health and armor not to be out for too long for else you will lose all your health and maybe even die. This took me prolly around 10-30 hours to complete.
  1. Above the law- This requires so much god damn grinding that I grinded for 3 days straight, I started grinding hard on level 67 and got to level 100 by doing the 3x event "Target assault race" But by the 3rd day, it was this stupid deathmatch where if you die you can come back to life by an enemy dying or some shit, heists are also good ways of gaining RP, and heist setups too. this took me around 10-20 hours to complete starting from rank 67.
  2. Numero Uno, the requirements for this achievement is to win a single Bike, Land, Sea, Air, Rally, and GTA-Race, win a Deathmatch, Team-DM, Gang-Attack, and Survival (10 rounds), and win Arm Wrestling, Darts, Parachuting, Golf, Tennis and Shooting Range. So not only do you need to complete the survival bullshit but more on top of it, now everything but a rally race, team deathmatch, and survival you can boost with a friend. But even then this still took me around 10-40 hours to complete due to the fucking survival bullshit.
submitted by Aliasiscancer to GrandTheftAutoV [link] [comments]

I tried getting into GTA 5 Online again, and it’s been just horrible

I used to play GTA 5 Online all the time. And I mean all the time. It was usually the only game I wanted to play. I always tried to get my friends to hop on to mess around. I kinda stopped playing about 1-1.5 years ago. I’d briefly get on again just to drive/fly around once or twice during that time. I just got bored of it and no friends wanted to play either. When I stopped, I had so much stuff. I was I think around level 250. I had the CEO office, warehouse, and the import/export cars. I had a biker business with 2 drug locations. I had the doomsday bunker and the other kinda bunker for the weapons deal. I also got the hangar at the end which I was super excited about getting all those planes and fighters.
So recently I thought I should hop on again and get into it because I missed it. I was planning to just drive and fly around peacefully and enjoy the nostalgia. Maybe hop by the new casino and do some import/exports and motorcycle stuff. I soon realized it was not gonna happen. I remembered why it’s so easy to get annoyed and lose interest in the game. Griefers. I literally can’t drive a mile or hop into my plane without getting blown up by this new Oppressor Mk 2. It’s been the worst gaming experience and I can’t do anything. In the session that made me want to write this, I was killed while flying around by a guy on the Oppressor Mk 2 (unprovoked). Then he spawn killed me 10 times until I eventually left the session. I couldn’t lock onto him with my launcher (which even if I would have, I assume would’ve been expensive...) or shoot him down. 5 seconds after spawning he’d blow me up again. Got into a new lobby. There were FIVE people terrorizing the lobby on the Oppressor Mk 2. They weren’t together. They all just do it independently. And once again, I got spawn killed, couldn’t get into a car, plane, or buzzard for more than 10 seconds before getting killed.
It was very disappointing and I don’t think I’m going to try playing it anymore.
submitted by WryBicycle to GrandTheftAutoV [link] [comments]

Thoughts on the game as a whole and the new update/outlaw pass

TLDR, I wax philosophical about GTA vs RDO, and my love for both. To skip to my thoughts on the update, keyword search @@@@@ or scroll until you see it.
I’m not sure why this game gets so directly compared to GTAO so much, or gets so much hate for what it is/isn’t. They’re vastly different games from different eras (both in development and in setting) They both offer me drastically different things and different experiences. For that I’m grateful. Red Dead is definitely a slower, simpler, yet deeper experience over the insane consumerism, incessant PvP and criminality of GTA. GTA is great at what it does, and it’s one of my most played games to this day, but Red Dead also falls into those categories. Neither is perfect, both can be frustrating, but both always bring me back.
As for the recent updates and content in RDO, I have very few complaints. As I inferred earlier, direct comparisons to GTA are idiotic, as their focuses are so polar opposite. RDO is about the simple life. Living off the land, scraping a rather comfortable living in the rapidly taming ‘wild west.’ GTA is about frantically getting as rich as possible as quickly as possible, preferably at the expense of other players, and then converting those riches into assets to flaunt. I love both, but I know to expect different things from each. There are no expensive cars in RDO. No helicopters, yachts, player homes, etc. While the last two could potentially be added down the line (replace the yacht with maybe a casino riverboat, or something) I am happy to let that sort of end game content play out over years, just like it did with GTA.
I feel like a lot of people playing RDO missed GTA in its early days on PS3/360. Many don’t remember that it wasn’t until the PS4/XBO versions were out that heists were added. One of the final updates to that generation before support was dropped. Chronologically, RDO is about the same age as GTA was when heists dropped. A bit younger still, I think.
Again, direct comparison is dumb because it ignores the swath of content that RDO started with and added up until now. Story mode, 5 fleshed out careers to enjoy, fairly varied daily challenges, and a swath of dynamic content ready to be discovered in the world. Also remember that the first ‘career’ in GTA, the CEO with its cargo missions, was added well after the first batch of heists. In my opinion, the content that RDO started with, along with the frontier pursuits and other updates more than match up with the few dozen cars and apartments GTA got within the same time in its development cycle. Feel free to disagree.
Another important thing to look at is the ‘greediness’ of the games respective economies. GTA took years to finally start paying decent amounts, and still, many players find most content out of reach. In RDO, I can comfortably afford everything I want and need. Ammo, food, medicine, clothes, etc. While I welcome the addition of more roles, and more ways to spend my earned cash and gold, I do appreciate that Rockstar was legitimately generous when it came to balancing the game. And I stand by this, even with the recent 50% reduction in daily challenge payouts. It was inevitable, and I’m grateful that was all they reduced. The way people abuse and grind the collector role makes me fearful that too will get nerfed one day.
@@@@@
As for the latest update and outlaw pass, it offers some things that have great promise, and some things that offer little interest to me. Bugs aside, (which seem all but fixed, at least for me, knock on wood) I think the bounty hunter role was improved by the additions. Wagon liveries are nice, I enjoy the new, multi-mission bounties, the ability to switch between the legendary and $$$ bounty is so nice. The new gun tricks are awesome. I also ran into a dynamic bounty mission, which was cool. I’m guessing they didn’t but I hope they eventually add the bandit leaders you encounter as bounties to be brought in as well. In general though, bounty hunter is my least played role, mainly because it’s so structured, and often fetch-questy. I prefer the other four roles much more. Especially trader. I love hunting. But this update did make me enjoy it more. I won’t be grinding out the last two levels though. They’ll happen when they happen.
On to the outlaw pass. It offers a lot for me. The standout being the ability to fast travel from the wilderness camp. Being able to cook multiple meats at once and carry more ammo is awesome too (or is that part of the BH skills?) Anyway, I’ll take any outlaw pass they give me and thank them kindly. Even if parts of it are derivative or not interesting to me, I don’t throw the baby out with the proverbial bathwater. I’d pay the 40 gold (I didn’t have to luckily) to just get that fast travel ability when my play session is rushed or I’m getting tired.
I seriously get frustrated when people act like toddlers and stick their noses up at perfectly decent content that’s as suited to Red Dead as one of the unidentifiable cars drip fed over weeks in GTA. Even if it’s not for me, it’s someone else’s dream car, and that’s awesome. If I don’t want a red version of the husky, maybe someone’s dog just died and they can better represent its memory in game. It makes me sad when people scoff at something being low effort in an update. Even the new camp flags based on old brands took artists hours or days to research and reproduce fake brands and logos, that all look very authentic and sometimes humorous. I for one appreciate that work, even if I won’t equip that particular flag.
If there’s one thing I’ve learned from my experiences with games and my discussions with actual devs on various projects, it’s that they filter out and ignore non-constructive, entitled, and otherwise unhelpful feedback. Everything has merit that can be appreciated. If you can’t see that, you’re either wrong in the head, or immensely childish.
submitted by Neo_Baggins to RedDeadOnline [link] [comments]

A little story about a glitched prep mission

So me and a friend are going through the preps for the new heist when we get to the mandatory safe codes. We arrive at the casino and head up and take out the guards fine and dandy. Once we enter the apartment it goes bad. He walks into one room with 2 people, walks out, I walk in and there not there. At the back of the apartment is one guard and one civilian. We end up locked in there seeing enemies on the roof outside we can’t get to. We kill our self’s and end up outside the room again only to walk back in to the same thing. After a while we were back outside of the room with nowhere to go. We found a door in the laundry room with a window that you could just do happen to break. We ended up shooting ourselves through that window with the bouncy alien gun. Now we’re in the staircase and head to the bottom where we find a doorway with no door that leads to the open bottom of the map. We jump out and end up at the NOOSE Headquarters because that’s where all the casino rooms are under. We the. Call a heli and head back where we find our target outside. I kill him and it still says to head inside so I go all the way back to his room and now it says to search his body. I follow the minimap to where it would be and search and it teleports me outside to where I killed him but now everything is missing in the world. I die and end up back outside his apartment and take the elevator down. I end up outside with my friend in a car ready to take me perfectly somehow and then we watch as 2 scared civilians multiply into 12. All I can say is so far this heist is a 1000/10 no doubt in my mind and is the beat thing to ever happen to gta online.
submitted by Dabunska-Games to gtaonline [link] [comments]

A complete guide to making an easy 2-3 million every few hours by grinding the Casino Heist

–This is a guide mostly for new players. I'm sure anyone whose been playing this game for a few years knows all this–
I started playing GTA online roughly two months ago and I already have practically everything I wanted, just from grinding the casino heist over and over again.
It can get tedious, sure, but so can everything else in life. You just have to have a positive mindset and think of the reward at the end– all the jets, planes, cars, bikes, clothes etc...! PLUS I personally find the preps a lot more enjoyable than doing sell missions for the bunker or doing import/export over and over.
I'm doing this on mobile, so please excuse any formatting errors :)
Note– doing this with two people is always the most optimal way to make money. Give yourself a huge cut. You deserve it for doing all the preps.
•step one: buy an arcade in Las Santos. Don't buy the one in Paleto Bay because that long drive to the casino will drive you crazy if you do it enough.
•step two: do all your prep works/setups in an invite only session. Trust me, it makes life so much easier when you're not bring chased by an oppressor all the time.
•step three: you can shuffle the contents you get in the vault. –NOTE THAT YOU CAN ONLY DO THIS IF YOU HAVE ALREADY COMPLETED ALL THREE HEIST APPROACHES–. YOU DO NOT WANT CASH. Art is better than gold (in my opinion) purely because it's very easy to do with two people... meaning you can keep a much bigger cut for yourself. Gold is awesome, but I'll talk about that in a bit.
•step three (b): to shuffle the vault contents and try to get something other than cash; simply do the vault contents prep. When you go to the casino and access the security camera feed, find the camera which reveals what's inside the vault. If you get art or gold, perfect! If you get cash, identify the target and wait for Lester to stop talking. Back out of the camera and then call Lester. Cancel the heist BEFORE you leave the casino. Leave the casino and go to your arcade. You will then have to pay another 25,000 to setup the heist again. When you pay, you will notice that a target has already been identified and there's a chance that this target will be different to what you already had. It's random so you may have to do it again. If you get cash again, go outside, cancel the heist again, restart your system, setup the heist again and repeat the previous steps until you get a better target than cash :)
•step four: always choose either aggressive or the Gruppe Sechs approach. Silent and sneaky with randoms is a nightmare abs it's not worth the frustration. Only do silent and sneaky with friends or people with mics
•step five: in order to even unlock the Gruppe Sechs approach, you have to first do the scoping out prep. Go to the sewer tunnel entrance that's closest to the casino. Go down the tunnel and look to your right. You will see a large semi-circular shaped get made of steel poles. Take a picture of it and send it to Lester. This will unlock the group Sechs approach!
•step five (b): always pick the cheapest gunman, the cheapest car guy and the best hacker. The best hacker you can get is AVI and to unlock him, you have to destroy all the signal jammers around the city.
•step six: there are optional preps. Some you can always skip and some you should absolutely do. You should ALWAYS get the level 2 keycards because if not, you will have to deal with that awful hacking minigame involving circles. Save yourself the headache of dealing with it and always do that prep. There's no point in getting the masks for any approach.
•step six (b): If you are doing the aggressive approach, I would highly recommend doing the enhanced body armour prep, Duggan's shipments and the level 2 keycard prep. You can skip everything else that isn't mandatory. The enhanced body armour will make your life so much easier... trust me. Doing Duggan Shipments and getting all 10 will makes the guards extremely easy to kill and will give them weak weapons.
step six (c): for the Gruppe Sechs approach, I would recommend doing the level two keycards and getting the exit disguise. I personally recommend going for the firefighter outfits because they're easier to get OR if you have the time, you can collect 54 playing cards, unlock the high roller outfits and you can use those as an exit disguise instead. They'll be permanently unlocked, meaning you can skip the exit disguise in future if you have it. Those are really the only optional preps you need. Patrol routes might seem important, but it's not.
step seven: when you're finished in the vault, always exit through the staff entrance. This will leave you in a position with the least amount of noose and the best position to escape from and to get to your getaway vehicles.
step eight: get in any vehicle you can find. Doesn't have to be your getaway vehicles. Drive to the police station that's near the casino, climb to the roof and get in the helicopter. It's the fastest way to your destination and to lose the cops. To see a tutorial of how to do this, there a tonne of guides on YouTube :)
step nine: you're done! You just completed the heist. Now you have to wait about 5 to 10 minutes to receive a call or text from Lester, suggesting you to do the heist again. Now, just do all steps again and you can easily make 2-3 million in about three or four hours.
If I'm missing anything, please let me know :)
submitted by StephenMoore34 to gtaonline [link] [comments]

Honestly I hope Nacon reads this, I've spent quite some time for this post.

Dear Nacon, Please read this.

The following list is a compilation of all the wish lists and features that TDU fans including me have said so far... would be bonkers if they really read this mate!
These features are not in TDU2 but were available in TDU1 ... And we suggest to re-add them in TDU3 .
  1. Immersive Dynamic Audio System : In TDU unlike TDU 2 you can hear the ambient audios when driving ... This makes the whole world of TDU bloody immersive !! While in TDU2 the ambient sounds stop playing when you drive your car faster than 45 KM/h or so . Comparing to TDU1 TDU2's audio has never been immersive and its Audio system worsened it. The only good thing in terms of the TDU2's Audio is the sound effects in the safe houses! TDU 1 > TDU2 in terms of Audio !
  2. The chillaxing situation : Unlike The Crew game TDU is NOT an Adrenaline-Intense game ... This game should not be about intense jumps nor unrealistic stunts ... it would be pretty alien for TDU atmosphere if you guys add these too arcade stuff . TDU has never been a simulator and it should not be but don't make TDU3 a too childish arcade game IMO ... Getting points for ridiculous jumps and weird stunts doesn't fit TDU !!!!
  3. Keyboard H-Gate + Clutch only for the cars that have manual gearbox in real life : TDU1 has "H-Gate and Clutch" option for Keyboard and Joystick users ... You had to use hacking/Key-mapping tools to get the gearing and using the clutch to work in TDU2 ... We don't want that . We want TDU3 to feature a clutch key just like TDU1
  4. More detailed Audio Settings : Unlike TDU2 TDU1 had way more detailed audio settings system and I actually use all of them to make the TDU1 world more immersive !
  5. MP3 and M3U support : TDU1 lets you add M3U files and playlists to your custom radio station! The custom radio station is useful and easier than playing a music in an external app !!
  6. Longer & more populated tyre smoke : Unlike the shambles particle system of TDU2 , TDU1 has a better and kind of brilliant tyre smoke FX ... The tyre smoke last longer in the air and it just looks better in TDU1 !!!!
  7. More options in Photography mode : Unlike TDU2 TDU1 has many more controls in the Photography mode ... You can add filters hide driver change date and weather... would be handy to recycle those for TDU3 !
  8. Start button : In TDU ( unlike TDU2 ) you can start your car by pressing a key . This made the game a bit more realistic than TDU2 :]
  9. The fast camera transition mode : In TDU 1 you can change the transition speed of the camera by holding the C ( Camera ) key I found it super handy :]
  10. The additional camera modes : In TDU 1 there is a camera mode that changes its FOV based on the speed of your car. And I found myself using that camera mode a lot and missed it in TDU2. Would be fancy if you also add a Cinematic Camera mode ( just the like GTA's ) as well !
  11. Hardcore mode / G-Metre : I am not a big fan of the hardcore mode of TDU but it made that old arcade physics system a bit challenging and refreshes the game after a while . Plus that game-play mode never interfered in Multiplayer ... !
  12. Various weather options : TDU1 has more weather settings than TDU2 would be great to include more weather options like rain rainbows overcast semi-cloudy extra sunny stormy windy ... :]
  13. Realistic road lines and road signs: You literally could use the road lanes and road signs in TDU1 unlike in TDU2 . not to mention that the road lanes of the roads of TDU1 actually have meanings !!!!
  14. Floating leaves, newspaper and other particles : Unlike TDU2 You could see leaves and newspapers and leafs floating around . That feature is pretty fancy enough to add to TDU3 for more immersion :]
  15. Ship sounds : In TDU We could hear sounds from ships
  16. Radio off by turning the volume to zero : In TDU ( unlike TDU2 ) you could just turn off the radio if you set the radio vol to zero. TDU2 missed this feature !!!!
  17. Real dead-end roads : The asphalt road of TDU2 is way unfinished than TDU1 and we don't want that for TDU3. For example in TDU2 you could drive to a deadend road where the asphalt suddenly goes from asphalt to literal nothing . You can add dirt or broken asphalt effect to the roads to make them more realistic !
  18. Wind/Sound distortion : In TDU ( unlike TDU2 ) you can hear the wind / Sound distortion . Would be wicked to re-add this feature in TDU3
  19. Faster UI : The UI system of TDU2 is too slow while TDU1 has a better UI system in terms of the transition speed !!!!
  20. Windows affect audio sound : When closing / opening car windows in TDU1 the sound would change accordingly
  21. The electricity lines movement : When it is windy the lines shake quickly in TDU1 !!!!
  22. Realistic and way detailed car data sheets : The car data sheet of the car dealers and the garage is more detailed and informative than TDU2 making TDU1 a bit more serious driving game
  23. Tachometer : I could easily tell which car is my favourite with that feature ! also I imagined engine oil change timing and stuff like that ... don't judge me lol!
  24. Realistic gauges : Each of the cars in TDU1 has their own realistic gauge !!!!
  25. Physics system : Last but not least I have to mention the physics system although they're gonna use a much better one anyway . TDU1 physics was ace if you compare it to the one for TDU2 !!!
So these were the quirks and features that were in TDU1 unlike TDU2 . And we think those must be in TDU3 too .

These features were later added to TDU2 and we think it is wicked to see them back in TDU3 !
  1. On foot : Playing the character on foot for some scenes made the game more immersive!
  2. Hairstylists : Going to a barbershop and modifying player's hairstyle I suggest to add more long hairstyle options as well as wigs !!!!
  3. Face lifting : TDU1 and TDU2 both let you modify player's face however in TDU2 you can go to a clinic and it is wicked !!!
  4. Various clothing items : In TDU2 there are more items to choose like hats and stuff . which is good to be frank !!!!
  5. House Modification : There is a feature to customise the house to make'em feel more homie pretty neat . Definitely suggest to re-add this feature in TDU3 !
  6. Weather forecast : You can switch on the TV to see the weather forecast was great and had good UI also !
  7. Day/Night cycle : Although it is better than only-day cycle I'd say shorten the night cycle and have more daylight :]
  8. Detailed house tour : In TDU1 there is a house tour feature but in TDU2 that is more detailed in Real Estate agencies !!!!
  9. Casino : How would you be able to pretend you're rich but can't do what rich people do?! Casinos should be in TDU3 . The cut scenes should also be there !!!!
  10. Rain : Rain effects in TDU2 are okay at least it is better than nothing!
  11. Off Road : SUVs and offroad settings in TDU2 is a good idaea perhaps TDU3 would have it .
  12. Timed missions : the one-time missions the ones that you can't retry later if you either miss them or do them are great to once again be in TDU3 . However I'd say add more variety so that they won't look repetitive !!!!
  13. Road Exploration Score : The more you drive the more score you get which in return gives you ability to buy more items . That TDU2 idaea forces players to explore and learn the map :]
  14. Landscape Exploration Score : There are landmarks that player can take a photo and get more exploration ( or "discovering" iirc ) score . This also makes players to be more familiar with Hawaii or Ibiza . Good stuff for TDU3 also !
  15. Abandoned car parts : The "Barn find" feature is a great mini game for TDU2 TDU3 needs this for sure !
  16. Ocean and beach with better graphics : The graphics of ocean in TDU2 has sea foam and depth in it the beaches are more detailed too !!!!
  17. Sticker and livery shop : The decal / sticker / livery shop in TDU2 is good an updated version would also be good for TDU3 :]
  18. Second handed car dealers : You've gotta use those cars to get the fancy Yacht quicker !
  19. Retractable car roofs: Not sure why but when it was sunny in the game I had to remove the roof and vise-versa! Gotta love doing it again in TDU3 !
  20. Blinkers : Using them did not affect the traffic cars in TDU2 but perhaps in TDU3 this also could be a thing ?!!!
  21. Car Details : Gearing animation Wing and spoiler animation etc etc etc !!!!
  22. Car damage : TDU1 did not have car damage TDU2 had fake damage, I'd expect TDU3 to have a better damage simulation . something like soft-body would be bloody wicked!!!!!
  23. Car wash : car washes with more realistic characters and animation would be nice to have in TDU3 !!!!!
  24. Fishes, those cats and the small details : TDU2 sometimes looked more immersive because of the smaller details that weren't in TDU1 . However I'm not sure if there're birbs flying in TDU2 TDU3 better have all these animals and some!!!!!
  25. Detailed navy ships and buildings : Hawaii in TDU2 is simply more detailed than TDU1 . We expect the same for the next TDU3 and a TDU game without Honolulu is a like a Fast and Furious movie but without manual gearbox cars ! :]
So these were the quirks and features that were in TDU2 . And we think those have to be in TDU3 too .
Cheers mate ! :]
- From the TDU community all around the world , and me here in the sunny Australia !
submitted by Some_Folk to tdu3 [link] [comments]

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I see so many people freaking out about lost cars to garages. I've never once lost a car to a garage. I did realize that sometimes when you check, the car is not there. All you have to do is save your game and then reload right away, you'll see that the car is back. The way the game handles memory objects sometimes may cause them to "not be there." Finally, the GTA Online Casino & Resort Diamond has opened its doors, offering numerous exclusive activities for players. Among the various novelties, in the State of San Andreas 54 hidden playing cards have been introduced: in this mini-guide, we show you where to find them all. The cards in question were scattered in the giant map of GTA Online. As […] 1.Take note of the missing car and leave your garage. 2.Once you can, call your mechanic and have him deliver said missing car. 3.Once he delivers it, leave GTA:Online and rejoin it.(DO NOT RE-ENTER YOUR GARAGE) 4.Check your garage, your car should now appear again. ONLY HAVE THE MISSING CAR OUTSIDE OF YOUR GARAGE, LEAVE THE OTHERS IN. I am freaking the fuck out. I won the casino car a little while ago and I walked out of the casino to find my mk2 still there. I returned it to storage and I called the mechanic, but it wasnt in any of my garages. If you pop up somewhere in the story, with the character's car, just use it. Customize it. Avoid the hassle of stealing a car just to chuck a grenade at it, then have cops on you, just to ensure it doesnt wind up at impound. Conclusion: your REAL cars should now be at Impound - 90% of the time if its gone missing. If theres a thread on this already, i apologize for missing it. anyways, driving around in a public free roam today, someone threw a sticky bomb on my Tailgater and blew it up, now i cant get it back for some reason. Its not in my garage, when i call my mechanic the vehicle is listed as (destroye... Question: My online character, rank, items, apartments are suddenly missing. How can I get them back? Answer: When exiting GTA Online, please pause the game and choose to return to Single Player. This will trigger a save and ensure that progress since the last auto-save is recorded. If you purchase items and immediately power the console off or exit through console system menus, those items… GTA 5 Online - Player Wins Car in Casino, Loses it Due to Bug. One GTA Online player won a car in the casino, only to lose his prize after the game kicked him off the server. Rockstar Games refused to grant him the car, despite video proof. As Franklin, I bought the Z-Type ($10,000,000 car) and fully upgraded it. I had then parked the car in the house garage, and I saved the game. A little while later, I was playing around and I got the help my car is missing in gta 5? when i did a mission it told me to go in a different car so i thought it would either be impounded or automatically be stored in my garage (the one i bought not the safehouse) and then when it was over it wasn't anywhere not even at the mission start.

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