Global Casino Gaming Equipment Market Segment Outlook ...

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Global Casino Gaming Equipment Market Research Insights 2019-2024- Scientific Games, IGT, Aristocrat Leisure, & more

Global Casino Gaming Equipment Market Research Insights 2019-2024- Scientific Games, IGT, Aristocrat Leisure, & more
The Casino Gaming Equipment market referenced in the report has all the useful essential information, for example, the financial strategies, applications, future growth, development and advancement components referenced in a positive way. The geographical and Casino Gaming Equipment industrial dominance is relied upon to enable the market to cut out a name for itself on a worldwide scale.
Major applications of Casino Gaming Equipment Market are also evaluated based on their performance. Different Casino Gaming Equipment market properties such as limitations, future aspects, and growth drivers of every segment have been studied.
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Casino Gaming Equipment Market
Top players operating in the market have been profiled in the report, with their revenue, volume, import-export data, and global market share. Top Companies Profiled in this Report includes: Scientific Games, IGT, Aristocrat Leisure, Novomatic, Konami Gaming, Ainsworth Game Technology, Everi, Interblock, Gaming Partners International, Tcs John Huxley
The information and data provided in this report would definitely enable small and medium market players operating in the Casino Gaming Equipment Market, to gain market competition and increase their current market presence. The report will also enable them to plan their next strategic move to increase its global market share.
Casino Gaming Equipment Market Growth by Types: Gaming Chips, Slot Machines, Casino Tables, Video Poker Machines, Other
Casino Gaming Equipment Market Extension by Applications: Replacement, New expansion
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The Global version of this report with a geographical classification would cover regions: North America (USA, Canada and Mexico), Europe (Germany, France, UK, Russia and Italy), Asia-Pacific (China, Japan, Korea, India and Southeast Asia), South America (Brazil, Argentina, Colombia etc.), Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, and South Africa)
Strategic Points Covered in TOC: Chapter 1: Introduction, market driving force product scope, market risk, market overview, and market opportunities of the global Casino Gaming Equipment market. Chapter 2: Evaluating the leading manufacturers of the global Casino Gaming Equipment market which consists of its revenue, sales, and price of the products. Chapter 3: Displaying the competitive nature among key manufacturers, with market share, revenue, and sales. Chapter 4: Presenting global Casino Gaming Equipment market by regions, market share and with revenue and sales for the projected period. Chapter 5, 6, 7, 8 and 9: To evaluate the market by segments, by countries and by manufacturers with revenue share and sales by key countries in these various regions.
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Casino Gaming Equipment Market Size by Regional Outlook, Competitive Strategies and Forecasts to 2025

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Casino Gaming Equipment Market Research Report Released With Growth, Latest Trends & Forecasts Till 2025

Casino Gaming Equipment Market Research Report Released With Growth, Latest Trends & Forecasts Till 2025
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Excell Reports announces the addition of new study based research report on Casino Gaming Equipment Market to their suite of offerings. The report provides key statistics on the market status of the Casino Gaming Equipment manufacturers and is a valuable source of guidance and direction for companies and individuals interested in the industry. Firstly, the report provides a basic overview of the industry including its definition, applications and manufacturing technology. Then, the report explores the international major industry players in detail. In this part, the report presents the company profile, product specifications, capacity, production value, and 2013-2018 market shares for each company. Through the statistical analysis, the report depicts the global total market of Casino Gaming Equipment industry including capacity, production, production value, cost/profit, supply/demand and Chinese import/export. The total market is further divided by company, by country, and by application/type for the competitive landscape analysis. The report then estimates 2018-2023 market development trends of Casino Gaming Equipment industry. Analysis of upstream raw materials, downstream demand, and current market dynamics is also carried out. In the end, the report makes some important proposals for a new project of Casino Gaming Equipment Industry before evaluating its feasibility. Overall, the report provides an in-depth insight of 2013-2023 global Casino Gaming Equipment industry covering all important parameters.
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The report features in-depth analysis of the global market with a focus on factors that influence the market, such as drivers, restraints, and key trends. The report will let you discover the future market prospects along with the most lucrative areas in the industry. This research based study lets you assess forecasted sales at overall world market and regional level with the interviews, financial results, and revenue predictions. It also analyses the import and export and draws a market comparison focused upon the Development Trend.
The report features:

  • Overview of the industry, including definitions, classification and segmentation on the basis of application, product, geography and competitive market share
  • All-inclusive assessment of the market
  • Industry validated and statistically-supported market data
  • Facts and statistics
  • Business outlook and developments
  • Market forecasts for the projected time frame
  • Qualitative analyses (including SWOT analysis), product profiles and commercial developments.
  • Key participants, company profiles, market trends, and business strategies
To view the table of contents and know more details please visit: https://www.excellreports.com/product/technology-media-telecommunications/global-and-chinese-casino-gaming-equipment-industry-2018-market-research-report/
Regional Insights:
The report lets you have an edge across the targeted regions with the comprehensive competitive framework. It analyzes the market on the basis of segmentation at a regional level coupled with price rate, profit, forecast, and estimates. The report studies the use of Casino Gaming Equipment across several sectors to study and projects the future growth prospects. The report covers regional analysis of the market with respect to the existing market size and future prospects. It features historical stats, data and revenue estimation of the market segments and sub-segments in accordance with the top geographic regions and their countries. It discusses the current scenario of the Casino Gaming Equipment market across major geographic segments, Europe, Southeast Asia and North America along with analysis of various country level United States, China, Japan and India markets for the demand of Casino Gaming Equipment across each of these regions.
Competitive Landscape:
The Casino Gaming Equipment market is characterized by the presence of a significant number of market participants. The research report lets you identify key organizations holding the greatest potential. Is also helps you stay ahead by figuring out capabilities, commercial prospects and progress of the key players. It also analyzes latest advancements in technology along with major industry participants profiled in the report. A review of macro and micro factors vital for the present market participants and new companies lets you evaluate competitive dynamics. The commercial analysis and insights of Casino Gaming Equipment market will let you stay well-versed with valuable business intellect on Casino Gaming Equipment market.
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Global Casino Gaming Equipment Market Size Study By Product Type, End-User and Regional Forecast 2018-2023

Global Casino Gaming Equipment Market Research Report presents detailed information on the latest market trends, development scope and business growth is presented. The business strategies applied for Casino Gaming Equipment growth are explained. All major elements like market share, Casino Gaming Equipment geographical regions, market drivers, CAGR value and market risks are evaluated. The competitive scenario between Casino Gaming Equipment industry, key drivers are studied.
International top vendors of Casino Gaming Equipment Market, production capacity, growth rate, consumption and import-export details are explained. Top geographical regions analysed in the study include North America, Europe, Asia-Pacific, Middle East & Africa and South America. The Casino Gaming Equipment product introduction, varied applications, types are explained in this study.
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Global Casino Gaming Equipment Market Segment by Manufacturers, this report covers:
Scientific Games Igt Aristocrat Leisure Novomatic Konami Gaming Ainsworth Game Technology Everi Interblock Gaming Partners International Tcs John Huxley
Global Casino Gaming Equipment Market Segment by Type, covers
Gaming Chips Slot Machines Casino Tables Video Poker Machines Other
Global Casino Gaming Equipment Market Segment by Applications can be divided into:
Casino Mall Other
Vital information on growth opportunities, market risks in Casino Gaming Equipment industry will depict the industry performance at present and in near future. Casino Gaming Equipment Industry plans and policies, new product launch events, mergers & acquisition and technological advancements are explained. The upstream raw material suppliers of Casino Gaming Equipment, manufacturing base, cost structures and production process analysis are analysed. Also, the marketing channels of Casino Gaming Equipment industry, downstream buyers, labor cost involved and price structures are elaborated.
The Global Casino Gaming Equipment market value and growth rate for each application, type and region is studied from 2013-2018. The import-export details, production and consumption status of Casino Gaming Equipment Market is provided for every region and key countries present in this region. Furthermore, the SWOT analysis to predict the Casino Gaming Equipment growth drivers, threats to the industry are studied.
Segment Casino Gaming Equipment competitive landscape will illustrate the dynamic competitive scenario among elite players in this market. A complete product portfolio, market share in 2017, and gross margin status is covered. In the next part, market value, volume and Casino Gaming Equipment consumption forecast from 2018-2023 are conducted. The forecast analysis will help in strategic business planning to achieve substantial growth in future. This will also lead to new project plans and investment feasibility analysis.
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The Casino Gaming Equipment report projects advancements and futuristic demand from 2018-2023. Downstream demand, raw materials analysis and market dynamics are explained. An extensive and valuable analysis with the latest development will provide feasibility study. All significant Casino Gaming Equipment parameters and complete insights on industry facts are explained. The revenue, capacity, manufacturing, production rate and import-export status are presented. Lastly, research conclusions, data sources, in-depth research methodology and analysts view, suggestions are offered.
Key Features Of Global Casino Gaming Equipment Market Report Are As Follows:
The assessment of growth opportunities in Casino Gaming Equipment with market size, share and forecast data is covered in this report. The growth drivers of this industry are extensively focused. Top elite Casino Gaming Equipment industry players, their business plans and tactics are explained with the analysis of market risks. Revenue analysis, market status, production and consumption analysis is presented.
The segmented Casino Gaming Equipment industry analysis provides a key focus on every segment like product types, applications and geographical regions. The study of past market status, the present status will lead to forecast study and market share view. An in-depth study on company profiles, product portfolio, sales, revenue and gross margin statistics is conducted. Additional players can be studied as per the user’s interest.
Browse Table Of content @: https://www.globalmarketers.biz/report/chemicals-and-materials/2018-global-casino-gaming-equipment-industry-depth-research-report/119119#table_of_contents
Casino Gaming Equipment analysis of upstream buyers, industry chain view, manufacturing process and downstream suppliers will provide useful industry insights. Financial analysis and key advancements to be taken place in the near future are portrayed in this study. Consumption, production and revenue forecast are key attractions of the report. Also, the information on traders, distributors, manufacturers and dealers are covered on a global scale.
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Global Casino Gaming Equipment Market to Become Worth US$ 22.5 Billion by 2020 and is Projected to Register a ...

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Global Casino Gaming Equipment Market - Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 - 2023

Global Casino Gaming Equipment Market - Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 - 2023
Detailed market research on the Global “Casino Gaming Equipment Market " examines the performance of the market. It contains an in-depth study of market conditions and a globally competitive environment. This report analyses in detail the potential of the market in current and future perspectives from various angles.
Casino Gaming Equipment Market
Analysed key elements of the Casino Gaming Equipment Market based on current industry conditions, market demand, market players' business strategies and future perspectives from various angles. Market analysis is a market assessment tool used by business analysts to understand the complexities of the industry.
Leading Manufacturers Companies Analysis are Scientific Games,IGT,Aristocrat Leisure,Novomatic,Konami Gaming,Ainsworth Game Technology,Everi,Interblock,Gaming Partners International,Tcs John Huxley
To Get Sample Pages of Report here: https://www.research2reports.com/sample-report-manufacturing-construction/R2RQY10137/18608
In the first part, Casino Gaming Equipment Market study deals with the complete overview of the market, which consists of definitions, a wide range of statements, kinds and an entire market chain structure. The global security business analysis moreover consists of the ambitious landscape of market expansion history and important development drifts presented by market. Market trade introduces more extensive guidelines for a high growth potential industries professional survey with industry analysis.
Firstly, the report covers the top Casino Gaming Equipment Market manufacturing industry players from regions like United States, EU, Japan, and China. It also characterizes the market based on geological regions.
Further, the research report gives information on the company profile, market share and contact details along with value chain analysis of Casino Gaming Equipment Market, market rules and policies, circumstances driving the growth of the market and compulsion blocking the growth. Market development scope and various business strategies are also mentioned in this report.
following are real Table of Content of Casino Gaming Equipment Market Report:
  1. Industry Synopsis of Casino Gaming Equipment Market.
    1. Market Company Manufacturers Overview and Profiles.
    2. The Casino Gaming Equipment Market analysis of Technical Data and Manufacturing Plants.
    3. The market analysis of Capacity, Production and Revenue.
    4. Price, Cost, and Gross Margin Analysis of market by Regions, Types and Manufacturers.
    5. Market industry Consumption Volume, industry Consumption Value and Sale Price Analysis by Regions, Types and Applications.
    6. Casino Gaming Equipment Market Supply, Import, Export and Consumption Analysis.
    7. Major manufacturers Analysis of market industry.
    8. Marketing Trader or Distributor Analysis of market.
    9. Industry Chain Analysis of market.
    10. Development Trend Analysis of Casino Gaming Equipment Market.
    11. New Project Investment Feasibility Analysis of market.
    12. Conclusion of the market industry.
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Casino Equipment Market Overview and Scope 2019 to 2026 | Key Players: Konami Gaming, Inc., Everi Holdings Inc., Gary Platt Manufacturing, Tcsjohnhuxley, etc.

Casino Equipment Market Overview and Scope 2019 to 2026 | Key Players: Konami Gaming, Inc., Everi Holdings Inc., Gary Platt Manufacturing, Tcsjohnhuxley, etc.
Casino Equipment Market
The global Casino Equipment market report includes a scrupulous analysis of the Casino Equipment market in the forecasted period. The global Casino Equipment Market size and CAGR between 2019 and 2026 is comprehensively and Insightful information in the report, taking into consideration various factors such as competition, regional growth, segmentation, and Casino Equipment Market size by value and volume. The comprehensive research will enable the well-established as well as the emerging players to establish their business strategies and achieve their short-term and long-term goals.
Major Key Player include in the Report: Konami Gaming, Inc., Everi Holdings Inc., Gary Platt Manufacturing, Tcsjohnhuxley, Scientific Games Corporation, Aristocrat Leisure, Universal Entertainment, Amatic Industries, Ainsworth Game Technology Ltd., Martin Williams, APEX Gaming Technology, Casino Technology, International Game Technology PLC, Galaxy Entertainment, Novomatic, Gaming Partners International Corporation, Interblock
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The global Casino Equipment Market report offers the weaknesses as well as plus points of the established market players. Market value has been estimated considering the application and regional segments, market share, and size, while the forecast for each product type and application segment has been provided for the global and local markets.
Report Objectives: • To inspect and forecast how big this global Casino Equipment market. • Strategically profile the key players of the global Casino Equipment market. • To assist and understand present and prospective economy situations. • Provides insights into existing customers. • Different business perspectives on market performance. • Identify large potential classes predicated on comprehensive volume and value. • To know the competitive landscape centered on the application of a successful market positioning. Use Corporate ID to Inquiry For Buying or Customization of Report: https://www.acquiremarketresearch.com/enquire-before/135527/
Regional Analysis for Casino Equipment Market: For a comprehensive understanding of market dynamics, the global Casino Equipment market is analyzed across key geographies namely the United States, Europe, China, Japan, Southeast Asia, India, Central & South America. Each of these regions is analyzed on the basis of market findings across major countries in these regions for a macro-level understanding of the market.
Casino Equipment Market Based on Types: Gaming Chips, Slot Machines, Casino Tables, Video Poker Machines, Ohers
Casino Equipment Market Based on Applications: Casinos, Malls, Leisure Centers, Others
Reasons to Buy This Research Report
• Key trends, drivers and restraints for global Casino Equipment Market. • An in-depth analysis of the Casino Equipment market across regions – North America, Latin America, Western Europe, Central, and Eastern Europe, Asia Pacific, Middle East, and Africa. • The Casino Equipment Market Production Analysis with respect to different regions, types, and applications. • Key business strategies by major market players and their key methods. • Detailed Overview of Casino Equipment market will help deliver clients and businesses making strategies. Get Full Report Description, TOC, Table of Figures, Chart, etc. @ https://www.acquiremarketresearch.com/industry-reports/casino-equipment-market/135527/
Finally, Casino Equipment Market report is the believable source for gaining the market research that will exponentially accelerate your business. The topological bifurcations are also a market growth benefiter that the current Casino Equipment market plans to strategically use to gain dominance.
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$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)

$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)
Listen up retards. Do you happen to feel regret because you always think “ohhh if I yoloed my savings on TSLA/AMD/NVDA 🚀 leaps years ago I could be rich by now!!!”
Well if you didn't know already, it doesn’t really matter what happened in the past. Hindsight will always be 20/20. You shouldn’t be harsh on yourself on your past self that your past self wasn’t retarded enough to yolo their savings into AMD/TSLA/.... Your past self doesn’t have the same knowledge that your current self has. It’s fine. If you judged those stocks with the best DD you could do at the time and didn’t think they were worth it, then you did a good job.
If you always think about what you could/should have done in the past, then you don't have the right attitude to play the stock market casino imho.
The single most important thing is to be able to look ahead. There are always plenty of opportunities around. There are thousands of rockets that are still on earth right now. Some may depart this year, others will stay a little longer on earth. The true strength lies in being able to identify those rockets with the knowledge you have right now. And if you still miss most rockets that will take-off this year that's fine, maybe you'll learn, get better and you'll do better next year.
Now, what if I told you there’s a big rocket that’s parked right right here on earth and it has decent chance for take-off this year? Maybe it won't quite reach the moon this year yet, but hey leaving the exosphere should already be a cool milestone.
It has rock-solid fundamentals and will see lots of growth in the following years/decade.
It’s a company that has the fundamental technology to power all the computer vision tech, which is bound to boom this decade.
The company we’re talking about is of course Sony, and it is extremely undervalued right now.
Its P/E is only 14. They have a P/S of 1.65, a PEG of 0.92 (< 2 is already somewhat exceptional for a company/conglomerate of Sony’s size, under 1 is a steal)
Much lower than all of its same-sector peers. This indicates significant undervaluation.
Next up Sony has a P/CF 13.2, ROE of 20% (S&P 500 average is 14% which would already be considered pretty good. 20% ROE is excellent), PEGY of 0.89, P/B of 2.65 and finally Sony has $41.6B in cash on hand. This makes Sony one of the cheapest tech/entertainment/EV/semiconductor growth stocks you will find on the market.
(ROE of 20% + PEGY of 0.89 + PEG of 0.92 means this company is a growth stock based on the numbers alone, but we’ll dig into the actual company and overall outlook in a moment)
I challenge all retards to find a company with similar benchmarks in one of the mentioned sectors, seriously.
Quite frankly doing this DD honestly blew my mind. I kept looking everywhere for reasons why the company could be so undervalued and why they may struggle in the future. Very important to look at all the challenges the company faces to make sure I’m not just doing confirmation bias DD. But all I could find was the opposite. After several weeks and months of working on this DD, I can only conclude that it is overall a very solid company for a bargain price. The new CEO is taking the company in a great direction imho and I'm begin to think he could be Sony's Satya Nadella.
So if you want some easy tendies, maybe consider $SNE while it is still cheap, I’d say.
For the autists out there who care about analyst ratings, SONY ($SNE) currently has 18 BUY ratings, 2 OVERWEIGHT, 4 HOLD and 0 SELL. (= analyst consensus is a STRONG BUY). Very little analysts cover this stock compared to other entertainment/tech companies, so this adds to my assertion that the stock is very much under the radar. Which means you have time to get in before it gets noticed by the larger investing world and before it starts to get a more fair valuation (P/E of around 30 would be more fair for this company I think, but still cheaper than many same sector peers). But, anyway the few analysts who do happen to cover this company are basically all saying it’s an instant-buy at its current price.
Most boomer investors still think big Japanese tech companies are dinosaurs that have long been surpassed by China, South Korea and Apple etc ages ago. Young boomers may think Sony = PlayStation and that it's it. But the truth is that PlayStation, while very important (about 24% of Sony's total revenue last year), is a part of a larger story.
Lots of investors in general associate Sony with the passé Japanese electronics companies from the 80’s and the 90’s. Just like a lot people may think BlackBerry is a struggling phone company.
While Sony may not be the powerhouse in consumer electronics it was in the 80’s and the 90’s, in a lot of ways they are more relevant than ever before. Despite being a well-known brand and being known as the company behind PlayStation, for some reason its stock still seems to be under the radar among both retail and institutional investors. And boy, are they mind-blowingly undervalued. Even if a big part of its business would collapse tomorrow, they would still be slightly undervalued. And I am about to tell you why.
(& btw compared to Japanese tech/entertainment stocks $SNE is still super cheap (Canon, Nikon, Toshiba, Sharp, Panasonic, Square Enix, Capcom, Nintendo, Fujitsu all have P/E ratios ranging from 18 to 77 and none of them have the combination of global clout, fundamentals & growth prospects that Sony has))
2021 Sony as a corparation is not the fucking Sony from 2005-2015’s, just like BlackBerry in 2021 is not the fucking Blackberry from 2012. Just like Garmin in 2021 is not Garmin from 2011. Just like AMD in 2021 is not AMD from 2012.
No, in 2021, Sony is the global leader in imaging technology and people do not fucking realize it. Sony has 50% marketshare in the CMOS image sensor market. There’s a very good chance the smartphone in your pocket has Sony image sensors (unless it’s a Samsung phone). Sony image sensors are powering a big part of today's vision/camera technology. And they will power even more of tomorrow's computer vision tech.
In 2021, Sony is a behemoth in video games, music, anime, movies and TV show production. Sony is present in every segment of entertainment. Sony’s entertainment branches have been doing great business over the past 5 years, especially music and PlayStation. Additionally, Sony Pictures has completely turned around.
In 2021, Sony is the world’s biggest music publisher (and second biggest music company overall). Music streaming has been a boon for Sony Music and will continue to be.
In 2021, Sony is among the biggest mobile gaming companies in the world (yes, you read that right). And it’s mainly thanks to one game (Fate/Grand Order) that nets them over $1B revenue each year. One of the biggest mobile gaming companies + arguably biggest gaming brand in the world (PlayStation).
In 2021, Sony is an EV company. They surprised the world when they revealed their “Vision-S” at CES 2020. At the reception was fantastic. It is seriously one of the best looking EV’s. They already sell sensors to Toyota. Sony will most like sell the Vision-S's tech to other car manufacturers (sensors for driving assistence / autonomous driving, LiDAR tech, infotainment system).

40 sensors in the Sony Vision-S
Considering the overwhelmingly good reception of the Vision-S so far, I suspect the Vision-S could be another catalyst that will put Sony as a company on the radar of investors and consumers.
We've seen insane investment hype for anything even remotely related to EV over the past year. We've seen a company that barely had a few EV design concepts (oh wait, they had a gravity-powered truck though) even get a $30B market cap at some point lmao.
But somehow a profitable company ($SNE) that has an EV that you can actually drive, doesn't even have a fair valuation?
In 2020’s Sony’s brand value is at their highest point since 12 years. In 2021, it is projected to be a its highest point since 2001 assuming same growth as average yearly growth from 2015 to 2020. Keep in mind brand valuation is a bit bullshitty as there’s no standardization to compare brands from different sectors, let alone non-consumer-facing brands with consumer-facing brands. But one thing we can note is that Sony both as B2C brand and as a B2B company is on a big upwards trend.
https://interbrand.com/best-global-brands/sony/
https://careers.uw.edu/blog/2020/03/17/these-are-the-10-biggest-video-game-companies-in-north-america-shared-article-from-zippia/
In 2021, Sony is an entertainment behemoth. They have grown their entertainment branches by a huge amount over the past 5 to 10 years (they made some big acquisitions in the music space especially and they’re now also all-in in anime). I don’t think people realize how big Sony is as an entertainment company. I dug up the numbers and as of Q3 2020, PlayStation is the second biggest video game company in the world (Tencent is #1) in revenue (I suspect Sony might dethrone Tencent after Sony’s FY Q3 2020 is released). But Sony already comes very close to Tencent especially if you add Fate/Grand Order (which is under Sony Music and not under PlayStation) under PlayStation.
There’s no single other company that has this unique combination of a dominant/important position in all entertainment segments. (video games + music + movies + TV series + anime + TV networks). I guess Tencent maybe?
In 2021, Sony has amazing momentum in the camera space. If you’re familiar with the enthusiast photography space, you should know this. Basically, the market is slowly shifting from SLR to mirrorless cameras. This is because mirrorless cameras tend to smallelighter, have faster AF, better low light performance, better battery life and better video performance. Sony is the company that has been specializing in the development for mirrorless cameras for over a decade while Canon’s bread and butter has always been SLR cameras. Sony is in the lead when it comes to mirrorless cameras and that’s where the market is shifting towards. Because the advantages of mirrorless have become more and more apparent and Sony’s cameras have become technically superior, Sony has gained quite a bit of market share over Canon and Nikon in the last few years. In 2019, Sony overtook Nikon as the #2 camera manufacturer. Sony is in an upwards trend here. (they have the ambition to become the world’s #1 camera brand) Sony also has very good marketing for their cameras. (Sony has a lot of YouTubers / influencers / brand ambassadors for their cameras despite being a smaller brand than Canon)
(just search on YouTube and/or Google “switching to Sony from Canon” just to give you an idea that they do have amazing brand momentum in the camera space. You won’t get as many hits for the opposite)
A huge portion of Sony’s profit comes from image sensors in addition to music and video games. This is in addition to their highly profitable financial holdings division & their more moderately profitable electronics division.
Sony’s electronics division, unlike other Japanese brands, has shown great resilience against the very strong competition from China & South Korea. They have been able to maintain their position in the audio space and as of 2020 are still the global market leader in high-end TV’s (a position they have been holding for decades) and it seems they will continue to be able to maintain that.
But seriously this company is dirt-cheap compared to any of its peers in any segment and there’s various huge growth prospects for Sony:
  • CMOS image sensors & Sony’s overall imaging prowess will boom due to increased demand from automotive sector, security & surveillance industry, manufacturing industry, medical sector and finally from the aerospace & defence industry. On the longer term, image sensors will continue to boom due to increased demand for computer vision & AI + robotics. And for consumer electronics demand will remain very high obviously.
  • Sony is aiming for 60% market share in the CMOS image sensor market by 2026. Biggest threat here is Samsung here who have recently started to aggressively invest in image sensors and are challenging Sony. Sony has technological lead + higher production capacity (and Sony will soon open a new plant in Nagasaki), so Sony should be able to hold off Samsung.
  • The iPhone 12 Pro has 3 cameras + a lidar sensor. Apple now buys 3 image sensors (from Sony) + LiDAR sensor (from Sony) per iPhone 12 Pro they manufacture. Remember the iPhone X and iPhone XS? That one had “only” 2 rear cameras (with image sensos from Sony of course). Basically, Sony will be selling exponentially more image sensors as more smartphones get equipped with more and more cameras.
  • Now think about how many image sensors Sony can sell to Apple if the iPhone 13 will have 5 cameras + LiDAR sensor (I mean the number of cameras on smartphones certainly won’t decrease)
  • Gaming (PS5 hype, PSN game sales are booming, add-on content is booming, PS+ subscribers count is booming and finally PSNow & first-party games sales are trending upwards as well). Very consistent year-on-year profit & revenue growth here. They have a history of beating earnings expectations here. The number of PS+ subscribers went from 4M to 48M in just 6-7 years. Investors love to hype up recurring revenue and subscription services such as Disney+ and Netflix. Let’s apply the same logic to PS+? PS+ already has more subscribers than HBO Max in the USA.
  • PlayStation (video games in general) has not even scratched the fucking surface. Most people who play video games now are millennials and kids. Do you think those millennials will stop playing video games when they grow older? No, of course not. Boomers today also still watch movies and TV. Those millennials have kids and those kids are now also playing video games. The kids of those kids will also play video games etc. Basically the total addressable audience for video games will by HUGE by the end of the decade (and the decades after that) because video games will have penetrated all age ranges of the population. Gaming is the fastest growing segment of the whole entertainment business. By a large margin. PlayStation is obviously in a great position here as you can guess from the PS5 hype, but more importantly imho, the growth of PS+ subscribers (currently a bit under 50 million) and PSN users (>100 million MAU) over the past 5 years shows that PlayStation is primed to profit from the audience growth.
  • On top of that you have huge video game growth in the China where Sony & PlayStation is already much better established than Xbox (but still super small compared to mobile games and PC gaming in China). Within the console market, Xbox only competes with PlayStation in North America. In the rest of the world, PlayStation has an enormous lead over Xbox. Xbox is simply a lesser known and lesser desirable brand in the rest of the world
  • Anime streaming (basically they have a monopoly already + vertical integration, it might still be somewhat niche right now, but it will be big within 5 years. Acquiring Crunchyroll was a very good move)
  • Music streaming (no, they don’t have a music streaming service, but as music streaming grows, Sony Music also gets a piece of the growing pie through licensing/royalties, and they also still have a little 2.8% stake in Spotify)
  • Apple, Amazon, Netflix, AT&T and Disney are currently battling it out in the streaming wars. When there’s a war you have little chances of winning, you shouldn’t be the one waging the war. You should be the one selling the ammo. Basically Sony Pictures (tv shows + movies) is in that position. Sony Pictures can negotiate good prices for their content because Apple, Amazon, Netflix, AT&T are thirsty for content and they all want their own exclusive content. Sony Pictures does not need to prop up their own streaming service just like Sony Music doesn’t need their own music streaming service when they can just license out their content and turn a profit. There will always be demand for TV & movies content, so Sony Pictures is well positioned is as an independent content provider. And while Apple, Amazon, Netflix, AT&T and Disney are battling it out on the forefront, Sony is quietly building their anime empire in the background. Genius business move from Sony here, seriously. They now have anime production & distribution.
  • Netflix has 200M subscribers and they currently have a 250M market cap. Think about what Sony will have in 5 years? >30M Crunchyroll subscribers (assuming all anime will be consolidated into Crunhyroll) & >100M PS+ & PSNow subscribers? Anime and gaming is growing faster than movies and TV shows. (9% CAGR for anime, 12% CAGR for gaming vs. 5% CAGR for the whole movies & TV show entertainment segment which includes PVOD, SVOD, box office, TV etc etc). And gaming as a whole is MUCH bigger than SVOD streaming. Netflix gets 99% of their revenue & profit through subscriptions. For the whole Sony Group Corporation, their subscription services (games + anime) it’s currently only 4.5% of their total revenue. And somehow Sony currently has a meagre $128B market cap?
  • PlayStation alone is bigger than Netflix in terms of operating profit. PlayStation has a MUCH higher profit margin than Netflix. For Q3 2020 Netflix posted $790M operating profit and PlayStation posted $988M operating profit. Revenue was was $6.44B for Netflix vs. $4.77B for PlayStation. (and btw Sony’s mobile gaming revenue (~$1B / year) is under Sony Music, it is not even in those PlayStation numbers!!!)
  • Think about it. PlayStation alone posts bigger operating profit than Netflix (yes revenue is bit smaller, but it’s the operating profit that matters most). And gaming is growing faster than movies. And PlayStation is about 24% of Sony’s total revenue. And yet Netflix has a market cap that is equal to the double of Sony's market cap? Basically If you apply Netflix’ valuation to PlayStation then PlayStation alone should have a bigger market cap than Netflix' market cap.

PS+ growth and software digital ratio growth

  • Sony Vision-S & autonomous driving tech (selling sensors + infotainment system to other car manufacturers). Sony surprised everyone when they revealed their Sony Vision-S electric vehicle last year at CES 2020 (in-house design and made in cooperation with Magna Steyr). And it’s currently being tested on public roads. Over the past year we have seen absurdly big investment hype into anything even remotely related to EV’s (including a few questionable companies). We’ve even seen an EV company with a gravity-powered truck get a $30B market cap in June last year. Meanwhile Sony, out of nowhere, revealed what is arguably (subjectively) one of the best looking EV’s. It got very positive reception at CES 2020. An EV that you can actually drive. But somehow their stock is still dirt-cheap based on their current fundamentals alone? Yet some companies that had pretty much nothing but some EV design concepts got insane valuations purely due to hype?
  • LTE chips for IoT & Industry 4.0 (Altair Semiconductors)
  • Cross-media IP (The Last of Us show on HBO, Uncharted movie etc). Huge unrealized potential synergy here (it’s about to change). We have seen that it can turn out super well when you look at The Witcher, Sonic the Hedgehog and Detective Pikachu. When The Witcher released on Netflix, sales of The Witcher 3 significantly increased again. Imagine the same thing, but with Sony IP’s. Sony Pictures is currently working on 7 video game IP based TV shows and 3 movies. We know The Last of Us tv series is currently in production for HBO. And then the Uncharted is currently in post-production and scheduled to be released in July this year currently. If Uncharted turns out to be successful, it will mark a big, new milestone for Sony as an entertainment company imho.
  • Aniplex (Sony Music Entertainment Japan subsidiary for anime production, distribution & mobile games) had a fantastic year in 2020. (more on this later) There is a lot of room for mobile games growth with Aniplex. Thanks to Aniplex, Sony might beat their earnings forecast.
  • Drones. DJI just got put on Entity List in USA and Sony started developing drones for prosumer / professional a few years ago. Big opportunity for Sony here to take a bit from DJI’s dominance. It only makes sense for Sony to enter the drone market targeting the professional & prosumer video market, considering Sony’s established position in the professional audio/video/photography space
  • Currently Sony also has several ventures & investments in AI & robotics
  • Over the past decade, Sony has also carefully expanded into medical equipment tech & biotechnology. Worth noting that Sony also has an important 33% stake in M3 inc (a medical services through-the-internet company with a market cap of $65.5B) (= just their stake in M3 Inc is worth $22B alone, remember Sony, with their large, diversified revenue streams & assets only has a market cap of $128B?)
  • Sony Pictures has a great upcoming movie slate (MCU Spider-Man, Uncharted, Ghostbusters: Afterlife, Venom 2, Morbius, Spider-Verse sequel, Hotel Transylvania 4, Peter Rabbit 2, Vivo, The Nightingale). They will profit from the theatre reopening and covid recovery. They may even become more favourable among movie theatre chains because they won’t release their movies on the same day on streaming services like Warner (and yeah movie theatres are here to stay, at least for a while imho)
  • All the above comes on top of established, mature markets (Financial Holdings & Electronic Products)
  • Oh yeah, btw though TV’s are a cyclical and mature market and are not that important for Sony Group Corporation’s bottomline*, Sony TV’s will continue to do well for the following successive years: o 2020: continued pandemic boost
  1. 2020-2021: PS5 / Xbox Series X/S
  2. 2021 Summer Olympics (tv sales ALWAYS spike during the olympics) (& the effect is more pronounced for high-end TV’s, = good for Sony because Sony’s market share is concentrated in the high-end range (they are market leader in the high-end range)
  3. 2022 FIFA world cup (exact same thing as for the olympics)
  4. You could say it’s already priced in, but the stock is already ridiculously undervalued so idk…
You would think this company somehow has a bad outlook, but that could not be further from the true, let me explain and go over some of the different divisions and explain why they will moon:
Sony Entertainment
While Netflix, Disney, AT&T, Amazon, and Apple are waging the great streaming war, Sony has been quietly building its anime streaming empire over the past years.
  • Sony recently acquired Crunchyroll for $1.175B (it is a great deal for Sony imho and will immediately be more valuable under Sony. Considering the growing appetite for anime I honestly do not even understand why AT&T sold it, they could have integrated it with their other streaming service (HBO Max) but ok)
  • With Crunchyroll Sony now has the following anime empire:
  • Aniplex (anime production & distribution, subsidiary of Sony Music Entertainment Japan) F
  • Funimation
  • Manga Entertainment UK (production, licensing, and distribution, UK)
  • Wakanam (licensing and distribution in Europe)
  • AnimeLab (licensing and distribution in Australia & New Zealand)
  • Crunchyroll (3 million paying subcribers, 90 million registered users and 50 million social media followers)
* Why anime matters:

Anime growth
“The global size is expected to reach USD 36.26 billion by 2025, registering a CAGR of 8.8% over the forecast period, according to a study conducted by Grand View Research, Inc. Growing popularity and sales of Japanese anime content across the globe apart from Japan is driving the growth”
(tl;dr anime 🚀🚀🚀🚀🚀, Sony is all in on anime and they have pretty much no competition)
Anime is the fastest growing subsegment of movies/video entertainment worldwide.
  • Sony also has a partnership with Bilibili for anime distribution in China:
https://www.chinadaily.com.cn/a/201903/26/WS5c990d93a3104842260b2737.html
  • Bilibili already partnered with Sony Music Entertainment Japan to bring Aniplex’s hugely successful Aniplex’s Fate/Grand Order mobile game in China.
  • Sony acquired a 5% stake in Bilibili for $400M in March 2020 (that 5% stake is now already worth $2.33B at Bilibili’s current share price ($BILI) and imho $BILI still has lots of upside potential considering it is the de facto video creation/sharing/viewing à la YouTube/Twitch for GenZ in China)
https://ir.bilibili.com/news-releases/news-release-details/bilibili-announces-equity-investment-sony

Sony Music Entertainment Japan
Aniplex
  • Sony Music (mobile games) generated $400M revenue from its mobile games in Q2 FY2020, published through Aniplex (Sony Music Entertainment Japan, “SMEJ”) subsidiary
  • They are the publisher of Fate/Grand Order, one of the most profitable mobile video games of the past 5 years (has generated $4B in revenue (!!) by the end of 2019 and is still as popular as ever). Fate/Grand order is the 7th most profitable mobile game in revenue worldwide as of 2020 (!)
Fate/Grand Order #9 game by revenue last year as of Q3 2020

  • Aniplex launched Disney: Twisted Wonderland in March this year. In Q3, it was the #10 most downloaded mobile game in Japan. (Aniplex now has two top ten games in Japan)
  • Fate/Grand Order was the #2 most tweeted game in 2020 and #3 was Disney: Twisted Wonderland. You can see that Aniplex has two hugely successful mobile games. (we are talking close to $1B of revenue a year here). It is the #2 game in Japan by total revenue from Q1 2016 to Q3 2020 and the #9 game in worldwide revenue from Q1 2020 to Q3 2020.
Aniplex has two very popular mobile games
  • SMEJ earns about > $1B from mobile games in revenue from mobile games and there is still a lot of future growth potential here considering Japan’s mobile game market grew a whopping 32% yoy from Q3 2019 to Q3 2020.
  • Aniplex recently co-distrubuted the movie Demon Slayer: Mugen Train in Japan in October 2020. It became the highest grossing film of all time in Japan with a total gross box office revenue of $380M. In the middle of a pandemic. It still needs to release in South Korea, China and USA where it will most likely do great as well.
Sony Interactive Entertainment (SIE) (Game & Netwerk Services business unit):

  • We all know 2020 was a huge year for video games with the stay-at-home pandemic boost. The whole video game sector brought in $180B of revenue in 2020, a whopping 20% increase yoy.
  • But 2020 will not be just a one-off temporary exceptional year for video games. The video game market has a CAGR of 13% which means it will be worth $291B in 2027. Video games is by far the segment with the highest growth rate in the whole entertainment industry.

US video game market growth (worldwide growth has a 13% CAGR)

PlayStation revenue and operating profit growth

  • PlayStation obviously has a huge piece of this pie and over the past years has seen consistent yoy revenue and profit growth. Think about it, for every FIFA/Call of Duty/Assassin’s Creed sold on PS4/PS5, Sony gets a 30% cut. There have been sold a billion PS4 games so far.
  • 5 years ago 20 to 30% of PS4 games were purchased digitally. Flashforward to 2020 and it’s 60-75% and the digital ratio looks set to still increase a bit. This means higher profit margin for game publishers and for Sony at the expense of retailers
  • SIE has seen huge success in its first-party games over the past 5 years. Spider-Man, God of War, Horizon: Zero Dawn, The Last of Us Part 2, Uncharted 4, Ghost of Tsushima, Days Gone, Ratchet & Clank have all been huge successes. This is really big and represents a big change compared to the previous generations where Sony never really hit it big as a games publisher even though most of their games were considered quality games.
  • SIE is now not only a powerful platform holdeprovider, but also a very successful games publisher with popular IP’s (Uncharted, God of War, The Last of Us, Horizon, Ghost of Tsushima, Ratchet & Clank). This is an enormous asset, because firstly it increases the chances of success for cross-media opportunities (Sony Pictures can make TV shows and movies out of it to expand the popularity of those IP’s even more). And secondly, it is an obvious selling point for PS5. The more popular and bigger their exclusive content, the more they can draw people to their platform/service. This should increases PS5 total marketshare over its competitor.
  • The hype for God of War: Ragnarok will be absolutely through the roof. Hype for Horizon: Forbidden West is also very good already (10 million yt views, 273K likes which is very good). Gran Turismo 7 and Ratchet & Clank will also do very well in 2021. (I suspect that GoW oand Horizon might be delayed to 2022)
  • PS5 reception has been extremely good. Demand is through the roof as well all know. The only problem is that they cannot quite capitalize on the demand due to lack of supply, but overall, it is a very good thing that demand is very high, and that reception has been very positive. The challenge will primarily supply and production-related for the following 6 months and to be able to maintain brand momentum. Hopefully, they won’t push disappointed/inpatient customers to competitors.
  • Considering there’s backwards compatibility from PS4 to PS5, users will want all their PSN content to transition with them as well, so I expect them to lose very little marketshare to Xbox. Also, I do not know if Americans realize it, but Xbox is not nearly as big as PlayStation in the rest of the world as it is in the USA. PlayStation just has global brand power that Xbox just doesn’t have, so Xbox isn’t much of threat at all I’d say. Where I live, in Belgium, In Europe everyone is talking about the PS5, nobody really seems to care about Xbox Series S/X that much. Comparing PlayStation to Xbox in terms of mindshare is like comparing Apple to Motorola (not meant to be a diss to Motorola, I have a Motorola phone myself, just saying that Xbox has significantly less mindshare / brand power in Europe).
  • SIE is likely working on PSVR 2, this could be big.
  • Sony has a small stake in Epic Games (1.4%) and they have a good business relationship with them, so this might also make them open to release first-party games on Epic Games Store after exclusivity period on PS5.
  • Remember the Travis Scott concert in Fortnite? I believe that was one of the reasons why Sony invested in Epic Games. It serves as an example how music can sometimes converge with video games, and this can play to Sony’s strengths.
  • PlayStation also has way superior presence in Asia compared to Xbox. Have been expanding into China as well. Another great opportunity for revenue growth.
  • PS+ subscribers grew from 5.7 million by the end of 2013 to 46 million by October 30th, 2020. This is an average growth rate of 28% over the past 5 years. Considering most of the growth was early on, it will slow down, but I predict that they will have about 70 million PS+ subscribers by the end of 2023. This is huge and represents a stable, recurring source of income. Investors who keep hyping Netflix/Disney+ will love this, but it seems they have yet to discover $SNE.
  • There is a reason why Amazon, Google, Nvidia have been aggressively investing in video games & games streaming. They know the business is huge and is about to get even bigger. But considering the established, loyal PlayStation userbase, the established global brand of PlayStation and the exclusive games, PlayStation should be able to easily standoff competition from Amazon, Google and Nvidia (GeForce Now) in the next few years. So far, Amazon’s venture into game development, publishing & streaming has completely failed. Stadia and GeForceNow seem to have a bit more success, but still relatively niche. Therefore, I think PlayStation is well-positioned to remain one of the leaders in the industry for the following decade.
I'll get to the other divisions later, I figured this is a good first step.
But so far the tl;dr
Image sensors: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
IoT/Industry 4.0 chipsets: 🚀🚀🚀🚀🚀🚀🚀
PS5/PSN/PS+: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Online medical services (M3 inc.): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Anime: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Fate/Grand Order: 🚀🚀🚀🚀🚀
Demon Slayer: Mugen Train 🚀🚀🚀🚀🚀
Sony Music / music streaming (the performance of Sony Music’s in Sony’s business is seriously understated. The numbers speak for themselves): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Sony Electronics 🚀
Sony Financial Holdings (very stable & profitable business, even managed to grow slightly during pandemic when most insurance companies performed more poorly): 🚀🚀🚀
Still have to cover Sony Pictures, but their upcoming movie slate looks pretty good honestly (Spider-Man sequel, Venom: Let There Be Darkness, Ghostbusters: Afterlife, Uncharted, Morbius, Hotel Transylvania 4 so that's worth one rocket as well imho 🚀
tl;dr of tl;dr:
🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀

Disclaimer: I am not a financial advisor. I am an idiot that's trying to understand why $SNE stock is so cheap.
Positions: SNE 105C 21st January 22
submitted by Audacimmus to wallstreetbets [link] [comments]

Toronto and Peel will enter Stage 1 Lockdown on Monday

From Ford's press conference. More info coming soon. 1201am on Monday this goes into effect
Read it here:
https://www.reddit.com/ontario/comments/jv100c/ontario_covid_color_zones_read_this_post_to_see

Organized public events, social gatherings and religious services, rites and ceremonies

Restaurants, bars and food or drink establishments

  • Indoor and outdoor service prohibited
  • Take out, drive through and delivery permitted, including sale of alcohol

Sports and recreational fitness facilities

  • Closed for indoor and outdoor except for high performance and professional athletes
  • Community centres and multi-purpose facilities (for example, YMCA) allowed to be open for permitted activities such as child care services

Meeting and event spaces

  • Closed with limited exceptions for:
    • day camps for children
    • recreational and skill building programs under the Child Care and Early Years Act, 2014
    • alcohol or substance abuse counselling
    • court services
    • government services
    • mental health support services

Retail

  • Retail permitted to be open for curbside pick-up or delivery only (in-person retail shopping not permitted)
  • Exceptions where in-person shopping is permitted:
    • supermarkets, grocery stores and convenience stores
    • hardware stores
    • other retailers selling groceries
    • beer and wine and liquor stores
    • pharmacies and safety supply stores
  • 50% capacity limits in retail outlets permitted to open for in-person shopping
  • Motor vehicle sales permitted to be open for in-person shopping by appointment only and other safety restrictions
  • Garden centres, plant nurseries permitted for curbside pick-up or delivery; indoor by appointment only
  • Outdoor markets permitted
  • Malls open, with:
    • retail outlets in malls permitted to be open for curbside pick-up or delivery only (in-person retail shopping not permitted)
    • full access to businesses and organizations permitted to be open (for example, pharmacy, dentist)
    • food court open for take-away only
  • Requirement to maintain 2 metres while standing in line and flow management

Personal care services

Closed

Casinos, bingo halls and gaming establishments

Closed

Cinemas

Closed, except for:
  • drive-in cinemas
  • rehearsal or performing a recorded or broadcasted event

Performing arts facilities

  • Closed to spectators
  • Rehearsal or performing a recorded or broadcasted event permitted
  • Performers and employees must maintain 2 metre physical distance except for purposes of the performance
  • Singers and players of brass or wind instruments must be separated from any other performers by plexiglass or other impermeable barrier
  • Drive-in performances permitted

Amusement parks, water parks

  • Closed

Bathhouses and sex clubs

  • Closed

Boarding kennels and stables

  • Permitted to open for animal’s owner to visit the animal, assist in the care or feeding of the animal or, as applicable, ride the animal

Campgrounds

  • Campsites must be made available only for trailers and recreational vehicles that are used by individuals who are in need of housing, or are permitted to be there by the terms of a full season contract
  • Only campsites with electricity, water service and facilities for sewage disposal may be provided for use
  • All recreational facilities in the campground and all other shared facilities in the campground, other than washrooms and showers, must be closed
  • Short-term campground rentals that were reserved on or before November 22, 2020 are permitted; no new reservations after November 22, 2020 permitted, except for individuals who are in need of housing

Cannabis

  • Permitted by curb-side pick-up

Driving instruction

  • In-person driving instruction not permitted
  • Virtual permitted

Household services

  • Domestic and cleaning and maintenance services permitted, including:
    • housekeepers, cooks, maids and butlers
    • personal affairs management
    • nanny services and babysitters
    • other domestic personnel
    • house cleaning
    • indoor or outdoor painting
    • pool cleaning
    • general repairs
  • Outdoor cleaning and maintenance services permitted

Horse racing

  • Training only, no races
  • No spectators

Hotels, motels

  • Permitted to operate except for any pools, fitness centres, meeting rooms and other recreational facilities that may be part of the operations of these businesses

Libraries

  • Open for curbside, delivery and pick-up
  • Patrons permitted to enter libraries for contactless drop-off and pick-up, and to access computers, photocopiers, or similar services
  • May open for permitted services (for example, child care services, AA meetings)
  • No classes

Marinas, boating clubs, golf courses and driving ranges

  • Marinas and boating clubs permitted to operate for fuel supply, watercraft repair and servicing, watercraft docking and watercraft launching services for essential purposes
  • Clubhouses, restaurants, pools, meeting rooms, fitness centres or other recreational facilities on the premises closed to the public, with limited exceptions
  • Golf courses and driving ranges:
    • Outdoors permitted
    • Indoors closed
  • Indoor shooting ranges closed

Media industries

  • Film and television production, including all supporting activities such as hair, makeup and wardrobe, are permitted to open if they meet the following conditions:
    • No studio audiences may be permitted to be on the film or television set
    • The set must be configured and operated in such a way as to enable persons on the set to maintain a physical distance of at least two metres from other persons, except where necessary for the filming of the film or television production
    • Persons who provide hair or makeup services must wear appropriate personal protective equipment
  • Film and television post-production, visual effects and animation studios are permitted
  • Book and periodical production, publishing and distribution businesses are permitted
  • Interactive digital media businesses, including computer system software or application developers and publishers, and video game developers and publishers are permitted

Motorsports

  • Closed

Museums and other cultural amenities (for example, art galleries, science centres)

  • Closed

Nightclubs

  • Only permitted to open if they operate as a restaurant, bar, or other food and drink establishment (take-out, drive-through and delivery service only)

Personal services

  • In-person personal services not permitted, including:
    • personal shoppers
    • party and wedding planners
    • personal organizer services
    • personal physical fitness or sports trainers
    • house sitters
    • Photography studios and services
Closed
  • Real estate agencies
  • Permitted to operate; open houses permitted by appointment only

Short-term rentals

  • Existing bookings as of November 22, 2020 honoured regardless of when the rental occurs
  • No new bookings after November 22, 2020 permitted, except for individuals who are in need of housing
  • This does not apply to hotels, motels, lodges, resorts and other shared rental accommodation, including student residences

Strip clubs

  • Only permitted to open if they operate as a restaurant, bar, or other food and drink establishment (take-out, drive-through and delivery service only)

Tour and guide services

  • Closed

Veterinary services

Services that are permitted include:
  • Veterinary services and other businesses that provide for the health and welfare of animals, including farms, boarding kennels, stables, animal shelters and research facilities
  • Businesses that provide services for the training and provision of service animals
  • Businesses that provide pet services, including pet grooming services, pet sitting services, pet walking services and pet training services

Zoos and aquariums

  • Closed to the public
  • Permitted to operate for the care of animals
submitted by uarentme to ontario [link] [comments]

Bloomberg Opinion: GameStop Is Rage Against the Financial Machine

I know, everyone is tired of hearing about Gamestop, but this was something I came across that I thought was actually quite well written and pretty spot on with most of the anger driven rhetoric I've seen on Reddit.
I've copy/pasted because I know most of y'all don't have Bloomberg subscriptions.
Traders putting on the short squeeze aren’t motivated by greed. They’re engaged in an anger-driven uprising against the establishment.
Anger Is an Energy
The saga of GameStop Corp. continues. By the end of another frenetic day of trading Tuesday, the stock had just topped its high from Monday. Between those peaks, it staged a fall of more than 50% on Monday afternoon. Colleagues have followed these extraordinary developments as they happened. I will try for now simply to process the single most important question: Is this just a weird technical situation, of the kind that comes along every few years, that can otherwise be safely ignored? Or does it tell us something important about market conditions as a whole?
GameStop's share price surged back to set a new high Purely qualitatively, based on what I have witnessed, I think it does matter. The signal it sends is disquieting, if not surprising. It also introduces us to a new variant on an ancient market phenomenon.
The cliche is that market capitalism works on the balance between greed and fear. The standard defense is as follows: If the greed to make money by beating the competition is matched by a fear of failure through making too many mistakes or cutting corners, then capitalism works. Nothing else yet discovered gives people such an incentive to work and create growth. Speculative bubbles happen when greed becomes excessive, or when fear diminishes too much. Easy money and easier trading with derivatives oil these emotions and allow them to run riot. The financial crisis of 2008 happened in large part because years of policy had convinced investors that there would be a bailout if they failed; they lost their fear, and greed took over.
This feeds into the debate over whether we have a speculative bubble at present. Markets are pervaded by gloom and worry, so there is no lack of fear — even if confidence that interest rates will never rise is growing excessive. Meanwhile, there is little in the way of greed. Cryptocurrency has generated excitement, as has Tesla Inc., but in the main the frenzy over a historic opportunity to get rich, of the kind that was everywhere in 1999, is lacking. This is a different, worried world. The last two decades have stripped it of its positivity. The mood is nothing like the great bubbles of the past.
Instead of greed, this latest bout of speculation, and especially the extraordinary excitement at GameStop, has a different emotional driver: anger. The people investing today are driven by righteous anger, about generational injustice, about what they see as the corruption and unfairness of the way banks were bailed out in 2008 without having to pay legal penalties later, and about lacerating poverty and inequality. This makes it unlike any of the speculative rallies and crashes that have preceded it.
On Monday, I argued that it was misplaced to take pleasure at the pain for the short-sellers who had attacked GameStop stock, and then been subjected to a “short squeeze” for the ages by traders coordinating on Reddit. I received a bumper crop of feedback. Here are some representative samples (leaving out many with unprintable expletives):
“You kind of miss the point of what is going on with GameStop. How much did Melvin pay you to write this garbage? shill. Literally trying to protect an industry trying to fleece jobs from low income workers. Sleep well chump.”
“Watching entitled institutional shorts whine on TV and OP EDs that millennials equipped with margin accounts & zero fees are collaborating on Reddit to target them is my new favorite sport. Looks perfectly healthy from where I'm sitting, which is on bull side :) plus 1 for the little guys.”
“Normal isn't putting the retail trader down for being independent while organized hedge funds force you to take their way or suffer in fear. Normal is the American dream and being able to make your own way. This isn't a casino. This is a riot.”
One respondent warned that the people squeezing the shorts aren’t “a herd of impressionable youngsters with Robinhood accounts. No. They are an experienced & ruthless army of insomniacs followed by a silent legion of rapidly learning new traders. This is a new paradigm that won’t go away.”
Another told me I was a “dumb boomer” amid a screed of unprintable epithets. (Point of information: I’m just too young to be a boomer. I’m in Generation X, but it’s the intergenerational antagonism that’s noteworthy.) Another said that the short squeeze was just a way for millennials to recoup the money they had been forced to pay to bankers during the TARP rescue 12 years ago, and to put coronavirus relief checks to work:
“In other words, poor people have too much money and are now controlling the narrative. Damn those $1200 stimulus checks and $600 unemployment supplements. Too much liquidity, let's get these folks back to living paycheck to paycheck.”
“I know. Democratisation of the market is so damned inconvenient for those of us with money.”
“nobody cares about your hedge fund cronies!”
“Bloomberg defending the suits. Not surprised. They’re just mad the rubes are in on the joke now. Might this force the Fed’s hand? Too many regular people in on the game.”
This is all fascinating. In the space of 12 years, the role of the short-seller has turned on its head. Back in 2008, it was the shorts who upset the status quo, revealed what was rotten in the state of Wall Street, and brought down the big shots. They were even the heroes of a big movie. It was the Wall Streeters who attacked them.
Alienation has deepened since then. Short-selling hedge funds are now seen as part of a corrupt establishment, as is the media. The motives of anyone defending the shorts, or anyone wearing a suit, must be suspect. And there is a deep generational divide; those unable to own their own home and forced to rely on defined contribution pensions have a stunningly unfair deal compared to those a generation older, living in mortgage-free homes with guaranteed pensions. That percolates into anger, and a determination to right the scales by making money at the expense of corrupt short-sellers.
We lack precedents for an angry bubble, so predictions are even harder than usual. But there are enough similarities with past incidents to raise serious cause for concern.
First, the little guys have had their success so far with the aid of margin accounts, and by using derivatives. We know what happens when these things are used to excess; even the Dutch tulipmania relied on margin debt and derivatives. Little guys (and everyone else) deserve safer tools with which to build wealth.
Second, “democratization of finance” isn’t new, and in itself is nothing that anyone can object to. The problem is that investment and financial planning are difficult, and require time. Regulate these things, and you no longer have true democratization. Leave people free to take chances, and you get disasters like the bursting of the dot-com bubble in 2000. That also followed plenty of hype about the success of the “little guy,” and the first great explosion of online discount trading succeeded in sucking an army of new retail investors into the bubble’s final climax. Unregulated “democratization” led to the little guy bearing the brunt of the losses.
“Democratizing” finance also leaves newly enfranchised financial citizens prey to spivs and frauds. I started my career covering the disastrous repercussions of one of Margaret Thatcher’s last reforms in the U.K. — giving people the right to leave their defined-benefit pensions, offered by employers, and take on defined-contribution “personal pensions.” Unscrupulous salesmen persuaded miners, firefighters and police officers to abandon copper-bottomed index-linked pensions for plans that came burdened with excessive charges. It was a repellent spectacle, and the bill for compensation was in the billions.
These points doubtless make me appear to be a complacent shill for the financial industry, talking down to the rubes. For the record, I’m still angry about the way workers were ripped off in Britain more than three decades ago, and about the way the little guy ended up bearing the brunt for the financial implosions of 2000 and 2008. But it looks horribly to me as though the same thing is going to happen again — and I don’t think the answer to today’s many ills is to empower poor people to bankrupt themselves with margin accounts and derivatives.
Anger, even more than greed, has the capacity to make us throw caution to the winds. Many of us have a lot to be angry about. If this carries on, and spreads beyond targets like a video-game retailer, I don’t want to see the consequences when history’s first angry bubble bursts.
https://www.bloomberg.com/opinion/articles/2021-01-27/gamestop-short-squeeze-is-rage-against-the-financial-machine
Anyway, I'm sure everyone's tired of hearing about Gamestop, but hopefully this is a decent departure from the memes, hype, and completely unfounded bullshit that's been surrounding that conversation so far.
submitted by MasterCookSwag to investing [link] [comments]

$CATV 🔥 Cannabis Stock ready to 🚀 🚀 (GREAT DD & INFORMATION)

$CATV - New CEO, Patents, Acquisitions, Multiple Revenue-Generating Businesses, Fully Integrated CBD Chain
4Cable TV International, Inc. (OTC: CATV) is determined to become a fully integrated Global CBD/Hemp business from seed to sale. Farming is where it all starts, and distribution is where it all goes. Today 4Cable TV, International, Inc. moves one of its chess pieces by announcing it is acquiring CIGN, LLC. As a result of the acquisition, revenues for 2021 are expected to be in the millions of dollars.
$CATV will be OTC PINK Soon
https://www.otcmarkets.com/stock/CATV/news/story?e&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;id=1797202
https://drive.google.com/file/d/1TL6i6MHPtnMQCKcAZ9BgYTMxQNI5LWRF/view
Company Website:
http://www.4cabletvint.com/#home
Company Email
[email protected]
NEW CEO Since Dec 18th 2020
Michael Feldenkrais
https://youtu.be/ArFs-b0ww_Y
https://www.linkedin.com/in/michaelfeldenkraislawyer
His largest accomplishment came when he organized several mergers and acquisitions with a Canadian publicly traded company Amaya Gaming that resulted in the increase of its market cap from 50 million dollars to 4.9 billion dollars in less than 2 years.
Amaya Gaming In Deal To Buy PokerStars For $4.9 Billion
One of the most high-stakes, controversial and intriguing business stories in the history of the modern gambling industry is heading toward its conclusion. PokerStars, the world’s biggest online poker company, has agreed to sell itself for $4.9 billion to Amaya Gaming, a small publicly-traded Canadian supplier of gambling equipment.
https://www.forbes.com/sites/nathanvardi/2014/06/12/amaya-gaming-in-deal-to-buy-pokerstars-for-4-9-billion/?sh=3286a4104469
Experience: Over 20 Years of Professional Experience:
Michael, is a well recognized attorney that has appeared on all major Spanish and English television networks. Michael manages a successful media, lead generation, gaming and marketing portfolio.
CANNABIS
In this video below Michael Feldenkrais is talking about how excited he is to start growing the plants and the business.
https://thefloridachannel.org/videos/capitol-update-extended-hemp-applications-open/
In the Cannabis space, Mr. Feldenkrais has been very active for the last 6 years from intellectual property, cultivation, manufacturing, distribution, and retail. (Seed to Sale). Starting his Cannabis career, he focused on acquiring intellectual property in Israel to deploying such in the United States, Central and South America, and the Caribbean. In recent years he built a franchise company to open 22 Medical Clinics recommending the use of Cannabis and sold a total of 50 franchised locations in less than one year.
He then concentrated his efforts in cultivating Cannabis in Florida out of a state-of-the-art Cravo greenhouse in Homestead for commercial and research purposes under the auspices of the University of Florida.
Entrepreneur:
Early in his career, he built two of the largest Prepaid Cellular Phone Card distribution companies in Colombia and Venezuela, wherein he deployed a distribution model using informal workers and converting them into main-stream employees giving jobs to over 14,500 people.
Media and Corporate Related Experience:
In 2008 he developed a success based marketing system. He has proven expertise in the operations, management and procedure implementation of media campaigns, lead generation software, and lead analytics. He expanded the companies business into the gaming category closing transactions in the hundreds of millions of dollars.
The company has relationships with television production companies, casino companies, motion pictures companies and more. Using Success Based Marketing, he guided the company and all its aspects from creating the proprietary lead software, harnessing lead analytic's for re-marketing, to purchasing media for lead creation, and to the creative production of the media campaigns that would generate the most response for the money spent.
Lawyer Experience:
Respected and trusted television spokesperson. All the major television stations have contacted Michael to speak on legal issues. He has appeared regularly in television and radio, both nationally and internationally as both a consultant and a host. Has produced several television shows and has appeared regularly on TV stations like Univision, NBC, and Telemundo.
https://www.floridabar.org/directories/find-mbprofile/?num=991708
Specialties: Business Development and Management / Media Production and Distribution / Mergers and Acquisitions / Corporate, International, and Immigration Law
Since he has been CEO of $CATV
  1. Has acquired 3 new revenue producing companies in 3 weeks. Health Care and Wellness Clinics of America, LLC ("HCWCOA"), and Corporation Clinic, LLC ("Corporation Clinic") Chai MD, Hip n Chai and Get Medicated.
https://hip4all.com
http://www.hipnchai.com
https://www.canitindustries.com
http://www.getmedicated.com
  1. LOI for CIGN a 4th revenue producing company (He is already CEO of CIGN) They're finalizing the acquisition of CIGN Farms in FL. They grow and distribute hemp and hemp seeds for CBD products, etc.
http://canitgrow.com
https://instagram.com/cignfarm?igshid=1oyaudokoq0d1
  1. Hired Karma Snack Agency as marketing firm.
https://karmasnack.com
https://www.corporationwiki.com/Florida/Miami/karma-snack-llc/27468595.aspx
  1. Jan 8th PR saying Filings Imminent and are excited to announce that it is estimating the filing of its financial statement and disclosures in the coming weeks..
https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-certain-incoming-financials-filings-are-imminent-301203235.html
Our New CEO Comes Packing ”Trademarks”
Facial skin care preparations infused with hemp, namely, makeup and eye makeup removers, facial cleansers, facial scrubs… Owned by: Michael Feldenkrais Serial Number: 86843184
https://trademarks.justia.com/868/43/hip-86843184.html
PRESS RELEASES
February 3, 2021
Media company 4CableTV International Inc (OTC:CATV) has qualified for Pink Current Information status on OTCMarkets.com. To be eligible, 4Cable must subscribe to the OTC Disclosure &amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp; News Service and submit its disclosures in accordance with OTC Market filings and OTC Markets' Pink Basic Disclosure Guidelines. 4Cable was unable to file before renewing its OTC registration or status. Once the reinstatement is completed, the company will submit its disclosures. Its financial reports will be reachable on the company’s website once it’s back and running, which should be around February 5, 2021
Source: https://www.google.com/amp/s/amp.benzinga.com/amp/content/19469425
January 29, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") announces today that it hired Karma Snack Agency as their Marketing Firm. While working diligently on the accounting to file and be current, the company is working hard to ensure revenues for the company grow exponentially.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-signs-deal-with-karma-snack-agency-as-their-marketing-firm-301218096.html
January 19, 2021
First, the company has hired Mark Slaugh. Mark Slaugh is the CEO and founder of iComply; the oldest Cannabis Compliance Company in the United States. The second hire is Arthur A. Estopinan, a veteran player in the United States House of Representatives. Effective January 25, 2021 both individuals begin working for the company assisting 4Cable TV International to vet out the Mergers and Acquisitions and assist in the process of growing the company globally in the Cannabis Industry.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-announces-the-hiring-of-two-board-of-advisors-301210558.html
Mark Slaugh
https://www.linkedin.com/in/mark-slaugh-26713221
https://mogreenway.com/2020/12/21/qa-with-mark-slaugh/
Mark Slaugh was on the board of directors for icomply
https://icomplycannabis.com
Arthur A. Estopinan
https://www.linkedin.com/in/art-estopinan-61359139
http://hispanicpolicygroup.com/arthur-a-estopinan/
January 8, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") is excited to announce that it is estimating the filing of its financial statement and disclosures in the coming weeks. Working diligently with the accounting department, the company strives to provide true transparency to shareholders.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-certain-incoming-financials-filings-are-imminent-301203235.html
January 4, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") announced today that it completed the acquisition of several companies devoted to support a global CBD services and products company. Effective December 31, 2020, the Company acquired 100% of the equity interests of each of Health Care and Wellness Clinics of America, LLC ("HCWCOA"), and Corporation Clinic, LLC ("Corporation Clinic")
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-acquisition-of-healthcare-and-wellness-clinics-of-america-llc-and-corporation-clinic-llc-as-the-retail-arms-and-distribution-of-cbd-based-products-301200032.html
December 28, 2020
A group oriented to become a leader in CBD based products markets, today announced they have signed a Letter of Intent (the "LOI") devoted to join forces to control one of the first steps in becoming an integrated hemp company. Signatories to the letter of intent include CIGN, LLC, and 4Cable TV International, Inc. (OTC: CATV). 4Cable will take over to operate as the agricultural grower of hemp. This is the first step in the chain for CBD based products to be manufactured by 4Cable TV International, Inc., through its future subsidiaries, which are expected to join the group in any foreseeable future, and function as a global company in the CBD business. The letter signals the intention of the signatories to use their best efforts to work together in establishing an appealing group of business units that will accomplish the expectation of a fast-growing market.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-signs-letter-of-intent-to-acquire-cign-llc-to-grow-hemp-301198599.html
December 11, 2020
Jeff Wildermuth, CEO of 4Cable TV International, Inc. (OTC PINK: CATV) announced today that the Company is in the process of finalizing the details in regards to the forward acquisition of a CBD and Hemp Company. The name of the acquired company will be revealed upon final consummation of the deal.
In preparation for the transition, the Company has accepted the resignation of current CEO Jeff Wildermuth, and has appointed Michael Feldenkrais as the new CEO and President of the Company.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-new-ceo-and-near-completion-of-acquisition-of-cbd--hemp-company-301191242.html
October 22, 2020
PORT ST. LUCIE, Fla., Oct. 22, 2020 /PRNewswire/ -- Jeff Wildermuth, CEO of 4Cable TV International, Inc. (OTC PINK: CATV) announced today that the Company has no plans to reverse its stock. This announcement is in response to the several inquiries that he has received regarding this issue
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-that-it-is-not-planning-on-reversing-the-common-stock-301157977.html
October 19, 2020
The Company is also still exploring a forward acquisition of a Medical Marijuana and Hemp Company. As was recently announced, Company is still considering two different CBD companies and expects to make its final decision in the upcoming weeks.
Source: https://marketwirenews.com/news-releases/4cable-tv-international-inc-announces-that-it-is-exp-6718975385344526.html
submitted by Awkward-Box-8220 to PennyStocksDD [link] [comments]

Tuesday, 26 January 2021

Tuesday, 26 January 2021
Live Updates
First Post:
https://www.reddit.com/wallstreetbets/comments/kuwg1e/i_have_a_discount_trading_bot_which_gives_out/
Background:
Bot Overview:
It's showing an opportunity that you may have missed otherwise, so you can decide for yourself if you want to pursue the discount of a stock for potential profits. Backtesting has not been done, do not YOLO your life savings into whatever stated risking it all. Rather use this as a side tool.
Key:

At Close of Monday

Batch 1:
Maybe:

Batch 2: Company | Current Price | Average Price
Call:
Potential Call:

At Open of Tuesday

Batch 1:

Maybe:

Batch 2: Company | Current Price | Average Price
Call:
Potential Call:

Batch 3:

Donation Link:
I have created a donation link (as many of you guys requested that I do) just as an addition to help support and motivate me to continue.
www.paypal.me/WallStreetTrader
Update:
Will update close it in an hour of this post.
Suggest tickers, I will add them to the database.
Adding batches
Close Batch 2 Added 10:03 pm Monday, 25 January 2021 (GMT-5) Time in New York, NY, USA
Close Batch 1 Added 8:26 am Tuesday, 26 January 2021 (GMT-5) Time in New York, NY, USA
Open Batch 2 Added 9:59 am Tuesday, 26 January 2021 (GMT-5) Time in New York, NY, USA
Open Batch 1 Added 10:06 am Tuesday, 26 January 2021 (GMT-5) Time in New York, NY, USA
More tickers added.
submitted by DumplingGoddessTe to WallStreetTrader [link] [comments]

Monday, 25 January 2021

Monday, 25 January 2021
Live Updates
First Post:
https://www.reddit.com/wallstreetbets/comments/kuwg1e/i_have_a_discount_trading_bot_which_gives_out/
Background:
Bot Overview:
It's showing an opportunity that you may have missed otherwise, so you can decide for yourself if you want to pursue the discount of a stock for potential profits. Backtesting has not been done, do not YOLO your life savings into whatever stated risking it all. Rather use this as a side tool.
Key:

At Close of Friday

Batch 1:
Maybe:

Batch 2:
Call:
Potential Call:

At Open of Monday

Batch 1:

Maybe:

Batch 2:
Call:
Potential Call:

Batch 2 (11am GMT-5 Dip):
Call:
Nothing great is showing just the same probably not synced, just buy whatever you were thinking about buying during this dip. CRSP (Batch 1) is decent but I'm too tired to comprehend what's going on. VIX is at 8% day so expect things to go temporarily.

Batch 3:

Donation Link:
I have created a donation link (as many of you guys requested that I do) just as an addition to help support and motivate me to continue.
www.paypal.me/WallStreetTrader
Update:
Will update close it in an hour of this post.
Suggest tickers, I will add them to the database.
Adding batches
Close Batch 1 Added 7:26 am Monday, 25 January 2021 (GMT-5) Time in New York, NY, USA
Close Batch 2 Added 7:35 am Monday, 25 January 2021 (GMT-5) Time in New York, NY, USA
NEW: Will be adding estimated selling price for open.
Open Batches will be updated 30minutes after open.
Open Batch 1 Added 10:06 am Monday, 25 January 2021 (GMT-5) Time in New York, NY, USA
Open Batch 2 Added 10:12 am Monday, 25 January 2021 (GMT-5) Time in New York, NY, USA
Open Batch 2 Rerun 11:15 am Monday, 25 January 2021 (GMT-5) Time in New York, NY, USA
submitted by DumplingGoddessTe to WallStreetTrader [link] [comments]

CATV beat marijuana stock under 1 penny (MUST READ DD & information)

$CATV - New CEO, Patents, Acquisitions, Multiple Revenue-Generating Businesses, Fully Integrated CBD Chain
4Cable TV International, Inc. (OTC: CATV) is determined to become a fully integrated Global CBD/Hemp business from seed to sale. Farming is where it all starts, and distribution is where it all goes. Today 4Cable TV, International, Inc. moves one of its chess pieces by announcing it is acquiring CIGN, LLC. As a result of the acquisition, revenues for 2021 are expected to be in the millions of dollars.
$CATV will be OTC PINK Soon
https://www.otcmarkets.com/stock/CATV/news/story?e&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;id=1797202
Company Website:
http://www.hcwcoa.com
NEW CEO Since Dec 18th 2020
Michael Feldenkrais
https://www.linkedin.com/in/michaelfeldenkraislawyer
Amaya Gaming In Deal To Buy PokerStars For $4.9 Billion
His largest accomplishment came when he organized several mergers and acquisitions with a Canadian publicly traded company Amaya Gaming that resulted in the increase of its market cap from 50 million dollars to 4.9 billion dollars in less than 2 years.
One of the most high-stakes, controversial and intriguing business stories in the history of the modern gambling industry is heading toward its conclusion. PokerStars, the world’s biggest online poker company, has agreed to sell itself for $4.9 billion to Amaya Gaming, a small publicly-traded Canadian supplier of gambling equipment.
https://www.forbes.com/sites/nathanvardi/2014/06/12/amaya-gaming-in-deal-to-buy-pokerstars-for-4-9-billion/?sh=3286a4104469
Experience: Over 20 Years of Professional Experience:
Michael, is a well recognized attorney that has appeared on all major Spanish and English television networks. Michael manages a successful media, lead generation, gaming and marketing portfolio.
CANNABIS
In this video below Michael Feldenkrais is talking about how excited he is to start growing the plants and the business.
https://thefloridachannel.org/videos/capitol-update-extended-hemp-applications-open/
In the Cannabis space, Mr. Feldenkrais has been very active for the last 6 years from intellectual property, cultivation, manufacturing, distribution, and retail. (Seed to Sale). Starting his Cannabis career, he focused on acquiring intellectual property in Israel to deploying such in the United States, Central and South America, and the Caribbean. In recent years he built a franchise company to open 22 Medical Clinics recommending the use of Cannabis and sold a total of 50 franchised locations in less than one year.
He then concentrated his efforts in cultivating Cannabis in Florida out of a state-of-the-art Cravo greenhouse in Homestead for commercial and research purposes under the auspices of the University of Florida.
Entrepreneur:
Early in his career, he built two of the largest Prepaid Cellular Phone Card distribution companies in Colombia and Venezuela, wherein he deployed a distribution model using informal workers and converting them into main-stream employees giving jobs to over 14,500 people.
Media and Corporate Related Experience:
In 2008 he developed a success based marketing system. He has proven expertise in the operations, management and procedure implementation of media campaigns, lead generation software, and lead analytics. He expanded the companies business into the gaming category closing transactions in the hundreds of millions of dollars.
The company has relationships with television production companies, casino companies, motion pictures companies and more. Using Success Based Marketing, he guided the company and all its aspects from creating the proprietary lead software, harnessing lead analytic's for re-marketing, to purchasing media for lead creation, and to the creative production of the media campaigns that would generate the most response for the money spent.
Lawyer Experience:
Respected and trusted television spokesperson. All the major television stations have contacted Michael to speak on legal issues. He has appeared regularly in television and radio, both nationally and internationally as both a consultant and a host. Has produced several television shows and has appeared regularly on TV stations like Univision, NBC, and Telemundo.
https://www.floridabar.org/directories/find-mbprofile/?num=991708
Specialties: Business Development and Management / Media Production and Distribution / Mergers and Acquisitions / Corporate, International, and Immigration Law
Since he has been CEO of $CATV
  1. Has acquired 3 new revenue producing companies in 3 weeks. Health Care and Wellness Clinics of America, LLC ("HCWCOA"), and Corporation Clinic, LLC ("Corporation Clinic") Chai MD, Hip n Chai &amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp; Get Medicated.
https://hip4all.com
http://www.hipnchai.com
https://www.canitindustries.com
http://www.getmedicated.com
  1. LOI for CIGN a 4th revenue producing company (He is already CEO of CIGN) They're finalizing the acquisition of CIGN Farms in FL. They grow and distribute hemp and hemp seeds for CBD products, etc.
http://canitgrow.com
https://instagram.com/cignfarm?igshid=1oyaudokoq0d1
  1. Hired Karma Snack Agency as marketing firm.
https://karmasnack.com
https://www.corporationwiki.com/Florida/Miami/karma-snack-llc/27468595.aspx
  1. Jan 8th PR saying Filings Imminent and are excited to announce that it is estimating the filing of its financial statement and disclosures in the coming weeks..
https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-certain-incoming-financials-filings-are-imminent-301203235.html
Additional DD Our New CEO Comes Packing ”Trademarks”
Facial skin care preparations infused with hemp, namely, makeup and eye makeup removers, facial cleansers, facial scrubs… Owned by: Michael Feldenkrais Serial Number: 86843184
https://trademarks.justia.com/868/43/hip-86843184.html
PRESS RELEASES
February 3, 2021
Media company 4CableTV International Inc (OTC:CATV) has qualified for Pink Current Information status on OTCMarkets.com. To be eligible, 4Cable must subscribe to the OTC Disclosure &amp;amp;amp;amp; News Service and submit its disclosures in accordance with OTC Market filings and OTC Markets' Pink Basic Disclosure Guidelines. 4Cable was unable to file before renewing its OTC registration or status. Once the reinstatement is completed, the company will submit its disclosures. Its financial reports will be reachable on the company’s website once it’s back and running, which should be around February 5, 2021
Source: https://www.google.com/amp/s/amp.benzinga.com/amp/content/19469425
January 29, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") announces today that it hired Karma Snack Agency as their Marketing Firm. While working diligently on the accounting to file and be current, the company is working hard to ensure revenues for the company grow exponentially.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-signs-deal-with-karma-snack-agency-as-their-marketing-firm-301218096.html
January 19, 2021
First, the company has hired Mark Slaugh. Mark Slaugh is the CEO and founder of iComply; the oldest Cannabis Compliance Company in the United States. The second hire is Arthur A. Estopinan, a veteran player in the United States House of Representatives. Effective January 25, 2021 both individuals begin working for the company assisting 4Cable TV International to vet out the Mergers and Acquisitions and assist in the process of growing the company globally in the Cannabis Industry.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-announces-the-hiring-of-two-board-of-advisors-301210558.html
Mark Slaugh
https://www.linkedin.com/in/mark-slaugh-26713221
https://mogreenway.com/2020/12/21/qa-with-mark-slaugh/
Arthur A. Estopinan
https://www.linkedin.com/in/art-estopinan-61359139
http://hispanicpolicygroup.com/arthur-a-estopinan/
January 8, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") is excited to announce that it is estimating the filing of its financial statement and disclosures in the coming weeks. Working diligently with the accounting department, the company strives to provide true transparency to shareholders.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-certain-incoming-financials-filings-are-imminent-301203235.html
January 4, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") announced today that it completed the acquisition of several companies devoted to support a global CBD services and products company. Effective December 31, 2020, the Company acquired 100% of the equity interests of each of Health Care and Wellness Clinics of America, LLC ("HCWCOA"), and Corporation Clinic, LLC ("Corporation Clinic")
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-acquisition-of-healthcare-and-wellness-clinics-of-america-llc-and-corporation-clinic-llc-as-the-retail-arms-and-distribution-of-cbd-based-products-301200032.html
December 28, 2020
A group oriented to become a leader in CBD based products markets, today announced they have signed a Letter of Intent (the "LOI") devoted to join forces to control one of the first steps in becoming an integrated hemp company. Signatories to the letter of intent include CIGN, LLC, and 4Cable TV International, Inc. (OTC: CATV). 4Cable will take over to operate as the agricultural grower of hemp. This is the first step in the chain for CBD based products to be manufactured by 4Cable TV International, Inc., through its future subsidiaries, which are expected to join the group in any foreseeable future, and function as a global company in the CBD business. The letter signals the intention of the signatories to use their best efforts to work together in establishing an appealing group of business units that will accomplish the expectation of a fast-growing market.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-signs-letter-of-intent-to-acquire-cign-llc-to-grow-hemp-301198599.html
December 11, 2020
Jeff Wildermuth, CEO of 4Cable TV International, Inc. (OTC PINK: CATV) announced today that the Company is in the process of finalizing the details in regards to the forward acquisition of a CBD and Hemp Company. The name of the acquired company will be revealed upon final consummation of the deal.
In preparation for the transition, the Company has accepted the resignation of current CEO Jeff Wildermuth, and has appointed Michael Feldenkrais as the new CEO and President of the Company.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-new-ceo-and-near-completion-of-acquisition-of-cbd--hemp-company-301191242.html
October 19, 2020
The Company is also still exploring a forward acquisition of a Medical Marijuana and Hemp Company. As was recently announced, Company is still considering two different CBD companies and expects to make its final decision in the upcoming weeks.
Source: https://marketwirenews.com/news-releases/4cable-tv-international-inc-announces-that-it-is-exp-6718975385344526.html
submitted by Awkward-Box-8220 to PennyStocksDD [link] [comments]

$CATV - New CEO, Patents, Acquisitions, Multiple Revenue-Generating Businesses, Fully Integrated CBD Chain

They're finalizing the acquisition of CIGN Farms in FL. They grow and distribute hemp and hemp seeds for CBD products, etc. Seems like a good buy at this point (.0075 at time of posting) with some promising news and catalysts coming up.
From a summary c/o iHub user Calvin Hobbes:
$CATV Summary
Michael Feldenkrais NEW CEO Of public trading company $CATV accomplished this
His largest accomplishment came when he organized several mergers and acquisitions with a Canadian publicly traded company Amaya Gaming that resulted in the increase of its market cap from 50 million dollars to 4.9 billion dollars in less than 2 years.
https://www.forbes.com/sites/nathanvardi/2014/06/12/amaya-gaming-in-deal-to-buy-pokerstars-for-4-9-billion/?sh=3286a4104469
Amaya Gaming In Deal To Buy PokerStars For $4.9 Billion
One of the most high-stakes, controversial and intriguing business stories in the history of the modern gambling industry is heading toward its conclusion. PokerStars, the world’s biggest online poker company, has agreed to sell itself for $4.9 billion to Amaya Gaming, a small publicly-traded Canadian supplier of gambling equipment.
NEW CEO Since Dec 18th 2020
Since he has been CEO of $CATV https://www.otcmarkets.com/stock/CATV/news/story?e&id=1770145
  1. Has acquired 3 new revenue producing companies in 3 weeks.
  2. LOI for CIGN a 4th revenue producing company (He is already CEO of CIGN)
  3. Jan 8th PR saying Filings Imminent and are excited to announce that it is estimating the filing of its financial statement and disclosures in the coming weeks.. (He is a lawyer)
4Cable TV International, Inc. (OTC: CATV) is determined to become a fully integrated Global CBD/Hemp business from seed to sale. Farming is where it all starts, and distribution is where it all goes. Today 4Cable TV, International, Inc. moves one of its chess pieces by announcing it is acquiring CIGN, LLC. As a result of the acquisition, revenues for 2021 are expected to be in the millions of dollars.
Experience: Over 20 Years of Professional Experience:
Michael, is a well recognized attorney that has appeared on all major Spanish and English television networks. Michael manages a successful media, lead generation, gaming and marketing portfolio.
CANNABIS
In the Cannabis space, Mr. Feldenkrais has been very active for the last 6 years from intellectual property, cultivation, manufacturing, distribution, and retail. (Seed to Sale). Starting his Cannabis career, he focused on acquiring intellectual property in Israel to deploying such in the United States, Central and South America, and the Caribbean. In recent years he built a franchise company to open 22 Medical Clinics recommending the use of Cannabis and sold a total of 50 franchised locations in less than one year.
He then concentrated his efforts in cultivating Cannabis in Florida out of a state-of-the-art Cravo greenhouse in Homestead for commercial and research purposes under the auspices of the University of Florida.
ENTREPRENEUR
Early in his career, he built two of the largest Prepaid Cellular Phone Card distribution companies in Colombia and Venezuela, wherein he deployed a distribution model using informal workers and converting them into main-stream employees giving jobs to over 14,500 people.
Media and Corporate Related Experience: In 2008 he developed a success based marketing system. He has proven expertise in the operations, management and procedure implementation of media campaigns, lead generation software, and lead analytics. He expanded the companies business into the gaming category closing transactions in the hundreds of millions of dollars.
The company has relationships with television production companies, casino companies, motion pictures companies and more. Using Success Based Marketing, he guided the company and all its aspects from creating the proprietary lead software, harnessing lead analytic's for re-marketing, to purchasing media for lead creation, and to the creative production of the media campaigns that would generate the most response for the money spent.
Lawyer Experience: Respected and trusted television spokesperson. All the major television stations have contacted Michael to speak on legal issues. He has appeared regularly in television and radio, both nationally and internationally as both a consultant and a host. Has produced several television shows and has appeared regularly on TV stations like Univision, NBC, and Telemundo.
In 1998, Michael working closely with Congress was instrumental in the writing of a new law known as "NACARA" Nicaraguan and Central American Relief Act. The law grants an immigration remedy to more than 500,000 immigrants.
Specialties: Business Development and Management / Media Production and Distribution / Mergers and Acquisitions / Corporate, International, and Immigration Law
More:$CATV Our New CEO Comes Packing Trademarks
Facial skin care preparations infused with hemp, namely, makeup and eye makeup removers, facial cleansers, facial scrubs… Owned by: Michael Feldenkrais Serial Number: 86843184 https://trademarks.justia.com/868/43/hip-86843184.html
Dec. 18/2020 UPDATE
Port St. Lucie, FL -- December 18, 2020 -- InvestorsHub NewsWire -- 4CABLE TV International, Inc. ("4CABLE TV INTERNATIONAL, INC." or the "Company") (OTC: CATV) last week we announced the hiring of a new CEO and President, Michael Feldenkrais. Mr. Feldenkrais' employment with 4CATV INTERNATIONAL, INC. has commenced. https://ih.advfn.com/p.php?pid=nmona&article=83941526
Dec. 11/2020 UPDATE4Cable TV International, Inc. Announces New CEO and Near Completion of Acquisition of CBD & Hemp CompanyPORT ST. LUCIE, Fla., Dec. 11, 2020 /PRNewswire/ -- Jeff Wildermuth, CEO of 4Cable TV International, Inc. (OTC PINK: CATV) announced today that the Company is in the process of finalizing the details in regards to the forward acquisition of a CBD and Hemp Company. The name of the acquired company will be revealed upon final consummation of the deal.In preparation for the transition, the Company has accepted the resignation of current CEO Jeff Wildermuth, and has appointed Michael Feldenkrais as the new CEO and President of the Company.
submitted by irockguitar to pennystocks [link] [comments]

In Theaters Near You: An In-Depth AMC Analysis [Response to CNBC] [DD] 🚀🚀🌕

THANK YOU MODS FOR LETTING THIS THROUGH!
Please click HERE for the PDF version if you would like to download the dd.
(credit: research compiled by IG:@wydstockbros)
To get things started, I'm not a financial advisor, I'm not a bot, and this one goes out to you, Chamath.
---
tl;dr
AMC is the global leader in a $17 billion dollar industry that’s been beaten senseless to the ground with so much room to run. After pioneering deals with streaming services, buying out their competition, and upgrading their facilities worldwide, 80% short interest is highly inappropriate for its TRUE fundamental value — $69.69 a share.
🚀🚀🚀🚀🚀🚀$AMC TO $69.69🚀🚀🚀🚀🚀🚀
🚀🚀🚀🚀🚀🚀$AMC TO THE MOON🚀🚀🚀🚀🚀🚀
---
"I'm questioning whether they[WSB] are actually doing the research when it comes to things like GameStop and AMC ..." - clueless CNBC dude.
I fuckin miss movies. And when I say movies, I mean the whole damn experience. I wanna buy my $15 popcorn, pour an ungodly amount of butter and jalapenos on that shit and munch in a recliner seat watching in laser 4k quality. I like this company. I like this stock.
For the past few days, I've been scouring Google for news articles and company data. I've also been trying to find some detailed DD in here but they’ve all been pretty limp-dick when it came to AMC. And most of the news articles I've read were surface-level AT BEST with a grim outlook based on first-glance analysis. Guess these analysts are just too damn lazy to dig deep.
Because when we dive into these issues, we can easily see that the theater giant may not be in as bad a situation as the media/analysts are claiming.
In fact, I believe that AMC is absolutely misunderstood, overlooked, and undervalued.
Here is why I am more confident than ever that $AMC will not only reach $30 but is in the perfect setup to see ATHs and WELL ABOVE.

I. Ugly Start, Beautiful Setup

Chances are if you are currently holding a significant position in $AMC, then most likely you've already read up on the company and its current standing in the cinema industry. You've probably read about how the corporation has nearly $5 billion dollars worth of debt with many of its locations still closed as the pandemic remains a global issue. You may have realized that new movies haven't been coming out. But more than that, you're seeing that movies are just being released on streaming platforms anyway. You might be concerned for AMC, or even the industry as a whole.
All of these concerns are very valid and based on real uncertainty, but let's break down each of these points and see if they’re as bad as analysts claim.

II. A Discussion on Debt

Media outlets keep honing in on this debt like it’s an ugly scar of the corporation. But what we need to focus on is why that debt came to be, how the money was spent, and how this debt was a strategic play in order to cement AMC into the new era of cinema-streaming.
We can categorize the money used into four parts:
Pay close attention to the last category because this one is important. Over the past five years, AMC has been acquiring smaller theater companies like Odeon. After buying out these companies, AMC then had to suit its "new locations" with the standard luxury amenities AMC is known for. This makes for a significant bulk of their debt totaling over $3 billion in just acquisitions. This was the investment that helped solidify AMCs spot as the world's largest cinema chain.
On the topic of maintenance costs, AMC managed to raise enough money to get through 2021. With ongoing news of vaccines, we can hope their efficacy leads to a speedy reopening near mid-late 2021. But when the economy does reopen—and AMC is back at full operation—what will it look like?

III. The Future of AMC

There's an elephant here.. right in this very room. Yes, streaming and cinema have had some serious beef in the past. In fact, some cinema chains are having tensions with streaming to this day. But what has AMC done in regards to streaming? They were the first to settle deals in order to partner up and take part in streaming revenue.
Yup, you read that right. AMC is both having their cake and eating it too.
Why would motion picture companies do this? Why not just end the cinema industry? To put simply, analysts are deeply underestimating the value of the "cinema experience". Just as I mentioned in the intro, I miss the cinemas. But I am definitely not alone. But let's not talk about me and the hypothetical "people'', instead let's talk about research studies.
In a 3-year study done in Korea, researchers found that shortening the window of cinema exclusivity and releasing movies on streaming early did not have a significant effect on ticket sales. And though this is a limited study done outside of the US, remember that AMC is a global corporation and these results have a hopeful outlook for the future relationship of cinema-streaming for AMC worldwide.
"But wait, you still haven't mentioned what streaming gets out of this?"
It's not what streaming "gets out of this" but rather what these motion picture companies maintain in keeping a healthy relationship with cinemas. During the peak heat of the movie theater-streaming feud, AMC halted the showing of Trolls and vowed to never show a Universal Pictures film in its theaters again if they were to continue releasing their films on streaming platforms without a proper cinema-exclusivity window. But today, we can see that the tensions have fallen and both motion picture companies and AMC have found a way to mutually benefit each other.
Now besides streaming, AMC has been investing in luxury amenities as seen by their chairs, 4K laser projectors, MERV air filtration, and ultra-surround sound speakers. With so many locations and so many amenities, they are offering full theater rentals with high demand during the pandemic. AMC has further cultivated their century-old movie experience into modern times. And this pandemic didn’t just change their amenities.
They had to learn how to cut costs and have more efficient operations in order to survive. This only spells good news for when they emerge with better operations, more money to spend, and higher valuations. So that begs the question, how high can the company's share price go realistically?

IV. Valuation

First, let's look at the Movie Theater industry as a whole in comparison to a few other popular entertainment industries:
Movie Theater US Market Size $17.1 billion
Casinos US Market Size $15.7 billion
Amusement Parks US Market Size $14 billion
Music Label Music Production US Market Size $9.4 billion
Music Publishing US Market Size $7 billion
In the world of entertainment, cinema is a very lucrative business.
And, again, who is the largest movie theater chain in the world? Yup, AMC.
Clueless CNBC dude mentioned that we retail traders don't trade with a fundamental reason but is there a fundamental reason in shorting a $17 billion dollar industry GLOBAL leader down to its grave? Does AMC deserve to die? I surely don't think so.
Now I won't touch upon squeezes in this since I'm sure many of you folk have already read/heard enough about them, but I will leave this quick intuitive article about it. And yes, these shorts can and will be squoze once we have faith in our upper valuations and investors(we) begin buying again.
And buy again we will. As many users flee limp-dick Robinhood and join one of the real brokerages, their positions/funds will be settled and ready to trade come next week. Where do you think these angry RH refugees will be putting their investments? That's right, exactly into the positions that RH stopped them from buying last week: which includes $AMC.
If you were part of the RH user base and your plays were affected by the blatant market manipulation, it's not only "not too late", but I believe it is an opportune time to BUY.
How high can it go then? When will I know it's too late to take a position?
So when we talk about valuation, many people fear the uncertainty of a stock rising far past its current value. Well, I think Chamath Palihapitiya said it best:
"Everybody that bought that stock is also underwriting how they want to own it."
In our current price-action environment, it's not too ridiculous to see how we are forming the foundations for AMC to continue rising beyond ATHs. We are already hitting nearly $16 on the day and rallying +53% while enduring heavy trade restrictions. Who's to say that this passion cannot continue? Now I’m no expert and can’t tell you how high this can go, but I am personally eyeing $69.69 as a target.
With so many current factors at play including hype, short covers, and ITM options having to be exercised, this is actually the BEST entrance to manifest its ATH valuation and chart some never before seen territory in its price action. It's like the manifest destiny of stock valuation. In fact, we may never see this opportunity for AMC again if we don't act now and solidify its value upward.
At the end of the day, prices are what the buyers/sellers settle upon so WE can pioneer that value if we damn well please. This is what a free market is all about.
Will there be people that disagree with this?
Sure.
Will people continue to short AMC as it goes up?
Absolutely.
Do I think that AMC being shorted 80% and rising is fair?
Really? See section III.
But institutions are selling off! Like Silver Lake liquidating their 44m shares.
Yes, then the next day $AMC dipped to $7.50 and has since recovered… with AMC $600m less in debt.
We all know who is shorting AMC, and I am sick of these hedge funds who think they, alone, can decide whether or not a company is worth a damn.

V. Conclusion - Resurgence

We are at the cusp of AMCs resurgence. Because most of us have been kept from participating in social activities, we can better understand that the public is yearning for a sense of normalcy. Sure we've gone pretty far with just watching movies on our TVs or computers through the pandemic, but that doesn't scratch the itch for many folk.
What you're investing into when you invest in AMC is the entire experience in tandem with its new streaming deals. And having been beaten so low—while still holding such great fundamental prospects— its share price is ready to blow up.
In the future when “The Deep Squeeze” is turned into a movie, we’ll be a part of history.
And you’re going to want to see it on the big screen.
--
Position: $50k in calls and shares
🚀🚀🚀🚀🚀🚀$AMC TO $69.69🚀🚀🚀🚀🚀🚀
🚀🚀🚀🚀🚀🚀$AMC TO THE MOON🚀🚀🚀🚀🚀🚀
submitted by FiveDollarPutLong to wallstreetbets [link] [comments]

casino gaming equipment market video

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