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Introduction

If you are looking for a reliable casino site that offers instant gaming and a plethora of video slots and other online games, then don't look any further than Casino Superlines. It provides games from leading software suppliers like NextGen Gaming, NetEnt, Lightning Box and other software giants in the iGaming industry.
The casino was founded in early 2017 by the same team who brought us OrientXpress. The website is stylish yet simple in design with several features like solid customer support, BitCoin payment system and many others. The home currency is Euro and the casino is ideal for players residing in the European Union.
The casino website is available in 10 different languages like for example English, German, French, Spanish etc. The official website is available in a black, white and orange palette with simple navigation and an eye-catching design. For now, the casino does not have any significant complaints and enjoys an excellent reputation in the gambling industry.
Superliners Casino is owned by Equinox Dynamic N.V. and is licensed by the Curacao Government. If you are looking forward to gaining useful information about the games, features, customer support etc., you are at the best place. Here we offer a comprehensive Superlines Casino Review where you get all the details.
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Superlines Casino Video Review

Welcome Bonus

The casino operator is known for offering a generous bonus and special promotions to all the newly registered players as well as the existing customers. If you are a new player, you can avail a Welcome Bonus of 400% up to €1000 on your first deposit. It means that if you have deposited €100 in your casino account, you can play with €500. On your 2nd and 3rd deposit, you can avail a bonus of 100% and 200% respectively.
All the bonuses are limited to one person, one computer and one banking detail. There is no exclusive bonus available and to claim the bonus, you must have a minimum deposit of €20 in your casino account. You will automatically receive the bonus amount in the welcome package on the first three deposits. You must use the registration code BBC avail all these bonus offers.
On the whole, the bonus terms and conditions are fair and reasonable. The welcome bonus is subject to 45 times wagering requirement before you can request a withdrawal. You must know that different games contribute a different percentage for the bonus wagering requirement ranging from 90-100 percent.
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Other Promotions

Not only does Superlines Casino offer a great welcome bonus, but there are also some weekly promotions you can take advantage. Like for instance, you can enjoy 100% bonus money on all deposits every Friday between 02.00 and 08.00 GMT. It is known as Happy Hour which is available once a week.
There is another nice promotion available called Payment Method Bonus where you can collect 15% extra money on your Welcome Bonus on selected payment methods. If you are a high roller, you can take advantage of the High Roller Welcome Bonus. You need to contact the customer care staff for more information.

VIP Program

Superlines Casinos offer VIP Program where you can reap more benefits as a loyal member. The more you play, better your rewards will be. As a player, you will start with the Bronze tier where you will get features like Welcome Package, Loyalty Promotions and Cash Points for every €10,000 you wager.
After that, you go into Silver, Gold and Platinum Tier where you will be eligible for more cash points and higher benefits like a dedicated account manager and monthly cashbacks. As a Platinum Member, you will be eligible for a Monthly Prize Draw. You don’t have to wager on the cashpoints.
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Casino Superlines Game Offer

At Superlines Casino, the assortment of table games is quite diverse. If you enjoy playing Roulette, you can check out some of the popular variants like Micro Roulette, Premium Roulette and Zero Spin Roulette.
If you are a fan of Blackjack, don’t forget to check out variants like Blackjack Switch and Blackjack Surrender. The casino operator also features video poker games like Magic Poker, Poker Dice, Poker Three, Casino Hold’em and Caribbean Poker.
As a player, you can enjoy a plethora of online slots powered by several software vendors in the iGaming industry. Some of the widely played game titles are Guns N’ Roses Slot, Wild Torso Slot, Viking Fire Slot and Gonzo’s Quest Slot.
At the moment, around 100 games are featured on the casino website. Since it is a new operator, you can expect the numbers to double shortly. All the slot games are known for its stunning graphics and fantastic sound quality. You can change the language of the slot games at any point in time.
All the casino games features at the Superlines Casino incorporates RNG or Random Number Generator. Hence fairness and randomness for the casino games are completely guaranteed. The casino operator is known for the most unpredictable RNG online due to extensive audits by game testing agencies.

Live Casino

Superlines Casino is also home to some of the best live games in the iGaming industry. If you are a Roulette aficionado, you can master the wheel with variants like European Roulette, GIB Roulette and Sizzling Hot Roulette. Also, if you love Blackjack and Baccarat, you can find several game variants suited to you taste while playing against the live dealers.
Superlines Casino is licensed and regulated by the Government of Curacao which means that you get access to the highest level of features in the iGaming industry. All the casino games are powered by reputed software giants like NetEnt, Elk Studio, NextGen Gaming, 1×2 Gaming among others.
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Mobile

The website of Superlines Casinos is clutter free with everything clear and within the view. The appealing colour palette with a sophisticated and stylized design creates an immediate impact on all customers. Here, you can find a plethora of games where you can either download it on your mobile via app or play it directly on the web browser. The casino tested by independent game testing agencies like TST and eCOGRA where all the games are free from malware.
The games can be downloaded on all popular smartphone models of iOS and Android. At the same time, the games are compatible with all the modern browsers like Google Chrome, Apple Safari and Mozilla Firefox. You can play the games on your smartphones or mobile devices even when you are travelling from any place in the world. You need to download the app on your device and get immediate access to a wide range of games offered by Superlines Casino.
When it comes to fairness, transparency and trust, you can entirely rely on Superlines Casino as the operator is fully committed to providing a fair gaming standard. The game software is meticulously maintained and tested by the gaming agencies from time to time with the highest industry standards.

Payment and Withdrawals at Superlines Casino

When it comes to banking options, you can rest assured that your valuable money and user credentials are safe with the casino operator. For making deposits, you can opt for various payment methods like payment cards, Zimpler, Trustly, GiroPay, Poli, Visa, Visa Electron, Paysafecard, MasterCard, Maestro and EcoPayz.
When it comes to withdrawals, the options are a little bit limited as you have to opt for services from Skrill, Wire Transfer, Visa, Visa Electron, Neteller, MasterCard and Maestro. All the payment method comes with fees and charges for processing the transaction. You must choose a payment method that does not charge a lot of money and settles your online transaction in the minimum possible time.
All the winning payouts are processed by the casino operator immediately, and you can expect the money to arrive in your bank account without any delay. Before processing the withdrawal request, you must submit a photo ID and utility bill.
The photo ID can be a valid National ID Card, Driving License or Passport. The utility bill can be either phone or electricity bill with your name and address mentioned. The bill should not be more than six months old.
If the documents are not received within five working days, the withdrawal request is declined, and the money is returned to the casino account. Superlines Casino verifies all the requested documents within 1-2 business days. For fast winning payouts, you are recommended to send an email to the customer support team with scanned copies of the documents mentioned above.
The minimum withdrawal amount is €100 per withdrawal with a maximum of €5000 in a given month. Any requests above these limits are automatically declined, and the funds are automatically returned to your casino balance.
All withdrawal requests are processed in 1-3 days after document verification. Once it is processed, you will receive the money based on different banking methods like:
  • Payment Card: 1 business day
  • Neteller: 1 business day
  • Skrill: 1 business day
  • Qiwi: 1 business day
  • EcoPayz: 1 business day
  • Wire Transfer: 5 business day
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Casino Superlines Customer Support

Although the casino has been in existence for around a year and a half, it is surprising to note that Superlines Casino offers 24/7 customer service to all its clients. Staff members can be contacted through various channels like email, live chat and telephone where all queries are resolved in 24-48 hours.
If you don’t want to wait for their reply and you are in a hurry, then you should check out the detailed FAQ section on the official website of the casino operator which we linked to in our online casino review. The dedicated section can help you get answers to some of the commonly asked questions related to casino games and online banking transactions.

Restricted Countries

Due to some legal and gambling restrictions, players residing in Afghanistan, Algeria, Albania, Angola, Cambodia, Guyana, Ecuador, Hong Kong, Iran, Indonesia, Israel, Kuwait, Myanmar, Lao, North Korea, Nicaragua, Namibia, Philippines, Papua New Guinea, Panama, Pakistan, Spain, Syria, Singapore, Sudan, South Korea, Taiwan, Uganda, United Kingdom, United States, Zimbabwe and Yemen are prohibited to register and play at Superlines Casino.
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Reliability and Security

The Superliners Casino implements 128 bit SSL or Secure Socket Layer technology to keep the transaction details of all the players safe and secure. At the same time, this sophisticated encryption technology eliminates all risks associated with online banking. The online gaming system is managed to highly professional standards to deliver secure service for all players.
Superlines Casino maintains full confidentiality over all information of players, and it is not shared outside the organisation. Upon registration, you are given a personal account holder and choose a proper username and password. It is your responsibility for keeping the information safe from any unauthorised access.
Complete privacy is provided to players while making online banking transactions for deposits and withdrawals. Authentic checks are carried out from time to time so that your personal and confidential details like bank account number, email address and contact number are not compromised.
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Summary

If you are searching for an ultimate online casino experience, it does not get anything better than Superlines Casino. It maintains an incredible real casino environment with staff members working round the clock to offer an immersive gaming experience to players. The casino uses some of the best gaming providers in the market for top quality games like online slots, table games, video poker etc.
All the casino games are available for free play where you get to understand the game before you start playing for real money. At the same time, the casino is licensed and regulated by Curacao which means that all games are fair and random.
Superlines Casino receives a big THUMBS UP from our team members at Top10-CasinoSites.Net, and we recommend this operator for all the newbie as well as experienced gamblers. We highly recommend checking out the list of restricted countries from the list above before playing. If you are eligible, you must register and start playing your favourite games either free or as a real money player.
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Omni Slots Casino 100 free spins + 100% bonus + €500 gratis

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Omni Slots Casino Review

Host to all manner of slots and other games, Omni Slots stands among the most interesting online casinos on the Internet. This brand is owned and operated by DialInvest International N.V., a Curacao-based company that is also licensed by the same government to provide online gambling services to the general public. The operator has been active since 2015 but it has already distinguished itself from the competition, earning critical acclaim from both critics and fans.
The excellence of this casino is partly due to the wonderful selection of games, available to all who register and partly to the worthwhile promotions which users seem to love. Moreover, this online casino accepts payment via a variety of popular transaction services, including credit cards, eWallets, prepaid cards and others. Users can also rely on high-quality customer support during all hours of the day. All of this and more awaits those who register.
In this review, we will discuss all important aspects and features of this operator and give you some insight why this online casino is so beloved by users.

Software Provider

The games on offer are of the highest importance for any online casino and with so many of them trying to outdo each other, the companies running them have little resources to spare for the development of new games. This is where software providers come in. These are companies dedicated to the creation of online casino software, more specifically games. This operator has entered a partnership with some of the most respected software providers in the industry, whose games have been judged to be of the highest quality.
Going into detail, we notice games from companies such as Microgaming, NetEnt, Betsoft, Amatic Industries and several others. Each of the companies mentioned has had a substantial presence in the market for many years and their product is nothing if not excellent. By choosing to deal with so many software providers at once, the operator has secured a massive selection of games for its player base and users get to reap all of the benefits. In terms of quantity, we can safely say that you will need a lot of time to simply browse through the selection, let alone to play through it.
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Play Omni Slots Casino Games

Available Games

As we have already mentioned above, the gaming library present here is truly exemplary and the sheer number of games is staggering. However, do not let the name of the casino fool you. There is much more here than slot games. Among the selection, you will find plenty of high-quality slots, table games, video poker and more. Since the gaming portfolio is so large, we can safely say that just about everyone will be satisfied with what is on offer.

Slots

Slots enjoy a major following in the online casino world, with millions of players indulging in the entertainment that is spinning the reels. This game genre is known for its amazing diversity and the sheer recreational value that it brings to the table. Slots come in many shapes and sizes, featuring all manner of themes and aesthetics, making them accessible to a wide audience.
Moreover, playing slots will give you immense entertainment and excitement the likes of which you have never seen. The operator is host to a number of very popular games such as the Twighlight-esque title, Immortal Romance, Twin Spin, Warlords: Crystals of Power, Starburst, Pharao’s Riches, Sizzling 777 and many more.

Blackjack

Among the more popular table games, we come across blackjack. This casino game is one of the most engaging of them out there, offering players the opportunity to have the time of their lives. Blackjack is unlike most other games featured at casinos, both online and land-based. Whereas most other games are based on luck, blackjack rewards those who know the game and understand the rules.
With a relatively low house edge, blackjack is as fair as a casino game ever was. The presentation of the games is nothing to scoff at either. Modern games feature high definition graphics, making the game come to life, while typical classy music plays in the background, fully immersing you in the casino atmosphere. This online casino features many of these kinds of games, more specifically Single Deck Blackjack, Punto Banco, European Blackjack, American Blackjack, and other similar titles.

Roulette

Roulette has long been considered the face of casino gambling, being an inseparable part of any gambling hall. Logically, this trend continues to this day in virtual casinos across the globe. This game comes in many styles both classical and new ones, each slightly different than the previous. Today we as users get to enjoy a wide range of games like never before. Moreover, roulette is suitable for most kinds of players, from the high rollers to casual users, who wager their spare change.
Additionally, there are many betting options to choose from, with odds varying between 1:1 to 35:1. Here, you will be spoiled for choice where roulette is concerned, with a variety of options such as VIP European Roulette, Multi Wheel Roulette, Zoom Roulette, Advanced Roulette, and many more await you.

Video Poker

Video poker is another fan-favorite genre and relatively new to the casino scene. Being introduced in the 1970s, this game combines elements from slots and poker to form a one-of-a-kind experience. The selection of video poker games here can be considered somewhat scarce, but what is available is nothing but the best.
Here you will find some of the most beloved styles of the genre, all available at the click of a button. With games such as All American Poker, Deuces Wild, Bonus Poker, Poker Pursuit, or Jacks or Better you cannot go wrong.

Omni Slots Live Casino

Live dealer games are a relatively recent addition to the online casino industry. They were developed in the second half of the previous decade and have been going strong ever since they were released to the general public. This type of game is highly immersive due to the live video stream, featuring a professional dealer hosting a game. Every action you take will be directly reflected on the screen and you will start to think that you are playing at an actual land-based venue.
At this particular online casino you will have the opportunity to play some of the most popular live dealer titles such as Live Blackjack, Live Roulette, Live Casino Hold’em, or Live Baccarat.
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Supported Devices

The operator has put in a lot of effort making the online casino to be as accessible as possible. For this reason, you can load up the virtual casino on just about any computer with a reliable Internet connection.
Basically, all you have to do is go to the casino website and you will be able to play any of the available games without any preparation beforehand. The instant play interface allows you to start any games directly within the window of your browser. However, please keep in mind that you need to have a relatively modern Internet browser since it needs to support Java and Flash Player. As it happens, all commercial browsers, such as Google Chrome, Microsoft Edge, Safari, Opera, Mozilla Firefox, etc., come with this functionality built-in, so unless you are running ancient software, you should have no issue in this respect.
Additionally, there is also the option to use your mobile device, e.g. a smartphone or a tablet, to carry out your gaming sessions. The online casino has been very thorough in designing the mobile interface, allowing users to carry out all of their usual activities without ever experiencing any issues. The mobile version of the casino has been adapted to fit on any and all screen sizes, just like the games have been tweaked to be playable on a smartphone or tablet device. As a result, you will be able to enjoy a seamless transition from desktop to mobile. On your mobile device, you will still be able to access all of the usual features such as banking, customer support, promotional offers, etc.
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Omni Slots Casino Payment Methods

Since Omni Slots is an online casino you will not be able to use hard cash to make a deposit. Instead, you will have to make use of one of the many supported online payment services. These are varied and each one will suit your needs differently, but all of them will get the job done. The operator accepts players from a multitude of countries and therefore works in multiple currencies. At this online casino, you can deposit in EUR, NOK, USD and CAD.
Credit cards are a common payment method, not only at online casinos but in general. They give you the opportunity to use your funds for any online service and that includes this one. You can use several of the most popular credit card brands when making a deposit at this online casino, more specifically, Visa, MasterCard, and Diners Club. When using a credit card to deposit, you will notice how the transaction goes through immediately and there is no downtime. Withdrawals, however, are only possible for Visa cardholders.
Another popular deposit method are eWallets. These services allow you to store and move money in an online balance and can be used on any website that supports them. In the case of this online casino, you can utilize Skrill, Neteller and Przelewy24. When you make a deposit using any of these payment solutions, the transaction will clear through instantly. Withdrawals are also possible and will usually take up to 2 business days at most to clear.
Prepaid services are highly preferred by online gamblers due to the anonymity they provide and little setup that is required. Paysafecard is the primary method to use here and you can get one at many retail locations across the globe. Unfortunately, this payment method only goes one way and can be used exclusively for deposits.
Bitcoin has recently risen to high popularity on the Internet. This decentralized online currency will provide you with maximum anonymity and quick transaction times. This virtual casino accepts payment via Bitcoin, but it does not offer withdrawals in the same fashion.
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Omni Slots Casino Customer Support

Customer support is a major aspect of any online service and we are happy to report that this operator has employed a highly competent and dedicated team of experts who will assist you in any way possible should the need arise. There are several different ways that you can contact agents, live chat being the most convenient. This system will allow you to reach the customer service team in a manner of minutes and you can chat with them in real-time. All that will be required of you is to submit your username, name, email and your question.
Alternatively, you could always explain your problem via email. To do this, simply click on the support button located on the lower right corner of your screen and select the email option. From then on, you will be asked to enter your name, email address and your question or issue. The support team strives to respond to all inquiries within 24 hours of receiving them and so far it has not had any problems in that regard.
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Licensing and Restricted Countries

Online gambling may be considered by some individuals to be a shady practice, run by scammers and cheats. This could not be further from the truth. All over the world, there are government institutions responsible for the oversight of online gambling operations. These regulatory bodies audit each company and hold them to high standards, thereby ensuring that everything is above board.
In this case, we see a Curacao-issued license to operate. The Government of Curacao is known for its high demands on companies and the rigidness of its audits. Any company in possession of a Curacao certificate can be fully trusted to provide a safe and fair gambling experience. So far, online casinos licensed by Curacao have had a great track record and this particular operator is no exception to this rule.
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918Kiss 2021 New Coming Slot Reivew - Sizzling Hot 6 Extra Gold Slot

918Kiss Mobile Slot are back on fine structure with this exemplary genuine money slot named Sizzling Hot 6 Extra Gold. A significant piece however it is to state, it's a simple and bother free method of having a nervy punt without getting excessively connected to the 6 reels. A great deal of new age slot machines get stalled with topics so that it prevents your satisfaction, or you get so charmed that you can't tear yourself away, along these lines removing the accommodation of easygoing gaming. That won't occur here. Keeping the organization quite light with 5 customizable winlines notwithstanding the reels, you have a sensibly estimated yet smaller title that has no extravagant laces or rich feel; it's past, style and comes to the heart of the matter. The lone component that isn't normal is the 6th reel, yet given the situation, it shouldn't be too stunning to even think about seeing in real life. Plus, that extra doesn't get moving until the Extra Bet is dispatched, which we'll get into later on. Natural products, brilliant stars and number 7s will take you through a scope of financial prizes, some of which start off at a simple 20 credits, while others incline it up to a stunning 20,000 (and that is simply on the least stake). With the lattice sizzling and all set, what's halting you?!

Additional Bet

At the point when we stacked up the game we began with 6 reels, however players can kill the Extra Bet choice to bring it down to the traditional 5. This extraordinary component takes into account all the more winning chances, because of the additional arrangement of three squares upon the extra segment. Thus you can get six of a sort wins rather than five, which is regularly the greatest sum. What this implies, on an oversimplified level, is that your last payout can be more strong, state to the tune of 60,000 credits. Despite how you decide to play, with or without, the increases you can make with Sizzling Hot 6 Extra Gold are better than expected, which is something that 918Kiss values. By and by, we appreciated having the additional mileage during our playthroughs, even in spite of it expanding the bet marginally; as far as we might be concerned, the result was justified, despite all the trouble for the possible returns.

Excess Scatter

Despite the fact that we can acknowledge vintage slot machines, we can't help we feel that the disperse image remembered for this title is an exercise in futility - it never really warrant it having that mark. Normally a disperse image will give free twists, however here no such open door introduces itself; it resembles having a wild image that doesn't substitute different symbols, it's silly. You can't contend that the profits expected are more noteworthy than different tiles, as that basically isn't correct. We needed to get behind this slot 100%, yet 918Kiss have neglected to bode well with this plan defect; if a dissipate fills no need, it's in an ideal situation staying as a standard symbol.

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The bet include is a vital part of the brand's online experience; for it to not be there would be more irregular than it really showing up. Unfortunately notwithstanding, the arrangement never shows signs of change, which leaves a great deal of steadfast clients feeling baffled because of the tremendous measures of reiterations. No doubt 918Kiss favors failing to mix up their equation. In spite of the fact that there's reality to the colloquialism 'in the event that it ain't broke, don't fix it', that doesn't mean developments shouldn't be endeavored. Simply in the event that you've never seen a bet alternative, in Sizzling Hot 6 Extra Gold you'll be approached to figure which shading the following card will be, red or dark. Take care of business and your assets twofold, fail to understand the situation and they're lost.
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Introduction

If you are on the quest for some magical wins you might definitely want to give the online casino Winners Magic a try. This casino was established in 2019 and already calls more than 900 games and slot machines its own. Quite a success in such a short time. Owned as a brand by Reward Group ApS, the website has its software powered by Aspire Global International LTD which yet again is a reputable provider of casino fun. This company has its headquarter in Malta and is licenced and observed by the legendary Malta Gaming Authority and their strict regulations. In Great Britain, the casino is licensed by the United Kingdom Gambling Commission. The online casino is available in the languages German, English, Norwegian and Finnish, and players will enjoy the neat design both on the desktop version as well as mobile devices. With games ranging from slots to table games, classics, and more you will find what each and every heart beating with the frequency of casino delight desires.

Winners Magic Casino Slots

Players wanting to enjoy a couple of rounds on High Definition slots have quite an array of games waiting for them here. With Roman Legion, Books and Temples, The Book Beyond, Shogun’s Secret, Book of Queen, Thunderstruck II, Vampire Senpai, Explodiac, La Dolce Vita, Gold Digger, Mystic Force, Cash Noire, Troll Hunters 2, Rally 4 Riches, Neros Fortune and many others the reels are rolling fast and steady. And Winners Magic is also having the Megaways titles upon their sleeve such as Primal Megaways and that is the real deal when it comes to reeling.
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Winners Magic Casino Games

Putting a focus on the very source of joy – the games – we have an amazing selection of them supported by a broad variation. Starting with all-time-classics like Book of Dead, Gonzo’s Quest, Starburst, Bonanza, Wolf Riches, Book of Oz, and Reactoonz you already gathered the proper ingredients to make a foray into games no one wants to miss out on. And that means you have some high-end software providers going by the big names of NetEnt, Play’n GO, Big Time Gaming, 2 By 2 Gaming, SG Gaming, High5Games, NextGen Gaming, Microgaming, Pragmatic Play, Evolution Gaming, Thunderkick, iSoftBet and more making the library sizzling for you. And furthermore, you will find yourself immersed in world-building spectrums from ancient and medieval worlds up to super-modern and futuristic realms. That keeps the casino alive and prevents monotony from even slightly occurring.
Someone with a love for table games is not left to starve at Winners Magic. With different renditions of Roulette, Poker, Blackjack and Baccarat such as Instant Roulette, Black Jack Solo, Atlantic City Blackjack, Blackjack Multihand, Turbo Roulette, Casino Patience, Deuces Wild, Jacks or Better, 3 Card Solitaire among others, the players are immediately able to enjoy the tables at this very online casino.

Winners Magic Live Casino

Naturally, there are also those who want to experience a dose of actual Las Vegas when they play at online casino. Live Casino is the guarantor for something unique. And Winners Magic is offering exactly that with titles and Live Dealers such as Free Bet Blackjack, Infinite Blackjack, Double Ball Roulette, Baccarat Squeeze, Speed Baccarat, Ultimate Texas Hold’em, Side Bet City, First Person Mega Ball, First Person Dragon Tiger, Monopoly, Lightning Roulette, Crazy Time, Deal or No Deal and many, many others. The real life croupiers are already awaiting you to join them.
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Winners Magic Deposit/Withdrawal Methods

Winners Magic is providing the players with a vast array of financial transaction methods. Both traditional and e-wallets. Therefore you can deposit money in online casino by using debit cards such as MasterCard, VISA, and EntroPay but also Online Bank Transfer, Trustly, Skrill, Neteller, PaySafeCard, ecoPayz, Euteller, zimpler, MuchBetter, Payr, Instadebit, PayPal, Wire Transfer, EasyEFT, Interac and others.
The withdrawal is done by using the very same method that was already used for depositing the money. The period it takes to have the money on your own account is varying and can be instant (like with MuchBetter) or up to three days with many other transfers capitalizing on Trustly, Neteller, ecoPayz, and so on. What is awesome is that you can choose from quite an amount of currencies like Euros, Pounds, Dollars, Krona, Pesos according to the method you decide for.

Winners Magic Casino Bonuses & Promotions

Winners Magic comes along with a welcome bonus for new players to stimulate the start into the gambling. In general terms, we are speaking of a 100% match up bonus up to £/€/$200 and an additional 20 spins on the classic slot Starburst for the first deposit. To qualify for this you have to make a minimum deposit of £/€/$10 and the welcome bonus is arriving.
Furthermore, the next two deposits will also be sweetened by Winners Magic. Because you will gain another 40 free spins after the second deposit with a minimum value of £/€/$20 and the same (£/€/$20 minimum deposit and 40 free spins) for the third day after joining. So, for instance, you can start off with depositing £/€/$100 and achieve another £/€/$100 to play with £/€/$200. The wagering requirement is x35 which is among the standard wagers in online casinos. The payout of wins is incoming fast with this welcome deal.
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Winners Magic Loyalty Program

From the first spin you take at Winners Magic you will instantly start climbing up the loyalty ladder to gain specific bonuses and rewards as you do. The levels you can reach are called New Member, Bronze, Silver, Gold, Platinum, Premium, and Prestige as the top of the statuses. How does this work? For every £/€/$40 you bet in Real Money Mode you will be awarded with 1 Reward Point. With those Reward Points you will make progression within the loyalty system. And each and every level there is having a unique Redemption Rate which means that for example, Silver will take 28 Reward Points to redeem £/€/$1 while Prestige is demanding 15 Reward Points for the same.
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submitted by freespinsmobile to u/freespinsmobile [link] [comments]

D&D and TPKs for days

On mobile so please ignore any spelling mistakes (I’ll do my best to proofread) or weird formatting. Sorry.
I’ve been following for a while now and have finally decided to tell my horror story. It’s not super terrible but it was really annoying at the time.
So to start off I no longer play with this DM but I, hopefully, will continue to play with the friends that had introduced me to him. This all happened pre- corona and a little after.
My husband and I started playing with them due to our last group falling apart because we are military and it tends to happen when players move or leave the branch. Sucks but there is a lot of people in the military that love playing TTRPGs I’ve found so it’s not a big deal. Anyway it freed up our Saturday spot and our friends’ group found themselves in the same predicament so we merged with them. So we got told what level our characters need to be at (I think it was level 3) and to have them ready by the session. Everything needed to be source material, no homebrew. Got it. The DM insisted on playing at one of the local game stores which isn’t a big deal but we have a child so we can’t play for as long because our child is one and wants to run around and get into everything so my husband’s grandmother watched her while we played. This DM was really passive aggressive about it though but we shrugged it off because we wanted to game.
We get to the store and our friends were a bit late which is whatever but we met the dm and went over character sheets. I think I was a cleric at this point and my husband chose a warlock. So we just sat there until the friends showed up with the other player and we started the session. It was going okay, from what we were told the last party (previous tpk on our friends’ side) attempted to save some guy’s family from hobgoblins or something but failed, so the guy saved his family instead but was taken hostage as collateral(?) and so our party’s job was to save the guy. At this point one of our friends mentioned their magical items which threw up a red flag for my husband because we were all supposed to be just starting out and we didn’t have any magical items. Apparently in a previous campaign with different characters the DM allowed the party to use real money to buy magical items in game. It was some sort of charity event that they were apart of for the game store and the DM has just been letting them roll the items to every new character they make. I didn’t care that much because in my eyes the magical items help the party, it’s whatever, but it really put off my husband that the DM didn’t at least allow us to have one magical item since the other characters had about three or so each.
Anyway, we just let it slide during the session to be vented about on the drive home later because we aren’t very confrontational people. So we get to the farm that is supposed to be an inbetween of the main dungeon cavern the hobgoblins are located and the tavern that we were at and there are some hobgoblins here and I think wolves. Well. It didn’t really matter that much because it’s our first encounter and we got TPK’d. Que “It wasn’t supposed to go like this. You guys need to be smarter about the way you do combat.” by the DM. So we make new characters, and I think I chose fighter at this point because I was thinking maybe we needed more heavy hitters and that’s why we died. So we try again and this time we finally beat it but because we spent so much time making new characters, we ran out of time and we needed to go home to our baby. I should also point out that once again the other players got to roll over the magical items.
So we come to the next session and it goes okay, and we really nearly beat the dungeon, even if my character accidentally opened a door to like 9 enemies on top of the 4 we were about to encounter (my bad). But due to the noise of the battle and I think an enemy escaped, it brought like 8 more or so into the fray and we just... couldn’t make it. Another TPK, new characters. Dm: “Well if the bard had fireballed you guys could have won it.” Got it. At this point I’m feeling a bit frustrated because I came to play and at this rate it’s 2 sessions and I’m already on my third character and I like to take time making them so I can really feel in character by the time the session comes but we were rushed because we have to keep playing. I think the encounter went on too long though so once we were done making characters it was time to leave, and again, magical items carried over.
In between these sessions the guy constantly messages the party as well about “I need my d&d fix.” And “We’d have more time to play if you guys didn’t have kids.” I guess it’s pertinent here to point out this dm was medically retired from the military and he was forced to stay here due to some extenuating circumstances. So most of his time is spent playing WOW or prepping homebrew campaigns for d&d, as well as messaging everyone about how he needs more d&d in his life or messaging us at 1 am during the week about important campaign decisions and only giving 15 minutes to reply to the poll or whatever way he wanted us to decide and then getting passive aggressive when only one or two said anything toward the decision. And this is a good time to mention that DM is super aggressive to my husband. I don’t know what it was but my husband could just breathe and the DM would have attitude. I guess their personalities didn’t mesh well together and my husband can get pretty annoying at times but there were moments where it seemed DM was just picking on him for no reason.
So next session happens and I think at this point he decided to change campaigns to a new one, but it starts at the same previous tavern and we get told, “Oh. And the guy died because the hobgoblins don’t take prisoners.” Or something like that. So that sucked but I guess we were terrible because we were bad heroes and kept dying trying to save him. But the magical items were finally nixed, not like they did any good because we are at 0-2 for sessions. I can’t remember what happened this session but I know it finally didn’t end in TPK and it also didn’t really matter because by the next session we were doing a side thing as a going away session for the third party member (We’ll call him Dan.) that we weren’t super close with. So this 4th session started with only 4 out of 5 because military and once again in the same tavern and Dan’s character that had been with us decided to go off and do his own thing, he was no longer with the party. Que Dan introducing a new character from the end of a previous campaign (leveled pretty high and out of our league) with all the items that character had before the campaign ended. And now huge tavern brawl because? This tavern brawl started with the 4 of us, 2 bouncers for the tavern and a DMPC, against 20 enemies. And the enemies were scaled more to Dan’s character than ours which may have reached 5 by this point and I think Dan’s was 15-20 range. I was a cleric by this point and I think my husband was a fighter or a paladin, and I can’t remember the other player’s. We cycled through so many it’s hard to keep track.
So we finally manage to kill off 17 or so enemies, with my running around the battlefield reviving everyone and trying to heal the best I could, out of spell slots at this point and just mentally drained of the whole encounter. Husband is super pissed off because he feels useless because anytime he gets up he pretty much gets knocked back down and it’s only Dan’s character really doing anything, aside from my own just healing and stabilizing. Then DM tells us, “10 more enemies have come into the tavern.” Wat. I should point out that we got to stay so late because my husband’s mom was visiting and watching our child, so this encounter was able to go from 12 in the afternoon to I think... 9-10 pm. And it was exhausting but we (Dan) actually managed to kill everything without it being a TPK. And when it was over, no big climactic ending, Dan’s character tried to give us some items for trying and helping him only to be cut off by the DM, “Yeah no. That’s not happening.” So we packed up everything and got in the car and left, before we did though I think we told DM we really didn’t have fun, and that was too long of an encounter and I think he felt bad.
Then corona hit and we couldn’t play at the store anymore and my friend was feeling really burnt out due to the game being more murderhobo than roleplaying. DM tried to do online but I also felt burnt out and just didn’t feel like it so I think my husband and her’s and Dan played over discord and Roll20 for a bit but it sizzled off. So we got a constant barrage of “I need D&D.” And “I have so many ideas for a new campaign.” And him talking about novelizing one of his past campaigns that my husband nor I were apart of.
I guess finally he couldn’t take it anymore and invited us to his house to play a new campaign, in which we needed new characters. We brought our babies (my friend had a child too) this time and we sat down and played his new campaign, that for once didn’t start in the same tavern, and almost tpk’d, because he didn’t expect us to try and save people. We also didn’t start with a class because we were just commoners. “You guys are workers of the mine, not heroes, you were supposed to just run out.” The mine was slowly filling with poisonous gas from... poisonous elementals...? I guess. I just remember my character dragging out one of the other PCs. Then it panned to a year later and all the surviving mine workers met up for a reunion at the same tavern from the previous sessions and that’s how everyone ended up with the classes they did and this was supposed to start our new adventure, which never happened. Stores finally started opening up a bit later and he wanted us to play at the game store again, unfortunately we have children, and my friends don’t have a baby sitter so they would have to bring their child with which isn’t safe and my husband’s grandmother can’t handle two kiddos that are both 1, and I’m pregnant again and don’t want to put our new baby at risk. So we became “unreliable” players who he no longer talks to.
I guess this was more of a vent then a horror story but man.... Playing with him was draining. And if you ever read this, you’re not a terrible DM but I think you have issues with CR balance and too much free time thinking of new campaigns. So to reiterate, you’re not a bad DM, I just don’t think your games are for me.
submitted by Ghostlyboo to rpghorrorstories [link] [comments]

Custom Made: Chapter 22

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Human Ship Inspiration
HMHC.Wod.2823Ayf.4233 - Wod Ayf -Third Fleet Admiral
"Sever Cannon is at 25%."
Wod could feel the power humming through the deck of the Reborn Pride.
"Scrrsk colossus has shifted, they are now approaching us directly!"
"New Ambitions is dead in the void, their step down generator is compromised!"
The giant Scrrsk ship was shaped more like a mountain than a normal vessel. The rest of the organic-looking ships seemed patterned off of ancient and powerful monsters of the deep. Goliath fish, sharks and whales here to devour their prey.
Even before that, the Scrrsk outnumbered the Third by roughly 50%. This was just yet more bad news. Fortunately Wod could deliver the Scrrsk some bad news of his own.
“Sever Cannon is at 50%!”
This colossus, this organic mountain was very much unlike the rest. The top of the massive thing was shaped to a point, the sides sloping down to the outer edge of the station. But the outer edge and the hillsides bristled with weapons and glowed with points of light numbering in the thousands. Worst of all was the spike protruding from the bottom of the station. The spike that had spat out a huge shard of metal, striking the surface of the planet. As Wod watched, it did so again.
Wod’s eyes flicked to one of the many info windows he kept about him at all times. New Sunrise was done, smashed by the first orbital strike. It would just take the ship a bit of time to finish bleeding out. The result of the second shot pinged in another status window.
“Second orbital strike negative! They can only take one more of those!”
Tup spoke up, giving Wod the expected report [The probabilities of me being wrong are negligible. This is, was, Si'Tsunit's orbiting Star Promenade station. Feraylsen predictive data indicates this station as the current primary destination of materials harvested from the planet by the Scrrsk.]
Wod nodded, acknowledging Tup's report. [Thank you Tup. Open up a channel to the fleet.]
Tup pulsed a warning when the line was open.
Wod didn't see a reason to beat around the bush. [Men and women of the Third Fleet, here it is, the biggest threat that Si'Tsunit has to offer to us and the soldiers on the ground.]
"London Bridge has brought her generator back online!"
"Sever Cannon is at 75%!"
[This ugly cesspit of a ship is more than the immediate threat, it is also the wall in our way. We cannot move on, nor fulfill our duty as long as it stands. Even without the lives of the planet-bound on the chopping block, it threatens all within the star system of Tsunit’kar! The interdiction beacon loaded in this station will hold us within this star system so long as it remains.]
The prow of the Newborn Pride split open, revealing a glittering ring of nothing suspended within four parallel spikes glowing with seething power. The spikes extended further forward and the ring moved out and grew in front of the capital ship of the Third. The focus prongs crackled, lightning dancing back and forth, occasionally jumping the gap from one prong to another. One bolt struck the ring in dissapeared in a crackle, particles of glowing proto matter scattering away. The rear emitters of the *Reborn Pride flickered off as the ship redirected more power to the subspace drive. The middle emitters went next.
“Sever Cannon at 90%!”
The ships of his fleet remained close, bolstering the compromised defences of Wod’s capital ship. Extended overlapping fields of hardlight caught more and more incoming plasma and slivers of organic metal. As one hardlight barrier failed, another rose.
[This is the place where we must stand so that our brothers and sisters may live. God speed everyone.]
Wod barely restrained a flinch as it fired another spike at the ground.
The ring of glittering nothing blinked then stretched, jabbing forward between one moment of awareness and the next. The smear across reality cut through the void, winding oddly through space towards its target, tugged this way and that by the gravity well of the planet and the mass of the station. Tup had already calculated these factors, compensating for the quirks of the weapon to ensure a successful hit. The subspace tear struck the spire on the bottom of the station. Struck and snapped. The end of the tear still attached to the four-pronged gun of the Reborn Pride released and snapped forward like a metal wire under tension, until one end met the other and the whole weapon on the bottom of the station pulsed into one last blast of eye-watering nothingness and blinked out of sight.
“God speed,” Wod whispered under his breath.
HFDC.Tup.8273Edd.3678 - Tup - Core Three
Pings of annoyance flowed back across the beacon as her sisters reviewed Wod’s decision.
The sever canon was expensive on power, difficult to compute and only became more cantankerous the further into something one attempted to strike. The power draw also left the ship vulnerable to attack as the subspace weapon charged up.
But actually stopping a fired subspace tear was another matter entirely.
Using the sever cannon was much like using a boulder to smash a snail. It was incredibly easy to devastate the surrounding area, but that snail was done for. And hiding under something wouldn’t help, the boulder would crush that too.
[I approve,] Core One sent, silencing any further complaint from the linked sisters. [We will update tactics as necessary. Core Two, please be ready to assist Three and Five as needed. The predicted battle over Si-Tsunit has expanded beyond predictions.]
[Of course,] Luy of Core Two replied warmly.
No more was said, no more was needed.
Core Three returned to her observation.
Scrrsk bomblets, little more than red blisters with attached thrusters, came in droves. Point defences went to work, mass drivers tracking the Scrrsk relentlessly, leading their shots until the blisters popped. Tup could see the processes that governed the turrets at work. Dead and cold AI crunching numbers while they drove the basic defences of the ship to keep the explosive bomblets away.
The hardlight sails of her vessel shifted with about, fine-tuned by the demands of the crew. Here one sail absorbed a great splash of acid as it burst from the intercepted group of bomblets. Another set of emitters came up, having recovered from the power drain of the sever cannon. The dying gasps of the portside Scrrsk boarding ship arrived in the forms of bursts of plasma, weak and erratic against an emitter placed specifically to rob the Scrrsk of the chance.
The thrusters of the Reborn Pride worked hard, pushing Wod’s ship backwards as the consumed station threw its weight forward. Tup had to balance the output of the thrust to make up for the damaged maneuvering systems she’d lost during the cannon charge-up.
Tup felt them all, the nicks and cuts of the Reborn Pride. Her flesh and blood body remained unblemished within the glass ball, but her eyes still saw it. A slice upon her shoulder. A burn upon her hand. A gouge across her foot. A stab in her side. A laceration upon her forehead. She acted to protect the damaged places, instinctively feeling the weakness inherent in these shared wounds.
She watched herself, and those around her, helping the fleet weather attacks from the Scrrsk ships that streamed in endlessly to support the fortress.
The fat blister covered ships that spat out pods to drop through the atmosphere or ejected small bomblets in swarms to explode against hulls or hardlight shields. The men called them brood ships, or motherships, because they constantly vomited out destructive spawn.
Their battleships were great fat whales, bristling with turrets like organic needles. But not a single of these needles could be considered small. They fired shards of hardened alloy that looked more like bone than metal. Given half a chance, the slow whales would open a giant maw to gobble up fragmented ships. It couldn’t swallow a ship of the Human fleet whole, but that didn’t stop them from trying if given the chance.
Then there were the shark-likes, the smaller destroyers that capitalized on their speed to get into difficult places, finding weak spots to fire on with their own turrets. Even better if they could get close and stab their sharp prow into an exposed hull, or at least grind the long serrated plated on their sides into their chosen target.
They were far from all of Tup’s problems. Most annoying though was the assaults on dataspace. Each ship was a fortress in this other layer of existence. It wasn’t the Scrrsk ships that attacked, but what was on them. Boss beetles and their strategic superiors the Datapillers who seemed to serve only a mobile command systems. Enough operators had been faced during ground combat for her to know the feel of these variants of Scrrsk. The ships themselves didn’t attack, but all ships of the Third Fleet had to fend off attacks from Scrrsk that were along for the ride.
She saw those attacks differently than the operators.
Where Humans described the common disruption pulses as rolling balls of beaks and blades, Tup saw the code tracking and calculating, the component forms shifting in regimented and controlled ways. What the soldiers described as splatters of acid, she saw as a scattering of connective programs looking for hooks to which they could attach and use to start disassembling. It wasn’t a strange metaphor of a beast or material to her, Core Three understood the code in a deeper way.
When the Scrrsk attacks came her way she merely reached out and casually pulled them apart. She felt as if she was plucking petals from a flower. But of course, she was a different sort of thing than the SI’s driving the rest of the fleet.
Which meant the other Si’s were vulnerable to some of the more effective tricks. Tup saw one too late, the slow infiltration of the datapillar. Seeking Home lost cohesion in the shared space as its systems suddenly dropped offline, torn apart quietly within. In real space the ship started to drift and its hardlight barriers flickered off one by one.
The datapillar wasn’t quick enough to actually remove the vessel from dataspace, however. Marshalling several nearby ships, Tup spiked the whole system of the Seeking Home hard with an overload bearing her own authority. With no defence, the ship’s SI died and it disappeared from dataspace. Moments later the hardlight sails flickered slowly back online. Suddenly sluggish, the crew resumed control without the aiding influence of the now dead SI.
Tup mourned for the death of another ally, and looked for the culprit. Seeking Home was in close proximity to one of the battleship whales and had several companions, the Love Unknown, Strange Horizons and Spartan.
Tup smiles when Spartan suddenly blew the cover of the datapillar, spotting the odd subtle increasing of load that was the only warning of the Scrrsk invader. They hit the bug with a series of simple overload spikes, but they didn’t quite have the capacity for the attack to really sink home.
But Tup certainly did. She grabbed the little datapillar and crushed it within her grip by flooding the connection with junk connections faster than it could disconnect. Any further connection from that whale disappeared.
It was unfortunate the Scrrsk didn’t put anything really important within reach of her hands.
HFLC.Nor.2334Ikm.6975 - Nori
Nori banked away from the New Sunrise as it began to list, only secondary power systems keeping it from falling straight to the ground and onto the approaching column of the Ninth.
The most impressive thing to Nori was that its guns hadn’t stopped firing at the Scrrsk brood ship that had pushed its way down through the clouds.
The fat, pulsing thing hadn’t done so unscathed. Its surface was scorched and black from the descent through the clouds. Judging by some of the nasty ruptures on the upper surface of the Scrrsk vessel, Nori was convinced it coming down here was also an attempt to escape from being destroyed. Even now Nori could tell by the serrated keel that it hung at an angle, unable to keep itself level.
Didn’t stop it from dropping more pods though.
Nori brought herself around. [We’re going in there Tex.]
[I’m ready lady bird]
More blasts of plasma crossed over the heads of the Ninth and past Nori as the New Sunrise pulled off to the side, bringing more guns into play. Sadly, while the Scrrsk ship had some deep gouges melted into it from New Sunrise, no more shots landed as that plasma suddenly started bouncing across a newly restored deviation field.
Fat balls of flesh with thrusters sticking out at odd angles burst forth from portals on the top of the Scrrsk ship. The things blasted forth and flew erratically through the air as their thrusters blasted unevenly to reorient and seek their new target.
[On second thought,] Nori said to Tex, certain she didn’t need to explain the rest.
She banked away once again and took off away from the new enemy. She was aware of these, the Scrrsk bomblets. Nori just didn’t expect she’d have to deal with them herself. Tex spun around in the back mounted turret and fired on the closest of the flying blisters. It popped, exploding in a bright conflagration of fire and acid.
[Yup, don’t like that much,] Tex commented as he aimed in on the next. [Try not to fly above anyone, that acid rains down.]
Nori glanced again, seeing what Tex was mentioning. A gout of acid from the bomblet had cut a black scar across the ground.
The bunkers ahead might be fine. They had hardlight domes that didn’t care about acid, but hardlight had edges that could let acid in. The soldiers of the Ninth definitely wouldn’t like to catch any of that rain.
Tex popped another, then another, but more bomblets were streaming out of the ship. New Sunrise was still firing, but the shots were slowing, and even the ones that were on targets were deflected by the deviation field the brood ship carried. Nori did see a couple of bomblets melted away as they got caught in the way, but there were still more coming out.
A few of the bomblets veered off for the New Sunrise. As soon as Nori thought that, she realized she was wrong. The bomblets were heading for the exhausted soldiers under Rip’s command.
Wiz and Pos dashed in, blasting the bomblets from the air before it could become a real problem. That done, the two of them joined up on Nori, scrubbing a few of the bomblets chasing her.
Met had gone down during the dive, and Nory would miss her deeply. Fortunately, Reg had found the opportunity to go back to base to get patched up. That left three of them in the air.
Wiz was the first to speak, [We have to keep those bomblets in one spot.] Her voice trembled as she made her suggestion, [We have to go after the brood ship.]
[Those bomblets will probably hurt their own ships as badly as anything else,] reasoned Wiz’s gunner, Qos.
[We’re all crazy,] Vid complained from Pos’s back. Pos didn’t bother to argue.
Nori took a deep breath. [Well then, lets be crazy and push our luck some more.]
The three of them banked towards the Scrrsk ship. It was turning towards New Sunrise and the Humans on the ground.
New Sunrise finally hit the ground as they made their way in, shooting head-on at the approaching bomblets. The world fell away from Nori, narrowing down to only that which was before her. Tex, Vid and Qos fired into the crows in front of them, carefully aiming away from the paths of the birds.
The bomblets were fast, but not agile. They were made for space flight and depended on speed over agility. They could reorient with the almost random scattering of thrusters, but this helped them less in the atmosphere of Si’Tsunit. The guns of the birds took their toll, the bomblets exploding one after another, and a couple of those deaths due to friendly explosions.
Nori arrived at the crowd of bomblets with a flap. The tip of her wing cut deep into one of the blisters and it popped into an explosion of fire and acid behind her. Wiz cut through a bomblet on the other side while Pos had to carefully roll to avoid getting caught up in the blast of a bomblet already shot down.
[They’re following!] Tex warned, his guns turning on the crowd as they passed through.
With everything coming in, and the speed they were moving, Nori couldn’t afford to look. That fat cow of a ship was still spitting out bomblets, although it seemed to have finally run out of pods. [We’ll aim for where the bomblets are coming from!]
[Gotcha, I’ll leave the plasma cannons to you!] Tex gave up his control of the wing-mounted weapons, not looking away from the bomblets he was tracking with his turret. She could feel the wavering of his emotions, fear of being caught up by the Scrrsk, tension as the world flew by, excitement as Nori carried him along on her back and that spike of elation when he downed another Scrrsk.
The deviation field tingled across her flesh as her swordbird arrived in the space above the Scrrsk ship. Nori had to raise the secondary hardlight barriers as she got close, projecting a field just under her belly to fend off the point defences of the Scrrsk. They were thinly spread and new seeming, pink flesh rather than the orange and black of the older hull. Nori lined herself up and pelted one of the turrets with her plasma cannons, blowing chunks of flesh and metallic bone into the sky. Nori quickly found herself shifting left and right to avoid the exploding weapon and yet more bomblets still being spit from the ports of the brood ship.
Wiz skimmed the hull of the ship on her left, avoiding the point defences of the Scrrsk by being too close to shoot. Her hardlight claws tore another point defence apart on the way by.
Pos had the most luck. He was staying high like Nori, but the bomblets couldn’t quite get to him. He ducked one, rolled away from another then fired his plasma cannons at the next. Too bad for the next and everything behind it, that bomblet hadn’t quite cleared the port when it exploded.
It was very effective.
More explosions lit up the flesh of the ship and the ruptured port spewed smoke and shrapnel as bomblets chain exploded within the hull.
Nori rolled away from another bomblet, then hissed as a spike skipped across her belly. The point defence kept her in its sight and she felt another spike slash across the emitter ball of her left wing. Tex found it and killed it before the turret could do more.
A section of scorched hull in front of her pushed away, revealing a pulsing new blister as it slid away. Nori rolled sideways, slashing the blister open with a wingtip. It popped in a small burst of pressure, revealing a half-formed new gun.
[Well that’s not good,] Tex commented dryly, [This is gonna get worse very quickly if they can do that.]
[They can grow new guns!] Nori shouted to Wiz and Pos.
[It doesn’t feel like they’re growing new guns!] Wiz shouted back. She’d continued to skim the hull of the ship until she was out of sight on the other side of the Scrrsk ship.
[I see the growing blisters, it’s not like they’re popping out as we speak,] Pos observed, [I think it’s too slow to be a big concern for us now, save it for the reports later!]
Nori banked and wobbled as a bomblet smacked into the Scrrsk hull, passing through where Nori was supposed to be. It exploded against its mother ship, but Nori was long gone before she could see whatever damage it had done. [Well, staying close to the ship won’t protect us from dive-bombing!]
[It wo-ooAH! No it won’t!] Wiz shouted, apparently finding out the exact same thing as Nori.
Nori broke away as she arrived at the rear of the brood ship, Pos just behind her. Wiz joined up from the other side of the hull as the three of them turned. Nori could see cuts and scorch marks on the tail of Wiz’s bird. More bomblets were chasing, but more problems were piling on.
[It’s started spitting out craballoons,] Pos warned, pinging one of the ports on the ship while they had the leisure to look. [Some buzzers and divers too.]
[We’re already used to that,] Wiz complained, [Just gotta, just gotta not lose focus!]
[Keep your distance please, we’re moving in for combat.] As the warning arrived, plasma bounced across the deviation field of the brood ship.
Nori, Wiz and Pos had already started to veer off. As more plasma bounced across the field Nori found herself glad for the warning. Just past the shadow of the Scrrsk ship, they could see Dawn’s Sigh in the air and approaching. She was a smaller ship, but already her point defence guns were going to work on the flocking bugs.
[Gack!] Pos cried out as a spike lodged into his right emitter wing, fired by one of the emerging craballoons. He wavered and dropped, most of his right wing suddenly not working. Nori rotated in place, bringing up her defensive barriers and the next several spikes pinged off her barriers and pushed her closer towards Pos.
[Around the ship!] Wiz called out drawing close to the Scrrsk brood ship any flying under to take them out of sight of the expanding flocks of craballoons. Pos followed as well as he could, with Nori doing her best to cover him.
[Just leave me,] Pos said with strained voice. [I can’t stay airborne, I’ll just get you killed.]
[Can you make it to the Ninth?] Wiz asked.
Nori glanced at the distant marching soldiers, moving carefully closer under the cover of the hover tank hardlight barriers. If not for those barriers, they would be little more than distant dots. There was no way.
[No,] Pos agreed with Nori’s unspoken assessment.
[We go underneath and try to get into shelter in the valley!] Nori shifted to the other side of Pos to protect him as more craballoons started coming into sight on the other side of the ship.
Wiz and Nori flanked Pos while their gunners shot at anything that came into range, but the pressure was increasing. Nori’s world got smaller and smaller as she pushed herself, dipping back and forth to try to protect Pos with her outstretched wings.
Her stomach clenched as they approached the head of the Scrrsk ship. More buzzers and craballoons were coming into sight in front of them, trying to cut Nori’s flight off.
[How about a reward for all your hard work?]
[Who?!] Wiz asked the question Pos and Nori were also thinking.
The Scrrsk in front of them scattered, torn to shreds by wings of light.
More swordbirds!
[Oh it’s so good to see you!] Wiz crowed.
[Reinforcements have arrived!]
Goj.8558Awp.4983 - Goj
“EEEEEEEEEEEEEEEEEE!”
Squealing the whole time, Adaya scrabbled back through the firing slit of the bunker, barely squeezing through the window as a Scrrsk screamed at the poor Yinglet from out of sight. The Scrrsk dog who’d dared to chase their helper brought one bladed limb over the edge of the window, but paused as a flying disk zipped past, spraying gore in its wake.
Roy growled and stepped up to the window to throw up his barrier over the bunker again. He only had his right shoulder emitter, the left having burnt out, but it was better than nothing.
“Zey broke ze wall!” Adaya wailed, hugging tight to Goj’s leg in the back of the bunker. Goj honestly wanted nothing more than to pick up the little guy and pat his head. Instead, he dragged the box out of the floor and jammed it into the large slot on the backpack. Next to him sat the wreckage of the autoloader for the backpack that had been destroyed an hour ago by Scrrsk acid spit.
“Goj!”
“It only goes so fast!” Goj replied angrily, glancing at the pile of Scrrsk pushing up against the bunker.
The same attack had killed Mon, Yit and melted Nix’s new gun, to the man’s immense displeasure. It had also taken off the tip of Adaya’s tail, but he still wasn’t sure the Yinglet had fully realized the damage.
“Goj!”
“I know!” Goj shouted back.
Goj slotted the old ammo box into the slot to be drawn down to the dedicated ammo maker and shouldered the backpack once again. He turned around, spending just a moment to pat Adaya on the head and then took his gun to the window. Adaya had yet to unstick himself from Goj’s leg.
“Goj!” Let yelled frantically.
“I’m here!” Goj was holding the trigger before the first bullet landed in the chamber. He was firing bullets before he even arrived at the window. He barely had to aim, throwing ammunition through the window at the Scrrsk crowding at the shields of the hover tanks.
Let backed off from the window as his gun emptied out.
Yoy pulled Adaya from Goj’s leg and dragged the Yinglet to his lap as he fiddled with his second disc drone from his spot on the floor. “Don’t worry little guy, I’ll keep them off the roof.” He slotted another of the replacement emitters into the rotating core of the drone and then tossed it out the window. The sword blades lit up as it spun and the drone took off once again.
Goj finally stuck the barrel of his gun out the slot of the bunker and started looking for the thickest groups of bugs. The soldiers of the Ninth stood behind the barriers of the tanks or their own shield troopers, filling the air with metal and plasma and drawing the greater weight of the Scrrsk. The injured and the exhausted streamed by the bunker, pushing themselves that last bit to get to the safety of the base. He barely even noticed the tug of a metal sliver pulling at his left bicep.
Goj didn’t worry about them though. He had more targets than bullets. Fortunately, his gun did very nice things when given this sort of cross-fire opportunity.
Nice things indeed.
Vit.3783Efn.8623 - Vit
He groaned with pain, unable to take a full breath. The world returned slowly, even while seeming as if it wanted to rock him back to sleep. Distant screams, sizzling plasma and the thumping of other unfamiliar weapons told him the fight went on.
There was something on him. Vit couldn’t move his left arm. His vision was mostly blocked. He could only see the stone in front of him, jammed up against the floor and the wall. His head was stuck facing sideways to the left, blocked in by something against the back of his head..
His right arm was free. Vit felt around, but only found rubble, some loose, some large. Was anyone else in the bunker alive? The roof had exploded inwards and then hit him. Events after that was just gone. How long was he unconscious?
Vit jammed his right arm against the chunk of rubble pinning him down and tried to push. His chest and stomach radiated with pain.
“Hngh- augh!”
The rock shifted slightly. He wasn’t able to move it off him, but it did move. Vit took shallow breaths, straining to expand just a bit more, take in a little more breath. He set his arm again and triggered one of those rarely needed extra bits in his head. With more strength than was safe, his armour and his arm flexed and pushed, and the rock shifted away. The pain was distant, tempered by the mental manipulation of his implants and the nanofix now coursing through him, but the fact that he still felt it was a very bad sign.
The rock shifted a bit more, then gave away all at once, rolling away from him and off his body. His right arm snapped straight as he lost his grip and he felt something give. The nerves in his arm twinged with pain.
And then the world rocked. Vit’s stomach jumped as the whole building seemed to shift underneath him.
His arm was crushed into paste, the left side of his armour crunched inwards. But his legs moved. Vit pushed himself back against the wall of the bunker and slowly, as fast as he could, but oh so slowly, up the wall. His right arm… sort of worked, but now it throbbed with pain. Vit braced his arm against the wall and only the strength assist of his armour kept him from falling to the floor.
The whole front of the bunker was just gone, giving him not only a great view of the hole Dawn’s Sigh had pulled itself out of, but also over to the right roadway that followed the edge of the ravine. The front side of the bunker had sheared in half and fallen away, and it hadn’t stopped there, the crumbling floor seemed to be getting worse as he looked at it. Vit looked around to see that the cracks extending through the walls seemed to be growing larger, and one of those cracks ran right between his feet.
In the center of what remained of the bunker floor Vit could at least see what had inflicted all the damage. The diver had left one of its wings behind, jammed deep into the ground. The floor shifted and the section under his left foot dropped a bit more.
Vit looked at the door on his left. If he’d been in better shape, then maybe he could have climbed around to the right and crawled out directly towards the landing bay. The state of his body wasn’t going to let him do that. He remained against the wall and started crabwalking against the wall towards the door. Halfway there he saw a facedown helmet sticking out of another slab or rubble. The emitter next to his head told Vit it was his crew’s shield trooper Dut. He wondered if Pil had made it, or Deg.
The next shift was worse. Vit started moving faster and sent a command to the door over the dataspace to open. The movement of the door and his footsteps only made it worse. Vit planted his foot on a piece of rubble and jumped.
The door tipped, passing over Vit as the remaining pieces of the structure fell away.
Enough of his torso landed on solid ground for him not to follow the bunker into the ravine.
Using all the strength Vit could muster with his right arm, he dragged himself forwards onto the bridge, happy to see the rest of the structure wasn’t about to give way. From there he rolled over.
“Heh! We did it!” Vit shouted as he looked up.
Normally at this time of day, Vit would need to shade his eyes with his hand. Or in this more practical place, he could just darken the visor of his helmet. Instead, he could just enjoy the shade.
Above him the edge of a structure slowly rotated into view, a massive protruding cannon firing with distant ringing thumps. Above the structure, he could see a wide hardlight shield extending beyond the range of his vision, limited as it was by his helmet visor. The edges of the floating thing were silver and gold and almost all lines of elegant flowing design, but for those places where Scrrsk attacks had scarred and damaged her. Underneath, Vit could see the ugly grey structures in which so many of his brothers and sisters had awoken, still stuck to the bottom of the city as if someone had rudely nailed them on.
Teser’Vi Si’Tsunit had arrived at Deep Valley Forge.
The floating capital Teservi was here.
End Chapter
Next
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918Kiss Casino Slot Game Review 2020 - Natural product Tumbling Slots

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In order to play at StarCasino, all you need to have is a stable Internet connection and an Internet browser. All games are run using Adobe Flash Player, so make sure that you have downloaded it from the Adobe website or that it is embedded in your browser. Luckily, all modern commercial browsers, such as Opera, Chrome, Safari, and Mozilla Firefox, come with a pre-installed Flash Player so you need not worry about anything when playing.
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Jaak Casino 100 free spins no deposit bonus code

Jaak Casino 100 free spins no deposit bonus code

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agen slot online

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submitted by sabbirmanik1010 to u/sabbirmanik1010 [link] [comments]

Deal with the Devil (Zurzoth "Group Hug")

You like drawing cards, don't you? I can draw you cards, I can draw you cards every turn! You don't even have to do anything for me, see. You drawing cards is, how you say, mutually beneficial (evil cackle, thunder booms menacingly).

Complicated Contract

Of the new commanders coming out in Jumpstart and M21, Zurzoth is the most puzzling to me. I love him so very much; he wants to make tokens by seeing your OPPONENTS draw cards, but only 1 at a time, and only the first whenever its NOT their turn. Talk about crazy specific. This means the tech in the deck is ALSO crazy specific.
What makes him stand out over the Krenkos and other mono red token decks is that the devils come with their own pings. We don't need to set up aristocrat payoffs as much as the lil devils ping on death! If you get a board of 8+, any boardclear is going to cost the owner a hefty chunk of life.
This deck can go FAST too. We're looking at producing 8+ tokens a rotation of the table and shredding down life totals as fast as we can.
How do we bring this all together then?

Diabolic Duos

This deck wants as many effects that draw our opponents cards on the other opponents turns. This is VERY challenging to do, and there aren't buckets of cards that do it. The ones that do exist, though, end up producing 2 tokens per activation on an opponents turn, giving us the ability to make 3 more with attacks on our turn. The numbers grow and grow and grow!
One great thing about this commander is a lot of popular cards in blue already are drawing cards on other people's turns. Stuff like Rhystic Study and Consecrated Sphinx make us tokens each time they activate. The table SURELY will prioritize their removal over our commanders, as all we're doing is making some 1/1s! How bad could that possibly be?

Sneaky Devils

We don't ALWAYS want our devils dead. Sure, its useful sometimes, but the more we amass the better their deaths get. To ensure we can still make 3 on our turn with attacks, we've got some tools to get sneaky.

Enhanced Pinging Measures

EDIT I forgot to talk about this cute interaction. So with damage pumps, we can turn our 1 damage pinging devils into MUCH more threatening removal or burn tools.

Hot and Sizzling Devil Action

This deck does a lot of cool things and is using buckets of new cards. Gadrak is showing up to ramp us as our tokens die, Subira is caravanning our devils into enemy faces, and Zurzoth is riding along side making it all happen. These engine token decks are my absolute favorite, and the nature of this deck helps everyone at the table get to do their thing while still doing pretty powerful stuff on its own.
Any new Jumpstart commanders revealed your brewing?
submitted by LicensedMagician to BudgetBrews [link] [comments]

Sanguine Libations [Part 2]

Part 1
I’d like to claim that guilt ate away at me, that the toll of lives lost to Sanguine Libations weighed heavy on my soul. I wish I could say that I was forced to confront what can only be described as my own sociopathic tendencies. But instead, I made excuses, telling myself that I’d done what I thought was right – and I reminded myself of the promise I’d made to Tori. Besides, nobody would miss Rick and Crystal, not even their little coterie of online hangers-on, who were already using the juicy details of their relationships with the deceased as rungs up the newest social ladder – I’d done a great service to everyone by ridding the world of them. I’d really done nothing except to expose their true natures. They had committed the murders. My hands were clean. And yet, even as I neatly reconciled my actions, I itched to get my hands on the book, to read the freshly completed chapters. No matter how I tried to busy myself, thoughts of it consumed me, and I compulsively read and re-read those exquisite chapters I’d managed to transcribe.
It also seemed I wasn’t the only one obsessed with it. The deaths of two more authors stirred up new interest in the lost book, with increasingly exorbitant amounts of money being offered for it. The persistence and determination of some of the potential buyers began to worry me. Initial emails were almost subservient; wheedling and bargaining. But as I failed to respond, the messages became demands, turning subtly, then quite openly, threatening. In the end, I just stopped checking my messages. I tried to immerse myself in my writing. I did everything I could to purge the book from my life; I reluctantly deleted the transcripts, and the photos, shut down the project forum, and burned my hand-written notes. Nearly two months later, when I finally felt I’d regained enough equilibrium to return to the online world, hundreds of messages awaited me. Almost all of them were about the book. And amongst them was an email – written all in caps – from the seventh author:
KATIE. I HAVE THE BOOK – CALL ME IMMEDIATELY
 
Brian Howell was almost the last person you’d suspect of being a horror author. Three hundred pounds and tall enough for every doorway to make him duck, he seemed to deliberately encompass and embrace everything about the Southern redneck stereotype. From his battered trucker cap to his grease-stained overalls and collection of home-forged hunting knives, he was all drawl and good ol’ boy, and it was pretty much impossible not to like him. Affable, cheerful and unfailingly polite, Brian had been the bedrock on which the project had been founded. Nothing seemed to faze him; not Alex’s histrionics, nor Rick and Crystal’s bickering. Without his solid and steadying presence, Sanguine Libations probably would have died long before it reached first draft. He’d supplied his phone number in the email and I called him right away – I needed to find out how the hell he’d gotten hold of the book, and what he’d done with it. After an exchange of pleasantries that felt agonisingly long and trivial, Brian revealed that shortly before that car crash, Rick’s final contribution to the project had been a trip to the post office. There was a note inside the parcel, in crabbed and frantic cursive, and the contents read like one of the trashy revenge horrors the author had favoured. It explained that Crystal had indeed poisoned Rick, and that he had lost his shit, stabbing his spouse over and over until she was little more than a red dishrag. It was not the abstract, well-planned murder he had sometimes fantasised about, and once he’d snapped out of his psychosis, he realised his life was completely fucked. Seeking medical attention would only prolong his suffering; if he survived the poisoning, his best option would likely be a lengthy prison sentence. Mailing the book to Brian seemed to be Rick’s attempt to ‘set some things right’. “What are you going to do with the book?” I asked.
“Reckon I’ll burn it. Gotta destroy it,” Brian replied. “I don’t believe in the supernatural or anything like that, but while that book exists, I think there’ll always be people who want to hurt you, me and Cyrus.” He lowered his voice slightly. “Y’know. To try and canonise the legend.” “Have you read the book?” I asked, and I almost heard the shudder as he replied. “Aw hell no. That thing’s sealed in three Ziploc baggies. The Lord alone knows what kind of shit’s all over those pages, so I sure as sugar ain’t touchin’ it ‘less I have to.” I nodded. “Hold off on the burning just yet, okay? I… want to be there when you do it. I’ll drive down right away, and we can torch the thing together, cool?” “Yeah, sure, I guess. Cool. Do ya wanna get Cyrus in on this?” It was me who tried not to shudder, this time. “Let’s leave him out of this, for now.” I kept my tone matter-of-fact. “You know him and I don’t exactly get along.” “Alrighty then, I’ll see you in, what, a couple of days?” “See you in a couple of days,” I agreed.
 
 
I guess I’d expected Brian’s place to be a dump, all over beer cans and deer heads or something, but his bachelor’s trailer was spacious, tidy and clean. He owned a chunk of property he’d inherited from his folks, and still worked the land, as well as grazing neighbours’ livestock. After supplying me with a very welcome glass of sweet tea, he jerked his thumb at the biohazard bag on the counter. “There she is - Sanguine Libations.” He wrinkled his nose like even uttering the title stank up his bright little home. “Worst damn thing we ever got ourselves involved with.” I still read the self-deprecating humour in his words; Brian had enjoyed the hell out of the project. His passion for horror definitely was not something shared by his rural peers, especially not for the kind of purple, Lovecraftian-inspired stuff he wrote. Interacting with people who appreciated his interests was something he could only really do online, and I think he’d been more deeply hurt and traumatised by the deaths of the other contributors than he let on. “We can burn it right now, I mean, if you wanna,” he rumbled, then glanced at me, clearly reading the nuance of my body language far better than I usually expected men to. “Or y’all can get some rest, and we can do it fresh in the morning.” I nodded gratefully. “I’m tired as hell. Let’s do it in the morning.” “Alrighty then. Lemme fold out the couch for ya. Sorry, but breakfast call’s at 5am sharp. Got early chores to do in the mornin’ that won’t wait none for a book burning.”
I slept poorly, even though the fold-down bed was surprisingly comfortable. I stared into the velvet country darkness full of unfamiliar animal sounds and clear stars, and my restless mind kept wandering back to the impending destruction of the book, endlessly replaying all the events leading up to where I was now. Brian had no inkling of the towering amounts of money I’d been offered for it. Nor did he know how the stories had changed with each death. And if I told him about the latter, I wasn’t at all certain he’d even believe me, let alone touch the thing to pry the soiled pages apart and prove it. But lying there with the book so close, I felt the pull of it like a small singularity. My hands itched to take it out of the bag, my eyes burned to devour the fifth and sixth chapters, to allow me to bask in the eldritch glow of the blood-sacrifice stories in all their reformed perfection. And then there was the promise I’d made. That had its own call; binding me to complete the book, to cement poor Tori’s place in literary history as one of the nine authors of the masterpiece that would be Sanguine Libations. The book emerged from the bags and found its way into my hands eagerly, as though seeking out my touch. Illuminated by the eerie blue light of my phone, the pages parted stiffly, and I drank down the ameliorated stories, drowning myself in their ichor, in the freshly spawned darkness they contained. There was no way I could destroy it. Not now. But I also couldn’t reconcile one fact. If we didn’t get rid of the book, Brian’s demise was the inexorable conclusion to his own steps through this deadly dance. And I really liked Brian. I probably liked him more than anyone else I knew - including my deceased faux boyfriend.
 
I dozed after breakfast, while Brian did his rounds. By the time he got back, redolent with the oddly wholesome scent of warm chicken mash, I felt moderately human – especially with three cups of coffee in me. He finished his own cup, took my empty one and rinsed them neatly. “There’s a burn pit out back. Should do the trick nicely,” he told me as he picked up the book. I’d carefully re-sealed it after I’d finished reading it, although my fingers were reluctant to slide the last plastic zipper. I tried not to look at it in case it sensed my betrayal. “Alright then, let’s do this.” Squatting down amidst a ring of ash and charred debris, Brian balled up some newspaper and dry furze, carefully propped around some split kindling, then placed the book atop its nest. After adding a healthy splash of gasoline, he struck a match, then gingerly dropped it – and was rewarded instantly by a roar of orange flame. The plastic of the makeshift biohazard bags melted almost right away, slagging on the cover of Sanguine Libations, then running off into the ash pit, where it bubbled and sizzled with an acrid stink. The corners of the book blackened and curled, but it appeared to be resisting the flames. “Give it a minute. Heat’ll get it,” Brian declared. But after a solid five minutes of watching the tongues of flame devour the furze then start in on the wood, it became clear his confidence was misplaced. Sanguine Libations was simply and impossibly refusing to burn, much to Brian’s consternation. “More gas,” he muttered, unscrewing the cap of the can and expertly throwing arcs of fuel onto the conflagration, until hot galaxies of sparks flew at our faces, and the fire had climbed taller than he was. We let it die down again, and when the blaze finally wicked low, there the book sat, smug as a phoenix, on a pile of glowing embers. Scorched, but unburnt. “Nope. Don’t believe it,” Brian said, kicking it free of the burn pit, “Rick… he must’ve known. Must’ve soaked it in a retardant.” “Or… maybe it just doesn’t want to burn,” I offered, unable to meet Brian’s gaze as he squinted at me sharply. Sweating, agitated and angry now, he picked the book up, thrusting it at my chest, “Don’t believe in none of that horseshit, and you shouldn’t, neither. It’s just a goddamned book! An’ one way or another, I’m gonna end it.”
Marching into his home, he re-emerged moments later, a claw hammer jutting from the bib pocket of his overalls, and shouldering the biggest gun I’d ever seen. He nailed the book to the ragged remains of a tree stump on the other side of the burn pit. Taking a dozen paces back, he sighted the book down the barrel of the weapon, then yelled something that was lost to my ringing ears as the rifle roared into life. Automatic gunfire ripped into the charred cover of Sanguine Libations, chunks of paper puffed into the air like the Devil’s own confetti. I heard the first of the two ricochets as an angry, hornet whine flying over my head. The second sang past to my immediate right, close enough to raise all the hairs on my arms and neck. And, as though guided by the thirsty souls of all the previous authors, the third ricochet tore right through Brian’s jugular, birthing a muddy spurt of arterial blood. He didn’t seem to register for a moment. Maybe the adrenaline-fuelled rage at the stubborn book numbed any pain. But as dark liquid gouted from his neck, the back of his hand pressed itself to the wound. He stood there incongruous, his posture befitting some Southern belle, even as confusion warred with his anger and took its place in his eyes. Bullets still ripped from the rifle, his other hand fisted around the trigger, but his aim was lost, growing wild. To compensate, he paced stolidly toward the tree stump, each step increasingly unsteady. The thick fingers that grappled for purchase at his Adam’s apple were unable to staunch the river of blood. Each footfall was marked by a wordless, wet croak, a sound my mind will never unhear. When his legs finally gave out, the gun fell silent, and so did Brian. He collapsed against the stump, gore-black hand still wrapping his throat.
 
I think there’s only so much death an unprepared human mind can handle, and mine had gone well over its limit. I don’t remember how I wrestled the book from the blasted stump, nail and all. But in my hands, in my memory, it was actively bleeding, dribbling black ink from every bullet hole. More likely it was just saturated in Brian’s blood, but whatever was happening, it seemed my psychosis was progressing into full blown insanity. I drove away too fast, desperate to get away from that neat trailer and my friend’s messy corpse, and I watched the book on the dashboard bubble like boiling wax. The cover and pages slowly, lazily healed themselves, until almost all the damage done by Brian’s overpowered automatic weapon was gone, but for a few faint pockmarks. Clearly, I was mad. Though I was unable to process it at the time, it would be weeks before anyone found Brian’s body, and even then, it would simply look like target practice gone wrong. Nothing implicated me in his death. Nobody knew I’d even been there.
I kept driving until my eyes began to droop closed, but when I finally pulled over on a side road near the highway, I slept fitfully. My dreams were a looped horror film; images of the book’s surface crawling obscenely, alive and warm, like the squamous, lice-infested pelt of some demon’s pet. I decided I just needed to find somewhere to stay, some familiar face or voice to jar me out of my madness. As I gave up on sleep and pulled out onto the highway again, a fragile thread of reality tugged at my exhausted brain, revealing the corner of a memory. Cyrus Jones lived just over a hundred miles from Brian, in the very state I had almost reached driving blindly. Cyrus was not my favourite person, but given a purpose and a destination, sanity glimmered in my mind, a wan but gathering light that might eventually push back the consuming shadows. I knew it wouldn’t be enough; even staring into the sun itself wouldn’t burn away all of the darkness summoned by Sanguine Libations.
 
Just as I’d done with Joey, I hadn’t been shy about flirting with Cyrus to get what I wanted. But that had been more difficult with Cyrus; while he was an eminently attractive guy, he wasn’t able to hold down a relationship for one simple reason: he was creepy as fuck. His many fans were enamoured with his edgy characters and monsters, but I suspected his devotion to his pet obsessions - kidnapping and rape - might be a little too enthusiastic to be just a writer’s schtick. There was a certain something that permeated every conversation and interaction with him. It was intangible as a feeling, but if you put it into an olfactory context, it could be described as the faintest whiff of rotting meat. To top it off, the project had truly revealed that the guy was an asshole to his core. It had been informally agreed from the outset that I’d write the final chapter of Sanguine Libations, since it was my project. But as the writing had progressed, Cyrus had pushed hard to grab the final slot, to finish the book with his grandiose ideas. When I wouldn’t budge, he did precisely what I’d hoped he wouldn’t do; he killed every story arc with his chapter, leaving mine as essentially an unnecessary epilogue. We fought over that. I think he wanted to fight over it, to vent all his frustrations on me – both literary and romantic. He engaged eagerly and maliciously, his pre-prepared litany of grudges unloaded like vicious missiles, one lengthy instant message at a time. Implicit in all of them there was also a dare: would I have the guts to remove him from the project?
I considered it, sure. My finger hovered over the ‘block’ button several times, but I knew that giving Cyrus further grievances would pour fuel on his hatred. And his fans were legion; amongst them the type of horror fan you really worry about, for whom the line dividing fantasy and reality might be more of a smudge. So instead I did the thing I knew would get under his skin the most – but the only thing he could do nothing about, and that no-one could really blame me for. I rewrote my ending to retcon most of what had happened in Cyrus’s chapter, fixing the fucking mess he’d made as cleverly and subtly as I could, then finished the book in the way I’d originally intended. The guy was furious, but couldn’t do a damn thing. He’d tried playing literary chess with me, forcing me into a corner, but I’d rallied with a move he hadn’t seen, and trounced him. Thinking about Cyrus, and with the benefit of horrible hindsight, I could see now what Joey had been getting at with his theory on the book. It was a nexus of negative emotion; there had been so much conflict, hatred and malice in its creation that it made perfect sense it would consume the writers. Even the decent people, the rare few who hadn’t eagerly rolled in the bullshit, but who got covered in it anyway. Like Brian. I stopped down the road from Cyrus’s house and cradled the book in my hands. The cover was completely black now, the pages a ruddy brown. Brian’s chapter cried out to be read, a wail I could feel to my bones. His death deserved to be given meaning; and so I parted the bile-coloured pages, and read until my mind was raw and weeping. I didn’t move until every hint of light had fled from the sky, paralysed by the darkling brilliance and unfathomable madness that Brian’s story now contained. When I was released, I closed the book and walked, beneath stars dimmed by streetlights, down the road to Cyrus’s house.
 
Unkempt and unshaven, Cyrus ran a hand through his beard and hitched up his stained sweatpants. “It’s late. Wasn’t expecting company,” he said. “Oh, you don’t say?” I returned, unable to keep the snark out of my voice. His reply was flat, impatient. “What do you want?” “I want to talk to you. About the others, about Sanguine Libations. I need to talk to someone about it, Cyrus. I’m seriously worried I’m going fucking crazy.” He kept his grip on the handle, conflict writ large on his face. I suspected he was inwardly debating whether to shut the door in my face or give himself the golden chance to prey on my distress. “Brian’s dead.” I said, playing my ace. “Shit.” Glancing at the book in my hand, he ushered me in. Even Cyrus had liked Brian. He didn’t offer me a seat, so I found an awkward perch on his cigarette-scarred couch, between heaps of dirty clothes, then told the story from start to finish. He flopped down next to me, too close. I left nothing out; from my part in Tori’s suicide, right up until entering his house. Cyrus listened without comment, his lips twitching to suppress unknowable emotions, and I felt sullied by the peculiar creepiness that always permeated his presence. When I was done, he stood up and began pacing furiously, his gaze drawn again and again to the book. “Why, Katie? Why the fuck did you bring it here?” His voice rose to an ugly whine. “It’s killed everyone else, so it’s probably going to try and kill me. Do you hate me that much? Did my story really fuck with you so badly that you decided to murder me over it?” He paused, kicking an empty pop bottle toward the kitchen, and I cursed myself for jumping at the bang as it hit the doorway. His smile at that was even uglier than his tone. “You know, if you’d just been able to admit I’m a better fucking writer than you, that I was the best choice to tie up this story, I bet none of this would ever have happened.”
Anger tightened my throat and hands, along with more than a little confusion, “No! I didn’t come here to kill you. Jesus, Cyrus! I just wanted to talk to a familiar human being face to face, to tell someone I’d just seen a good friend get his fucking throat torn out and have his fucking soul sucked into a book.” Tears blotted and bloomed on the black cover of Sanguine Libations as I continued, “But I guess you’re not actually a human being, are you? I don’t give a shit about who is the better writer. I never bought into your bullshit, all that manufactured rivalry. I just wanted to be famous enough to have a bestseller.” He just watched me, like I was a case study in histrionics. “Okay then, Katie. If all that’s true, admit I’m a better writer than you.” He fumbled his phone out of his sweatpants pocket. “I want you saying it on camera, for everyone to see.” I reeled, eyes blurry, nose streaming. “You can’t be fucking serious!” He grinned, his smile nicotine yellow and all business, “I’m deadly fucking serious.” I can’t really describe what I felt in that moment, other than that over-used word; rage. This was an instant whoosh of heat in my chest, throat and head, a pure sort of rage that pushes everything out of your body, until you only contain a singular emotion – like Tink from Peter Pan. I felt incandescent with it, a searing red sun, blazing with a nuclear core of all-encompassing fury. The book was very heavy in my hand as it rose and fell. Far, far heavier than it should have been. A shimmering red glare hazed my vision, even before the blood began to fly, manifesting further as Cyrus’s head crumpled and flattened under my furious ministrations. The hammer of the book smacked wet and hungry, until all that was left of his hateful face was a ring of raw meat and fragmented bone, a last few pink-slicked air bubbles bursting themselves within the ragged remnants of his mandible. Cyrus Jones would never write again.
 
I don’t remember a lot for a while after that. The only part that’s clear is my memory of reading Cyrus’s chapter immediately, kneeling in the circle of gore where his head had been. After that, I must have had a shower, because my car had no bloodstains in it. It looked like I’d fed myself on my journey home, judging by the jumble of food wrappers and gas station dockets on the passenger seat, but I don’t recall anything about that drive. Pulling up to my apartment block seemed to unlatch my mind, the slap of the familiar. Awareness returned, sudden and brutal, leaving me shaking and gasping with shock. I’d murdered Cyrus. I’d murdered him, in exactly the sort of crazed frenzy you read about in the worst police reports. And in the worst horror stories. I managed to climb the stairs and still my jittering fingers long enough to put the key in the lock, before I tottered to my bed and collapsed, sobbing out my anguish to plushies and pillows. Who was I? What was I? There was no way of knowing how long it would take for Cyrus to be found. Would the cops even know where to begin with unriddling his murder? Had anyone actually put the pieces together about Sanguine Libations and realised that someone or something was killing the authors in order? If they hadn’t, surely it wouldn’t be long before someone did. Six inadequate showers, four tasteless meals and three fitful naps later, I braced myself to check online. There was no public mention of Brian’s or Cyrus’s deaths on any of the horror hangouts yet, so I pulled up my personal messages and opened my email. The offers on the book had tailed off; only a couple of very persistent buyers were still emailing about it. One caught my eye, with its all-caps subject line: “AN OFFER YOU CAN’T REFUSE – GIVE ME SANGUINE LIBATIONS” The email read as follows:
I know you killed Cyrus Jones. I can implicate you in the death of Brian Howell and in the deaths of several of the other authors. Bring the book with you at the specified time to the location below, and we will arrange a trade. If you give me the book, I won’t tell the cops anything. I can be generous if you can - I’ll even give you enough money to run away.
At the bottom of the message was a map and a time. My first reaction was that I should forward the message to the cops, but another part of me wrestled with that instinct, then stomped on it. I don’t know if I’m still the person I was when I started this project, before all this death. And when did it get to the point of no return? If just ONE factor had been different, if Kelly had been the first author instead of Alex, maybe none of this would have happened. I feel like I was trapped by the whirlpool of events, pulled under by a current far too strong for me to even consider fighting against. And the book, the anchor stone right there at the bottom of the sinkhole. Now, the book is influencing all my choices, has claimed too much of my mind, has grown too powerful from the bloody libations it was named after. Or is that just another excuse? Then all of this was done of my own free will and there’s nothing evil about the book at all. Maybe I’ve just made this all up, just another horrible story in my catalogue of horrible stories. In any case, I’ve written it down, now. For you, for posterity, so that anyone who cares can read it for themselves and judge whether the madness came from within or without. I’m quite certain the new owner of the book is going to kill me. And honestly? That will be a relief, because I don’t think I have the wherewithal left to run from my fate. I feel so very tired. I do have one last wish. If they do see fit to kill me, if they’ve realised what the last step must be to complete Meditations on Sanguine Libations, I hope I get to read it before I am gone. I am the final author, and I’m the reason it exists. The book must know I deserve at least that much.
Katie Clairemont
 
 
Katie met me at the agreed location. It was nice and remote, because I didn’t want anyone interrupting the completion of the book. She told me about how the words had changed with the blood and she let me read it all, so I could see how magnificent it was. She was right! I’ve never seen anything like it and I’m a horror fanatic from way back. I have signed copies of Straub and King in my collection, along with lots of great and rare horror works from over the last century. I even have an original of The Modern Prometheus in pride of place. But even that pales in comparison to this new book. Katie bled out as we read her story together. That blood from her opened wrists pouring new words out onto the page is something I’ll never forget! I think she would want you to know that she did get to read it to the end. Her eyes didn’t close until the final words drank up her very last pulse. I am not half the writer she was, but I try! I think she wanted this story completed too, because she gave it to me. For the completeness of it all. I need you to know that the book IS brilliant. It’s the greatest work of horror created, I guess because it kind of created itself. I’m not wordy enough to describe just how dark it is, how monstrous it is, you’ll just have to read what Katie wrote and believe me when I say it’s all true. But a book like this is too good to remain in one collector’s library. I said I was generous and I am. I have, of course, transcribed it fully from the original (which will always be mine, and you’ll never see it, that pleasure’s all mine). But should you wish for a copy (at a price) then please email me below:
[email protected]
You can’t say you know what horror is until you’ve read it.
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