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Super Mario 3D World + Bowser's Fury - Review Thread

Game Information

Game Title: Super Mario 3D World + Bowser's Fury
Platforms:
Trailer:
Developer: Nintendo
Review Aggregator:
OpenCritic - 89 average - 92% recommended - 62 reviews

Critic Reviews

Destructoid - Chris Carter - 10 / 10
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
An exceptional first release for Nintendo in 2021
GamesBeat - Mike Minotti - 5 / 5 stars
You can play a lot of 3D Mario games on your Switch. Super Mario 3D World + Bowser’s Fury is just as good as any of them. It contains makes the Wii U game feel better than you remember, and the bonus campaign makes the package one of the best ports Nintendo has brought to the Switch.
God is a Geek - Adam Cook - 10 / 10
Despite multiplayer now being online, it still feels superfluous, but otherwise Super Mario 3D World + Bowser's Fury might just be one of those fabled "perfect" games.
Impulsegamer - Chris O'Connor - 5 / 5
Revisit some classic Mario gaming with some added elements to bring it some new life.
Nintendo Life - Chris Scullion - 10 / 10
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
VG247 - Alex Donaldson - 5 / 5 stars
Bowser’s Fury is a short experience – it’ll take a competent player a couple of hours to see all it has to offer, and a few hours more to drive it all the way to 100% completion – but it’s completely worthwhile. It has some great surprises, which is why I talk about it in such generalized terms. Bowser’s Fury would’ve made a great download-only, budget-price stand-alone – so as a bonus included with an already excellent game, its value can’t really be overstated.
Atomix - Alberto Desfassiaux - Spanish - 98 / 100
The best way to play on of the greatest Mario's games. Also, Bowser's Fury is an ambitious expansion with a lot of new ideas.
PowerUp! - Leo Stevenson - 9.8 / 10
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.
Areajugones - David Cruz - Spanish - 9.5 / 10
‎This is one of the best platforms in history, and its expansion is by no means a minor content, since at some times it shines with more personality than the original title. In short, an indispensable pack has played the video game on Wii U or not, and one of the most essential works of your Nintendo Switch.‎
Cerealkillerz - Manuel Barthes - German - 9.5 / 10
Although Super Mario 3D World is only an implementation for Nintendo Switch, it has not lost any of its charm and ingenuity. The loving optimization for the benefit of the gaming experience, as well as the bonus adventure Bowser's Fury, are convincing across the board and promise fun for up to four players. Even some questionable level designs can hardly tarnish the overall picture.
Nintendo Blast - Eduardo Comerlato - Portuguese - 9.5 / 10
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Super Mario 3D World is still great, fun and really rich in content. Bowser's Fury adds new layers of gampleay inspired by Sunshine to enjoy.
The Games Machine - Stefano Calzati - Italian - 9.5 / 10
Super Mario 3D World + Bowser's Fury is an explosive pack. 3D World returns with an improved pace, while retaining the stellar gameplay that characterized it when it first launched, and of course being still as hilarious as it was back then. Bowser's Fury takes the lesson a step further, creating a small and dense open world that will put you to the test with a sense of urgency unlike any other Super Mario game. The result, needless to say, is pure, unadulterated joy.
Game Informer - Brian Shea - 9.3 / 10
This package combines tried-and-true gameplay and level design with unique concepts (plus an all-new game) to earn its place among the elite games in the franchise
Hobby Consolas - David Martinez - Spanish - 93 / 100
It´s not one, but two great platformers for Nintendo Switch. One of the greatest Wii U games (with improvement such as online multiplayer and photo mode) and a new Mario 3D game, not as big and ambitious as previous games, but equally fun and full of surprises.
Spaziogames - Valentino Cinefra - Italian - 9.3 / 10
If you love platforming (and cats) this is an absolute gem.
Video Chums - A.J. Maciejewski - 9.2 / 10
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Wccftech - Rosh Kelly - 9.1 / 10
Super Mario 3D World shows why Mario is an ageless franchise, with the seven-year-old game providing fresh fun and a delightful experience. Bowser's Fury is the exact opposite, showing just how exciting and experimental the series can be.
Critical Hit - Brad Lang - 9 / 10
Super Mario 3D is a great game to play solo or with friends and shows off some of Nintendo's best level design yet, while Bowser's Fury is an inventive take on the Mario formula that's more generous with its content than it ought to be. Both games make for a fantastic bundle and should be checked out by fans and non-fans alike.
Forbes - Ollie Barder - 9 / 10
Overall, this is a fantastic collection of Super Mario games. From the focused and demanding Super Mario 3D World to the more experimental, though still very well executed, open world take for Bowser’s Fury. Both games have a lot to offer and will keep you very busy unlocking their innermost secrets.
GAMES.CH - Benjamin Braun - German - 90 / 100
Bowser's Fury is much more than just a bonus . Despite it is relatively short, it still feels like a fully fleshed Mario jump and run. Packed with the great main game including the long missed online co-op mode Super Mario 3D World + Bowers's Fury is a must have for every Switch user.
GameMAG - Александр Копанев - Russian - 9 / 10
Super Mario 3D World + Bowser's Fury for Nintendo Switch effectively handles two important tasks: introducing new players to the classic game that came from the Wii U, as well as pleasing hungry fans with new great content. Definitely a must-play for all Super Mario fans!
GamePro - Tobias Veltin - German - 90 / 100
Super Mario 3D World is still a real fun package with no signs of ageing, which is made even more rewarding by Bowser's Fury.
GameSpew - Kim Snaith - 9 / 10
Aside from some repetition between the two titles, Super Mario 3D World + Bowser’s Fury is a joy from start to finish.
GameSpot - Steve Watts - 9 / 10
Super Mario 3D World + Bowser's Fury packages one of the best recent Mario games with a delightfully odd new experience.
Gameblog - Thomas Pillon - French - 9 / 10
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
GamesRadar+ - Sam Loveridge - 4.5 / 5 stars
Quirky, creative, and constant good fun, Super Mario 3D World + Bowser's Fury blends Mario gameplay old and new with great success, creating a title that feels worthy of his 35th birthday celebrations.
Geeks & Com - Anthony Gravel - French - 9 / 10
Super Mario 3D World + Bowser's Fury offers much more than your regular Switch port with a brand new adventure that packs between 5 and 8 hours of great new original content. I loved my time spent in this new open world of Bowser's Fury and going through 3D World a second time sure was a blast. Hopefully, this new package gives the game the second life that it truly deserves.
IGN Italy - Mattia Ravanelli - Italian - 9 / 10
Simple and immediate, beautiful to see and fun even in multiplayer, Super Mario 3D World is the "what if" of the history of Super Mario. But with obvious limitations compared to Super Mario Odyssey and the other chapters in 3D. Bowser's Fury tries to beat new paths, without avoiding a few slips.
Metro GameCentral - 9 / 10
One of the best modern Super Mario titles is made that little bit better and accompanied by a brand-new game that bends the formula in new and exciting ways.
NintendoWorldReport - Neal Ronaghan - 9 / 10
If you've never played 3D World before or haven't touched it since the Wii U days, this is well worth the price of admission. Prospects get a little tougher if you're not interested in going through 3D World, because while Bowser's Fury is amazing, it's still approximately less than 10 hours of gameplay even if you do everything. But no matter what: Super Mario 3D World + Bowser's Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser's Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
PCMag - Jordan Minor - 4.5 / 5 stars
Super Mario 3D World is an incredible and underplayed Wii U adventure that's now available on Switch. But Bowser’s Fury steals the show with its exciting and fresh take on a 3D Mario game.
Press Start - Shannon Grixti - 9 / 10
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
Screen Rant - Riley Little - 4.5 / 5 stars
Bowser's Fury adds so much to the Wii U port.
Stevivor - Ben Salter - 9 / 10
Super Mario 3D World + Bowser’s Fury is a delightful double act. Super Mario 3D World holds up well, and offers a unique multiplayer experience that works particularly well on Switch. Its opening worlds are designed to cater for that varied audience, while the second half injects some much needed difficulty and is best played solo. Bowser’s Fury is experimental in nature, and offers something completely different with a fully open world housing plenty of Shines to collect at a rapid pace. While neither quite reaches the dizzying heights of Super Mario Galaxy or Odyssey, it is a double dose of Mario doing things differently, and a fitting finale to Super Mario’s 35th anniversary.
The Digital Fix - Stephen Hudson - 9 / 10
Near-perfect platforming, gorgeous visuals and a joy-filled soundtrack make Super Mario 3D World + Bowser's Fury one of the best Mario titles of all time, and an essential purchase for all Switch owners.
TheGamer - Dave Aubrey - 4.5 / 5 stars
Ultimately, Super Mario 3D World, in this package, is the best that game has ever been, with the increased speed and ease of multiplayer access making it far more enticing than ever before. Bowser’s Fury, meanwhile, is essentially the Super Mario Odyssey DLC that never was. It feels like Odyssey’s level and game design sensibilities, but placed in the Super Mario 3D World game engine, with all of the power-ups and quirks that game has to make something truly unique. Putting both of these games in one package is the best decision that Nintendo has made in a long while, as Super Mario 3D World + Bowser’s Fury is one of the best Mario offerings available on Nintendo Switch, which is lofty praise given the existence of Super Mario Maker 2. Now it just needs the option to play again, but as Luigi.
TheSixthAxis - Jason Coles - 9 / 10
I can't really recommend Super Mario 3D World + Bowser's Fury enough. Whether you've played the original game before or not, the addition of online multiplayer is a big win, while Bowser's Fury is a testament to just how pure a Mario game can be while still feeling fresh and exciting. Put simply; this is an essential game for Mario fans.
TrustedReviews - Jade King - 4.5 / 5 stars
Super Mario 3D World + Bowser's Fury is both a welcome return for a platforming classic and a novel expansion of what made the game so special back on the Wii U. There's a solid chance that millions of players missed out on its excellence back in 2013, so now is the perfect time to take it for a spin.
Twinfinite - Chris Jecks - 4.5 / 5
The real star of the show, however, was Bowser’s Fury, which innovates on the foundations laid by previous 3D titles, to provide some of the most enjoyable, open-world platforming I’ve had the pleasure of playing. This is a must-buy for Switch owners and Mario fans alike and is sure to tide you over the next couple of months.
Everyeye.it - Marco Mottura - Italian - 8.8 / 10
As the title itself indicates, Super Mario 3D World + Bowser's Fury proves to be more than just the re-proposal in Nintendo Switch sauce of an exclusive Wii U not particularly lucky: the idea of inserting for once a completely new extra is very appreciable, and you find the ideas inside Bowser's Fury are not lacking at all. While the difference in tone and gameplay between the two games is quite right, the overall superiority of Super Mario 3D World over the new adventure is also evident, which ends up being an appendix or little more. The effect is that of a very solid pairing, which once again celebrates the undisputed supremacy of the Great N in the platforming field.
IGN Spain - David Soriano - Spanish - 8.8 / 10
Super Mario 3D World has aged quite well. It is still a very enjoyable adventure, updated in its rhythm and different enough from Super Mario Odyssey for those who came to Switch without going through Wii U to discover it. The big surprise is Bowser's Fury, which transcends the concept of simple DLC and adds mechanics and novelties of epic dimensions.
AusGamers - Kosta Andreadis - 8.6 / 10
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.
COGconnected - James Paley - 80 / 100
These two titles offer distinct, yet familiar, Mario experiences.
Checkpoint Gaming - Tom Quirk - 8 / 10
Super Mario 3D World + Bowser’s Fury is an excellent case for why Nintendo should be porting more Wii U games to the Switch. With its improved presentation and the convenience of the Switch, this is definitely the optimal way to play Super Mario 3D World, even without much in the way of new features. Bowser’s Fury is also an excellent open-world Mario mini-adventure, which is probably worth the price of admission on its own. Admittedly, the multiplayer features some camera issues, particularly in Bowser’s Fury. However, that should not stop Mario fans of all ages from checking out Super Mario 3D World + Bowser’s Fury, especially if they missed out on this much loved platformer the first time around.
Cubed3 - Az Elias - 8 / 10
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Daily Mirror - James Ide - 4 / 5 stars
Bowser's Fury offers some great new ideas and is much more than a simple DLC. It's a great Mario game in its own right, with enough to entice those who played 3D World before with a wholly new and compelling experience, as well as offering one of the most epic showdowns in Nintendo history.
Bowser's Fury is a great take on 3D Mario and finally makes Bowser the menacing villain he deserves to be. The game's only flaw is that it left me wishing there was more of it.
EGM - Michael Goroff - 8 / 10
Super Mario 3D World + Bowser's Fury is the Wii U port that Switch owners have been waiting for. Besides the inclusion of online multiplayer, 3D World is the same good game that players already experienced on the Wii U, and fans of the series who missed it the first time around will enjoy its hybridization of 2D and 3D Mario gameplay. But the highlight of the package is Bowser's Fury, a scaled-down but surprisingly robust mini 3D Mario game that actually takes some chances.
Enternity.gr - Leonidas Mastellos - Greek - 8 / 10
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
Guardian - Keza MacDonald - 4 / 5 stars
One of the brightest and cutest Mario games with a novel adventure as a side dish
Telegraph - Tom Hoggins - 4 / 5 stars
This Switch remaster of the Wii U outing for Nintendo's famous plumber comes with online co-op and the strangest Mario adventure yet
LevelUp - Fernando Salinas - Spanish - 7.5 / 10
Glyph brings together the simplest form of platforms and puzzles in one package. It is an entertaining experience that shines for its simplicity. Although it falls short in scope, it fulfills the most important thing: is fun to play.
Washington Post - Jhaan Elker - 75 / 100
Even with the Bowser’s Fury miss, the content is worth it. If you want one of the best and most versatile multiplayer experiences to date for the Nintendo Switch, online or offline, go with Super Mario 3D World + Bowser’s Fury.
CGMagazine - Jordan Biordi - 7 / 10
I don’t think Super Mario 3D World + Bowser’s Fury annoys me as much as it did on the Wii U, since the Switch already has the best Mario ever made on it; and I do think there is fun to be had with these games, even though I find them to be fairly frustrating. I would still recommend them if you enjoyed the originals, or maybe wanted to play them with younger gamers. Even though I might not go back to it very often, I don’t regret the time spent with it.
IGN - Cam Shea - 7 / 10
Two solid platformers in one; neither of which approaches the franchise's most dizzying heights.
Ars Technica - Kyle Orland - Unscored
Bowser’s Fury works just fine as an added bonus packaged with an under-appreciated platforming gem from the Wii U era. If you’ve never played 3D World before, this is a great chance to catch up on a fresh take on 3D Mario design. If you’re mainly interested in Bowser’s Fury, though, maybe wait until the strong ideas get expanded into a full, standalone game.
Console Creatures - Bobby Pashalidis - Recommended
Super Mario 3D World + Bowser's Fury might include the same game that was on the Wii U but it's also a title that needs to be experienced by everyone who owns a Nintendo Switch.
Eurogamer - Martin Robinson - Recommended
3D World's feast of all things Mario is joined by a fittingly experimental, hugely enjoyable - if slightly scrappy - expansion.
GameXplain - GameXplain - Hated

Video Review - Quote not available

Kotaku - Ian Walker - Unscored
Super Mario 3D World + Bowser’s Fury is essentially the same game on Switch that some of you may have experienced on Wii U. While there’s no denying that the new hardware can’t keep up with the game’s ambitions at times, this bundle is at its core another fantastic Mario experience.
Polygon - Chris Plante - Unscored
Super Mario 3D World + Bowser’s Fury is a fantastic double feature
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This Week At Bungie 1/28/2021

Source: https://www.bungie.net/en/News/Article/50040
This week at Bungie, we introduce Seasonal Challenges.
Welcome to the second-to-last TWAB of Season of the Hunt. Many of you have been navigating the secrets of the Harbinger mission, uncovering randomly rolled Hawkmoons and earning the Radiant Accipiter Exotic ship. Content-wise, we’re coming to a close for the Season, and we’re incredibly excited for what’s to come in just a few short weeks. We’ve been covering some upcoming quality of life changes to Destiny 2, like the return of Umbral Engrams, but it’s almost time to take a peek at fresh content.
Season of the [REDACTED] trailer goes live on February 2, 2021.
Before we get there, we have a new feature to cover, Seasonal Challenges, and a round of weapon-focused sandbox changes to walk through. As a warning, this is a pretty large amount of information in a small space. We've joked about "meaty" TWAB's before, but this one may feel a bit overwhelming if you rush through it. Let's take it slow, step by step, and get through it together in one piece.

Introducing: Seasonal Challenges

Over the last year, we’ve been looking at ways in which we can reduce the amount of FOMO (Fear of Missing Out) in Destiny 2. We’ve recently made some changes to Seasons and how Seasonal content is available throughout a given year of Destiny 2. This week, we’re looking to bounties and Bright Dust, introducing a new system not only to remove FOMO, but give fresh ways to earn XP and alternate rewards. To walk us through the ins and outs of Seasonal Challenges, we pass the mic to the Development team.
Dev team: During production of Beyond Light, we started looking at the problems of bounty fatigue and FOMO, as well as Seasonal legibility (i.e., “What is in a Season?” and “How to I engage with it when I log in?”). We created a few goals which we believe will improve the experience:
  • Provide a guide to new, returning, and veteran players for what to do today/this week.
  • Guide the player through the Seasonal content, week-over-week.
  • Encourage players to engage with complexities and nuances of the Seasonal activity and rituals.
  • Reduce the penalties on XP and Bright Dust for missing a given week.
To solve these goals, we are introducing a new pursuit type for players – Seasonal Challenges. The Seasonal Challenges live on their own page, are accessed through the Quest Log or Season Pass, and are separated by week.
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Here’s a quick breakdown of how this feature works:
  • Every week, for the first 10 weeks of a Season, between 3 and 10 new Challenges appear automatically for players.
    • Some of the Challenges deal with the Seasonal content.
    • Others push players to complete strikes, Gambit, and the Crucible, or to focus on non-activity focused Destiny rituals, like gaining Power, unlocking Seasonal Artifact mods, or improving guns and armor.
  • These Challenges can only be completed once per account, but once they become available, these Challenges can be completed at any time before the end of the Season, and do not need to be started or picked up from a vendor.
    • As an example, if a player doesn’t play for weeks 2 through 4, they can return on week 5 and have all of those Challenges waiting for them!
  • Completing each Challenge awards XP, contributing to your Season Pass ranks.
    • Other rewards could be Bright Dust, Seasonal currency, or other interesting items!
In moving away from weekly bounties, which were restricted to broad objectives tied to ritual activities, we have taken more leeway with creating some interesting or more difficult Challenges. These may be things you are already doing, or things that test your ability. Some examples include:
  • Defeating Primeval Envoys in Gambit
  • Defeating enemies in Nightfall: The Ordeal with Seasonal weapons
  • Gaining Infamy or Valor ranks
  • Acquiring the ritual weapon and its cosmetic ornaments
  • Winning rounds in Trials of Osiris
  • Completing a Grandmaster Nightfall
Not all the Challenges will require that level of accomplishment, but the harder or longer the Challenge is, the more experience it rewards. Challenges that focus on the Seasonal activity and ritual mostly need the Season Pass to complete, but most of the ritual focused Challenges can be completed without the Season Pass. Overall, roughly 60% of the Seasonal Challenges do not require the Season Pass.
With the changes above, we are removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust.
Lastly – most of the Challenges disappear after the Season they were introduced, and anything that isn’t claimed will be lost. We don’t add any new Challenges after Week 10 – which should give everyone a few weeks to clean up any Challenges they didn’t finish. Any Challenge that rewards unique or Seasonal items (currencies, lore books, Seasonal weapons, etc.) – can be completed as long as the Seasonal activity is in the game, but XP awarded for completing the challenge will only be available during the season it was introduced.
Let’s Talk Bright Dust
Back before Beyond Light launched, we discussed some of the goals around the changes to Bright Dust. As a refresher, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they've been earning over the last year. In Season 13, we’ll be continuing to move toward these goals by adding Bright Dust onto Seasonal Challenges.
Since you no longer have to purchase weekly ritual bounties, each of the strike, Crucible, and Gambit Seasonal Challenges will award between 75 and 300 Bright Dust. We are also introducing an end-of-Season Bright Dust bonus – if you complete (nearly) all of the Seasonal Challenges, we are awarding a single 4,000 Bright Dust pile.
Additionally, each ritual vendor challenge (“Complete 8 bounties”) awards 120 Bright Dust for each character who completes it each week. And because this is prompted by the removal of weekly bounties, the only Seasonal Challenges that will be awarding Bright Dust are the ones that both Season Pass owners and free players can complete. Here’s a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13.

Seasonal Challenges Bright Dust (All Players)
  • Free Seasonal Activities – 6,000
  • Seasonal Extra – 4,000
  • Total – 10,000 Bright Dust
Season Pass Bright Dust
  • Free Path – 7,500 (All Players)
  • Paid Path – 3,000 (Players who own Season Pass)
  • Total – 10,500 Bright Dust
Weekly Ritual Vendor Challenge Bright Dust (All Players)
  • 120 Bright Dust per ritual vendor, per character, per week
    • 14,040 total if completing all required weekly Challenges over the course of Season 13
Additionally, we still plan to offer weekly and repeatable Bright Dust bounties for Seasonal events, giving you a bit more Bright Dust towards desired rewards.
As a final note, please be sure to claim all Seasonal Challenges that award Bright Dust prior to the end of a Season. Once a Season ends, associated Challenges and their Bright Dust rewards will expire and can no longer be claimed.
It’s always exciting when we bring a new feature online for Destiny 2. We hope that the changes detailed above make it easier to create goals to complete each week. As always, we’re eager to hear your feedback once you start finishing your first Seasonal Challenges, so please sound off with your thoughts!

Back to the Sandbox

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Every Season, we have a collection of changes to the Destiny 2 sandbox to spice things up a bit. This Season, we’re making some targeted changes to weapon archetypes that need some love as well as beginning some preparations for crossplay.
Dev team: In preparation for crossplay, coming later this year, we’re making some changes to the Recoil stat.
Currently, several weapon archetypes have their Recoil reduced by around 40% (dependent on archetype) when using mouse and keyboard. This results in an issue where players on mouse and keyboard are able to largely ignore the stability weapon stat, creating unintended discrepancies in weapon performance between controllers and mouse and keyboard.
The following weapon archetypes will have their mouse and keyboard Recoil adjusted closer to controller (reduced the difference from ~40% to ~20%).
  • Auto Rifle
  • Scout Rifle
  • Pulse Rifle
  • Submachine Gun
  • Hand Cannon
  • Machine Gun
In the case of Pulse Rifle, Submachine Gun, and Machine Gun, we will also be introducing some buffs. In some cases, these weapons will have less Recoil across both Controller and mouse and keyboard input methods compared to what’s in the game today.
  • Submachine Guns are largely outclassed by Auto Rifles at medium range, and by Sidearms at short range, with player feedback often mentioning how hard they are to control. To address this feedback, we’re introducing the following change:
    • Reduced camera movement from firing a Submachine Gun by 24%.
  • Pulse Rifles with the mouse and keyboard changes were kicking a little too much.
    • Reduced camera movement from firing a Pulse Rifle by 7%.
  • Machine Guns with the mouse and keyboard changes were kicking a little too much.
    • Reduced camera movement from firing a Machine Gun by 9.5%.
We will pay close attention to how these changes play out when they go live, and plan to revisit individual archetypes in a future update as needed.
Outside of Recoil adjustments, we will also be tuning a few weapon archetypes in Season 13. Looking through backend data and community feedback, we landed on the following:
Buffs
  • Rocket Launchers have fallen behind other Heavy weapons in most measures of effectiveness, we’re pushing them more into a burst damage role.
    • Increased Rocket Launcher damage by 30%.
    • Exotic Rocket Launchers have been adjusted individually and are affected by this change to different degrees.
    • Paired with the buffs to reserves from last Season, we’re hoping you’ll explode many more things in Season 13!
  • Fusion Rifle usage is very low, and they feel like an unreliable choice in Crucible compared to Shotguns.
    • Increased Fusion Rifle damage falloff start distance based on Range stat. (6% with 0 Range, 16% with 100 Range)
    • Reduced camera movement from firing a Fusion Rifle by 9.5%.
  • Breech Grenade Launcher usage is very low (outside of Mountaintop). We believe part of the reason is that the loop of "hold the trigger to arm, then release to detonate” is challenging to execute, particularly since projectiles can bounce off targets if the trigger is held
    • Breech Grenade Launcher projectiles will now detonate on impact with a character, even if holding the trigger.
Nerfs
  • While Sniper Rifle usage has dropped in Crucible, we’ve observed that it’s hard to challenge someone with a Sniper Rifle – even if you get the first shot on an enemy, they can often respond and win the fight.
    • Increased ADS flinch to Snipers when taking damage from other players
  • Swords are extremely dominant in PvE. At this time, 65% of players are using Swords for the majority of gameplay encounters in Destiny 2. While we are introducing a buff to Rocket Launchers to make them a bit more enticing, we feel that Swords do too much damage compared to other options.
    • Reduced Sword damage by 15%.
Exotic Changes and Bug Fixes
  • Some Exotic weapons lose their buffs when you switch weapons, which is intended. They would also lose their buffs when pulling out your Ghost Shell, which is not intended. Fixed that issue on these weapons:
    • Ace of Spades
    • Tarrabah
    • Hawkmoon
  • Borealis and Hard Light now have a custom (quite short) animation for switching damage type.
  • Duality
    • Increased damage falloff distance by 1.25m (while both firing from the hip and aiming down sights).
    • Reduced maximum buff stacks from 7 to 5, each stack now grants more of a damage bonus, extended buff duration slightly.
  • Sturm will once again reload any equipped Special slot weapon on kill provided the Special weapon's clip isn't full already and there's available reserve ammo.
  • Fixed an issue that was preventing Merciless from increasing its charge rate on non-lethal hits.
Ah, and before we go – we are planning to take a quick tuning pass on Arbalest. This won’t be ready in time for February 9, but we are expecting to have this touched later in Season 13!
Now, we know it can be difficult to understand the scale of buffs and nerfs without having these changes in your hands. Not to mention, there will be some new perks for you to hunt as you start navigating content in Season of the [REDACTED]. As always, we’re excited to see these changes out in the wild on February 9, and will be eager to hear your feedback.

Crimson Days

Each year, we look to February as a time to celebrate bonds of friendship throughout the community. Guardians have come to know this celebration as Crimson Days. It was one of our first “Seasonal” events in Destiny 1, a tradition that we carried to Destiny 2. While there was great enjoyment of Crimson Days, we feel that it’s been missing the mark in terms of quality over the last few years.
As such, we have made the decision to discontinue Crimson Days moving forward. While we’ll miss the event, this move will allow us to maintain focus for alternate Seasonal offerings, ranging from quests to activities and more. We have quite a bit planned for Season of the [REDACTED] and our hope is that we’ve maintained, or even improved, the quality you’ve come to expect from this upcoming release.
Some of you may be asking about the fate of Crimson Doubles, our once-a-year Crimson Days playlist. This mode is currently being shifted to the Destiny Content Vault but may return in the future.
Many thanks to every Guardian who has joined us over the years for this event. Crimson decorations may not be hung in the Tower, but we have no doubts that you’ll continue to form Crimson Bonds over the years to come.

BugTrax

Image Linkimgur
For those who may be new to the TWAB, welcome to the Player Support Report. This section is dedicated to known issues, active investigations, and pending updates for Destiny 2. Our Player Support team navigates the Help forum daily, collecting info on new issues and dishing out help articles.
This is their report on the most frequently reported issues of the last week.
CRUCIBLE TOKENS AND FRAGMENT QUESTS
Due to the updates to the vendor progression system, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into Junk that will delete as a full stack starting in Season 13. Additionally, current Stasis Fragment Quests will be deprecated at the end of Season of the Hunt. Players are advised to turn in all Crucible Tokens and Crucible Token Gifts and finish all available Stasis Fragment Quests before Season 13 starts.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum:
  • Stasis abilities can be difficult to distinguish between enemy and friendly for colorblind players.
  • The Double Trouble Triumph is unobtainable.
  • In the Deep Stone Crypt raid, the augment lockout timer occasionally resets during the final encounter against Taniks.
  • During the final fight against the Sanctified Mind in the Garden of Salvation raid, sometimes a shielded tether box can become tethered instead of the correct glowing tether box.
  • Hunter legs clip through the Ten-Grasp Sword Sparrow.
  • In the Last Wish raid, the Shuro Chi puzzle room plates don't work if a Titan bubble or Warlock well are placed on them.
  • The Titan Phenotype Plasticity Helm eye clusters no longer glow red.
  • Weekly and daily elemental kill bounties have stopped rotating off of Void.
  • When overcharging grenades while using the Voidwalker top tree subclass as a Warlock, Super energy stops charging.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

[Bird Noises Intensify]

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It’s been fun watching Hawkmoon clips and montages throughout the Season. With recently introduced random rolls, players have been pushing the limits of this Exotic, taking on 1v1 encounters in the Crucible that they may have otherwise avoided. This week, our top pick not only got a sweet roll on perks, but a killer roll on audio, too!
Movie of the Week: Ting Ting Ting Ting
Video Link
Movie of the Week: Deep Stone Lullaby Violin/Piano Cover
Video Link
Movie of the Week: …That’s a lot of Hawkmoon
Video Link
As always, if you'd like to submit your creation to be featured in a future TWAB, make sure to create a post on the Community Creations portal of Bungie.net.

Credit Where It’s Due

Image Linkimgur
Every day, we take a moment to scroll through various social media apps to take a look at community artwork. We’re always awestruck by the talents that many of you possess, and eager to share your works with a wider audience.
Here’s a quick roundup of some sweet art, and direct links to their authors. Give them a follow if you want to see more of their stuff!
Art of the Week: Art Sharing
destiny art share!!! spread the positivity, doesn't matter how frequently you do art or how many pieces you've made - post your favorites!! #Destiny2Art #DestinyArtShare pic.twitter.com/bq6hHJrCLD
— 🥀alex🥀🏳️‍🌈 (@miyagiie) January 25, 2021
Art of the Week: Eris
나는야 내일부터 월급쟁이 #냙서 pic.twitter.com/MI6Y6Gi1LY
— 🧅김냘본™🍺 (@NyarNyarbon) January 17, 2021
Cheers, and make sure to tag your content with some form of #Destiny2Art so we can find you easily!
That’s it for this week, folks. Season of the [REDACTED] is almost here. We’ll have some patch previews to cover in the TWAB next week, so stop by if you’re interested!
If this gets 7 likes we'll add a new LZ on Europa next Season.
— Destiny 2 (@DestinyTheGame) January 27, 2021
We’ll see you again next week, bright and early on Tuesday morning.
Cheers,
dmg04
submitted by DTG_Bot to DestinyTheGame [link] [comments]

A probably good tier list for both F2P, whales, dolphins, and in-between.

I made a tier list based off this post: https://www.reddit.com/Genshin_Impact/comments/l0ac0x/i_hate_tier_lists_but_understand_their_usefulness/
It's a long tier list for the 1.3 update, but I hope it's useful for some of y'all. I assessed the constellation powers of each character based off late-game content and left some additional info below each character's assessment.
SS-Tier being the highest score and C-tier being the lowest.
The order of the weapons and artifact sets are not in any particular tiered order. F2P weapons will always be first in recommendation followed by whatever else fits in the character's build.
Just a disclaimer: tier lists will always be flawed, especially when there are so many opinions and information to go off from. Micromanaging a tier list can be very tedious, it's tough to set an evaluation for a character when you have to compare them to another 20 to see if the tier is valid. So if there's any issues with their tiers, feel free to share your opinion - I'm always keen to re-edit. This was just originally a small fun thing I did after seeing some tier lists online, so I apologise in advanced if any characters aren't in your preferred tier.
I'll be updating this every now and then until the end of 1.3.
Terminology:
DPS: Damage dealer or damage-per-second
Elemental Burst: Ultimate, Q ability, that one big move icon on the screen that requires energy
Elemental skill: Your E ability or that smaller move icon on the screen.
4P or 2P: Four-piece artifact / Two-piece artifact
F2P: Free to Play players, F2P weapon recommendation is listed first.
Cleanse: Removes elemental debuff from ally/allies with their own elemental application. eg. Bennett's burst which applies pyro on yourself and teammates or Diona's shield which applies cryo on self when cast.
Main DPS: The carry who is on the field most of the time and uses supports from the team to dish out damage. All main DPS are viable if you put in enough commitment.
Detonator: Damage dealers who have a high damage output in a short period of time. Previously labelled "Burst" but was changed to a more less confusing label to encompass overall burst damage and elemental bursts. Transformative bursts like Xiao, Razor, and Noelle are not included because of their kits.
Enabler: The support that allows the damage dealers to maximise their damage. This role utilises their kit by buffing, applying extra damage and crowd control, and setting up elemental reactions for overall team damage output potential.
Battery: The energy recharger of the team. Creates energy for the main DPS and supports.
Utility: A broad category that includes healing, cleansing, debuffing, taunting, buffing, and shielding.
Sub DPS: Includes all the battery characters, detonators, and enablers
Support: Includes all the utility characters
S / A: Borderline S-tier and A-tier
AMBER
Constellation Main DPS Detonator Enabler Battery Utility
C0 C C C C B
C1 C/B C C C B
C2 B B B C B
C4 B A B A B
C6 B A A A A
- Pyro Ganyu
- Decent pyro application but gets a huge boost in potential damage at C2 with her deployable bunny.
- Low energy burst but the utility of her burst is lackluster compared to other 4 star pyros since it does only damage and constant pyro application for a short period of time until you reach C6. Her deployable elemental skill does, however provide taunt and a considerable amount of energy for her teammates and this enabling and battery potential doubles at C4.
- At C1, her physical damage potential is possible with aim-shot cancelling - similar to Fischl. Very high skill ceiling, but her arrows can hit enemy weak points if you master this approach.
Recommendations:
Main DPS: Prototype Crescent (F2P), Amos Bow, Blackcliff Bow, Sharpshooter with 4P Wanderer's Troupe if charged attack DPS. 2P Crimson Witch + 2P Noblesse / Gladiator / Wanderer's will also work for more flexible builds. Skyward Harp, The Stringless if C2/C4+ with 4P Crimson Witch of Flames. Compound Bow, Amos Bow, Skyward Harp if C1 physical build with 2P Gladiator's Finale/ 2P Bloodstained Chilvalry
Sub DPS: Favonius Warbow (F2P), The Stringless, Skyward Harp with 2P Crimson Witch of Flames + 2P Noblesse Oblige or 4P Noblesse if you want to use her for her burst or if you want to capitalise on her C6. 4P Crimson Witch of Flames if C2+ and detonator.
KAEYA
Constellation Main DPS Detonator Enabler Battery
C0 B/A B/A A B
C1 A B/A A B
C2 A A/S S B
C4 A A/S S B
C6 A S S B
- 5 Star Husbando
- A great physical DMG DPS considering that he has the highest sword-held basic attack multipliers in the game. A staple for freeze, superconduct, and melt comps. Elemental skill has a relatively short cooldown, good battery, and long range.
- Deployable burst makes him an excellent cryo enabler and battery, however its true potential is locked behind C2. C6 increases his burst damage while also reducing the energy requirement for his burst.
Recommendations:
Main DPS: Prototype Rancour (F2P), Aquila Favonia, The Black Sword, Primodial Jade Cutter, Blackcliff Longsword with 2P Gladiator + 2P Bloodstained Chivalry for flexible physical damage. 4P Blizzard Strayer for freeze comp and additional critical damage.
Sub DPS: Any recharge weapon, Festering Desire (F2P) with 2P Blizzard Strayer + 2P Noblesse / Bloodstained / Gladiator's / Wanderer's or 4P Wanderer's Troupe.
LISA
Constellation Main DPS Detonator Enabler Battery Utility
C0 C B C C C
C1 C B C B C
C2 C B C B C
C4 C A B B C
C6 B A/S B B C
- Strong ara ara energy
- Slow energy recharge and odd play style, her elemental skill cooldown and charge is too long to be capitalised with and also leaves her vulnerable.
- High burst cost for decent damage, second ascension talent allows her burst to reduce enemy DEF. Would be ranked higher in the tiers if her burst didn't push enemies away and had a lower energy cost. Her true potential unlocks at C6 as a detonator as she applies conductive status on surrounding enemies when she switches onto the field. This allows for high electro damage potential with her elemental skill in a small window of time.
Recommendations:
Main DPS: Mappa Mare (F2P), Favonius Codex, The Widsith, Solar Pearl with 4P Thundering Fury or 2P Thundering Fury + 2P Gladiator's Finale or 4P Thundersoother
Sub DPS: Mappa Mare (F2P), any recharge weapon with 2P Thundering Fury + 2P Noblesse Oblige / Gladiator's or 4P Thundersoother
NOELLE
Constellation Main DPS Enabler Battery Utility
C0 C B C A
C1 C B C A
C2 C/B B C A
C4 C/B B C A
C6 A/S B C A
- Pancake rock maid, literal definition of "one man army".
- Her giant sword knows no limits, except her constellations. C6 increases her damage by a considerable amount and solidifies DEF as her main stat while also increasing the duration of her burst.
- Can't regenerate energy well, but her excellent shield and decent heals make up for that as a support. With her low energy recharge and relatively high energy burst, she requires a team built around her to enable her DPS potential to the fullest.
Recommendations:
Main DPS: Whiteblind or Archaic Petra (F2P) Wolf's Gravestone, Skyward Pride, Serpent Spine with 4P Gladiator's Finale or 4P Retracing Bolide
Support: Whiteblind (F2P) or any recharge weapon with 4P Retracing Bolide or 2P Maiden's Beloved + 2P Defender's. 2P Retracing Bolide's effect doesn't carry its buff to other allies.
FISCHL
Constellation Main DPS Detonator Enabler Battery
C0 B B S S
C1 A B S S
C2 A B S S
C4 A A S S
C6 A/S A SS S
- Electro Chunnibyo
- Best electro support in the game at C6, her burst resets the cooldown of Oz. Oz can constantly apply electro on the enemy and allow for many main DPS' to shine. Her second ascension talent is an excellent quirk for potential damage. A staple in electro-charged comps.
- An extremely flexible 4 star unit, can be either a physical main DPS or electro support.
- Her physical damage potential can reach higher with aim-shot cancelling. Very high skill ceiling, but her arrows can hit enemy weak points if you master this approach.
Recommendations:
Main DPS: Compound Bow (F2P), Skyward Harp, Rust, Amos Bow, Viridescent Hunt with 2P Gladiator's Finale + 2P Bloodstained Chivalry or 2P Thundering Fury + 2P Gladiator's / Bloodstained
Sub DPS: Favonius Warbow or Prototype Crescent (F2P), Skyward Harp, The Stringless with 2P Thundering Fury + 2P Gladiator's Finale or 4P Thundersoother. 4P cooldown effect of Thundering Fury does not work unless she's on the field. Elemental mastery is weak with electro supports; Stringless being the only exception with its passive.
BARBARA
Constellation Main DPS Enabler Battery Utility
C0 C B C B
C1 C B C B
C2 C B C A
C4 C B C A
C6 C B C A
- Sadge 1.3 Barbara
- Has high healing output and can apply hydro on the enemy with her deployable elemental skill, albeit long cooldown - however, she has no decent support outside of heals except at C2 which gives additional hydro damage to allies with her E and C6 which allows her to ressurect a fallen ally.
- Her basic attacks have good multipliers in comparison to Mona, however the rest of her kit does not align well with the main DPS role.
Recommendations:
Main DPS: Mappa Mare (F2P), Solar Pearl, Widsith with 4P Wanderer's Troupe or 4P Heart of Depth or 2P Heart of Depth + 2P Gladiator's
Support: Thrilling Tales of Dragon Slayers, Prototype Amber with 4P Maiden's or 4P Instructor
XIANGLING
Constellation Main DPS Detonator Enabler Battery Utility
C0 A A A/S B C
C1 A A A/S B A
C2 A A A/S B A
C4 A A S B A
C6 A A S B S
- Destroyer of slime condensates
- Best pyro application in the game with her deployable elemental skill and elemental burst. A staple in melt and vaporise comps and excellent support for a pyro main DPS at C1 and C6. Her second ascension talent drops chillis for additional attack damage.
- A very flexible unit with high attack ratios. Huge enabling potential spike at C4.
Recommendations:
Main DPS: Crescent Pike (F2P), Primodial Jade, Skyward Spine, Deathmatch with 2P Gladiator's Finale + 2P Bloodstained Chivalry or 4P Crimson Witch of Flames
Sub DPS: Prototype Starglitter (F2P), Skyward Spine, Dragon's Bane, any recharge weapon with 2P Crimson Witch + 2P Gladiator's. 2P Crimson Witch + 2P Noblesse if C4. The 4P effect of Crimson Witch does not work if she's not on the field.
ANEMO TRAVELER
Constellation Main DPS Detonator Enabler Battery Utility
C0 C B A C A
C1 C B A C A
C2 C B A C A
C4 C B A C A
C6 C A S C S
- More like hurricane tortilla
- Big knockback and crowd control with their elemental burst and skill; the con of knockback could be easily thwarted if played around with enough. Elemental burst and skill can be infused with other elements. Long elemental skill cooldown and leaves them vulnerable while charging.
- Being an anemo pushes them higher in the tier as a support with access to 4P Viridescent Veneer. Very large power spike at C6 with its additional shredding capabilities with their elemental burst. This could also allow for other builds other than 4P Viridescent Veneer.
Recommendations:
Main DPS: Prototype Rancour, Festering Desire (F2P), Skyward Blade, Aquila Favonia with 4P Gladiator's Finale or 2P Viridescent + 2P Gladiator's
Sub-DPS: Festering Desire (F2P), any recharge weapon with 4P Viridescent Veneer
GEO TRAVELER
Constellation Main DPS Detonator Enabler Battery Utility
C0 C B C/B A C
C1 B B C/B A B
C2 B/A A C/B A B
C4 B/A A C/B S/SS B
C6 B/A A C/B S/SS B
- Stepping stone and king of rock tumours
- Underrated damage potential. Big power spike at C2 and battery capabilities increased a lot at C4.
- Elemental skill has low cooldown and gives additional crit rate to allies and self at C1. Geo construct can be used to block enemy damage. Also an excellent battery for geo comps.
Recommendations:
Main DPS: Prototype Rancour or Festering Desire (F2P), Skyward Blade, The Black Sword, Summit Shaper with 4P Gladiator's Finale or 2P Archaic Petra + 2P Gladiator's Finale
Sub DPS: Festering Desire (F2P), Harbinger of Dawn, any energy recharge weapon with 2P Archaic Petra + 2P Noblesse Oblige / Gladiator's or 4P Noblesse Oblige. 4P Archaic Petra for additional supporting capabilities.
BENNETT
Constellation Main DPS Detonator Enabler Battery Utility
C0 A S A S S
C1 A SS SS S SS
C2 A SS SS S SS
C4 A SS SS S SS
C6 A/B SS A/S S S
- The alpha chad of 4 star supports
- Elemental burst increases team damage output through the roof and cleanses the team with pyro. Fastest healing tick rate in the game although hampered by a 70% max HP heal limit. Low investment cost since his burst only scales off his base ATK. Elemental skill has a short cooldown and its cooldown is reduced by half in his burst at second ascension talent, making him the GOAT of pyro batteries.
- Main DPS potential is very high without constellations when paired with Chongyun or Xingqiu for melt/vaporise comps. A one man army capable of carrying his own team by himself.
- Bennett's C6 is the only detrimental upgrade out of the lot in this list. The constellation changes all melee damage and cryo/electro infusions into pyro damage when you enter his field. While it may boost his own DPS potential and other pyro damage dealers with its additional pyro DMG bonus, it is not best paired with skills like Chongyun's cryo infusion and Keqing's electro infusion. He also loses main DPS potential when paired with Chongyun as he loses access to melt.
Recommendations:
Main DPS: Festering Desire or Iron Sting (F2P), Skyward Blade, The Black Sword, Primodial Jade Cutter with 4P Crimson Witch of Flames
Support / Sub DPS: Festering Desire (F2P), any recharge weapon with 4P Noblesse Oblige or 2P Crimson Witch + 2P Noblesse Oblige
DIONA
Constellation Enabler Battery Utility
C0 B B/A A/S
C1 A B/A A/S
C2 A B/A A/S
C4 A B/A A/S
C6 S B/A S
- The better Qiqi + actual furry, ew.
- Excellent support with her shielding, healing, and cleansing capabilities. Her cryo application is alright with her short cooldown elemental skill and her burst which deals continuous cryo damage. Her shield and burst cleanses elements very well.
- While C1 greatly increases her enabling output, her true potential is unlocked at C6, allowing her to give 200 elemental mastery to the team when her burst is out and increases her healing output to a great measurable amount.
Recommendations:
Support: Favonius Warbow (F2P), Sacrificial Bow with 4P Maiden's Beloved or 4P Noblesse Oblige
XINYAN:
Constellation Main DPS Detonator Enabler Battery Utility
C0 B C B C B
C1 B C B C B
C2 A A A C A
C4 A/S A A C A
C6 A/S A A C A
- Xinyan mains WYA
- A very expensive 4 star unit, her initial value without constellations is low. Her true potential is unlocked at C2 with her burst giving a guaranteed crit-hit and allows her to recast her shield. C4 is highly recommended to increase her DPS potential.
- Mixed stats are an issue, she may seem like a pyro enabler at first glance but she's more of a physical damage enabler for characters like Razor. Her elemental skill has a long cooldown but it can increase physical damage, cleanse herself with pyro, omit consistent pyro damage (if level 3 shield), and shield her allies.
Recommendations:
Main DPS: Snow-tombed Starsilver, Prototype Archaic (F2P), Wolf's Gravestone, Blackcliff Slasher, Skyward Pride, Serpent Spine, The Unforged with 2P Gladiator's Finale + 2P Bloodstained Chivalry or 4P Gladiator's Finale.
Sub DPS: Whiteblind (if using her primarily for shields), Snow-tombed Starsilver or Prototype Archaic (F2P), Favonius Greatsword, Sacrificial Greatsword with 2P Bloodstained Chivalry + 2P Noblesse Oblige or 4P Noblesse Oblige
BEIDOU
Constellation Main DPS Detonator Enabler Battery Utility
C0 B B/A B B C
C1 B B/A B B B
C2 B A A B B
C4 B A A B B
C6 B A/S S B A
- Queen of Counters
- Although her supporting capabilities are locked behind a high energy costing burst, her elemental skill provides a lot of defensive and offensive options with her short cooldowns. At C6, her enabling potential increases by a lot with her elemental burst.
- Her main DPS potential is locked behind her heavy reliance on being able to counter enemy attacks. Enemy AI can be very random and forces Beidou's DPS at a lower tier than it should be. If her elemental skill could taunt to force enemies to hit her, she would most likely be in a higher tier.
Recommendations:
Main DPS: Prototype Archaic, Snow-tombed Starsilver (F2P), Wolf's Gravestone, Rainslasher, Skyward Pride with 2P Gladiator's Finale + 2P Bloodstained Chivalry or 4P Gladiator's Finale or 4P Thundersoother
Sub DPS: Prototype Archaic (F2P), Sacrificial Greatsword, Skyward Pride with 2P Thundering Fury + 2P Gladitator's Finale / Noblesse Oblige or 4P Thundersoother
XINGQIU
Constellation Enabler Detonator Battery Utility
C0 S S S B
C1 S S S B
C2 SS SS S A
C4 SS SS S A
C6 SS SS SS A
- Hydro swords go brrRR
- Best hydro support in the game, but heavily reliant on energy recharge to cope with his high costing burst. His initial value is great, but his damage and enabling potential goes through the roof at C2. His main DPS potential is also very underrated.
- Although his elemental skill has a long cooldown, it does provide damage reduction, decent hydro application, and a lot of energy.
Recommendations:
Sub DPS: Prototype Rancour or Iron Sting (F2P), Sacrificial Sword, Skyward Pride, any recharge weapon with 4P Noblesse Oblige or 2P Heart of Depth + 2P Noblesse Oblige. If at C6 Xingqiu, there's no need to invest in an energy recharge weapon - probably should just focus on energy recharge on your sands if need be.
RAZOR
Constellation Main DPS
C0 A
C1 A
C2 A
C4 A/S
C6 A/S
- Electro furry bait
- Damage potential is almost comparable to a 5 star's potential. Elemental burst increases his attack speed to a very considerable amount and his character ascension stat allows for additional physical damage. Has in-built energy recharge in his kit to combat his 80 energy burst.
- His true damage potential is locked behind his first 4 constellations which increase his damage output, crit-rate, and decrease enemy DEF. While most of his damage is physical, his electro output is considerably alright.
- However, although his damage potential is high - he is a selfish DPS who needs to take up a lot of field time to maximise his damage. His team should utilise characters with deployables that match his kit such as Qiqi, Diona, Xinyan, and Xingqiu.
Recommendations:
Main DPS: Prototype Archaic or Snow-tombed Starsilver(F2P), Wolf's Gravestone, Serpent Spine with 4P Gladiator's Finale
CHONGYUN
Constellation Main DPS Detonator Enabler Battery Utility
C0 C A B B A
C1 B A B B A
C2 B A A B S
C4 B A A A S
C6 A S A A S
- Popsicle boy
- His true utility and enabling potential is locked behind C2 which allows his elemental skill to reduce the cooldowns of elemental skills and bursts cast in his field. Although his elemental skill can be both a blessing and a curse with his cryo infusion, it can also increase weapon attack speed and reduce the cryo resistance of enemies.
- While having the lowest basic attack ratios of all the claymore users, he makes up for it with his kit and constellations. Having a burst with high multipliers, especially at C6, pushes him slightly higher in the list considering the cooldowns and buffs he can give to himself and his teammates. Shorter burst cooldown window from 12 - 10.2 seconds at C2 makes him a very valid 4P Noblesse Oblige user. Currently, there is no 4P artifact set that suits his DPS potential but if a cryo set were to come out that could maximise his melt reaction damage, he would be casted higher in the tier list.
Recommendations:
Main DPS: Prototype Archaic (F2P), Wolf's Gravestone, Skyward Pride with 4P Gladiator's Finale or 2P Blizzard Strayer + 2P Gladiator's Finale
Sub DPS: Prototype Archaic (F2P), Sacrificial Greatsword, Skyward Pride with 4P Noblesse Oblige or 2P Blizzard Strayer + 2P Noblesse Oblige
SUCROSE
Constellation Main DPS Detonator Enabler Battery Utility
C0 C B A B S
C1 B B A A S
C2 B A S A S
C4 A A S S S
C6 A S S S SS
- Anemo wallflower, budget Venti
- Has the highest support ceiling in the game; scales very well late game with an elemental mastery packed build. Capable of crowd controlling enemies, anemo debuffing, and increasing the team's elemental mastery. Her support potential shines at C4 where she can easily obtain her elemental skill with her basic attacks allowing her kit to shine without worry of cooldown. Even with low investment, her support potential still stands out well when paired with Viridescent Veneer.
- Her main DPS potential is incredibly underrated. With her ascension stat being anemo damage and her being a catalyst anemo user, she can become an on-field carry with Fischl, Beidou, and Xingqiu behind her back dealing damage with deployables. C4 and C6 is recommended.
Recommendations:
Main DPS / Sub DPS / Support: Mappa Mare (F2P), Sacrificial Fragments, Favonius Codex with 4P Viridescent Veneer
NINGGUANG
Constellation Main DPS Detonator Enabler Battery Utility
C0 A A B C B
C1 A A B C B
C2 A/S S A/B A B
C4 A/S S A/B A B
C6 S/SS SS A/B A B
- Missile Launcher, Queen of GEO
- Excellent damage output, greatly increases her DPS potential with every passing constellation. Low energy requirement for burst and a catalyst user that can spam basic attacks. She unlocks her highest damage potential at C6, where her output alone is comparable to Diluc vaporise comps.
- Her damage ceiling stretches further as you learn to mitigate her basic attack animations with her animation-cancelling techniques.
- She is a capable niche support for geo teams being able to buff the team's geo damage with her deployable elemental skill. C2 also pushes her enabling, bursting, and battery potential by increasing her own damage output and provides additional energy to the team with its multiple elemental skill casts.
Recommendations:
Main DPS: Solar Pearl, The Widsith, Lost Prayer to the Sacred Winds, Skyward Atlas, Memory of Dust, Eye of Perception with 2P Archaic Petra + 2P Gladiator's Finale
Sub DPS / Support: Solar Pearl, Favonius Codex, Memory of Dust, Eye of Perception with 2P Archaic Petra + 2P Noblesse or 4P Noblesse or 4P Archaic Petra
ZHONGLI
Constellation Main DPS Detonator Enabler Battery Utility
C0 A S S/SS B S/SS
C1 A S S/SS B S/SS
C2 A S S/SS B S/SS
C4 A SS SS B S/SS
C6 A SS SS B SS
- CEO of GEO, he died for Geo's sins so they could rise again. The true covenant holder.
- Best shielder in the game, his utility support potential is now comparable to Bennett, Sucrose, and Venti with the new buffs. With his shield being capable of shredding all elemental and physical damage resistances and having 100% uptime potential, he has become viable in all comps and also validates Zhongli's potential as a main DPS. Second ascension talent and shield shred combined doubles his basic attack and elemental skill damage with additional HP% scaling.
- Deployable elemental skill does decent damage, but the energy recharge is random and its area of effect is relatively small. C4 greatly increases his enabling potential by extending the petrification status of enemies and the size of his burst. C6 expands his role as another healer, removing the need for an additional healing support in the team.
Recommendations:
Main DPS: Crescent Pike (F2P), Vortex Vanquisher, Primodial Jade Winged Spear, Blackcliff Pole, Skyward Spine, Deathmatch with 2P Gladiator's Finale + 2P Bloodstained Chivalry / 2P Archaic Petra or 4P Gladiator's Finale or 4P Retracing Bolide
Sub DPS / Support: Prototype Starglitter (F2P), Skyward Spine, Favonius Lance, Blackcliff Pole, Deathmatch with 2P Archaic Petra + 2P Noblesse Oblige or 4P Noblesse Oblige or 4P Archaic Petra
XIAO
Constellation Main DPS
C0 S/SS
C1 S/SS
C2 S/SS
C4 S/SS
C6 SS
- Edgy anemo grasshopper, plunge attack spam is no joke
- With the highest base ATK and his transformative burst, his damage output is considered the highest in the game when considering other units and their solo output. With his burst time and talent passives assessed, his damage potential is slightly higher than Diluc's vaporise comp. However, his overall main DPS potential is limited by his element, lack of team synergy, high energy cost of his burst, and burst downtime. For optimal damage, he requires another anemo to battery his burst and some energy recharge built into his kit.
- C6 solidifies his position in the highest tier and changes his playstyle in accordance to his elemental skill.
Recommendations:
Main DPS: Prototype Starglitter (F2P), Primodial Jade Winged Spear, Skyward Spine, Blackcliff Pole, Deathmatch with 2P Viridescent Veneer + 2P Gladiator's Finale
TARTAGLIA
Constellation Main DPS Detonator Enabler Battery
C0 A S B B
C1 A S B B
C2 A S B B
C4 S SS S A
C6 SS SS S A
- Who? I only know Childe.
- Although his damage output is hampered by the long cooldown on his elemental skill, his burst potential makes up for it with his elemental skill's passive: Riptide. Each Riptide has an individual elemental reaction proc and damage bursting potential, spreading to other enemies like the plague. Such reaction damage validates electro-charged comps. To maximise his damage potential, he is best paired with C6 Fischl oand C6 Beidou. At C6, his position in the highest tier is certified with the complete removal of his elemental skill cooldown.
- A very expensive unit to build around in comparison to other 5 stars.
- Heart of Depth is tailor-made to fit his playstyle.
- His enabling potential is greatly increased at C4. Riptide automatically triggers every 4 seconds his elemental skill lasts, greatly increasing his hydro application and damage.
Recommendations:
Main DPS: Prototype Crescent (F2P), Rust, Skyward Harp, Viridescent Hunt with 4P Heart of Depth
Sub DPS: Prototype Crescent (F2P), The Stringless, Skyward Harp with 2P Noblesse Oblige / 2P Heart of Depth / 2P Wanderer's Troupe
GANYU
Constellation Main DPS Detonator Enabler Battery Utility
C0 SS A/S A/S A A
C1 SS A/S A/S A A
C2 SS A/S A/S A/S A
C4 SS S SS A/S S
C6 SS S SS A/S S
- Cryo Bazooka
- The platinum standard for a 5 star character. Theoretically, she has the highest damage output in the game with a melt comp + 4P Wanderer's Troupe. However, being a charged aim shot damage dealer - her skill ceiling is higher than other main DPS'. Her charged attack and frostflake bloom damage is no joke when coupled with her ascension talents which give her additional crit-rate and bonus cryo damage when she's in the vicinity of her burst. Arguably, C1 is one of her best constellations as it reduces cryo resistance and gives her bonus energy.
- Her enabling potential is one of the best in the game, almost too good. When using her elemental burst to apply cryo on the enemy, her ice shards are usually the ones procc-ing the melt damage and not the main DPS. While being an occassional drawback for melt teams, her burst's overwhelming enabling potential with its almost 100% uptime potential is well suited for freeze comps. Her utility potential is greatly increased at C4 as her burst increases the amount of incoming damage enemies take in its field.
Recommendations:
Main DPS: Prototype Crescent (F2P), Amos Bow, Blackcliff Bow with 4P Wanderer's Troupe for melt comps, 4P Blizzard Strayer for freeze comps, 2P Blizzard Strayer + 2P Gladiator's Finale for flexibility
Sub DPS / Support: Favonius Warbow (F2P), The Stringless, Sacrificial Bow with 2P Blizzard Strayer + 2P Noblesse Oblige
ALBEDO
Constellation Detonator Enabler Battery Utility
C0 A S A A
C1 A S S A
C2 A/S S S A
C4 A/S S S A/S
C6 A/S S S A/S
- Elevator boi
- A great battery with high enabling potential. His elemental skill lasts 30 seconds on the field and deals AOE geo damage in a wide radius with battery and damage potential being comparable to Fischl's Oz. Being a geo enabler, he also provides shields through crystallise and also increases the team's elemental mastery with his burst at second ascension talent.
- Mixed stats are usually an issue, but going full DEF build to maximise his elemental skill damage is very valid. C2 solidifies DEF as his main stat to build and greatly increases the amount of damage his burst deals. C4 and C6 allow a considerable increase to his utility capabilities with him being a niche pick for plunge attack teams and defensive teams utilising crystallise.
Recommendations:
Sub DPS / Support: Harbinger of Dawn (at refinement 5), Blackcliff Longsword, Festering Desire with 2P Archaic Petra + 2P Noblesse Oblige / 2P Gamblers / 2P Defenders or 4P Archaic Petra or 4P Noblesse Oblige
QIQI
Constellation Main DPS Detonator Enabler Battery Utility
C0 C C B C B
C1 C C B C B
C2 B C B C B
C4 B C B C A
C6 B C B C A
- Hu Tao's best mate, #buffqiqi
- Best healer in the game. However, there is no content in the game that requires the healing that Qiqi provides for her team. While being only a heal bot, she does provide some utility at C4 which allows her to reduce the attack damage of enemies and C6 which allows her to resurrect fallen allies. Although her elemental skill is deployable, the cryo application is slow and is hampered by a very long cooldown.
- Her damage output potential is limited by the large energy requirement of her burst and the lack of energy she creates from her elemental skill. Even though attack is her primary stat, her basic attack multipliers are very subpar in comparison to Kaeya. At C2, she gets a small boost in her basic attack damage output against enemies affected by cryo.
Recommendations:
Main DPS: Prototype Rancour (F2P), Aquila Favonia, The Black Sword with 2P Gladiator's Finale + 2P Bloodstained Chivalry or 4P Gladiator's Finale or 4P Blizzard Strayer
Sub DPS / Support: Prototype Rancour (F2P), Sacrificial Sword, any recharge weapon with 4P Maiden's Beloved for full support or 2P Maiden's Beloved + 2P Noblesse Oblige / Gladiator's / Bloodstained / Blizzard Strayer or 2P Blizzard Strayer + 2P Noblesse Oblige / Gladiator's for sub DPS.
JEAN
Constellation Main DPS Detonator Enabler Battery Utility
C0 B A A A S/SS
C1 A A A A S/SS
C2 A A S A SS
C4 S A/S SS A SS
C6 S A/S SS A SS
- Dandelion TIGHTS
- Jack of all trades, however master of one role. The flexibility of her unit makes her the platinum standard for supports alongside Venti, Zhongli, and Bennett. Being a healer, cleanser, crowd control check, an anemo debuffer, and a battery - she can fit into any team. With her second talent ascension reducing the amount of energy required for her burst, she's also a decent burst damage dealer. Her enabling potential is pushed higher at C2 where she gives the team additional movement and attack speed when she retrieves an energy orb.
- Her fall damage exploit is no joke. Her charged attack is unique in comparison to other sword users, allowing her to crowd control her enemies into the air and dealing a considerable amount of damage. She's also one of the only physical damage users who can use 4P Bloodstained Chivalry properly. Her main DPS potential is greatly increased at C1, where her short cooldown elemental skill gains additional damage and pulling strength. C4 also shreds anemo resistance off enemies by a considerable amount making her a high tier main DPS and S tier enabler.
Recommendations:
Main DPS: Prototype Rancour or Festering Desire (F2P), Aquila Favonia, Skyward Blade, The Black Sword, Blackcliff Longsword with 4P Gladiator's Finale or 4P Bloodstained Chivalry or 2P Gladiator's / 2P Bloodstained / 2P Viridescent
Sub DPS / Support: Festering Desire or Prototype Rancour (F2P), Skyward Blade, The Flute, Sacrificial Sword, Favonius Sword, any energy recharge or attack bonus weapon with 4P Viridescent Veneer or 4P Noblesse Oblige or 4P Maiden's Beloved or 2P Gladiator's Finale + 2P Viridescent / 2P Bloodstained / 2P Noblesse Oblige
KLEE
Constellation Main DPS Detonator Enabler Battery Utility
C0 SS A/B A/B A C
C1 SS A/B A/B A C
C2 SS S S A A
C4 SS SS S A A
C6 SS SS SS A SS
- Terrorist, Destroyer of Worlds. Dynamite really does come in small packages.
- Her initial value is great as a main DPS, having access to a catalyst and area of effect pyro damage. Her damage ceiling increases as you learn to mitigate her basic attack animations with her animation-cancelling techniques. At C1, she gets a boost in damage potential with her attacks and skills randomly proc-ing additional pyro damage.
- With her deployable elemental skill and multiple charges, she can be an enabler for some vaporise and melt comps. Her enabling and utility potential increases with C2 which allows her to reduce enemy defence by a considerable lot with her elemental skill and C4 which turns her into a detonator when her elemental burst goes off. C6 gives additional energy and pyro damage to her teammates when she uses her burst.
Recommendations:
Main DPS: Mappa Mare (F2P), Lost Prayer to the Sacred Winds, Solar Pearl, Skyward Atlas, The Widsith with 4P Crimson Witch of Flames or 2P Crimson + 2P Gladiator.
Sub DPS: Mappa Mare (F2P), The Widsith, Skyward Atlas, Lost Prayer to the Sacred Winds, Favonius Codex, Sacrificial Fragments with 2P Crimson Witch of Flames + 2P Noblesse Oblige / Gladiator's Finale
MONA
Constellation Main DPS Detonator Enabler Battery Utility
C0 B SS S B S
C1 B SS SS B S
C2 A SS SS B S
C4 A SS SS B S
C6 A SS SS B S
- "Wow, you did 120K damage with your Childe? I can do 800K with my Mona"
- A staple in high DPS damage showcases. Her elemental burst is one of the best in the game - having the ability to multiply damage output by a great amount, crowd control mobs of enemies, apply hydro to a large AOE, and work well in tandem with elemental reaction comps. Not only that, she also receives energy recharge when she ascends, allowing her to spam her burst often. Her deployable elemental skill provides a taunt, a considerable amount of energy, and consistent hydro application, however it does have a long cooldown which hampers on her enabling potential. At C1, the elemental reaction damage output of her burst increases by a considerable amount.
- Her damage potential is considerably DPS friendly. Being a catalyst user, she can constantly apply area of effect hydro damage without being limited by her elemental skills. At C2, her damage potential spikes as she can randomly proc her charged attacks with her basic attack spam. C6 Mona also scales up the damage potential of her charged attack.
Recommendations:
Main DPS: Mappa Mare (F2P), Solar Pearl, The Widsith, Lost Prayer to the Sacred Winds, Skyward Atlas with 4P Wanderer's Troupe or 4P Heart of Depth
Sub DPS: Mappa Mare (F2P), The Widsith, Favonius Codex, Lost Prayer to the Sacred Winds, Skyward Atlas with 2P Noblesse Oblige + 2P Wanderer's Troupe / Heart of Depth or 4P Noblesse Oblige
KEQING
Constellation Main DPS Detonator
C0 A/S A
C1 A/S A/S
C2 A/S A/S
C4 S S
C6 S S
- Electro furry bait, Kekw-ing
- Her charged attack spam is the fastest in the game and deals a very high amount of damage in a short window of time. Gains crit damage as an ascension stat and additional crit rate + energy recharge when using her burst. Having a low energy cost with her burst, she has a very high uptime with her electro damage despite being a physical damage / electro damage hybrid.
- However, being an electro damage dealer does have it's limitations. Electro-related reaction damage doesn't have considerably high multipliers compared to amplification reactions like melt and vaporise. Electro-charged is the best contender for damage over time and should be paired with Xingqiu to maximise her potential.
- Damage output heavily reliant on stamina. Her charged attack energy cost is slightly higher than other sword users.
- C4 and C6 have the greatest impact on her potential damage, increasing her overall electro damage output.
Recommendations:
Main DPS: Prototype Rancour (F2P), Aquila Favonia, Skyward Blade, Summit Shaper, Primodial Jade Cutter, The Black Sword, Lion's Roar with 2P Thundering Fury + 2P Gladiator's Finale or 4P Thundersoother or 2P Gladiator's Finale + 2P Bloodstained Chivalry
VENTI
Constellation Main DPS Detonator Enabler Battery Utility
C0 A S SS SS S/SS
C1 A S SS SS S/SS
C2 A/S S/SS SS SS SS
C4 S SS SS SS SS
C6 S/SS SS SS SS SS
- Sadge alocoholic, allergic to furries
- The first platinum standard support since the game's release. His burst is among the best in the game, being capable of absorbing other elements, crowd controlling mobs of enemies in a large radius, and dealing an incredible amount of damage. His enabling capabilities are also boosted by his ascension talents which reduce the energy cost of his 60 energy burst and his ascension stat which gives additional energy recharge. C2 allows for additional shred on top of Viridescent Veneer and C6 shreds on top of that shred.
- As a main DPS, he is best paired with Jean for anemo battery-ing each other. His elemental burst coupled with Stringless greatly increases his damage potential. All of his constellations increase his damage output by a considerable amount.
Recommendations:
Main DPS: Prototype Crescent or Favonius Warbow (F2P), Stringless, Sacrificial Bow, Viridescent Veneer, Skyward Harp with 2P Viridescent Veneer + 2P Gladiator's Finale / 2P Noblesse Oblige or 4P Viridescent Veneer
Sub DPS / Support: Favonius Warbow (F2P), Stringless, Sacrificial Warbow with 4P Viridescent Veneer or 4P Noblesse Oblige
DILUC
Constellation Main DPS Detonator
C0 SS S
C1 SS S
C2 SS S
C4 SS S
C6 SS S
- Budget Bennett, Batman
- The first platinum standard damage dealer since the game's release. One of the best DPS damage dealers in the game with low technicality and high damage output. With pyro infusion from his elemental burst and being a claymore user, he has one of the highest damage outputs in the game being only beaten by Ganyu and Xiao. Paired with Xingqiu, he can maximise his damage potential with vaporise. All of his constellations are a considerable damage boost to his DPS potential and solidify his place in the highest tier.
Recommendations:
Main DPS: Prototype Archaic (F2P), Wolf's Gravestone, Skyward Pride, Blackcliff Slasher, Serpent Spine with 4P Crimson Witch of Flames or 2P Crimson Witch + 2P Gladiator's Finale.
Check the comment I posted in the comment section for additional info.
submitted by youarenotcashmoney to Genshin_Impact [link] [comments]

How come Final Fantasy XII was lambasted for being an offline MMO but Xenoblade hardly received the same complaints despite the latter having things like ~500 fetch quests?

As a point of comparison, Final Fantasy XII only had two or three fetch quests in its entire runtime (the desert patient, the medallion, the bhujerban wine).
It's been a very puzzling thing I've noticed considering how similar they are to each other in some ways.
Xenoblade:
Final Fantasy XII:
When putting them together, I feel like FFXII is even more of a classic JRPG than Xenoblade is in comparison. You even had to grind affinities in Xenoblade, which is the same kind of stuff that I used to do for my MMO pets in the early 2000s. Both games include a grind but that was never something that never existed before (FFX famously forced you to capture 1800 monsters to fight the superboss), but the rest feels fine with the exception of Xenoblade only making you play one character without the ability to switch mid-battle.
I think calling any of them offline MMOs is ridiculous in the first place, as I think it does not apply to them. The .hack series is an actual offline MMO series, you match with fake online players and you trade with them too. I just don't feel like it has been very fair to FFXII to call it that way (the same applies to Xenoblade btw, it's really not much of an offline MMO). What do you think?
submitted by RadicalMemers to JRPG [link] [comments]

Rewatch your Arena POVs and track your Arena progress with SquadOV!

Hi /WorldofPVP
TLDR: SquadOV records and syncs WoW Arena match VODs with combat logs and keeps track of your MMR progress!

UPDATE: Hotmail, AOL and Yahoo users are be good to go! We've manually approved users with these email addresses since we had to switch email providers and that would take ~24 hours.

MINI UPDATE: The autolog addon from curseforge isn't turning on in arenas. Please use arena combat logger or if you prefer no addon, then type '/combatlog on' in game before arenas. Also double check your advanced combat logging is on in your Systems>Network setting!

MINI UPDATE (02/13/2021): We're working on a hotfix for arena players using "/afk" to exit arenas. Right now typing "/afk" to exit the arena isn't triggering the end of the VOD. Please refrain from using "/afk" to exit arenas until we release the fix! If you typed in "/afk" please restart either WoW or SquadOV to fix it. It'll be fixed in an upcoming patch!

WoW combat logs are great but they don't give the full picture (eg: player positioning and movement). SquadOV is our (humble) attempt to make sharing WoW arena moments easier with friends and to ensure the replay experience is seamless so you can focus on what matters: the gameplay.
SquadOV currently records arena matches, Mythic+ dungeons, and all other boss encounters. SquadOV requires you to have combat logs ON and advanced logging in your network settings in game. Having an autologger addon such as Arena Combat Logger for Arenas also works. Do not have multiple autologger addons on at the same time as they will conflict with each other and result in no logs.

Check us out at SquadOV.gg!

SquadOV tracks all your arena games (and dungeons). Easily switch between the POVs of your squad!
SquadOV homepage is your personal newsfeed to check out all your friends' recent gaming moments
WoW match history tracks your rating progress and also the item level of the arena players
Filter button allows you to hone in on exactly what you need
Important timestamps for bosses and deaths are tracked on the right. Clicking on the play button skips to that point in the VOD for easy video maneuvering
Damage done, healing and damage received graphs are available at the bottom of the video
Here's also me killing a windwalker monk as a retribution paladin (NOTE: I stink at PVP)

We're also working on including important cooldowns, items (like trinkets) and abilities in the timeline so it is easier to track cooldown usages in dungeons and arena matches.
Post any questions or feedback here! We're currently in the beta phase so we’d love to hear what additional features we can add and how we could make this as great and useful as it can be!

Summary of Features:

FAQ:
submitted by DerekSquadOV to worldofpvp [link] [comments]

LSD and a subscribtion to Disney+ has done more for my soul in the last month than almost a year of online therapy... (28y/o M)

First of all, sorry if my title seems to put down therapy, because it was also very helpful and put me on the path that led me to the point where I felt confident enough in myself to take this leap.
For my whole life, I was terrified of psychedelics, I thought they were just not for me, and that my brain wasn't designed for them, so I had accepted that in this lifetime I would sit on the sidelines when it came to anything more mind-altering than pot. I have a history of anxiety, depersonalozation, depression, and long term opioid addiction, not to mention I can't even smoke weed or drink without having a terrible and anxious experience (anyone that knows what de-personalization/de-realization is knows the absolute hell of living with it long term, and after learning to live with that mysterious condition (that peaked in high-school and was probably triggered by marijuana) I considered myself someone who was always mentally driving along the edge of a steep cliff and barely hanging on to the wheel.
^
When I was in a really dark place in November, hopelessly addicted to oxycodone and supplementing it with adderall to stay energized, I had this feeling that I no longer had much to lose, so I tried a quarter tab of acid that was given to me by a relative, and I was blown away at the experience. I remember thinking "Holy shit, I was SO wrong", it's amazing how culture and the portrayal of psychedelics in media can make you think you know what something is like, when in reality it was basically the opposite. Instead of hanging on to my sanity for dear life, I could not have felt more at ease. I was playing Rainbow Six online with friends that night and was laughing my ass off, and couldn't stop talking. (I know the real psychonauts will probably scold me for playing games instead of like, going out in nature, but there are no rules, do whatever makes you feel comfortable)
^
Now, after doing a few more quarter tab experiments to make sure I was stable and used to the sensations, I carefully worked my dose up to a half tab the other week (I have a super low tolerance to all drugs, if I was told it was a full tab I would have believed it) and I started watching Disney/Pixar movies on it, both old nostalgic favorites and even new ones, and it has quickly become my favorite thing to do. I get more positive emotion out of these evenings alone than months of normal existence previously, even just laughing at something by myself was a very rare occurrence before, but watching something like The Simpsons had me in tears. In 2020, the thought of me laughing and crying at something like fucking Mulan from 1998, by myself in my basement, would be laughably outrageous to the old cynical me, even just the prospect of watching a kids movie or even feeling strong emotions from one would seem highly unlikely, but fuck me, I've literally been having the time of my life no matter what i've been doing, and the couple friends that have participated with me have had just as much fun and we could talk all night like we were on coke, minus all the downsides
^
What acid has done for me is opened up long forgotten parts of my childhood brain and unlocked rusty old emotion switches that I forgot I had, and showed me what's on the other side of the curtain that surrounds you during depression and addiction. Opiates mask your emotions and make you forget what things felt like before you were hooked on them, LSD is like a lifehack that has the power to override all that, and has blown those doors back open and given me a huge wake up call & hope that there is joy waiting for me in sobriety. The thought of taking pills gets less exciting after every session, and I've already switched to low dose suboxone and cut my adderall dosage big time, which has completely changed my daily life schedule from revolving around taking my pills at certain times of the day, to feeling like I can do whatever whenever, spending more time being productive and social.
^
You don't need to leave the planet or have an ego death to reap these benefits, and don't let anyone tell you otherwise (though eventually I want to get to that point). "Damaged goods" personalities like myself, and i'm sure many of you, need to start small like I did and take it slow. The idea of a bad trip seems like a very distant threat, because I don't put myself in the position for a bad trip to arise. A bad trip virtually never comes from just the drugs themselves, it requires an ignition source, like being in a bad unfamiliar setting, being with the wrong people, or if you're hyper aware of your mental/physical state like me, taking too much before you have climatized yourself to the sensations. It's not like you saw it on TV or in dumb teen movies like Harold and Kumar, taking 1/4-1/2 tab of acid does not make you see things that are not there, or lose control of yourself, in fact it's the opposite, it enhances you and everything around you. If you do your research and eliminate ammunition for a bad head-space, you are not going to have a bad time, it's as simple as that.
Thank you LSD.
^
Oh, and I personally recommend watching "The Imagineering Story", it's a Disney+ 6 part series on the rise of Walt Disney and the inception/construction of Disneyland and all the other parks, as well as the inspiration and inside workings of all the best rides and attractions. Angela Bassett the narrator has the most soothing voice ever, and it's probably the single most inspiring and amazing show i've ever watched (I already thought it was incredible before the acid, while on acid it's awe inspiring). It's also great because she covers even the controversial and dark eras of Disney along with the political clashes, so it's very emotional but visually incredible with 4k footage all the way back to the 1950's. It's my new life goal to go with my friends to L.A. and go to Disneyland on (a managable) dose of acid.
submitted by throwaway2112ok to Drugs [link] [comments]

[Video Games/Rollercoaster Tycoon] Theme Park Studio: How a developer set exceedingly high expectations and failed to meet them

Tl;dr: fans of a video game are excited about the release of what could be the spiritual successor of their video game. Said developer makes very bold promises and obviously fails to deliver, finally releasing a very disappointing game and alienating most of the community.
I recently stumbled upon this subreddit; I've enjoyed reading most of the posts here and figured I had a few stories to share as well. From 2012 to about 2018, I was active (though with intermittent breaks) in a community of Rollercoaster Tycoon 3 players. This was a small community, with no more than a few hundred active members at its heyday and only a few people active now. Despite its small size, there were definitely a few memorable instances of drama. This is one of those stories; it actually involved another game called Theme Park Studio, which – as you may expect from the title – was not what it promised to be.
Background
Rollercoaster Tycoon 3 was released in October 2004, developed by Frontier and published by Atari. It was primarily a theme park management game, where players have to earn money and keep guests happy in a theme park by constructing and maintaining rides, shops, paths, scenery and more. There was also a sandbox mode that allowed players to build without any monetary restrictions. A small but active community set out to build roller coasters and theme parks (and occasionally completely different projects) in this sandbox mode and share their results online.
While the game was good for its time and viewed positively by many, it did have some downsides. Firstly, the game used a grid: when placing rides and scenery, you were confined to this grid and had little freedom to place things where you want. Secondly, the roller coaster construction system was limited compared to similar games, and as a result most roller coasters were hardly very smooth. Thirdly, the game was poorly optimized. As an example: the game had a day-night cycle, but the game was basically unplayable at night, so people set the game to only daytime.
Over time, people became more and more ambitious in their projects, and these problems became more apparent. As a solution, lots of custom content (akin to mods in other games) was made by members of the community: custom scenery objects, custom rides and even custom roller coaster tracks. These objects were much more versatile and looked much better than most in-game content. As a result, people almost exclusively used custom content to build their projects. Combined with some smart picture and video editing, almost nothing was still recognizable from the original game.
While custom content brought a whole new level of versatility and arguably kept the community running for a long time, the aforementioned problems still persisted. Because the game was being pushed to its limits, people were wondering when a sequel was coming. By 2012, there was no word yet by Atari on a potential sequel, and many similar games from other video game publishers had failed to offer any meaningful improvement to Rollercoaster Tycoon 3. However, this was soon to change.
The spiritual successor
Enter Pantera Entertainment, a small, unknown video game publisher and developer. In November 2012, they posted a trailer to Theme Park Studio, which presented itself as a theme park building tool. Unlike Rollercoaster Tycoon 3, which had a focus on park management, the focus was on building attractive theme parks and rides. Many of the aforementioned issues were solved in this game: there was no grid-based system that dictated where you had to build, roller coasters could be constructed with much more freedom, and the graphics looked more modern. One major feature was the ability to import custom content. Obviously this was also possible in Rollercoaster Tycoon 3, but only using third-party software. That the developers were now anticipating for this was a good sign.
The community was generally excited about Theme Park Studio: it looked to be the spiritual successor to Rollercoaster Tycoon 3. The staff from Pantera would even visit the forums (at the time, most of the community was active through online messaging boards) and would happily provide updates, answer questions and take suggestions. This left a good impression with most of the community.
Over the coming months, more and more promises were being made on new features and huge amounts of content. The game was looking to become a very ambitious project. Now, it would later be discovered that little development had actually been done on the game: the trailer had really only showed footage from Pantera’s earlier title, Hyper Rails. Nevertheless, the release date was set for summer 2013, and the community was still optimistic for a long time.
In April 2013, a Kickstarter campaign was set up. For the uninitiated, Kickstarter allows for developers to source crowdfunding for a project. Developers set a goal and have a set time to achieve that goal. People can ‘back’ a project by donate towards that goal, and in return receive rewards based on the amount they donated. Money only goes towards the project if that goal is actually reached; otherwise the ‘backers’ receive their money back. Well, Pantera set a goal of $80.000 for Theme Park Studio, to be fulfilled within a month. Backer rewards were ambitious: lower amounts would get you the game for free, both a physical and digital copy, and perhaps some merchandise, while those who backed larger amounts were allowed to suggest or design certain rides for the game, and the highest-tier backers (think $500 or more, which only a few people donated) would get you an invitation to a big release party. Now, keep these rewards in mind, as they’ll become important later on.
It took a while and people feared the goal wouldn’t be met, but thanks to enough promotion and a few generous donations, about $100.000 was raised, and the goal was met. Despite Pantera’s ambitious promises, the community was optimistic. Some high-standing members of the community were even assisting in the development of the game and were offering their custom content – made for Rollercoaster Tycoon 3 – to be used in Theme Park Studio. Unfortunately, as we would later discover, this hard work would never really pay off.
Early access
The Kickstarter campaign offered a release date of September 2013. As time went on, it became very apparent that this was unachievable. The game was delayed several times; first to later in 2013, then to April 2014. Finally, they announced that instead of waiting for the complete game, Theme Park Studio would enter Early Access on Steam in February 2014.
Early Access allows people to play a game before its full release. People can play the game and offer feedback to the developers, who can use this feedback to improve the game and add new content in free updates to the players. In this case, that would mean that Theme Park Studio would first release as a basic theme park builder, and that other features, such as new rides and the custom content importer would be added later.
Early Access is an example of something that works well on paper, but is often butchered in practice. When done well, Early Access is a win-win situation: players don’t have to wait to play the game but can get involved in its development, and developers will receive money which they can use to fund the rest of the development. Unfortunately, it is rarely done well, and there are many games released through Early Access that are flat-out unplayable or clearly unfinished. Similarly, many games never leave Early Access or only leave many years later, because developers have little incentive to improve and complete a game they’ve already received money for.
Well, Theme Park Studio would turn out to fit the latter category. Upon release, the game was... disappointing. Most notable was the lack of ability to build roller coasters: players could only build flat rides (simple rides such as a merry-go-round or a Ferris wheel). The game was also poorly optimized and didn’t look particularly great. Still, many people called for the community to be patient and wait for new updates to come: Pantera had provided a route map for the implementation of further updates to provide some perspective.
This implementation was generally very slow. For example, the ability to build roller coasters – a rather essential part of a theme park construction tool - didn’t come until August that year; even then, people weren’t happy about it, as it was unintuitive and difficult to use, and many considered it hardly an improvement from Rollercoaster Tycoon 3. The community slowly grew divided. A sizeable group defended Theme Park Studio and called for people to be patient, but a growing group had become very critical of the game and its developers. However, besides lacking updates and producing a game of low quality, there were other glaring issues as well.
Pantera loses approval
Now, remember the aforementioned Kickstarter rewards? As time went on, it became increasingly clear that many of these rewards would never be released. Many people complained about not receiving digital access to the game once it was released through Early Access, despite promises from Pantera – and that was the easiest reward for them to fulfil. Even to this day, some people are yet to receive digital access. People were also losing hope about higher-tier rewards, such as physical copies of the game, merchandise and the release party.
Probably the most controversial reward tiers were those that allowed backers to design rides, however. More than 100 people had pledged enough money to have a ride suggestion implemented into the game. It turned out, however, that many of these suggestions would never see the light of day. On the forums, people complained about their suggestions being rejected, while some received no response from Pantera. When eventually an update was released that was supposed to contain rides suggested by backers, people noted that way fewer rides were added than that there were backers. I don’t remember the exact numbers, but I think no more than 10% saw their rides actually published in-game.
Now, resentment grew towards Pantera for failing to uphold their end of the bargain and releasing an unfinished, low-quality game. By this time, there was also not much left of the actively involved, feedback-taking staff that represented the game when it was first announced: the developer became notorious for failing to take and accept constructive criticism. Many people had their posts removed and accounts banned from the official Theme Park Studio forum for speaking out against the developer.
Another absurd rule on their forums was their stance on ‘dark rides’, mainly indoor rides based around creating an atmosphere above being thrilling, such as a haunted house. As the name suggests, many dark rides are dark: the atmosphere is creepy or scary, and many horror themes are used. Well, the forum banned the posting of rides containing demonic themes or otherwise being ‘sacrilegious’, effectively meaning most dark rides. This pissed off the community, as quite a few people made dark rides and this was seen as infringement on their creativity. It also spawned a series of memes on rides that were “too dark and sinister for Theme Park Studio”. Another questionable decision by the development team was to add VR support; while becoming the only theme park building or management game to have it, it was generally criticised because it would add very little to the game and so many other aspects of the game needed much more working on. I’m sure there were other decisions made by Pantera that received significant backlash from the community, but these I remember best.
The aftermath
Over time, interest in Theme Park Studio faded away and people generally gave up hope that they would ever receive their Kickstarter rewards. There were still a few avid supporters of the game, but the broken promises, slow progress, disappointing results and bad PR meant most people in the community had changed their stance over the years. The game was forgotten and slowly faded into irrelevance. There was no real way for backers to get their money back or otherwise hold Pantera accountable for the unfulfilled promises, an issue that other failed Kickstarter campaigns unfortunately also have. Amazingly, some of the backers reported actually receiving a physical copy of the game, albeit five or six years after the initial Kickstarter campaign, but similarly there are still people waiting for their rewards to this date.
Theme Park Studio was finally released in December 2016, after many years in development. It released without much fanfare and definitely without a release party that backers had paid hundreds, sometimes even thousands of dollars for; many people didn’t even notice it had left Early Access. The game never took off and its reviews on Steam are mostly negative. The entire fiasco made people much more sceptical of other new games: from 2014 onwards, many other theme park simulation games were announced and released, but people were much more cautiously optimistic about these games (and rightfully so; many of them failed, but those are stories for another time).
Eventually, the true spiritual successor to Rollercoaster Tycoon 3 was released: Planet Coaster, developed by Frontier (the original developers of Rollercoaster Tycoon 3). It was released in November 2016, prompting some to think that the definitive release of Theme Park Studio only weeks later was a hasty attempt to piggyback off of that success. It did almost everything Theme Park Studio promised and offered the possibility to build much more detailed and complex rides. Over time, many people who played Rollercoaster Tycoon 3 switched over to Planet Coaster because of the vast improvements.
People generally forgot about Theme Park Studio, and many people wanted to leave it in the past. It’s hard to find many of the original forum posts on the topic. RCTLounge, one of the major forums on the topic, was closed in 2016 due to inactivity. In 2018, Shyguy’s World, another forum on the topic, actually removed the Theme Park Studios board and deleted all posts to forget about the ‘dark and sinister’ affair. As the forum’s owner said: “The first rule of Theme Park Studio... you do not talk about Theme Park Studio”. The official Theme Park Studios forums are also down and the website is vastly outdated. Most of this post was sourced by memories, the Wayback machine and the few threads I could still find.
Many people agreed that Pantera was probably a well-intentioned company that had simply bitten off more than they could chew. Clearly they had vastly underestimated the difficulty of this project and lost any drive to complete the project as it went on and support disappeared. Nevertheless, all the drama resulted in a bitter aftertaste for many people and changed people’s outlooks on the future releases of similar games.
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£400* budget build for my son, we're both pretty happy with it!

Photos here: https://imgur.com/a/67P8dz5 First build in ~20 years...I decided to get the best gaming PC little money can buy, for Christmas for my 11yo son -- and, in all honesty, for myself too :)
He was playing the likes of Minecraft, Roblox, and various Flash games online, on an old laptop.
The guideline for the build was: budget £400, best bang for the buck, cut corners where possible.
I got to have fun researching and building. The kid got a gaming computer, an understanding of what's inside the black box, and hands-on experience. We both had a great time together!
TL;DR:
AMD Radeon RX 580 (SH): £125 Intel Core i3 10100F: £76 Gigabyte mobo: £58 Seasonic S12 III 550W: £50 256GB SSD + 2TB HDD: £0 (see below) Crucial 2x8GB, 2666 MHz: £40 CiT Flash case + extras: £40 Mechanical keyboard: £22
\* Grand total: £411. Close enough!
Do you think there's anything obviously wrong?
The long story, piece by piece.
Case: CiT Flash: £35
Could have saved £5 on something even cheaper, but it's a really small price to pay for side and front tempered glass panels and 4 oh, so bling fans! The kid loved it.The metallic walls are super thin, as expected. It's fine, just don't use it to hammer nails.
For the price, it turned out to be great: adequate hidden space behind the right panel for "cable management" (euphemism for the jumble of cables, but hey, they're out of sight), 4 very RGB fans (but not addressable, they just connect to a SATA power cable and there's a button to change modes)Unexpectedly, even the wife loved liked it!
The 3 front intake fans were place very close to the front panel, but were easy to move further back inside the case for more adequate air flow. One exhaust fan in the back. Positive pressure FTW!
It even has metallic mesh dust filters on top (magnetic) and bottom (not).The one thing it does not have is a dust filter where it actually matters - the front panel, which brings me to...
Ghetto dust filters: £5
I ordered a pack of dryer sheets and a strip of magnetic tape to hold them in place, and covered the front fans. Sorted, and I tell myself it doesn't look too bad!
CPU & Mobo: Intel 10100F: £76, Gigabyte H410M S2H: £58
I was sure it will be an AMD system (Ryzen 3100) for the longest time, but was swayed to the blue side by lack of availability or price hikes. The cheapest Intel motherboards were also a bit cheaper than the cheapest AMD counterparts.
It had to be a gen 10 Intel, to have some chance of upgradability later, without replacing the motherboard too.
The motherboard was the winner of the race to the bottom. No frills. 2 RAM slots (but hey, no way to install the RAM in the wrong slots!).
I assume it will support the current line-up of gen10 CPUs and future gen11's.In a couple years it will be time to look at the SH market for CPUs. [EDIT: It appears I was wrong. Bummer.]
Also, "BONUS"! - cheaper memory, since this combo only supports RAM < 2666 MHz. Thanks, Intel! \s
RAM: Crucial 2x8 GB, 2666 MHz: £40
Again, cheapest one that fit the bill. Black friday-ish price drop. No XMP. Oh well, Intel won't let me use faster RAM anyway.
PSU: Seasonic S12 III 550W 80+ Bronze: £50
Could have gotten something cheaper, but remembered the advice of our forebears:don't skimp on the PSU, don't meet the fire brigade.Seasonics are widely regarded as some of the more trustworthy PSUs, and this had enough power for the GPUs that would fit the budget.
Of course it's not modular. Why pay extra for modular when I can spend 5 minutes of my life to secure the unused cables to the case?
At some point I could have bought the 650W version for the same price, but I had already bought this one and had opened the package.
Storage: Micron 256GB SSD + Seagate Desktop SSHD 2TB SSHD, £0!!
Gutted an old laptop for the SSD.
Remembered I had a box of PC parts laying around, unused for years. There were a bunch of hard drives, one of which I was thrilled to discover had a quite decent 2TB capacity, and it's a SSHD! (is that even still a thing?)
GPU: Sapphire AMD Radeon RX 580 Pulse 4GB: £125 + blood, sweat and tears
I didn't expect it to run an eye-candy game like Forza Horizon 4 at 3440x1440, everything maxed out, at ~55 FPS. I'm impressed. So far, of all Xbox Game Pass games we tried, the only one that gets choppy is MS Flight Simulator.
The GPU saga
I started looking at GPUs in November. Was considering a GTX 1650 Super (new) or a GTX 980 Ti (SH), each going for about £140 and wondering if that's a good enough deal.
Then December 1st came and the global GPU drama kicked in!"You thought £140 was too much for a GTX 980 Ti? How does £210 sound? HA!"
For weeks, I couldn't find anything half-decent within the budget. I saw "recently sold" cards at decent prices, but they were getting sold so fast I didn't stand a chance. Xmas was getting closer and I was getting desperate.
So I wrote a bot.
It scours eBay and messages me when cheaper cards show up. The 'buying' part is manual.There are definitely other people out there that have automated the process, because the time to react for a deal seems to be 1-3 MINUTES!
That's how I could get my hands on the RX 580 for an acceptable £125! Xmas was saved!
Peripherals
Dell ultra-wide monitor, 3440x1440, 60 Hz: £0
I happened to have one around.
Keyboard: Aula Assault RGB, mechanical, £22
This one was firmly in "splurge" territory, but the kid was chuffed with the crazy lighting patterns and the (way too) clicky blue (probably knock-off - but still) switches.At the end of the day, £22 for a new mechanical keyboard (that turns out to be built like a tank) is not a bad price.
submitted by WharnBam to buildapc [link] [comments]

switch games you can play with others online video

The BEST FREE GAMES on the Nintendo Switch 2020 - YouTube Top 10 Nintendo Switch Games! - YouTube 9 of the Best Multiplayer Games for Nintendo Switch - YouTube LET'S PLAY SOME NINTENDO SWITCH GAMES LIVE!!! - YouTube Fun online games to play with friends! - YouTube HOW TO PLAY ANY CRACKED GAMES ONLINE FOR FREE  PLAY LAN ... Best Online Multiplayer Games on Nintendo Switch - YouTube Nintendo Switch Games I CAN'T STOP PLAYING! - YouTube

Here are five games you can play online with a bunch of friends and stay connected during this situation. These online multiplayer games include online board games, online Ludo, online Quiz, and more. The best multiplayer Switch games you can play with your buddies right now. By Heather Wald 29 May 2019. Gather your friends together and let the good times roll with our pick of the best Switch ... Puyo Puyo Tetris is an excellent mash-up of the two brilliant puzzle games that you can play online with friends or strangers. Better yet, one of you can play Tetris while the other plays Puyo Puyo... Q: Can two players play with one Nintendo Switch? Two players can play any multiplayer game using one Nintendo Switch. Each Switch comes with two controllers so there is one for each player. Add friends to your Nintendo Switch by clicking the icon on the upper left side of the home page screen. You will have to use your code to enter friends. Your friend code is under your picture next to your name. You can send a friend request by entering a friend’s code. You can also search for users ... Other cross-play games you can play. If none of the above interest you – or you just want to know what other cross-play games are out there – here's a quick list of 30 other cross-play games ... You don't need a subscription to play any Switch games solo, but when it comes to playing with a friend – or just anyone who owns the same game as you online – you may not know the best ... Nintendo Switch Online App Open the app on your smartphone or tablet to voice chat in compatible games. Plus, enjoy special features for games including Animal Crossing: New Horizons, Super Smash... You can play Local Play with up to thre other players who have a Nintendo Switch console and either the 51 Worldwide Games game or the 51 Worldwide Games: Local Multiplayer Guest Edition demo software. Online Play can be played with friends you have registered from your Nintendo Account or with anyone in the world. Complete these steps. Launch 51 Worldwide Games from the HOME Menu. If this is your first time playing the game, you will need to follow the prompts to create a figurine before ... Online Play. Great games to play with—or against—other players with Nintendo Switch Online. Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. If you already have Nintendo Switch Online (which you need anyway to play any of the games on this list online), then you automatically have free access to Tetris 99. In this Tetris-meets-battle-royale hybrid, you'll compete against 99 others online to see who is the Tetris champ in this twist on the classic game. Since you likely have the online service anyway, this is probably the best deal on an excellent game the Switch has to offer.

switch games you can play with others online top

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The BEST FREE GAMES on the Nintendo Switch 2020 - YouTube

The Switch was built with Multiplayer in mind. It's the whole reason the Joy-Con's exist. What are some of the best games that utilize this capability?🔔GET ... Bored? Want to hang out with your friends? In this video, I give you guys ideas of online games to play with friends that are (for the most part) free!GAMES ... We present our Top 10 BEST Nintendo Switch games that are out as of the end of 2019! Pokemon Sword and Shield, Super Smash Bros. Ultimate, Super Mario Odysse... Join the secret club!https://www.youtube.com/user/dashiegames/join I CAN'T STOP PLAYING CADENCE OF HYRULE ON NINTENDO SWITCH! #freegame As well as Team Sonic Racing, For The King, Resident Evil 4, Assassins Creed 3! Am I add... how to play any cracked games online for free welcome to my channel like and subscribe that will help alot :) watch the entire video for better understanding... Short on cash? No Problem! here is little list of the best free games you can get on the Nintendo Switch to keep you busy in Isolation or any other time!TEE ... The Switch has a boatful of great online games, but which are the best? We know, that's why we've made a video about it.Check out our full site: http://www.n...

switch games you can play with others online

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