A Full Rundown Of Joker's Smash Bros. Ultimate Moveset And

joker persona 5 smash bros moveset

joker persona 5 smash bros moveset - win

[Video Games] "Too many swordsmen, are there?" The drama over Byleth joining the roster of Super Smash Bros Ultimate

What's Smash?
One of the premier fighting game franchises of all time, Super Smash Bros is a party series published by gaming giant Nintendo which sees characters from their various franchises (alongside several third-party characters) coming together for some family-friendly violence. Beginning with the original title in 1999 for the Nintendo 64, Smash has seen several outings in the years since, such as the iconic Melee for the Gamecube, Brawl for the Wii, the unoriginally named Smash 4 for the WiiU and 3DS, and the most recent title, Ultimate, which released on the Switch in 2018. Ultimate was seen as a huge celebration for the franchise, boasting that EVERYONE IS HERE- all seventy + fighters, ranging from staples of the original game to guest fighters and DLC, were in the launch roster. Helmed by Masahiro Sakurai, Smash is a household name and staple for parties worldwide, with Ultimate being one of the highest-selling fighting games in the world at over 12 million units sold.
What's Fire Emblem?
Fire Emblem is Nintendo's forray into strategy- a turn based fantasy seires that's one of the longer-running staples of the company with its roots in 1990 for the Famicom. Despite a lot of pushing from Nintendo, Fire Emblem failed to take off in the West for many years, with the future of the franchise being uncertain after several successive commercial flops in the 2000s. With the franchise risking cancellation if it failed to find a market, the team made a Hail-Mary pass of epic proportions thanks to Fire Emblem Awakening in 2013- a launch title for the 3DS that finally marked the series getting a foothold in the West. Since then, the series has released three big games: Fates, which wasn't very good due to pulling a Pokemon and cutting the game into three separate releases and having an awful story, Heroes, a free to play mobile game, and Three Houses, which saw the series move to the Nintendo Switch. In Three Houses, you play as Byleth, a mercenary hired to teach one of three classes in a military academy that are all led by House Lords- Edlegard, Dimitri and Claude. Three Houses combined Persona-style time management for social interactions with the tactical gameplay of the series, and was a critical success for the company, selling over 3 million units.
Smash and Fire Emblem's shared history
Fire Emblem and Smash have a tied history, due to Smash being part of the reason the series even began releasing in the West (Fire Emblem had such a small presense before this that a lot of people unironically thought Marth and Ike were original characters made just for the game). Two characters, Roy(Who's also our boi) and Marth, were playable in Melee, with their popularity leading to Nintendo beginning localisation efforts of the other games. Since then, Fire Emblem has gotten consistent additional represetation in each mainline title:
Perhaps one of the largest showings of how tied together the two series are, especially regarding FE getting off the ground in the West, can be seen in the announcement trailer for a re-release of Shadow Dragon and the Blade of Light, the first game in the series as part of 30th anniversary celebrations. The trailer shows two young boys playing Melee and wondering where Roy and Marth are from, leading to them discovering Fire Emblem at large.
It's at the launch of Ultimate, before the DLC released, that I'd like to dovetail and cover some of the tensions between Smash and Fire Emblem, alongside the post-launch support Ultimate got.
Smash fans vs Fire Emblem Fans: A Short History
Smash fans and Fire Emblem fans don't get along a lot of the time, it must be said (though Smash fans don't get along with anyone very well). Many Smash fans blame FE as the reason for Smash's roster being stereotyped as "Anime swordboys," due to Nintendo almost entirely drawing from the sword-fighting leads of the series instead of an axe or lance fighter. (Hector from Blazing Blade is often called an example of what a more atypical Smash rep would be due to wielding a large axe). While most of the fighters try and do different things mechanically (Robin is almost entirely a spellcaster for instance, while Corrin can turn into a dragon), that Chrom and Lucina were both moveset clones didn't help this perception.
Many other Nintendo franchise fans aren't happy additionally at how Fire Emblem gets blatant preferential treatment by Nintendo. While it is justified as them wanting to show off the new FE games in each Smash title, that Fire Emblem is all but guaranteed to get new Smash rep every time a new game releases has embittered fans of older franchises that Nintendo hasn't given as much love lately (especially F-Zero, Metroid, Golden Sun and more). Sakurai being an open Fire Emblem fan hasn't helped the perception of an inherent bias for FE, though this is usually countered by the low representation for the Kirby and Kid Icarus franchises despite Sakurai's own roles in them.
By Ultimate, a growing sentiment is that Fire Emblem is getting over-represented, as with the addition of Chrom it was now the third-most represented series in Smash after only Mario and Pokemon. Given FE's niche status in the West for most of this time, fans weren't very happy at this, partly for the aforementioned reason of wanting their own favorite franchises to get a new fighter (Metroid fans at least got a bone when Ridley joined the Ultimate roster and when Dark Samus became an Echo Fighter for Samus).
Ultimate's Fighter Pass 1: HOES MAD
Following Ultimate's launch, Nintendo released a season pass for five characters who would be added post-launch. Smash getting new fighters is notable not just because it means a new fighter and that franchise getting the prestige of saying it got into Smash, but because it means new music that can be used (unless you're Cloud) during matches. For the most part, the DLC fighters got really positive reactions due to the majority being unexpected third-party choices. Case in point, most players never saw it coming when during the Game Awards 2018, the first fighter would be revealed to be Joker from Persona 5. He'd be followed in 2019 by three more reveals: Dragon Quest's Hero, representing the more iconic protagonists in the legendary JRPG franchise, Banjo and Kazooie from the cult Microsoft series, and Terry Bogard from the SNK franchise (shout out to Sakurai's history lesson that's pretending to be a showcase for Terry, which also involves Sakurai's story of how they got 50 tracks from the SNK games into Smash)
Also Sans from Undertale got in. This unironically led to an increase in Mii Gunner mains.
Terry and Hero would generate some salt in the West due to perceived antiquity and lack of pedegree/mainstream appeal (Hero being "another anime sword boy" didn't help), leading to a mocking response of HOES MAD from Hero's fans especially, though Terry's got in on the fun thanks to the pun involving Terry's home series, Fatal Fury.
Thanks to the four characters seen thus far, the expectation was that Fighters Pass 1 would be made entirely of third party characters, and as January 2020 rolled around the expectations were high as to who would get in. Sora from Kingdom Hearts was a popular choice, alongside Geno from the Mario RPG series. Some dumbasses even wanted Tracer from Overwatch, partly thanks to Blizzard all but openly begging Nintendo for a Smash invite. The one with the most consistent support was Dante from the Devil May Cry series. And a few accidental coincidences boosted the idea of Dante getting in:
With expectations set high, everyone tuned in on January 16th 2020 to see the final Season 1 character... and it was Byleth, the player character of Three Houses.
Another fucking Fire Emblem rep. The internet took it well, as you'd expect. Dante's fans just resorted to sad memes and jokes about one of Byleth's alt skins being "close enough" to let them pretend Byleth was Dante.
Smash likes to date around, and Fire Emblem is that girl that he always goes back to.
Byleth Joins The Roster: The Salt Mines Floweth
Byleth's announcement generates some of the most negative reactions to a Smash fighter yet seen, boasting the largest like-dislike ratios of Ultimate's DLC, and only matched for disliked announcements across the entire franchise by Corrin.
A lot of people weren't happy at Byleth's inclusion, suffice to say, though like Terry and Hero the HOES MAD crowd came back for another go around. It didn't help how utterly predictable it was given it was a historical recreation of Corrin's inclusion in WiiU/3DS. While Byleth had been predicted, many expected the mechanical variance would be that Byleth would function similar to the Pokemon Trainer (who swaps between the Gen 1 Pokemon) in that Byleth would command Claude, Dimitri and Edlegard from the sidelines. Instead, Byleth had four weapons- three representing each of the House Leaders alongside their own custom whip-sword, the Sword of the Creator. That being said, at least Nintendo were somewhat self aware about it this time, given the reveal had supporting character Sothis mock Byleth for losing a fight by going "Too many swordsmen, were there?" as a way to reveal that Byleth's female variant would join the roster.
While Byleth did offer some mechanical variety from the other FE reps, some were disappointed that Byleth specifically was representing Three Houses, due to Byleth's personality not being one of their selling points. Perhaps it would have been more preferable to have one of the House Leaders instead represent the game, but given how any one being selected would have been seen as favoritism of the Leaders (and the arguments about said Leaders being quite vicious), Byleth was the safest choice, if perhaps the most predictable. Fans of Xenoblade 2 were also unhappy at clear bias on Sakurai's part, given he'd previously said Rex, the MC, was from too new a game to qualify for a roster slot in Ultimate. In comparrison, Sakurai admitted in his presentation of Byleth that he pestered the developers to get early access copies of Three Houses to get to plan out Byleth's moveset, which only helped the idea of Fire Emblem operating on different rules from other series.
Overall, Byleth was seen as a disappointing inclusion to wrap up the Fighters Pass, with the announcement honestly being more notable for the memes about the salt over the character themself. (My favorites were the ones about Joker adding yet another teacher to his harem) After the shock reveals from relatively niche series such as Persona and SNK, Byleth was generally felt to be an overwhelmingly safe option to close on. While Sakurai did announce Fighters Pass 2 in the same event, promising six more DLC characters for Ultimate, a lot of fans from different franchises were still let down given how unpredictable the first wave had been.
Fighters Pass 2 and the Byleth aftermath
Byleth would launch a few weeks later and the reception was largely "Yeah they're fine," after an initial launch of "Yeah you're fuckin' overtuned and overpowered." They got some people who main them, others swore off them, much like any other DLC character in a fighting game, and the salt gradually diminished.
In February of 2020, Sakurai would tacitly admit during a Famitsu article about Byleth's development that he was aware of the criticism about the addition, saying that he doesn't have as much power over roster choices as people like to believe (Byleth apparently snubbed a fighter he was much more enthusiastic about) but that he agreed that there were a few too many sword fighters and Fire Emblem representatives specifically in the game. Given Sakurai has said Smash will never have a roster as large as Ultimate again, it's likely some of Fire Emblem's representation will be cut down in future games as part of this culling.
That being said, I understand. First and foremost: there are too many Fire Emblem characters; and what’s more there are too many sword-users.
So far, three of the six planned characters for Fighter's Pass 2 have been released, with Min-Min from the Arms series coming first, Steve from Minecraft literally breaking Twitter (Steve's addition could be a post of its own with how much salt he generated) and the OG Anime Sword Boy, the One Winged Angel himself in Sephiroth being announced at the Game Awards 2020. We're still waiting for updates on when the fourth fighter will be revealed and who they may be, but regardless of who it is, there will always be a few mad hoes in the background.
Also Geno finally got into Smash!... As a Mii skin which led to the character's fanbase collectively reaching for a noose. These hoes weren't even that mad, it was mostly just sad.
Still. At least it's better than whatever the Walluigi mains are up to.
Thanks for reading.
submitted by GoneRampant1 to HobbyDrama [link] [comments]

Best Super(s)?

Honestly, choosing a favorite super is so hard because there are so many good ones but for the sake of simplicity, I'll choose a couple.
1:) Dark as Night (Injustice) (Nightwing): Nightwing shocks you with his batons before jumping on his motorbike to deliver a million electrified haymakers to the face. To top it off, he jumps off and stabs you in the chest with his staff. I don't know why I like this one. It's just very flashy and screams Nightwing.
2:) Parasoul's Silent Scope (Skullgirls): Most supers involve a hitconfirm and then a cinematic where the character goes super saiyan and proceeds to beat the crap out of you. Silent Scope is so epic because it does none of that. The move is just Parasoul calling a sniper off screen and your character crumples after a reticle appears on them for a split second. There is no cinematic, no hitconfirm to start the move, no dramatic shot of the bullet or sniper. It's just so subtly badass as Parasoul turns her back, barks an order through her walkie talkie, and to see your opponent go down. A very creative super that doesn't rely on crazy effects to produce tension. It also makes sense since Parasoul is basically a military commander ordering her troops.
3:) All Out Attack (Smash Bros): This gets props for two reasons. First, it looks amazing with the striking use of silhouettes, bold red and black, and the epic screen freeze as Joker poses at the screen. Second, it looks exactly the way it does in Persona, yet feels natural in Smash. I’m honestly amazed it got in at all with the implied blood and all. The viciousness of the move in an E10 game like Smash really helps it stand out.
4:) Great Aether and Omnislah (Smash Bros): These moves are simple yet fun. Both Great Aether and Omnislash are just a bunch of flashy sword slashes after Cloud or Ike launches their opponent in the air. It just looks super powerful and devastating. Sometimes, a less elaborate super is the better one.
5:) Any Super that Involves Chucking a Huge Projectile: I guess this is vague but projectile supers feel very natural in any game I’ve used them. I’m not talking about projectiles that transition into a cinematic, just large damaging ones like Shindu Hadouken. I enjoy supers that feel like extensions of my moveset. Lobbing an XL sized projectile when using a zoner feels natural and doesn’t disconnect me from the match like a long cinematic might. It just feels like an EX move on steroids. Plus, you gotta love those full screen punishes!
So what about you? What’s your favorite super(s)?
submitted by Advancing_Guard to Fighters [link] [comments]

Not that I expect anyone to be too interested, but I got bored and whipped up a smash moveset for good ol' Yu Narukami

Basic Info

Yu would be a medium weight fighter with decent grounded speed and two jumps. Yu wouldn’t be able to wall jump or crawl. Yu would have Izanagi by his side. Unlike Joker, Izanagi isn’t based on a meter but is instead summoned for certain moves. Yu would, however, be able to summon a few other personas in order to help him out. More on that later. Of course, whenever Yu summons any Persona, he would of course smash a tarot card in his hand and loudly proclaim the name of the Persona.

Grounded Attacks

For most of his grounded moves, Yu would use his signature Katana.
Jab – A quick stab forward and then an upward swing to launch away. This would deal a total of 11%.
Forward Tilt – An overhead swing downward. This resembles his in-game attack animation. This would deal 14%. While it would be a bit slow to start up, it would have little end lag.
Up Tilt – An overhead swing with good horizontal and vertical reach. This would deal 11% with a sweet spot behind Yu dealing 17%. This move launches upwards.
Down Tilt – A slide functionally identical to Jokers.
Dash Attack – Yu does a quick lunge and stabs forwards. This deals 15% at the start of the move and 10% after the initial hit.

Aerial Moves

Neutral Air – Yu swings his katana around himself. It has very good range and speed, comparable to smash 4 cloud neutral air. This deals 10% at the very beginning of the move and 8% for the rest of the swing.
Forward Air – Yu stabs his katana outward. This is very similar to Sephiroth’s forward air, but with less reach. It deals 15% at the tip of the katana, 10% in the middle, and 13% at the hilt.
Back Air – Yu does a backwards swing downward with his katana. It has a fair bit of start up lag, but it hits like a truck and spikes at the start of the move. It deals 18% with the spikes hit box and 14% for the rest of the move.
Up Air – Yu swings his katana above himself with good vertical and horizontal reach. This deals 12%.
Down Air – Yu does a double kick downwards. It does 13% in total and the launcher send opponents at a straight horizontal angle.

Smash Attacks

Forward Smash – Yu summons Izanagi, who goes forward and does a quick swiping strike. This move is pretty large and has a good amount of knockback. Fully charges, it deals 25%. Izanagi’s swipe also has very good range, covering the front of Yu entirely.
Up Smash – Yu summons Izanagi once again, who does a large stab upwards. This launches opponents straight up and deals 22% fully charged.
Down Smash – Izanagi is summoned above Yu. Izanagi plunges downwards in front of Yu. This deals 23% fully charged. It also has a nasty spiking hitbox if timed correctly on recovering opponents.

Specials

Neutral Special – Zio/Ziodyne
Yu summons Izanagi. Quickly tapping the special button fires a quick jolt of electricity forwards. This small jolt deals 6% with just okay range. If the button is held for about a second, Yu can charge Ziodyne. While the move needs to be fully charged in one go, the charge can be saved. Ziodyne strikes lighting all around Yu for a, quite frankly, massive attack. It deals 18% and has good kill power.
Side Special – Bike Ride
Yu straps on his helmet rushes forward on his scooter. The initial hitbox does 19% with decent kill power, while the rest of the move does 14% with okay knockback. While the move can’t be turned around, Yu can jump off of the bike at anytime. It also has decent horizontal movement while in the air, making it a recovery tool. Should Yu jump off of it on the ground, the scooter continues to drive forward, dealing 10% to anyone hit by it. If Yu jump off of it in the air, it begins to plummet downwards, acting as a spiking projectile. This move does have some cool down as well. Yu can’t use this move for about 5 seconds until the bike has been off-screen for about 5 seconds.
Up Special – TV Teleport
A TV appears beneath Yu. We see Teddie’s arm pull in Yu by his leg. The TV then appears somewhere else and Yu gracefully does a spinning jump out of it. Yu jumping out has a weak hit box that deals about 5%. The second TV also falls downwards, similarly to Sonic’s spring. The player can also control where the second TV appears in any direction, however, Yu will always jump straight up out of the TV.
Down Special – Persona Switch
For this move, Yu can use one of four other Personas, those being Jack Frost, Pixie, Hell Biker, and Alice. Each Persona all change something about Yu’s moveset, often changing one of his moves to something completely different. Persona’s are selected through a wheel, like Shulk’s monado arts. Each Persona is represented by a Tarot card showing their picture. Once a Persona performs its action, it would not be able to be summoned for 20 seconds OR until all other Personas had been used. If the latter were to occur, the very last Persona selected would not recharge, as to not allow the player to use the same one twice in a row. It should also be noted that another Persona could not be selected until the currently selected performs its action. Of course, moves that use Izanagi could still be used. While not canonically accurate, taking away Yu’s smash attacks might be a bad idea.
Jack Frost – Jack Frost changes Yu’s neutral special from Zio/Ziodyne to Bufu/Bufudyne. It works similarly to Zio/Ziodyne as well, tap the button for Bufu or hold it to charge Bufudyne, and then charge can be stored. Simply tapping the special button has Jack Frost lob forward a small ball of ice for Bufu. This ice ball does 8% and is affected by gravity. While it doesn’t deal much knockback, it will freeze opponents over 70%. The charged variant, or Bufudyne, will cause a large explosion of ice around Yu. This has similar knockback and kill power to Lucas’s PK Freeze, however, it is NOT considered a projectile.
Pixie – Pixie is simple, yet effective. This changes all of Yu’s taunts to summoning Pixie, who will heal Yu for 11%.
Hell Biker – Hell Biker changes Yu’s side special. Instead of Yu riding his bike, he launches forward the Hell Biker instead. The Hell Biker is fast and strong. It deals the same damage as Yu’s own bike, however, it is slightly faster and, of course, doesn’t require that Yu goes anywhere. Despite acting a projectile, the Hell Biker can not be reflected. The Hell Biker has a very large hitbox as well. It doesn’t deal much shield damage at all though.
Alice – You ever have opponents at insanely high damage but just can’t seem to kill them? Well, Alice is here to help with her signature move Die For Me!. Alice changes all of Yu’s throws into summoning Alice. If the opponent is above 150%, Alice will instantly K.O. them. However, if they are below 150% and Yu tries to use Alice, she will fail to kill them, resulting in a large window that will most certainly have Yu getting punished for trying it. Yu already has a lot of decent kill moves, so Alice is basically a last resort.

Final Smash – All-Out Attack

Yu does a large slice with his Katana. If it connects, it switches to a cutscene with Yu and all his friends standing around the foe, who is downed. Yosuke would say “Let’s get ‘em, partner!”. It would then show the usual cut outs of all of them, only to include all of the party members. Then, they’d all rush the opponent. Should the opponent end up over 100%, the cloud of smoke would have a skull, signifying an instant K.O.. Should the opponent be on their last life, Yu would have a special victory screen, like Joker. After a quick celebration with Yu’s friends, it would show the Persona 4 Golden victory screen, showing the amount of gold the player attained (the in-game smash bros currency). One of Yu’s friends will proclaim that they leveled up or something of the sort.

Grab and Throws

Yu’s grab is nothing fancy, just a decent ranged grab of the opponent. Upon grabbing them, Yu summons Izanagi. His pummel is quick knee kick. This deals 1.2%.
Forward Throw – Izanagi swipes forward, launching the opponent forward. This deals 11%.
Back Throw – Yu throws the opponent back, and then Izanagi stabs forward, causing the opponent to fly backwards. This deals 13% and has good kill power.
Down Throw – Izanagi stabs downwards. This deals 10% and has okay horizontal knockback.
Up Throw – A tv appears behind the opponent and Teddie pulls them in. Shortly after, we see Teddie throw them out of TV straight up. This deals 11%.

Taunts

Taunt 1 – For this taunt, a display of Rise appears at the top left corner of the screen. She will say one of a couple of things. If Yu has over 100%, she’ll say “Watch your health, Senpai!”. If Yu had just killed an opponent in the last 5 seconds, she’ll say “Way to go, senpai! You really get me going!”. If Yu is fighting Joker, she’ll say “Is that a persona? Be careful! I don’t know who we’re dealing with!”. If none of these conditions are met, she’ll simply say “This one’s strong, watch yourself!”
Taunt 2 – Yu does a short snippet from the specialist dance.
Taunt 3 – Yu throws a stick in the air, does a spin, and catches it, proclaiming “I am the king!”. This is reference to the King’s Game scene from the anime.

Alternate Costumes

It should be noted that if Yu is on the Mementos stage, he will be wearing his glasses. Otherwise he will not.
Default Costume – Yu his Yasogami High outfit.
Alt 2 – Yu has his shirt buttoned up and is wearing a white undershirt with a red collar, and white shoes, a reference to Yosuke’s outfit.
Alt 3 – Yu with Chie’s green jacket as opposed to his usual shirt.
Alt 4 – Yu’s school jacket is red with a black undershirt, a reference to Yukiko’s outfit.
Alt 5 – Yu maintains his Yasogami High jacket, however, he wears a purple shirt with a skull on it, as well a bright white belt, a reference Kanji’s outfit.
Alt 6 – Yu’s school shirt is buttoned up, his shoes are blue, and he’s wearing Naoto’s signature hat.
Alt 7 – Yu wears a white shirt with a rose on it and black pants, a reference to human Teddie’s outfit.
Alt 8 – Yu wears black pants, a brown belt, and a grey shirt with a red tie, a reference to Dojima’s outfit.
(Rise wasn’t included due to her presence in Yu’s taunts, as well her main outfit being difficult to translate color-wise to Yu’s.)

DLC Mii Costumes

Adachi Hair and Outfit – Gunner
Kanji Hair and Outfit – Brawler
Naoto Hat and Outfit – Gunner
Chie Hair and Outfit – Brawler

Stage – Junes

Junes would be a large flat platform, with two jump through platforms at different elevations in the forms of two large flat umbrellas. While there would be a bottom blast zone, looking down with camera would simply reveal that you’re on the second floor of Junes. The main platform would take place in the food court. In the background, multiple different things may occur. Yosuke may be seen working a stall selling food. Chie and Yukiko may be seen to the side shopping. Occasionally, a large group of fans may chase Rise in the background. Naoto could be seen sitting at a table by herself reading something. Kanji can be seen picking a fight with someone, with Yosuke going over to calm him down. Teddie may also be handing out balloons to kids. If Yu wasn’t in battle, he could be seen playing with Nanako while Dojima sits nearby and watches. If Yu is fighting, Dojima will play with Nanako instead.

Music

(all of these would also be playable on Mementos as well, and all songs from Mementos would be playable on Junes)
Junes Theme (Remix)
Shadow World
Signs of Love
Specialist (reincarnation)
Ark (Remix)
Take Over
Whims of Fate
Iwotodai Dorm (Remix)
Burn My Dread
Want To Be Close
submitted by DeadLikeMe5283 to persona4golden [link] [comments]

These few characters would improve Smash dramatically (please read the whole thing)

We'll be beginning with Mario representatives. I know Mario already has lots of characters of his domain is Smash, but there needs to be more. There are many wonderful Mario sub-franchises (pretty sure I just made up the term "sub-franchise") that have no rep in Smash. Sakurai adds new characters to Smash all the time but many of them are quite simply bad choices. He adds them in simply because he likes their game.
Sakurai, if you're a big fanboy of lots of cool games, more power to you, but you shouldn't add them to Smash just because you like them. Smash has a ginormous fanbase and should therefore only get characters that the fanbase wants. I mean, who wanted Joker or Terry besides you? Persona and Fatal Fury (the games Joker and Terry came from) are cool games, but if the fans don't want them in Smash, they shouldn't be there.

Builder Mario

The Super Mario Maker franchise is a huge part of Nintendo and really needs a Smash representative. I know builder Mario exists as a costume for Mario, but he really should be his own fighter, considering Smash's need for an SMM rep, and his very large moveset potential. His final smash could easily be the giant cat-paw cursor coming down from the sky.

Paper Mario

Paper Mario is a large and meaningful franchise that has played a big role over the years, especially recently with Paper Mario: The Origami King. All I can say is that Paper Mario really deserves a spot in the roster. There's lots of moveset potential, too.

Baby Mario and Luigi

Okay, I know, a little too much Mario. But to be honest, there are three Links, and the Mario franchise is both much larger and much more important/iconic than The Legend of Zelda, where Link comes from (no offense towards The Legend of Zelda, it's an amazing franchise). The difference is mostly that Mario is split into a million different franchises (Mario and Luigi, Paper Mario, Mario Kart, Mario Party, etc.), whereas Zelda is just a straightforward franchise for the most part. It may have a couple of spinoff franchises but mostly the games are all one straightforward line of games.
Yoshi's Island is a spinoff series that certainly deserves a Smash rep. You might be thinking Yoshi, but he's not really a rep for this franchise in particular; he appears in a lot of other Mario-related games. The real representative of Yoshi's Island would be Baby Mario and Luigi. They were very successful characters who appeared in many more games like Mario Kart after Yoshi's Island. They're also demonstrated to have lots of special abilities, so they wouldn't just be a Mario clone if added to Super Smash Bros.

Fawful

Now, Fawful isn't all that well-known, but he would really make a perfect Smash fighter. He comes from the Mario and Luigi franchise, which is a wonderful series of RPG games that deserve more recognition. Fawful is a classic villain from the series, he is full of character and would make a great addition to the Smash roster. To me, it'd be a sign that Nintendo still cares about the Mario and Luigi series.
Now for the non-Mario characters:

Professor Layton

Professor Layton comes from a third-party franchise of puzzle/RPGs that were only released on the DS and 3DS (the original trilogy was ported to mobile, but I don't think that counts). He's an English gentleman who solves mysteries with his apprentice, Luke Triton, and sometimes with Emmy Altava, his assistant. He sometimes has to sword-fight with villains and goes on many unbelievable adventures. The games have an absolutely wonderful charm not shared by any other game. The stories of the series are outrageously intriguing and interesting. I might want him in Smash out of bias, but in my opinion, he would fit pretty well in a game like Smash.

Rillaboom

Rillaboom is the final evolution of Grookey, a gen 8 starter Pokemon. Pokemon Sword and Shield, the eighth generation of Pokemon, desperately needs a rep in Smash. There are reps of many other Pokemon gens, including Incineroar, who is the final evolution of a starter from gen 7, which was the latest Pokemon gen when SSBU was released. Why I chose Rillaboom instead of Cinderace or Intelleon is for consistency; we already have a fire-type and a water-type. We have no grass type.

Galacta Knight

Galacta Knight is a Kirby character similar to Meta Knight in appearance. He is the final boss of Kirby Super Star Ultra and is said to be one of the greatest warriors who ever lived. I feel like he should be in Smash as a separate fighter and not as a Meta Knight skin. I am not actually sure if he has enough moveset potential to be different than Meta Knight, but I feel like one more Kirby rep in Smash would be a good thing, and Galacta Knight seems like the perfect one for the job.

Well, if you've read to the end of this, that means you're incredibly awesome, so thank you very much Feel free to voice your opinion in the comments as long as it isn't just a lot of rage/hate.
submitted by ReadyPlayer12345 to SmashBrosUltimate [link] [comments]

These few characters would improve Smash dramatically (please read the whole thing)

We'll be beginning with Mario representatives. I know Mario already has lots of characters of his domain is Smash, but there needs to be more. There are many wonderful Mario sub-franchises (pretty sure I just made up the term "sub-franchise") that have no rep in Smash. Sakurai adds new characters to Smash all the time but many of them are quite simply bad choices. He adds them in simply because he likes their game.
Sakurai, if you're a big fanboy of lots of cool games, more power to you, but you shouldn't add them to Smash just because you like them. Smash has a ginormous fanbase and should therefore only get characters that the fanbase wants. I mean, who wanted Joker or Terry besides you? Persona and Fatal Fury (the games Joker and Terry came from) are cool games, but if the fans don't want them in Smash, they shouldn't be there.

Builder Mario

The Super Mario Maker franchise is a huge part of Nintendo and really needs a Smash representative. I know builder Mario exists as a costume for Mario, but he really should be his own fighter, considering Smash's need for an SMM rep, and his very large moveset potential. His final smash could easily be the giant cat-paw cursor coming down from the sky.

Paper Mario

Paper Mario is a large and meaningful franchise that has played a big role over the years, especially recently with Paper Mario: The Origami King. All I can say is that Paper Mario really deserves a spot in the roster. There's lots of moveset potential, too.

Baby Mario and Luigi

Okay, I know, a little too much Mario. But to be honest, there are three Links, and the Mario franchise is both much larger and much more important/iconic than The Legend of Zelda, where Link comes from (no offense towards The Legend of Zelda, it's an amazing franchise). The difference is mostly that Mario is split into a million different franchises (Mario and Luigi, Paper Mario, Mario Kart, Mario Party, etc.), whereas Zelda is just a straightforward franchise for the most part. It may have a couple of spinoff franchises but mostly the games are all one straightforward line of games.
Yoshi's Island is a spinoff series that certainly deserves a Smash rep. You might be thinking Yoshi, but he's not really a rep for this franchise in particular; he appears in a lot of other Mario-related games. The real representative of Yoshi's Island would be Baby Mario and Luigi. They were very successful characters who appeared in many more games like Mario Kart after Yoshi's Island. They're also demonstrated to have lots of special abilities, so they wouldn't just be a Mario clone if added to Super Smash Bros.

Fawful

Now, Fawful isn't all that well-known, but he would really make a perfect Smash fighter. He comes from the Mario and Luigi franchise, which is a wonderful series of RPG games that deserve more recognition. Fawful is a classic villain from the series, he is full of character and would make a great addition to the Smash roster. To me, it'd be a sign that Nintendo still cares about the Mario and Luigi series.

Now for the non-Mario characters:

Professor Layton

Professor Layton comes from a third-party franchise of puzzle/RPGs that were only released on the DS and 3DS (the original trilogy was ported to mobile, but I don't think that counts). He's an English gentleman who solves mysteries with his apprentice, Luke Triton, and sometimes with Emmy Altava, his assistant. He sometimes has to sword-fight with villains and goes on many unbelievable adventures. The games have an absolutely wonderful charm not shared by any other game. The stories of the series are outrageously intriguing and interesting. I might want him in Smash out of bias, but in my opinion, he would fit pretty well in a game like Smash.

Rillaboom

Rillaboom is the final evolution of Grookey, a gen 8 starter Pokemon. Pokemon Sword and Shield, the eighth generation of Pokemon, desperately needs a rep in Smash. There are reps of many other Pokemon gens, including Incineroar, who is the final evolution of a starter from gen 7, which was the latest Pokemon gen when SSBU was released. Why I chose Rillaboom instead of Cinderace or Intelleon is for consistency; we already have a fire-type and a water-type. We have no grass type.

Galacta Knight

Galacta Knight is a Kirby character similar to Meta Knight in appearance. He is the final boss of Kirby Super Star Ultra and is said to be one of the greatest warriors who ever lived. I feel like he should be in Smash as a separate fighter and not as a Meta Knight skin. I am not actually sure if he has enough moveset potential to be different than Meta Knight, but I feel like one more Kirby rep in Smash would be a good thing, and Galacta Knight seems like the perfect one for the job.

Well, if you've read to the end of this, that means you're incredibly awesome, so thank you very much Feel free to voice your opinion in the comments as long as it isn't just a lot of rage/hate.
submitted by ReadyPlayer12345 to casualnintendo [link] [comments]

Rean Schwarzer’s potential moveset if he got added in Super smash bros dlc.

Before I start with this I just wanted to mention that this is all just for fun. I am not saying Rean Schwarzer is the most likely smash bros rep or anything if we got a Falcom rep in smash. I just want to share my own take on the potential moveset Rean could have if he was added in Super smash bros cause I actually think he has a lot of potential for a fun moveset that not much people have discussed online. Also this post is gonna contain spoilers of all the Cold steel games except Hajimari No Kiseki cause that’s the only Trails game I haven’t played yet. And all the spoilers would be related to abilities or techniques that Rean Schwarzer does as a character in the series to make his moveset. I might mention a few specific scenes or actions he has done in the games for specific moves in his moveset as well. If you haven’t played the series until Trails of cold steel 4 at the very least than I don’t recommend reading this post, you been warned. But anyway here is my take on his moveset:
Gimmicks: I would go into detail of all the gimmicks later on this post but I wanted to mention from the beginning that I plan to include Rean’s Ogre form, Valimar, Arts from his Arcus and one other thing which it’s hard to explain but I get into that later.
Normal moves:
Jab: Rean does two slashes with his Tachi, his first slash moves diagonally and the next one goes downward from above. This is based on the two slashes he does on the Overworld map before getting an advantage on an enemy. Just like in the game this two slashes also have a fire effect and properties like in Cold steel 3 and 4.
Side tilt: This one ain’t exactly based on anything in the games themselves but is something that still fits Rean as a character. The director of the smash series Sakurai also tends to take creative liberties with the way he designs characters like with Joker where half of his moves where not seen in Persona 5 but still are things that make sense for Joker to do. But anyway this move is just him unsheathing his sword very fast, so fast in fact that you almost can’t see him do it so it looks instead like a slashing effect appears in front of him. The animation looks like he unsheathes his blade fast and puts his blade back into the sheath of the blade and than the slashing effect appears. I know this sounds like a lot but it’s actually a very fast animation. Mostly based on the type of attacks shown in a lot of fictional media like in anime with characters that use a Tachi or a Samurai sword. I think it is called the Iaido sword style if I am not mistaking.
Down tilt: Rean while crouching hits with the back of the sheath of his sword. Since Rean ain’t hitting with the blade itself and instead it’s just the sheath of the sword this move it’s pretty weak but it is a very spammable move with basically 0 lag. And you can hit multiple times with it and possibly canceled into other moves if your opponent it’s very close to its hitbox.
Up tilt: For his up tilt Rean uses the fifth form of the eight leaves one blade style. It’s the one that it’s shown in his s-craft breaking dawn in Cold steel 4 in the part where he does a back flip or jumps upwards into a rising slash. Of course in smash this move wouldn’t have the slow down effect like in his s-craft and instead it would look faster so it feels more like a normal move.
Smash attacks:
Side smash: This would be the craft Crescent slash. Just like in the games he does a powerful side ways slash that actually has two hitboxes, the first hitbox stunts them in the animation of the slash and the second launches them after a second slash animation appears just like the animation in the games.
Down smash: This would be the Craft Flame Dragon from Cold steel 2. If you hold the down smash there is actually an active hitbox on this move because just like in the games Rean is holding his sword upwards while the flame dragon is at the top of his sword. Kind of like the active hitbox Ness has in his Yo-yo smash attacks but instead of a downward active hitbox is upwards. So while your holding this move if someone jumps on top of you they would be burned by the flame dragon. When you let go of the button Rean would strike the dragon to the ground creating two explosions, one in front of you and one behind you.
Up smash: Rean’s up smash would be his Helix Craft. I know what your probably thinking. Ain’t Helix a move that happens in front of Rean instead of upwards, well yes and no in this case. I would modify this move slightly so it makes more sense in the context of an up smash. As you would know if you played Trails of cold steel 3 or 4 this move starts with Rean doing two slashes and than a third one that creates like a small flaming tornado that rises a bit upwards. Well the first thing I would modify of this move is that his first slash instead of being in front of him would move upwards but the first slash would come from behind Rean than above him until in front of him. The whole first animation of the first slash of this move drags opponents that are above you in front of you, so it basically places anyone that is above you in front of you. Than immediately after getting your opponent dragged in front you Rean would do his second strike and than he would hit the opponent with the final strike that creates a flaming tornado that actually drags them upwards while the tornado rises upwards as well and than it explodes a bit after dragging them a bit to the top of flaming tornado animation of helix.
Aerial moves:
Neutral air: Rean’s neutral air would represent the seventh form of the eight leaves one blade style. Just like it was shown his Breaking dawn S-Craft he would do a spinning slash. Just imagine that same animation he does on the S-Craft but in the air.
Forward air: He would do a bunch of slashes forward in an extremely fast way. Again this is using the Iaido sword type of techniques you see in a lot of media. This move would be a multi hitting move where Rean again unsheathes his blade very fast and you would see in front of you a bunch of slashing animations like if he slashed with his sword at the speed of light. Actually not that strong of a move but it is fast, has a good hitbox and does a good amount of damage even if it doesn’t have that much knock back.
Back air: Similar to his forward air instead that he does it backwards while looking back and it’s only one strong slash instead of multiple of them. Has great knockback but not that much damage. Basically the opposite of his forward air.
Down air: Rean holds his Tachi which his two hands than turns around with his hands downward similar to how Joker moves in the air with his down air but Rean does a slash in the opposite direction instead of like how Joker does it where he slashes downward to forward, Rean does it from downward into his back. This move would spike, has good range too but it’s a bit laggy if you miss the move or when hitting the floor.
Up air: Rean while his sword is still in his sheath points it upward and does a fast slash by unsheathing it. Very fast move, not much knockback until your opponent is at a high percentage but it’s good for combos.
Dash attack: His dash attack would be the True Autumn Leaf cutter craft from Trails of cold steel 1 and 2. He would dash forward and his slash would paralyze your opponent for a sec before them getting knocked back when Rean puts his blade back on his sheath. Unlike other dash attacks this dash attack actually makes Rean move forward as long as half of a final destination stage, this would make it the farthest reaching dash attack in the game. The move has quite a bit of end lag if you miss it tho.
Grab and throws.
Rean grabs with his right hand.
Pummel: Rean hits the opponent with the Sheath of the sword.
Down throw: Rean throws the opponent into the ground and than he does three slices to the opponent while holding them down with one of his feet. The animation of this move looks basically the same as when Rean was uncontrollably attacking the final boss dragon of Cold steel 3 before killing it. The attack ends with Rean stabbing the character harshly like the final stab that Rean did that started the Great Twilight.
Up throw: I unfortunately forgot the exact name of this move in the original games but I think it was called the Unarmed technique or something. This references the technique he used inside Valimar where without a sword he does an upward palm attack. This attack actually would have a small gimmick. If your opponent is holding an item or weapon and get hit by Rean’s up throw they would drop that item they where holding to reference when Rean uses this technique to unarmed or take away the weapon of someone.
Forward throw: Rean does a bunch of fast slashes that look similar to his forward air but in the ground in this case and than ends the attack on a strong slashing move forward.
Back throw: He dashes into the back of his opponent very fast and than hits them with the back of the Sheath of the blade with a lot of force behind it. Think of the dash animation like how when he uses Arcane Gale but in this case he just dashes in the back of the opponent without the slashing part of the move.
Special moves:
Neutral special: Rean uses Crimson Slash. Unlike other projectile moves from other characters in smash this move actually has quite the bit of start up. Just like in the animation of his games Rean concentrates the energy of his blade for a bit and than is when he throws the projectile. For the bit of time that it takes for this move to activate the move would actually do a pretty good amount of damage and Knockback. Also this move would have an impede effect just like in his games. In the case of smash this would neutralize the charging of any move. For example even if Samus charged her charged shot neutral special to completion if she got hit by Crimson slash her whole charge time would be negated and she would have to start to charge the move again. Same thing with moves like Robin’s Thunder neutral special projectile etc. This could be a bit OP in some small situations, for example if Joker got Arsene you could take away Arsene from Joker immediately with just one hit. The only problem is that because of the move having such a slow start up it is pretty predictable so any decent Joker player in this case could counter it easily. You can cancel the neutral special animation with the shield button before crimson slash activates tho if you think you won’t be able to throw the attack before getting hit. And so the move has a somewhat bigger chance to hit, you would be able to make some mind games with it because if you hold the neutral special button Rean would stay in his concentration animation and you can decide when you want to release the attack by letting go of the button.
Side special: You know how Estelle in cold steel 4 has one of her first S-Crafts in the series modified into a normal craft? Well I am modifying one of Rean’s first S-Crafts into a normal attack for smash, specifically his Termination slash dawn S-Craft. First he does a long dash forward, if he touches someone after his dash than he automatically trap his opponent into 5 flaming slashes from all directions, than he puts his blade into his sheath and the slashes that your opponent is trap on explode. This move can also be used in the air and is good for horizontal recovery.
Up special: Rean uses Arcane Gale. Unlike other recovery moves this one works quite a bit differently. If you only press Up special than Rean would simply dash upwards, the slash itself damages all the way into its destination since Rean is slashing this time through the dash. Now if you hold up special on the other hand Rean would show a circle expanding little by little. This circle looks like when you choose the position you want a craft attack to hit an enemy in the games. If the circle that expands touches an opponent and you let go of the button than Rean teleports to the position of the opponent and hits them with the Arcane Gale Craft. The circle animation can expand until most of a battlefield stage but since it moves quite slowly is very unlikely your opponent would let you get that much range for your Arcane Gale. And free for all battles this move could be quite fun tho since you would have more opportunities for arcane Gale combo’s with more opponents.
Down special: Rean would activate his Arcus and than you would see multiple arts on the portray of his character on the bottom of the screen. And trust me this ain’t gonna be another RNG base move like Hero’s and this would work quite differently as well. Rean would have all of his arts available to him all the time and won’t be randomized like Hero’s command spell which pulls of different spells every time you press the move. First of all, you would have 12 Arts available on the Arts menu on the bottom of the screens this Arts would also be divided between offensive arts and support arts, 7 of them would be offensive and 5 of them would be for support. Those arts are Venom Flame , Crystal Edge, Aerial dust, Silver Thorn, Soul Blur, Megalith Fall, Cross Crusade and for the support arts they would be Holy Breath, Athelas, Seraphic ring, Crescent mirror and Adamantine shield.
Before I explain what each art would do on the context of smash I want to explain a small gimmick that is related to the arts. First of all, Rean above his character portray would have an EP bar similar to Hero. Unlike Hero tho, Rean doesn’t replenish his art supply by getting hit by attacks. He would only replenish his EP points when he hits someone else with his normal attacks or specials, not counting the arts themselves of course. Also unlike Hero which can activate any of his spells immediately in the press of a button, Rean instead has to charge for a moment depending on how powerful the art is. This represents how in the games you have to wait for your turn again for an Art to activate. Moving forward I would also mention how much time you have to wait for the activation of an art. Also Rean’s EP bar has a total of 200 EP at the beginning of a match unlike Hero’s 100 percent EP and that is because since a lot of Rean’s Arts are more deadly than Hero’s spells and take time to activate they would also take a bit more of EP than Hero’s spells.
Explanation of Art attacks:
Venom Flame: It takes two seconds for venom flame to activate and it takes only 10 EP. When Venom flame gets activated it would leave some dark flames on a certain part of the stage depending on where your standing it would activate a bit in front of you. This move would be good for stage control cause the flames would stay on that location for a good 8 seconds. You can’t activate another venom flame while this one is activate on stage. This move also has a poison effect if your opponent touches this flames.
Crystal Edge: Three seconds to activate and 40 EP needed to activate this move. This move throws some big edges of Ice forward that move quite fast and far. This move does a decent amount of damage but it also automatically freezes the opponent no matter in what percentage your opponent is. This would be the strongest ice related move in all of smash but of course it takes quite a bit of EP and the three second wait is already a lot in a fast paced game like smash where your opponent probably won’t let you activate. So this would balance this move out.
Aerial dust: This move takes 5 seconds to activate and takes 60 EP. This move creates a big tornado a few inches in front of you that drags opponents close to it into the tornado and does a good amount of damage, after the tornado disappears it launches your opponent’s upwards similar to those Tornado’s you see on the Nintendo 64 Zelda stage.
Silver Thorn: This move would take 25 percentage of EP and takes 4 seconds to activate. When silver thorn is activated a bunch of blades would fall through the sky and if they hit an opponent the swords would trap them in a light explosion. This move has a high chance on inflicting confusion. In smash this would make your opponent get his controls reversed like the mushroom item in smash that you can hold and that does the same thing.
Soul blur: This move takes 35 percentage EP and it takes 2 seconds to activate. This move throws some dark projectiles that have a homing effect on the closest opponent. It doesn’t do that much damage but it has a high chance of inflicting the sleeping effect on your opponent if the move hits your opponent while he is on the ground.
Megalith fall: This move takes 80 EP and it takes 8 seconds to activate. It takes this long cause the move is gonna be huge and powerful. When this move is activated a giant rock falls from the sky into the ground, this attack being used on any of the small stages basically guarantees hitting your opponent and the move does massive damage and can even spike if the move someone is activated close to the ledge. For as powerful as this move is, it’s extremely unlikely you would be seeing this move on competitive play cause no one in their right mind would give you 8 free seconds without they attacking you.
Cross crusade: 60 EP and takes 6 seconds to activate. This move summons a cross on the middle of the stage that increases in sides little by little. This move can become quite big if your opponent doesn’t hit you with a strong move which would deactivate the animation of this move. The move also does a lot of damage but it doesn’t do much Knockback after the move ends.
Holy breath: 30 EP takes 5 seconds to activate. This move would heal 30 percentage of your health, but not only you. It also heals all your teammates if your playing on team battles. Rean could be amazing on team battles if your teammates now how to defend you well until you get to use some of this spells.
Athelas: 40 EP, takes 5 seconds to activate as well. This move would unfortunately be useless on 1 on 1 battles cause this move is made to revived people in the games. So in smash this move would be able to revive a dead teammate and revived them with half of their damage healed as well. So this move would only be used in team battles.
Seraphic ring: 90 EP, takes 9 seconds to activate. This would heal you all of your damage taken and your teammates if playing in team battles and give you and your teammates a whole free extra stock. A very OP ability if you someone get to pull it up on a real match but is unlikely you would be able to pull this of in most matches.
Crescent mirror: 20 EP, 3 seconds to activate. This Art would give Rean a magical shield that reflects any projectile your opponent throws at you. Unlike Hero’s bounce ability Rean’s Crescent mirror works completely different tho. When you reflect a projectile with this ability the damage of that certain projectile that hit you would automatically be inflicted into your opponent. Unlike Hero’s Bounce spell your opponent won’t be taking any Knockback but they would flinch for a moment and take the damage of the move they threw at you immediately. You only are able to reflect one move with Crescent mirror tho but it’s still a very usable ability to make your opponent automatically receive damage if they hit you with a projectile.
Adamantine shield: 20 Ep, 3 seconds to activate just like Crescent mirror. This would basically be the opposite of crescent mirror but for physical attacks. When this Art is activated Rean would receive an Adamantine shield that lets you take one physical attack without getting damaged. It doesn’t matter if it is a strong attack like a smash attack or anything, with this Art you can receive one attack without getting damaged.
Gimmick 2: Rean has a second Gimmick which would be his Ogre Form. Just like with his EP bar Rean actually has a Craft bar as well on top of the EP bar but this bar is only used for two things, one of those things being for his Ogre form and the other one I explain a bit later. You can activate Rean’s Ogre form if you at the very least have 100 Craft points saved. You can obtain Craft points by hitting your opponent just like they way you obtain more EP points for his Arts. Unlike the EP points tho, the Craft points reduce by a little bit if your opponent hits you with a strong attack or Combo’s you in some way. This means that if your fighting a very good opponent that it might be though to use Rean’s Ogre ability. To activate Rean’s Ogre form you can press the shield button and than while holding the shield button hold the b button as well and you would see an animation of Rean absorbing cursed energy and in two seconds he would transform in his Ogre form. This is similar to how Inkling regenerates ink while holding the shield button and the b button or how Steve summons a crafting table with the same button combination. In Rean’s Ogre form he would improve all of his stats. He would move even faster, jump higher, be stronger, have more defense like being like a heavy weight and some of your moves would become improved versions like Arcane Gale having an extra attack after its animation where he throws a powerful curse energy from his sword for the opponents he targeted. Rean also can’t be affected by status effects while in his Ogre form. For example Hero’s snooze, Piranha plants poison effect etc can’t affect Rean. This transformation would only last for 20 seconds but that might be enough to beat your opponent with all those stats increased. Rean’s Ogre form does have two potential weaknesses tho. After Rean’s Ogre form runs out of time there is a 50/50 chance that Rean would become tired and Rean would end up stuck in the floor with him catching his breath. This would mean that if you didn’t got to defeat your opponent or if he end up with still another stock and survived than he can probably hit you with a fully charged smash attack. There is also a small chance that instead of getting tired Rean would lose control of his Ogre form and you get stuck in that form in more time, but if this happens Rean would end up in a berserk state, in this state you can’t use any of your special moves or Arts. You also can’t catch items or taunt or do anything like that. So if this happens you would end up stuck in this position with a limited moveset, and this means you can’t recover either. So as you can see you have to know when it’s the right time to activate his Ogre form if you don’t want to suffer this potential problems.
Gimmick 3: If you have 200 Craft points you can also call on Valimar. To call on Valimar you have to go to the bottom of your Arts menu and you would see an input to call on Valimar. It takes like three seconds to call on Valimar since Rean has to do the animation of pulling his hand up and saying: Hear my call, Valimar the Ashen Knight! While he does this animation he can get interrupted if he gets hit tho so watch out with that. But anyway after this Valimar would appear on stage and Rean would teleport inside of Valimar to fight. I wanted to make Valimar feel like your controlling a boss character basically. Most of his moves would be a bit sluggish to give a chance to your opponent to be able to dodge your attacks but if any of your attacks hit your opponent you can basically say good bye to them cause Valimar hits like a truck. His moves are even stronger than Rean’s Ogre form but you won’t be receiving bonuses like extra speed and jump height, in fact you actually move somewhat slower inside Valimar but not like he needs to move faster since his moves are huge and take a big part of the stage. Controlling Valimar also takes like 20 seconds until Rean gets out of Valimar. Inside Valimar your moveset also is slightly more limited cause some of the animations of Rean’s normal moves don’t fit Valimar like the moves where he just uses the sheath of his sword. And a move like Arcane Gale would just be replaced with flying in the air with Valimar’s boosters on his back. You might only really need to use this on big stages or if your somehow jump out of the stage by accident. Which by the way you can’t die inside of Valimar unless you somehow fall of the stage.
Gimmick 3: This is gonna be his final gimmick. You know how in all the Trails games there is on the left side of the screen in battles bonuses you get each turn, well for Rean I actually planned to include this on his moveset. Basically on the left side of Rean’s portrait you would see some small circles that would keep moving up and disappearing everyone you hit an attack, this would represent like passing a turn basically. To balance this out I actually made it so most of the time the circles would actually be blank and they won’t really show anything. That way you don’t really have to be worrying about this gimmick much or your opponent. But sometimes you would see some bonuses that would appear in those circles which you can take advantage of. To not make this as complicated as it already is I didn’t include every single bonus effect of the series and only picked a few of them. The bonuses that might appear would be, Critical, Guard Break, Zero arts, Status attack, Death blow. CP loss and CP up 200.
Critical: This would basically just be Hero’s critical effects on his smash attacks except that for Rean it can be any move if you hit someone while you have the critical AT bonus shown on the bottom of the screen. Also remember that if you miss an attack while an AT bonus is shown you automatically miss the chance to get that bonus for a while until it appears again.
Guard break: With Guard break if you hit the shield of someone you would automatically break their shield no matter how weak the attack you used is. Also if your opponent uses a counter like Marth’s down special for example your move would automatically go through them and they won’t be able to counter you.
Zero arts: To not make this art as OP as it could be I won’t make it so you can activate an Art immediately like in his games where you didn’t have to wait any turns if you had this AT bonus. Cause if this was the case is obvious people would abuse this and only use seraphic ring for free or Megalith fall. But this AT bonus makes it so you don’t have to waste any EP when using one of your Arts and makes all your arts to get 2 seconds less for activation instead of being immediately like in the games.
Status attack: With this AT bonus it just makes it so your next move if it hits it gives your opponent a random effect like confusion, sleep, poison or any of the other potential status effects in smash.
Death blow: To not make it as OP as potentially killing immediately if the move hits, I made it somewhat more interesting and not as broken. If you hit someone with this status effect it is gonna put a small timer on top of the head of your opponent. The timer counts 10 seconds. If the timer runs out of time your opponent would die immediately with a similar effect of when Hero hits someone with the wack or Thwack spell. You would also hear the same sound effect when you get a death blow in Trails to the enemies. Your opponent can stop the timer if he gets to hit you with a strong move stronger than 20 percentage, or if they combo you with two attacks at least or if they take one of your stocks. So your opponent does have a chance to survive this but it does put quite the pressure on your opponent.
CP UP 200: If you hit someone while you have this AT Bonus you automatically gain 200 CP.
CP Loss: Your CP would be reduced to 0 if your opponent gets to hit you while you have this AT Bonus. You can stop this from happening if you hit your opponent first tho.
Final smash: His final smash would be a cinematic of his Breaking Dawn S-Craft if you have at least 100 Craft points or more. If you have less than 100 Craft points tho than his final smash would be Ashen Crimson Leaves instead. And if your opponent is at 100 percentage after the end of this final smash they would be destroyed immediately. I just wanted to include both of this S-Crafts since they are his most recent S-Crafts in Cold steel 3 and 4. Furthermore, If you activate a final smash in Rean’s Ogre form you would also get the variations of this S-crafts with the dark looking effects and everything and it would be a bit stronger. And as unlikely as this might be to see in most matches, you can actually activate a final smash inside of Valimar which would activate one of his finishing moves inside of Valimar as a cinematic. Valimar kills immediately with a final smash if it hits as well no matter the percentage your opponent is in.
Up Taunt: He does the animation in Trails of cold steel 1 and 2 where he yells: Alright, Let’s do this! This is in reference to the Motivation Craft and this actually does give you a bit more strength, and by a bit more strength I mean it makes your next move do one percent more damage. You also can’t stack this effect by repeating the Taunt. The effect does work in team battles as well to give your opponents slightly more power. I made it to only do one more percent of damage so this Taunt didn’t become OP of course, it would be pretty broken if this taunt actually have a significant amount of extra damage power.
Side Taunt: He does one of his animations when he wins in a battle where he saids: That’s the power of the eight leaves and puts his blade back to his sheath for a sec.
Down Taunt: He crouches and starts to pet Celine’s head, Celine would be looking a bit annoyed like she always does when she gets pet to much.
In conclusion: Rean would be a character that can work in any situation and has abilities that can create a lot of interesting gameplay situations. But he is also a character with a high learning curve and that can be punished very easily if the player using Rean doesn’t know what he is doing. Even with all the gimmicks that Rean has he is actually pretty good just with his normal moves by itself tho. I didn’t want him to be relying on his Arts like how Hero relies on his spells just to be even close to a high tier or top tier.
This was actually my first moveset ever written for a smash character. This also took me quite a bit time to write completely but I am personally very happy with this concept for Rean’s moveset and how it turn out to be. I do accept criticism of my moveset concept in the comments tho. If you would change the way a move works I mentioned or if you think a certain thing could be balanced out better I would gladly hear you out. But anyway thanks for reading my moveset concept.
submitted by PersonAngelo53 to Falcom [link] [comments]

Arsene concept

so basically we live in a society
Obtainable via idk, Velvet Room? maybe just finding a mask lying around during the Dark Hour or inside a TV with a 50% chance of obtaining Arsene?
Design
Passive A - SP Bar : The user's GUI will come with a light blue bar, representing how much “SP” the user has, which is 335 SP total. Moves that require the use of a Persona's special abilities to attack will drain the user's SP. The user can regenerate SP from successfully landing specific melee attacks(I know this isn't how it works in the games, but it's better than having people run while spamming SP regeneration items like every JRPG protagonist)
Passive B - Critical Hit : There is a 5% chance for the user's attack to crit, showing a little cut-in of the user's face before knocking down the foe off their feet and pulling up a menu for the user. While this menu is pulled up, the foe will remained stunned until the user chooses an option. Pressing LMB again will initiate the All Out Attack while pressing X will allow the user to simply cancel it, leaving the foe stunned for 10 seconds or until they're hit again. This passive can also be used against the user, allowing other players to crit the user and pull out an All Out Attack themselves. and yes, the foe and the user cannot be harmed while the menu is pulled up, so you can't just smack someone with a critical hit and leave them permanently stunned while your goons beat them up on top of the 10 seconds to use the menu before the foe gets back up, main difference with this is that Arsene users get to hold the stunned enemy at gunpoint too
Passive C - All Out Attack : If the player or foe chooses to use an All Out Attack, the person who performed the original crit will rush at the foe and perform Persona 5’s classic All Out Attack in a series of flurries directed at the foe before the user jumps away and does Joker's signature pose, dealing 45dmg or instantly killing if the victim is under 30% hp.
Passive D - Persona Mastery : you know what CD does with that “attack to automatically summon stand”? just that, but the funny mask just burns away

Stats :

Power - B+
Speed - C
Durability - B
HP : 285

Stats :

Q - “I am thou. Thou art I... Thou who art willing to perform all sacrilegious acts of thine own justice.” : Joker's mask will appear on the user's face before the user rips it right off, summoning Arsene.
LMB - “Swing your blade!” : The user will slash their dagger, dealing 15dmg and regenerating 15 SP. Cooldown : 4 seconds
E - Trickster's Combo : Arsene will perform a basic three jab combo, dealing 10dmg in each jab with an additional “curse” afterburn that deals 3dmg per second for about 5 seconds from the last punch. Cooldown : 6 seconds
R - Brave Blade : Arsene will swing their leg down onto the floor, slashing the foe ahead of them and dealing 35dmg with weak knockback. There's a cool downwards sword swinging effect that comes along with the attack. Cooldown : 8 seconds
T - “For his neutral special, he wields a gun.” : The user will strike a pose as they hold out their pistol, holding the camera in an over shoulder angle basically like a third person shooter. Pressing LMB will allow the user to fire the pistol in their current direction, dealing 15dmg in each shot. Pressing T again will cancel the move. Cooldown : 5 seconds
V + T(cursor on target) - Down Shot : The user will roll to the side before performing a leap as they fire at the target relentlessly in style, dealing no damage but stunning the target and applying Passive B. This move can be completely nullified if used on players who are blocking or performing unique attacks(ie VTW’s Roadroller or TA4's nail shot), rendering the user immobile and unable to attack for 3 seconds. This move can only be used 5 times per life. Cooldown : 20 seconds shares cooldown with default T
Y - Eiha : Arsene will jab their arm into the ground before a burst of dark energy bursts from the ground in front of them, dealing 25dmg + 5 additional curse damage to any foe caught within the 10 stud radius blast zone. This move eats up 40 SP. Cooldown : 10 seconds
F - Showtime : The user leaps upwards as Arsene does the same downwards jab motion in the air, causing a burst of red energy to burst underneath the user in a 45 stud radius, dealing 65dmg and great knockback. This move consumes 150 SP. Cooldown : 35 seconds
G - Cognitive Outlook : Basically, kneel down as blue flames engulf your entire body, giving you a free Joker cosplay. Press G again to go back to normal clothes. Cooldown : 10 seconds
J - Chains of Society : For some unexplained reason, chains will begin to surround the user before they grab it and lash it forwards, smacking the foe and dealing 25dmg with weak knockback. Cooldown : 15 seconds
J(if foe is killed) - Sinful Shell : Spoilers for Persona 5’s EndingThe chains that surround the user will begin to start breaking apart, summoning Satanael who will appear from the skies and fire a single shot at the target. [insert Persona 5 Final Boss defeat] A bullet made from the Seven Deadly Sins that can pierce even a god. imagine being a TWOH user on a building and seeing some giant demon lord point a gun at you
Z(cursor on target) - Grappling Hook : Just like Persona 5 Royal and Smash Bros, the user will fire a hook from their hands onto their cursor's location, pulling themselves towards their cursor if it hits anywhere within a 100 stud distance of the user. Cooldown : 12 seconds
Q + Z - Wings of Rebellion : Much like the Smash Bros Moveset for Joker, Arsene will flap their wings and propel the user upwards, creating great vertical distance with little horizontal distance. Cooldown : 16 seconds
X - Rebel's Guard : you know, the Smash move where Joker just holds his face and soaks damage, but it lasts for 7 seconds and you only get half the amount of SP out of every attack done to you(ie attack that does 50dmg will only give you 25 SP, 8dmg attack gives 4 SP, etc. decimals will automatically round up to next number for sake of long decimals breaking GUI). Cooldown : 10 seconds
C - Dash : The user will dash ahead. Cooldown : 5 seconds
Pose
Pose Theme
Stand(?)’s idle pose

Quotes :

same thing, couldn't pick between English or Japanese

English Dub

Now that's comedy!
It's showtime.
I'll reveal your true form!

Japanese Dub

You need proper punishment.
It's showtime!
It's useless.
Remember that feature I mentioned in the last two posts? Here it is again: When the user decides to just start smacking people or gets smacked, Life Will Change plays. Once the user hits 30%, it just kinda cuts to Last Surprise, which will start playing.
Sinful Shell sounds like a pain to code, but it'll look cool to pull out against that one guy with Doppio KC for absolutely no reason
oh, and I guess you can start running in circles after you beat someone to death
submitted by JohnnyLegsAfterSpin to ABDconcepts [link] [comments]

I know this isn't really P4G related. Hear me out.

Adachi in Smash Bros
I tried adapting Adachi’s P4AU moveset the best I can into the restrictive moveset of Smash Bros. He’s still command-grab central with broken zoning tools but has a restriction to his moves. Also no Magatsu Mandala buffs this time around. Sorry.
http://www.dustloop.com/wiki/index.php/P4AU/Tohru_Adachi
For reference.
Adachi has 10 Persona Cards at his disposal, which counts the number of times he can use Magatsu Izanagi in his attacks. While M.Izanagi is called off, the Persona Cards replenish gradually over time (at the rate of 1 Card per 5 seconds), while summoning M.Izanagi will stop the regeneration.
Conceptually, I made Adachi be a more grappler-like Robin. Not moveset-wise, of course, but just their gimmick. I feel like Robin would’ve been more interesting if a weaker variation of the moves could have been available (like the Bronze Sword) instead of removing the option entirely, as well as being able to freely choose which to use. As of now, playing Robin just feels like you’re on a time limit. So that’s what I decided to do with Adachi. Keep reading.
Annotation and stuffs

Adachi

Normals

Jab
(A backhand, then repeated back and forth pistol whips followed by a single powerful pistol thrust)
His 5B autocombo in P4AU. A little remade to work better as a rapid jab.
Dash attack
(Slams his pistol diagonally downward, followed by a brutal upward angled kick)
His “Get Lost!” (B+D) in P4AU. Not much has changed here.
Forward tilt
(A downward pistol whip, then a horizontal pistol whip, finished off with a low stomp at the opponent’s foot. The final optional hit trips.)
The first two pistol whips are done with one button, and the final tripping kick is done with a second input. His 5A autocombo in P4AU.
Up Tilt
(An awkwardly angled up kick. Similar to Wolf’s up tilt.)
2B in P4AU. Kinda reminded me of some similar moves that are already in Smash, like Wolf and Snake.
Down Tilt
(Whips his pistol upward while crouched.)
2A in P4AU. Again, just kinda works like it did in the OG game.
Forward Smash
(Leaps forward while performing a brutal overhead pistol whip. )
The initiating hit for his AOA in P4AU. Obviously with no followup, since that would be more fitting for a special move in Smash.
Up Smash
(An overhead backhand with his free arm, followed by a directly upward pistol shot.)
Original. I kinda debated whether to make him actually shoot his gun or not, but decided that shooting directly upward at an airborne enemy is badass.
Down Smash
(A sweeping low kick, similar to Dark Samus’ down smash.)
His 2A+B in P4AU.

Throws

Grab
(Reaches in with one hand. Pummels by hitting with the butt of his pistol)
No reference here, really. Just a grab.
Forward Throw
(Rears back, then hits with a brutal overhead pistol whip.)
Original. Imagine Mii Gunner’s fthrow, then throw some of that Adachi-style brutality in there.
Up Throw
(Pistol whips upward in an uppercut-like motion.)
Again, original. Adachi wasn’t usually the one doing the throwing in P4AU now that I think of it.
Back Throw
(Trips the opponent with the leg facing away from the screen, then catches them in the gut with a roundhouse kick performed with the opposite leg. )
Original, yet again. Tried to capture the brutal and dickish demeanour of Adachi.
Down Throw
(Trips the opponent with a kick, then laughs at them while they’re down. Works similarly to Snake’s Dthrow.)
His infamous grounded throw in P4AU. I fuckin love this move man, so much character.

Aerials

Nair
(A diagonally downward pistol jab. A similar application to the FGC characters’ nairs.)
His jump A in P4AU. I think we need more nairs other than braindead multi-hits.
Fair
(A straight kick. Similar to Lucario’s fair in animation, but hits out in front instead of in an arc, and serves more as a kill move than a combo move.)
His jump B in P4AU. I like how this move looks personally.
Uair
(An upward kick, which is almost a backflip but not quite.)
Original. Just Adachi being incompetent, like his facade self.
Bair
(Turns around while performing a backhand pistol whip.)
Original. I get the feeling that this guy likes hitting people with the gun a lot, so why not.
Dair
(A single foot stomp, accompanied by a gunshot.)
Original. Then again, the gun is literally for shooting people so...

Specials

Neutral B
Scared?
(A diagonally downward gunshot aimed at the opponent’s feet. Will trip the opponent with higher recovery time than a normal trip. In addition, the trip effect will go through shields. Directly hitting with the bullet does more damage and knockback.)
214A in P4AU. Works a little differently to the base move. Also, I just realized how annoying a trip move that goes through shields is going to be, but it’s in character for Adachi so I’m keeping it in.
Side B
Pain in the Ass!
(Slowly walks forward with his hands wide open, completely invincible. If he receives an attack, he will rush forward. If inputted forward during the rush, Adachi will perform a tackle attack. If inputted backward during the rush, Adachi will grab the opponent and swing them backwards.)
His Jojo-walk 236A in P4AU. Probably useless if your opponent sees it coming.
Up B
High Jump
(Adachi will jump up high with no hitbox or invulnerability. Same animation as aerial Heat Riser without M.Izanagi.)
Original. I know it sounds dumb but he needed a way to recover without Magatsu Izanagi so....
Down B
Persona Summon/Persona Withdraw
(Adachi will put his hands to his head, then rear back while summoning M.Izanagi. If M.Izanagi was already summoned, then Adachi will strike a relaxed pose while calling off M.Izanagi. Only has lag if performed by itself, and will not have an animation attached to it if performed during a move. Allows M.Izanagi to be summoned in and out mid-combo.)
Just kinda what he does in P4 in general. Works a little similarly to Min Min’s ARMS Switch down B, I think?

Magatsu Izanagi

Normals

Dash Attack #T
(M.Izanagi follows up Adachi’s kick with a brutal heel stomp, which meteor smashes opponents.)
Original. Curb stomping is kinda Magatsu’s speciality.
Forward Tilt #T
(M.Izanagi appears while stabbing forward with its blade. Similar to Ridley’s ftilt.)
The first hit of his 5C in P4AU.
Up Tilt #T
(M.Izanagi appears, then emanates electricity from its palm. Similar to Arsene’s utilt.)
Yeah, it’s literally just Arsene up tilt. Move’s badass.
Down Tilt #D
(Adachi and M.Izanagi perform a slide in tandem in a similar fashion to down tilts like Cloud, Joker, and Min Min.)
Remember Yu’s 214C AKA Ziocar? Yeah, that.
Forward Smash #D
Vorpal Blade
(Adachi hunches over in a pose, while M.Izanagi slashes a horizontal arc in front of the duo.)
Kinda just Meta Knight’s Fsmash but Adachified.
Up Smash ##V
Power Slash
(Although Adachi still performs the backhand pistol whip, he does not follow up with a gunshot. Instead, M.Izanagi will thrust its blade upward in a similar fashion to up smashes like Marth, Roy, and Hero.)
Name and move’s original.
Down Smash ##D
Atom Smasher
(Adachi holds his head and laughs, while M.Izanagi slices apart the area around them. Acts as an extremely disjointed multi-hit similar to Magic Burst but much smaller and weaker.)
His double quarter-circle C. I considered making it a full screen attack with a restriction, but like… come on.

Throws

The Magatsu variations of Adachi’s grabs are activated with Smash inputs.
Forward Throw #D
(Adachi hands things over to M.Izanagi, where it will first stab the opponent, hold them up while still stabbed, then drop them down on the floor and stomp on them.)
His 5C, in full this time.
Up Throw #D
Megidola
(Adachi holds the opponent in place, then M.Izanagi appears above them to deliver a blast of dark red energy.)
Tada, Megidola. His 214C. Again, love this move. Adachi is such a dick.
Back Throw #V
(Same animation as Bthrow, but the second kick is performed by M.Izanagi instead of Adachi.)
Original, yet again.
Down Throw #D
Ghastly Wail
(M.Izanagi claw slashes the opponent to the ground, then brutally stabs them over and over again.)
Double back quarter-circle C. Isn’t that a mouthful. I love just how absolutely insane the two look during this.

Aerials

Nair #D
(M.Izanagi will perform a claw slash that hits a diagonally downward arc around the duo.)
His j.C. This move kinda reminds me of something Wolf would do.
Fair ##S
(M.Izanagi reaches forward and grabs anything in its way. After doing so, it will rush downward and slam the opponent into the ground, burying them. If there was no ground for M.Izanagi to fall onto, then it will act like a Ganoncide and kill both the opponent and M.Izanagi, depleting 3 Persona Cards instead of 2.)
His 2C (or air 2C, if you want to be pretentious). I think the concept of a projectile Ganoncide is absolutely horrifying, which is why I decided to make Fair exactly that.
Uair #T
(M.Izanagi performs a kick similar to Adachi’s, but will completely do a backflip.)
Just an Arsene move. Same kick, but Magatsu goes the extra mile.
Bair #T
(M.Izanagi claw slashes backwards with the same animation as Adachi.)
Kinda like a j.C backwards? That was my intention, anyway.
Dair ##S
(M.Izanagi appears directly above the nearest opponent and then rushes down with a stab. The stab will affect opponents with an untechable meteor smash. If there was no ground for M.Izanagi to fall onto, then it will act like a Chromcide and kill both the opponent and M.Izanagi, depleting 2 Persona Cards instead of 1.)
His 2D (or air 2D, if you want to be pretentious). I think the concept of a homing Chromcide is absolutely horrifying, which is why I decided to make Dair exactly that. And yes, I copy pasted this explanation from Fair.

Specials

Neutral B #D
Evil Smile
(M.Izanagi releases a wispy smiling ghast while Adachi spins his pistol. The ghast acts as a weak projectile that moves in a zigzag pattern and stays active for a very long time. Any opponent hit by the ghasts will receive the debuff Fear, which increases the knockback and damage they take by 10% for up to 8 seconds. The further into the ghast’s trajectory, the shorter the debuff lasts.)
His quarter-circle C. I kinda had a hard time figuring out how to implement Fear into Smash, and I ultimately decided that I...won’t. It’s just a defence debuff now.
Side B #/##/###D
Zio/Zionga/Maziodyne
(M.Izanagi charges up a swirling beam of dark red electricity while Adachi points his pistol up with one hand while covering his ear with the other. Once B is let go, M.Izanagi will release a Throron-like beam that covers infinite distance and gets stronger the longer the move is charged.
Wow, this move looks more bullshit that I intended it to be. It’s both his D and j.D, and it’s infamous in BBTAG where it basically does whatever the hell you need it to.
Up B ###D
Heat Riser
(If performed on the ground, M.Izanagi will slash upward while a wave of fire moves forward. If performed in the air, both Adachi and M.Izanagi will rise upward with a fiery slash, albeit without the wave of fire afterwards. This variation acts like Lucina’s Dolphin Slash. Hitting the initial slash of either variation will grant Adachi a 5 second buff. This buffs Adachi’s knockback, damage output, air and groundspeed, knockback endurance, and shield durability by 10%. Unlike Shulk’s Monado Art buffs, the Heat Riser buff can be reapplied on-demand as long as Adachi has two Persona Cards available.)
Monado Arts + Power Wave. It’s his double quarter-circle A, and I think I did a decent job at implementing this into Smash.
Down B #####D
Magatsu Mandala
(A swirling dark red vortex of energy that rises upward. Any opponent hit by the vortex at any point will take high vertical knockback, extreme hitstun, and be unable to act until hitting the ground. Magatsu Mandala grants Adachi unlimited access to his usually restricted Persona moves for 8 seconds. The buff will be cancelled once Adachi uses Magatsu Mandala again.)
His double back quarter-circle C. Yes, this move is broken. Yes, I made it that way. That’s why you can only use it twice before having to wait another 25 seconds for it to recharge.
Final Smash
Yomi Drop
(“Adachi summons Magatsu Izanagi as he clutches his head in pain, while Magatsu Izanagi attempts to grab the opponent from the ground. If the grab is successful, Adachi's IK illustration will appear as Magatsu Izanagi drags the opponent down to what appears to be Magatsu Inaba. Magatsu Izanagi strikes the opponent with a devastating blow from his sword and the attack will end. The screen will then cut back to Adachi as he and Magatsu Izanagi disappear in a blanket of red fog.”)
...is what it says on the wiki. However, that’s only the case if the move finished the match in Smash. Yomi Drop will instantly KO if the victim’s at or over 100%, but otherwise will just send out like a normal cutscene FS, without all the static and jazz.

So, interesting thought experiment or bullshit and dumb? Feedback’s appreciated because quarantine sucks and I have nothing better to do.
submitted by jigglebonejake to persona4golden [link] [comments]

Who is the "Oldest" Character and Other Useless Super Smash Bros. Trivia

I'm bored. Here's a list of trivia about and around Super Smash Bros. You can thank the Smash Wiki for pointing a lot of these out.
EDIT: And thank you to everyone who points out the inconsistencies or adds more trivia.

Real-World Appearances

Mr. Game & Watch is the oldest fighter represented in Super Smash Bros., debuting in the game Ball April 28, 1980.
Hero is the newest fighter represented in Super Smash Bros., debuting in Dragon Quest XI, which released in Japan on July 28, 2017. His alternate costumes, however, debuted much earlier.
Color TV-Game is the oldest universe / franchise represented in Super Smash Bros., with the Color TV-Game 6 releasing June 1, 1977. It is Nintendo's first computer game console, predating the Famicom / NES.
ARMS is the newest universe / franchise represented in Super Smash Bros., with the first entry releasing June 16, 2017.
Lucas and Dark Pit have yet to appear outside of their debut game, not including Super Smash Bros.
Wii Fit Trainer, Palutena, the Duck Hunt Dog, Ridley, Dark Samus, and Piranha Plant have yet to be playable outside of Smash Bros.
Roy debuted in Super Smash Bros. Melee before his debut title (Fire Emblem: The Binding Blade).
Because Snake did not appear in Super Smash Bros. for Wii U & 3DS*, Sonic is the series' first third-party veteran.
Until 2019, four years after his inclusion in For Wii U & 3DS, Cloud was the only third-party fighter whose debut game, Final Fantasy VII, did not see release on a Nintendo console.
Cloud, Richter, Joker, and all the costumes of Hero are the only third-party fighters that did not debut in the first title of their series.
Ryu, Joker, Snake (u/KrispyBaconator), and Ken are the only fighters to explicitly come from a real-world location (Japan and United States, respectively). (u/aurapaladin)
Dark Pit and Incineroar have yet to make an appearance on a home console game outside of Smash Bros. (u/aurapaladin)
If the Nintendo Switch isn't counted as a handheld, then Wii Fit Trainer, Bayonetta, Inkling, and Dark Samus have yet to make an appearance on a handheld game outside of Smash Bros.

Content

Pokémon has the largest number of fighters represented in Smash Bros. at 10 (Pikachu, Jigglypuff, Pichu, Mewtwo, Squirtle, Ivysaur, Charizard, Lucario, Greninja, Incineroar).
Castlevania and Street Fighter are tied for having the most fighters for a third-party franchise with 2 each (Simon, Richter; Ryu, Ken).
Super Mario Bros. has the most stages in *Super Smash Bros.* with a whopping twenty (too many to list!).
Sonic the Hedgehog and Pac-Man are tied for having the most stages for a third-party franchise at 2 (Green Hill Zone, Windy Hill Zone; Pac-Maze, Pac-Land). Sonic the Hedgehog is the only third-party franchise with more than one stage in a single game (both stages appear in Ultimate).
Pokemon and The Legend of Zelda are tied for having introduced the most fighters in a single game at four (Squirtle, Ivysaur, Charizard, Lucario in Brawl; Sheik, Zelda, Ganondorf, Young Link in Melee).
Yoshi and F-Zero are the only franchises from the original Super Smash Bros. to never have more than one fighter.
Pokemon has the largest number of Spirits for a franchise represented by fighters, with 152.
Final Fantasy has the lowest number of Spirits for a franchise represented by fighters, with 2.
ROB is the only franchise with a fighter to not have a stage.
In Melee, Super Mario Bros., Donkey Kong, Yoshi, and Kirby are the only franchises with fighters with more than two stages. Game and Watch and Ice Climbers both have only one stage. Fire Emblem is the only franchise with no stages. Finally, The Legend of Zelda and Star Fox do not have unlockable stages.
Animal Crossing is the only major franchise to have a stage (Smashville in Brawl) before a fighter (Villager in For Wii U & 3DS). (u/Scdsco)
Every main series 3D Legend of Zelda title have been represented by a stage (Gerudo Valley [Ocarina of Time], Great Bay [Majora's Mask], Pirate Ship [Wind Waker], Bridge of Eldin [Twilight Princess], Skyloft [Skyward Sword], Great Plateau Tower [Breath of the Wild]). (u/Scdsco)
15 stages do not return for Ultimate (Planet Zebes, Sector Z [64], Icicle Mountain, Mute City, Mushroom Kingdom I, Poke Floats [Melee], Rumble Falls, PictoChat [Brawl], Rainbow Road, Pac-Maze [For 3DS], Miiverse, Woolly World, Orbital Gate Assault, Jungle Hijinks, Pyrosphere [For Wii U]).
Little Mac, Dark Samus, and Isabelle are the only Assist Trophies in the series to become playable characters in later installments. (u/rookdorf)

Development

Lucas was intended to be introduced in Melee, replacing Ness as the Mother / Earthbound representative. However, due to time constraints and the cancellation of Earthbound 64, the original Mother 3, Ness remained on the roster.
Greninja was a lock-in for For Wii U & 3DS well before the release of Pokemon X & Y. The only reference material the developers had was concept art.
Ditto was meant to be a Poke Ball Pokemon as early as Melee. Its data is still in the game and can be summoned through the debug menu; however, it only shouts "Mon-mon!" before disappearing shortly after. Oddly enough, it does 7-8% damage with small knockback if you touch it.

Demographics

Gender
There are 54 male fighters (Mario, Donkey Kong, Link, Yoshi, Kirby, Fox, Pikachu, Luigi, Ness, Captain Falcon, Bowser, Popo, Dr. Mario, Falco, Marth, Young Link, Ganondorf, Roy, Chrom, Mr. Game & Watch, Meta Knight, Pit, Dark Pit, Wario, Snake, Ike, Pokemon Trainer, Diddy Kong, Lucas, Sonic, King Dedede, Olimar, ROB, Lucario, Toon Link, Wolf, Villager, Mega Man, Little Mac, Greninja, Pac-Man, Robin, Shulk, Bowser Jr., Ryu, Ken, Cloud, Corrin, Ridley, Simon, Richter, King K. Rool, Joker, Hero, Banjo).
There are 16 female fighters (Samus, Dark Samus, Peach, Daisy, Nana, Sheik, Zelda, Lucina, Pichu, Zero Suit Samus, Wii Fit Trainer, Rosalina, Palutena, Bayonetta, Inkling, Isabelle, Kazooie).
There are 7 fighters with no gender or no clearly defined gender (Jigglypuff, Pichu, Mewtwo, Lucario, Duck Hunt, Incineroar, Piranha Plant).
Ridley is the only Metroid fighter who is not female, presented as female, or a variant of Samus.
Weapons
16 fighters (Link, Marth, Lucina, Young Link Ganondorf, Roy, Chrom, Meta Knight, Ike, Toon Link, Robin, Shulk, Cloud, Corrin, Mii Swordfighter, Hero) use swords.
15 fighters (Samus, Dark Samus, Fox, Falco, Dark Pit, Snake, Diddy Kong, Wolf, Mega Man, Bowser Jr., Bayonetta, King K. Rool, Mii Gunner, Joker) use guns or artillery like cannons.
21 fighters (Samus, Dark Samus, Fox, Pikachu, Ness, Dr. Mario, Pichu, Falco, Ganondorf, Mr. Game & Watch, Meta Knight, Dark Pit, Zero Suit Samus, Lucas, Olimar, ROB, Wolf, Mega Man, Robin, Mii Gunner, Joker) use electric attacks or effects.
Age
6 fighters (Kirby, Ness, Young Link, Pokemon Trainer, Toon Link, Bowser Jr.) are or resemble young children.
16 fighters (Link, Sheik, Zelda, Marth, Lucina, Roy, Chrom, Lucas, Sonic, Mega Man, Little Mac, Robin, Shulk, Corrin, Inkling, Joker, Hero) are teenagers or young adults.
38 fighters (Mario, Donkey Kong, Samus, Yoshi, Fox, Luigi, Captain Falcon, Peach, Daisy, Bowser, Dr. Mario, Falco, Ganondorf, Mr. Game & Watch, Pit, Dark Pit, Meta Knight, Zero Suit Samus, Wario, Snake, Ike, King Dedede, Olimar, Wolf, Villager, Wii Fit Trainer, Rosalina, Palutena, Pac-Man, Ryu, Ken, Cloud, Bayonetta, Ridley, Simon, Richter, King K. Rool, Isabelle) are adults, look like adults, or have the autonomy of adults.
The age of the Ice Climbers is ambiguous;
All Pokemon are born fully-grown from their eggs. However, some species of Pokemon, like Genesect, existed as far back as the prehistoric era. Mewtwo is said to have been created shortly before the events of Pokemon Red & Blue.
Console Origin
7 fighters debuted on arcades (Mario, Donkey Kong, Luigi, Mr. Game & Watch, Little Mac, Pac-Man, Ryu).
17 fighters debuted on the Famicom / NES (Link, Samus, Peach, Bowser, Zelda, Ice Climbers, Dr. Mario, Marth, Meta Knight, Pit, ROB, Duck Hunt, Palutena, Mega Man, Ridley, Simon, Piranha Plant).
11 fighters debuted on the Game Boy (Color) (Kirby, Pikachu, Jigglypuff, Daisy, Pichu, Mewtwo, Wario, King Dedede, Squirtle, Ivysaur, Charizard).
7 fighters debuted on the Super Famicom / SNES (Yoshi, Fox, Ness, Captain Falcon, Falco, Diddy Kong, King K. Rool).
6 fighters debuted on the Nintendo 64 (Sheik, Ganondorf, Young Link, Wolf, Villager, Banjo & Kazooie).
Lucas and Zero Suit Samus debuted on the Game Boy Advance.
6 fighters debuted on the Nintendo Gamecube (Roy, Ike, Olimar, Toon Link, Bowser Jr., Dark Samus).
Lucario is the only fighter to debut on the Nintendo DS.
6 fighters debuted on the Nintendo Wii (Wii Fit Trainer, Rosalina & Luma, Shulk, Mii Brawler, Mii Swordfighter, Mii Gunner).
9 fighters debuted on the Nintendo 3DS (Dark Pit, Greninja, Robin, Lucina, Corrin, Chrom, Isabelle, Incineroar, and Hero).
Inkling is the only fighter to debut on the Nintendo Wii U.
Snake, Sonic, Cloud, Bayonetta, Richter, and Joker all debuted outside of a Nintendo console.
Pokemon
There are 86 Poke Ball Pokemon in Smash Bros. (Abomasnow, Abra, Arceus, Articuno, Beedrill, Bellossom, Bewear, Blastoise, Bonsly, Celebi, Chansey, Charizard, Chespin, Chikorita, Clefairy, Cyndaquil, Darkrai, Dedenne, Deoxys, Ditto, Eevee, Electrode, Entei, Exeggutor, Fennekin, Fletchling, Gardevoir, Genesect, Giratina, Gogoat, Goldeen, Groudon, Gulpin, Hitmonlee, Ho-Oh, Inkay, Jirachi, Keldeo, Koffing, Kyogre, Kyurem, Latias, Latios, Lugia, Lunala, Manaphy, Maril, Marshadow, Meloetta, Meowth, Metagross, Mew, Mimikyu, Moltres, Munchlax, Onix, Oshawott, Palkia, Piplup, Porygon2, Pyukumuku, Raichu, Raikou, Scizor, Snivy, Snorlax, Solgaleo, Spewpa, Starmie, Staryu, Suicune, Swirlix, Tapu Koko, Togedemaru, Togepi, Torchic, Unown, Venusaur, Victini, Vulpix, Weavile, Weezing, Wobuffet, Xerneas, Zapdos, Zoroark).
The third (Ruby and Sapphire) and fifth (Black and White) generations of Pokemon are the only ones that are not represented by a fighter Pokemon.
The Ice, Bug, Rock, Ground, Ghost, and Dragon Pokemon Types are the only ones not represented by a fighter Pokemon.
Axew, Azelf, Blaziken, Butterfree, Clawitzer, Cresselia, Cubone, Dialga, Dragonite, Drifloon, Dugtrio, Electivire, Emolga, Fearow, Garchomp, Helioptile, Honeedge, Hydregion, Klinklang, Magnezone, Mespirit, Moltres, Pidgey, Pyroar, Reshiram, **Shaymin, Skarmory, Snorunt, Snover, Steelix, Tepig, Uxie, Wailord, Whimsicott, Yveltal, and Zekrom appear in Pokemon stages but are not Poke Ball Pokemon or fighters.

Not-the-Most Ambitious Crossover

Snake fought Simon and Richter in DreamMix TV World Fighters and fought with Bomberman in Super Bomberman R. Rathalos and other Monster Hunter monsters appeared in Metal Gear Solid: Peace Walker, although the Snake present in that title was Big Boss, while the Snake in Smash Bros. is Solid Snake.
Sonic regularly goes to the Olympics with the Mario cast in Mario & Sonic at the Olympic Games. He cameoed along with Pac-Man, Ken, Ryu, and Bowser in Wreck-It Ralph. He teamed up with Mega Man in the comic Worlds Unite and its sequel Worlds Collide, along with many other SEGA and Capcom characters, including Ryu and Ken. Finally, a DLC costume for Sonic Forces was based on Joker, while in Persona 5: Dancing in Starlight, Morgana had a DLC costume based on Sonic.
Dragon Quest regularly crosses over with Super Mario Bros. and Final Fantasy in the Itadaki Street (also known as Fortune Street in the US and Boom Street in EU) virtual board game series. (u/-TuskAct4-) Ironically, none of the playable Heroes have been playable in Itadaki Street, though some of the Heroes that appear in their Final Smash are.
Banjo and Kazooie once raced with Diddy Kong in Diddy Kong Racing and Sonic in the Xbox 360 version of Sonic and SEGA All-Stars Racing.

Companies

Nintendo (obviously) has the most fighters represented in Super Smash Bros.
SEGA, Capcom, and Konami are tied for being the third-party company with the most fighters.
The British developer Rare Ltd. is the only western-based company represented by a fighter in Super Smash Bros. They created Banjo-Kazooie, as well as Diddy Kong and King K. Rool.

And Other Useless Trivia

Voice Acting
Chrom shares the same voice actors in both English (Matthew Mercer) and Japanese (Tomokazu Sugita) as Yusuke Kitagawa from Persona 5, which is referenced in Yusuke's Spirit being represented by Chrom.
Joker shares the same English voice (Xander Mobus) as the Announcer, Master Hand, and Crazy Hand.
  • Joker also shares the same Japanese voice as Roy (Jun Fukuyama).
Xander Mobus is the first English voice for the Announcer, Master Hand, and Crazy Hand to voice more than one game (For Wii U & 3DS, Ultimate).
4 fighters (Pokémon Trainer, Sonic, Lucario, Wii Fit Trainer) are dubbed in Italian. (u/abcPIPPO)
  • If we count the Female Pokémon Trainer and male Wii Fit Trainer, the count goes up to 6.
  • Sonic didn't have an Italian voice actor in Brawl, but got one (Renato Novera) in For Wii U & 3DS.
  • Every fighter with a female voice actress has a variant with a male one. That means there is no fighter that has only a female Italian voice actress.
  • Wii Fit Trainer is the only fighter that always had an Italian voice actor in every game they appeared outside of the Smash Bros. franchise.
Localization
In PAL versions of For Wii U & 3DS, certain fighters have different titles than in the US release. However, in Ultimate, they are all given the US titles.
15 fighters (Dark Samus, Young Link, Dark Pit, Zero Suit Samus, Pokémon Trainer, Toon Link, Villager, Wii Fit Trainer, Rosalina & Luma, Mii Brawler, Mii Swordfighter, Mii Gunner, Robin, Bowser Jr., Duck Hunt, Isabelle, Piranha Plant, Hero) have a different name in Italian from the English localization. (u/abcPIPPO)
  • Dr. Mario is spelled similarly in English, but "Dr." in Italian stands for Dottore (Dottor, in this case), and pronounced differently.
  • Both Rosalina and Luma have a different name in Italian localization: Rosalinda & Sfavillotto.
  • In many non-English localizations, included the Italian one, Robin's default name is Daraen in both Fire Emblem Awakening and Super Smash Bros.
  • Duck Hunt is named the same in PAL regions (Duck Hunt Duo) but in a different order (Duo Duck Hunt). This is because in Italian language adjectives (and nouns that are used with the function of an adjective) generally go after the nouns they refer to.
  • Bowser Jr.'s name in Italian localization doesn't use the contraction (Bowser Junior).
  • Pokémon Trainer is the only character that has the same name in English between its male and female variant, but change in the Italian localization (Allenatore di Pokémon/Allenatrice di Pokémon).
Others
Zelda, despite being the default fighter in Melee and Brawl and placed before Sheik in for 3DS and Wii U, is #17 while Sheik is #16 according to Ultimate. This is possibly because Sheik was revealed as a fighter for Melee before Zelda.
Because every one of his alternate costumes is a separate character and model, Bowser Jr. is the only character with no alternate colors.
ROB is the only fighter who is "real"; the Robotic Operating Buddy is a peripheral for the Famicom / NES.
Down special is the motion for counters / absorption / reflecting moves for the majority of fighters with the notable exceptions of Peach, Daisy, and Zelda (in which they are neutral special) and Mario, Dr. Mario, and Mewtwo (u/NeoSamus) (their side specials).
  • Ness and Lucas' forward smashes, and Pit, Dark Pit, and ROB's side specials (u/NeoSamus) can reflect projectiles.
Robin is the only Fire Emblem fighter without a counter.
Bayonetta, Simon, Snake, and Joker have all appeared in M-rated titles.
Lucas is the only fighter to be a starter fighter (Brawl), downloadable (For Wii U & 3DS), and unlockable (Ultimate).
Kirby is the only fighter to never have to be unlocked, being a starter fighter in every game, including Ultimate's Adventure Mode where he is the only fighter available in a new game.
Battlefield and Final Destination had to be unlocked in Melee. Additionally, Battlefield, and only Battlefield, was not represented by the symbol for Smash Bros. but this symbol instead.
Every single Piranha Plant mentioned by Viridi in Piranha Plant's Guidance is real. Look it up.
submitted by TheBKaine to smashbros [link] [comments]

Ranking every (current) Smash Ultimate Character Reveal from Worst to Best

So i'm a big fan of going back to previous Smash Bros. character reveals and watching them again. I still feel the exact same hype as i did while watching them for the first time even long after the character's been out. So since Smash Ultimate's Fighter Pass 1 is over and the next DLC character is a month away from being revealed (I swear if it's not Min Min), i've decided to take it upon myself to rank every Character reveal from worst to best!
Disclaimer: None of the low placements mean that i didn't like them. pretty much every character reveal was amazing but there were some that were pretty clearly not as amazing as others.
also im not doing sans

#14: Daisy & Dark Samus
Yes, I'm already starting off with a tie. These two reveals were more insulting if anything. Two highly requested characters finally make it into Ultimate only for them to be glorified reskins. While they're both in the same spot, i'd say Daisy is a slightly worse offender considering she was announced right after the "Everyone is Here" reveal happened. These two are also the only reveals that i'd consider to be bad bad; the rest are mediocre at worst.

#14: Chrom
Yet another Echo Fighter being placed at the bottom. This one is much better than Daisy and Dark Samus because they actually made changes to his moveset. Sure, they're not groundbreaking changes, but they're enough to make someone choose Chrom over Roy which i'd say is when an echo fighter succeeds.

#13: Byleth
I have nothing against Fire Emblem nor do i hate Byleth as a character; i actually think she's really fun. But the reveal was just so bland and the intro lasted way longer than it needed to be. By the time it say's He's joining Smash, you'd have already figured that out by the first second of the trailer.

#12: Isabelle
The best way to sum up Isabelle's reveal would be just super average. It wasn't the worst thing out there but there are definitely more interesting reveals. At least we got a free Animal Crossing teaser with it.

#11: Ken & Incineroar
I'm putting Ken and Incineroar in the same spot since they came from the same trailer but that doesn't change too much. It's no doubt really cool seeing them in Smash, especially Ken since he fits in perfectly with Ryu and Terry. But i think people, myself included, were kinda expecting a little more from the final main game character reveal. Now, i'm not the type of person to get angry or anything when a character from my smash bros "wish list" doesn't make it into the game but when we already have a handful's worth of pokemon characters, the reveal just kind of... "happened" for me; it came and went, basically.

#10: Terry Bogard
And speaking of Terry, his reveal was pretty fun, I actually don't have much to say about it, though. It was really well made and the fact that they went with the NeoGeo style for it was cute but there really wasn't too much substance. X character tries to grab the letter, X character fails, Y character tries to grab the letter, Y character fails, rinse and repeat until it lands on the ground. It was still an interesting trailer, don't get me wrong, it just wasn't that interesting.

#9: Inkling
Now this is where the reveals start to get really really good. The Inklings were pretty much guaranteed to be in Smash sooner or later given Splatoon's success but the main question was how soon. I remember first watching the trailer wondering what it was about. Could it be the announcement for Splatoon 3? Maybe some extra DLC for Splatoon 2? But the moment the Inkling turned her head around, everyone on the internet went wild not only for the new smash game, but for Inklings being the first character revealed for the game. Even without any gameplay footage, the fact that they were even being put in the game was enough, at least for me.

#8: Hero
I'mma be honest, i don't have much to say on this reveal. I've never played a Dragon Quest game so i never felt any of the excitement when he was announced. I am, however, a fan of Dragon Ball so i just made a bunch of Goku jokes instead and called it a day. I will admit, though, that it was a pretty high quality trailer and the addition of the other DQ protagonists is neat

#7: Piranha Plant
I'm putting Piranha Plant here partly due to the "message" it conveys. This was the character reveal that made me realize, "wow, they're really just adding anyone into this game". Also the fact that Mr. Nintendo made an entire moveset out of the third enemy you see in Mario is definitely worth some sort of award.

#6: Simon & Richter
The two Belmonts were definitely long overdue for Smash Bros. Heck, i would've expected them to be in the game by Brawl but the fact that they're in Smash to begin with is still pretty great. The trailer itself also had some fun interactions between Luigi and the monsters in Dracula's Castle. And by fun interactions, i mean Luigi is dead in Smash Bros.

#5: Joker
Now i'm definitely gonna be biased with my placement for Joker since his inclusion in Smash is the reason i became a fan of the Persona series (P3 remaster when?) but you gotta admit that the reveal trailer was still pretty awesome. In Phantom Thieves style, they hijack the game awards itself to reveal that Joker's in Smash and it's great. The animation, the style, the music, just- everything about it was so good which is why Joker's been one of my mains since his release.

#4: King K. Rool
K. Rools trailer was honestly one of the most fun ones. Showing off all the other Nintendo characters fighting their villain before pulling a fake out with King Dedede but then it turns out K. Rool's actually gonna make it and Dedede is dead! It's just an absolute joy to watch again even if King K. Rool is below average when it comes to how good he is.

#3: Ridley
If you've been around in the Smash community for- at the very least- Brawl's era, there's absolutely no doubt that you've seen people arguing about whether or not Ridley would or should be in the game. Countless amounts of discussions and arguments spreading across multiple years about if he could make it. "Ridley's too big" "They could shrink him or use a classic version of him" "That would take away the fun" etc. etc. These were arguably the most common arguments for and against him out of any of them but finally, after 10+ years, he finally made the cut in all of his not-too-big glory and it was fantastic watching that trailer. Even if you figured out it was Ridley before it showed him, there was still a mysterious , intimidating vibe to the whole thing that made his big reveal that much more exciting. also does anyone else remember this image?

#2: Everyone is Here!
Does this count? I'm gonna say it counts just cause of how big of a moment it was. The order of the character's introduction was phenomenal. You have your obvious one's, Mario, Samus, Bowser etc. but then it shows Link's redesign, Mewtwo and Sonic coming back, and then Ice Climbers making a big return after a decade which starts the point where things start getting crazy. Inkling, Ryu, Redesigned Ganon, Pokemon Trainer and Cloud?! All of this right before the music cuts out and Snake appears on stage with big, bold text telling us that every single character is returning. Now this is where they really stop holding things back. Pichu, Roy, Robin, Dr. Mario, Bayonetta, Greninja, Palutena, Bowser Jr, both Toon Link and Young Link, Rosaluma, Pac-Man, Wolf and even more that i didn't bring up were shown and confirmed for Ultimate and boy was it an amazing day to be a fan of Smash Bros. And on top of that, they showed off a plethora of old stages coming back like Fourside and Kongo Falls. Now what exactly could've topped this?

#1: Banjo & Kazooie
Rhetorical question, Banjo & Kazooie can top that! Similar to Ridley, Banjo & Kazooie were characters that have been requested for smash for years except the biggest difference between them and Ridley is that the duo has been requested since 64 was released. Even when the very first Smash Bros came out people have been asking for them to get Banjo in and in the middle of Summer last year, it finally happened and Nintendo did not let people down. They even mimicked M. Rool's reveal trailer since DKC and Banjo-Kazooie were both made by Rare. I think my favorite detail in their reveal trailer is something that i actually don't see many people bring up and that's how DK, Diddy, and K. Rool all started cheering when Banjo showed up. It's these kind of details that make Nintendo stand out around all the other gaming companies.

So that was my ranking of worst to best Character Reveals. If you try to argue against my placements, i'll just act oblivious and let you know that my opinion is objectively correct and that you are wrong. Alright, well take care, have a good day, thank you if you actually read through the whole thing and like... try not to get a disease ig
submitted by BinofTrash_exe to smashbros [link] [comments]

joker persona 5 smash bros moveset video

THE ULTIMATE JOKER GUIDE! - Smash Ultimate (Moveset ... Joker Full Moveset (Plus Final Smash, Victory Screens ... Super Smash Bros. Ultimate: Persona 5 Joker Fighter Reveal ... Super Smash Bros. Ultimate - Persona 5 Joker DLC Official ... Joker's CENSORED Final Smash! Persona 5 All Out Attack ... Super Smash Bros Ultimate Joker's Moveset (Concept) - YouTube Super Smash Bros. Ultimate - Origin of Joker Moves ... Joker from Persona 5! - Super Smash Bros. Ultimate (Game ... Joker's Moveset Origin  (Smash x Persona 5) - YouTube Super Smash Bros Ultimate - How Joker Could Work (Moveset ...

Persona 5 Dancing in Starlight review Forward smash: Joker lunges forward with his blade. One of his strongest moves but also has a wind up at the beginning so keep that in mind. Joker from Persona 5 is the very first DLC character for Smash Bros Ultimate, and one of the biggest surprises we’ve seen in years. His moveset, like other characters, is lifted right from his Ren Amamiya (Codename Joker, also known as Akira Kurusu in the Manga) is the protagonist and player character of the video game Persona 5.Despite being a self-insert protagonist, Ren has a clear personality: he is both a rebellious, justice-seeking teenage boy who was sentenced to one year of probation after being accused of assaulting a man; and the leader of the Phantom Thieves of Hearts, a If you missed the news, Persona 5's Joker is making his way into Super Smash Bros. Ultimate on Nintendo Switch today. Frankly, we'd be amazed if you have missed the news because we've been Super Smash Bros Ultimate isn’t even a day old yet and we already have details on its first DLC character. Nintendo revealed at the annual Game Awards that Joker from Persona 5 will star in the The Persona games are a spinoff of the popular Shin Megami Tensei franchise, which has a long and storied history in the world of video games - with many of the games appearing on Nintendo systems. Sporting an iconic mask and a variety of weapons, Joker is the main character of Persona 5 Read on to find out what the full moveset list for Joker is in Super Smash Bros. Ultimate! Full Moveset List for Joker in Smash Bros. Ultimate Joker has the power to summon the Persona, Arsene, which alters many of his moves in Super Smash Bros. Ultimate. Super Smash Bros. Ultimate will add Joker from Persona 5 on April 17 as part of the game’s first Challenger Pack, Nintendo revealed in a new YouTube video. The same day, Nintendo will release Joker, the heroic phantom thief protagonist of Persona 5, has appeared in Super Smash Bros. Ultimate. Here's the full moveset, showing exactly what makes this DLC character special. The name is a play on a recurring phrase in Persona 5, said as part of the narration when you first establish a Confidant. Rebel's Guard - Smash original. The pose Joker makes where he holds his mask before ripping it off is taken directly from the Persona summoning animation. The pink Rebellion Gauge may be a reference to Persona 5's SP meter.

joker persona 5 smash bros moveset top

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THE ULTIMATE JOKER GUIDE! - Smash Ultimate (Moveset ...

Ever since he infilitrated the Game Awards we haven't been able to stop thinking about how Joker will work in Smash! Not only does Joker represent Persona 5 ... Joker's Final Smash was censored! Let's compare Joker's All Out Attack in Persona 5 VS. Joker's Final Smash AOA in Super Smash Bros. Ultimate in the newest v... Link to my twitter: https://twitter.com/DaSenpai95I've spent an entire weekend on this video believe it or not, I'm EXHAUSTED and I have much more projects t... Everything you need to know to master the leader of the Phantom Thieves, Joker (Persona 5) in Smash Ultimate! Super Smash Bros. Ultimate (SSBU) is the 5th en... Link to original trailer: https://www.youtube.com/watch?v=LyDFRZGrM8Q Link to full presentation: https://www.youtube.com/watch?v=SHt3FyE-VIQ On December 7th ... Joker from Persona 5 is here to take your heart! DLC Pack 1 is finally announced! EVERYONE IS HERE! Patreon: https://patreon.com/phantomxthief Twitter: https://twitter.com/phantomxthieves Twitch: https://twitch.com/phantomxthieves Just showing Smash players... The reveal trailer for Super Smash Bros. Ultimate's first DLC character, Joker from Persona 5Watch more from the 2018 Game Awards here!https://www.youtube.co... Joker (Ren Amamiya) is the main protagonist of Persona 5 and the leader of the Phantom Thieves of Hearts. He is the first character of the DLC Fighter Pass i... Here is the full moveset for Joker in Super Smash Bros Ultimate! He was just released in the latest update! In this video we take a look at his moveset, fina...

joker persona 5 smash bros moveset

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